Files
Server-Datasheets/Datasheet/NpcSkillData_425.xml
2025-03-03 20:30:53 -05:00

85083 lines
6.5 MiB

<?xml version="1.0" encoding="utf-8" ?>
<SkillData huntingZoneId="425">
<Skill id="1101" type="normal" name="거대 원숭이_오른손 휘두르기_atk01_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="127.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10247846.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1360" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1102" type="normal" name="거대 원숭이_왼손 휘두르기_atk02_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="123.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7716248.500000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="110.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="80.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1103" type="normal" name="거대 원숭이_양손 내려 찍기_atk03_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="142.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="18724460.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="강한 내려 찍기" duration="2000" power="2.000000" startTime="2100" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="40.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="90.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1104" type="normal" name="거대 원숭이_오른손 휘두르고 왼손으로 내려 찍기_heavyAtk01_comboAtk1_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="170.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="23947066.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk01_comboAtk1" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="3200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.600000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.800000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1105" type="normal" name="거대 원숭이_오른손 휘두르고 돌 던지기(1106으로 이어짐)_heavyAtk01_comboAtk2_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="170.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="11973533.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1106" type="instance" name="거대 원숭이_오른손 휘두르고 돌 던지기(1105 다음에 나옴)_heavyAtk01_comboAtk2_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="15348996.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="1500.000000" shotSkill="1106" startSkill="1106" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1107" type="normal" name="거대 원숭이_오른손 휘두르면서 구르기_heavyAtk02_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="172.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="18724460.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="기본 내려 찍기" duration="2000" power="1.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="2050" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="510.000000" minHeight="0.000000" minRadius="430.000000" offsetAngle="0.000000" offsetDistance="-420.000000" pierceDepth="1" rangeAngle="13.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="130" until="2400" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="400.000000" offsetAngle="0.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="13.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.300000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1108" type="normal" name="거대 원숭이_전방 도약후 양손 내려 찍기_heavyAtk03_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="190.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="17034198.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk03" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="도약" duration="2000" power="1.000000" startTime="1600" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="도약" duration="2000" power="1.000000" startTime="2100" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2236" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1109" type="normal" name="거대 원숭이_양손 내려 찍은 후 움츠렸다가 점프 공격_reactionAtk_comboAtk1_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="100.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="37066840.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_comboAtk1" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShake name="강한 내려 찍기" duration="2000" power="4.000000" startTime="7050" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="도약" duration="2000" power="1.000000" startTime="6093" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.500000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="7050" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.800000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99000580" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1110" type="normal" name="거대 원숭이_양손 내려 찍은 후 움츠렸다가 방구 공격_reactionAtk_comboAtk2_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="100.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="32637492.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_comboAtk2" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="3000" power="1.600000" startTime="6183" shakeId="0" speed="7.500000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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</Effect>
<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47641400" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1114" type="normal" name="거대 원숭이_전방 돌 날리기 발사 동작_LongAtk02_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1770" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1115" shootAngle="0.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="40.000000" flying="true" flyingDistance="500.000000" flyingSpeed="500.000000" projectileShootAngle="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1115" type="projectile" name="거대 원숭이_전방 돌 날리기 발사체_LongAtk02_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="17034198.000000" parentId="30193000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="25.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="15.000000" minHeight="-25.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1116" type="normal" name="거대 원숭이_전방 점프 공격_MoveAtk01_노말" category="0" templateId="1000" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="230.000000" attackRangeMax="430.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="32046660.000000" parentId="30193000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="120" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
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</StageList>
<Pending startTime="-1"/>
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<CameraShake name="강한 내려 찍기" duration="2000" power="4.000000" startTime="3120" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="도약" duration="1500" power="1.000000" startTime="2100" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3120" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1117" type="normal" name="거대 원숭이_돌진 공격_MoveAtk02_노말" category="0" templateId="1000" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="18085550.000000" parentId="30193000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="moveAtk02_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="120" movable="false" scriptId="0" variableMaxLoop="10" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk02_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk02_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="250" startTime="0" endTime="0" interval="250" until="501" mpBonusTypeB="0" variableLoop="true" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="514" startTime="0" endTime="0" interval="500" until="2500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="17.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1118" type="normal" name="거대 원숭이_연속 내려 찍기 공격_MoveAtk03_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="260.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="32383194.000000" parentId="30193000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="MoveAtk03_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="120" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="MoveAtk03_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="2500" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="2900" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="3500" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="3800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="강한 내려 찍기" duration="2000" power="3.000000" startTime="4800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-10.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.600000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-10.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.600000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="90.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1201" type="normal" name="거대 원숭이 그로기_groggy_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Groggy" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1203" type="normal" name="거대 원숭이 액티브무브_activeMove_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9230653.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToPos="true" changeDirToPosMax="350" changeDirToTargetMax="120" movable="false" scriptId="0" variableMaxLoop="10" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="267" startTime="0" endTime="0" interval="513" until="781" mpBonusTypeB="0" variableLoop="true" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="10.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1204" type="normal" name="거대 원숭이 어그로체인지_aggroChange_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="aggrochange" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1205" type="normal" name="거대 원숭이 도망_runAway_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30193000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="runAway" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6033" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="6000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1206" type="normal" name="거대 원숭이 모드알람_modeAlarm_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="30530990.000000" parentId="30193000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="modealarm" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="포효" duration="3000" power="1.500000" startTime="3900" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6033" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="0.100000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1207" type="normal" name="거대 원숭이 롱무브_longMove_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="150.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="13830797.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longMove_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="120" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longMove_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="도약" duration="1000" power="1.000000" startTime="761" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="강한 내려 찍기" duration="2000" power="2.000000" startTime="1800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="90.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1208" type="normal" name="거대 원숭이 백무브_backMove_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="11973533.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="BackMove" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="도약" duration="1000" power="1.000000" startTime="640" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="1200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1209" type="normal" name="거대 원숭이 좌점프_sideMove01_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="11973533.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="SideMove01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList>
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<CameraShake name="기본 내려 찍기" duration="1000" power="1.500000" startTime="1200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1210" type="normal" name="거대 원숭이 우점프_sideMove02_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="11973533.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="SideMove02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList>
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<CameraShake name="기본 내려 찍기" duration="1000" power="1.500000" startTime="1200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="1301" name="거대 원숭이_나무올라가기_1단계_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="2533" exceptionalSkillCategory="29000"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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</Skill>
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</Skill>
<Skill templateId="1000" id="1306" name="거대 원숭이_나무올라가기_2단계추락_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30193000">
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<AnimSeq duration="0" animName="Climb_down_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="none" duration="2000" power="1.000000" startTime="1097" shakeId="0" speed="2.000000" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<SpecialEffectList/>
<MoveCylinderList/>
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<AnimSeq duration="18928" animName="Climb_down_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Climb_down_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="600" power="6.000000" startTime="613" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="2000" power="1.000000" startTime="1119" shakeId="0" speed="2.000000" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1000" id="1308" name="거대 원숭이_나무올라가기_자기버프_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30193000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="2866" exceptionalSkillCategory="29000"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<MoveCylinderList>
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<StageList>
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<AnimSeq duration="0" animName="aggrochange" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="none" duration="2000" power="1.000000" startTime="1119" shakeId="0" speed="2.000000" innerRadius="0.000000" outerRadius="350.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662200" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1309" type="normal" name="거대 원숭이_나무올라가기_2단계_대기_노말" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="1033" exceptionalSkillCategory="29000"/>
<MoveInvincible startTime="0" endTime="1033"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Climb_Level02_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1310" type="normal" name="거대 원숭이_나무올라가기_2단계_대기종료" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="366" exceptionalSkillCategory="29000"/>
<MoveInvincible startTime="0" endTime="366"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Climb_Level02_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2101" type="normal" name="거대 원숭이_오른손 휘두르기_atk01_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="127.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="11551130.000000" parentId="30193000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1360" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2102" type="normal" name="거대 원숭이_왼손 휘두르기_atk02_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="123.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="8697573.000000" parentId="30193000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
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<Skill id="2103" type="normal" name="거대 원숭이_양손 내려 찍기_atk03_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="142.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="21105770.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="강한 내려 찍기" duration="2000" power="2.000000" startTime="2100" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="40.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="90.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2104" type="normal" name="거대 원숭이_오른손 휘두르고 왼손으로 내려 찍기_heavyAtk01_comboAtk1_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="170.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="26992568.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk01_comboAtk1" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="3200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.600000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="0.800000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2105" type="normal" name="거대 원숭이_오른손 휘두르고 돌 던지기(1106으로 이어짐)_heavyAtk01_comboAtk2_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="170.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="13496284.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1850" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2106" type="instance" name="거대 원숭이_오른손 휘두르고 돌 던지기(1105 다음에 나옴)_heavyAtk01_comboAtk2_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="17301026.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="1500.000000" shotSkill="2106" startSkill="2106" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk01_comboAtk2" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2107" type="normal" name="거대 원숭이_오른손 휘두르면서 구르기_heavyAtk02_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="172.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="21105770.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="기본 내려 찍기" duration="2000" power="1.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="2050" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="510.000000" minHeight="0.000000" minRadius="430.000000" offsetAngle="0.000000" offsetDistance="-420.000000" pierceDepth="1" rangeAngle="13.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.500000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="130" until="2400" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="400.000000" offsetAngle="0.000000" offsetDistance="-450.000000" pierceDepth="1" rangeAngle="13.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2108" type="normal" name="거대 원숭이_전방 도약후 양손 내려 찍기_heavyAtk03_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="190.000000" attackRangeMax="350.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="19200546.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk03" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="도약" duration="2000" power="1.000000" startTime="1600" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="도약" duration="2000" power="1.000000" startTime="2100" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="강한 내려 찍기" duration="2000" power="2.500000" startTime="2236" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2236" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2109" type="normal" name="거대 원숭이_양손 내려 찍은 후 움츠렸다가 점프 공격_reactionAtk_comboAtk1_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="100.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="41780868.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_comboAtk1" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="강한 내려 찍기" duration="2000" power="4.000000" startTime="7050" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="도약" duration="2000" power="1.000000" startTime="6093" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="7050" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.800000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2110" type="normal" name="거대 원숭이_양손 내려 찍은 후 움츠렸다가 방구 공격_reactionAtk_comboAtk2_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="100.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="36788212.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_comboAtk2" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="3000" power="1.600000" startTime="6183" shakeId="0" speed="7.500000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="6183" startTime="0" endTime="0" interval="300" until="8100" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="160.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="180.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2111" type="normal" name="거대 원숭이_좌회전 공격_roundAtk01_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="100.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="9412032.000000" parentId="30193000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="roundAtk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2112" type="normal" name="거대 원숭이_우회전 공격_roundAtk02_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="100.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="9412032.000000" parentId="30193000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="roundatk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2113" type="normal" name="거대 원숭이_돌 무더기 던지기_LongAtk01_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="395.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="21532162.000000" parentId="30193000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="1670" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="2600" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="3700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="4300" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Cost anger="0" hp="0" mp="0"/>
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</Effect>
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</Effect>
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</Effect>
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</Effect>
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</Effect>
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</Area>
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2114" type="normal" name="거대 원숭이_전방 돌 날리기 발사 동작_LongAtk02_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1770" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1115" shootAngle="0.000000" detachAngle="0.000000" detachDistance="70.000000" detachHeight="40.000000" flying="true" flyingDistance="500.000000" flyingSpeed="500.000000" projectileShootAngle="0"/>
<ProjectileSkill id="1115" shootAngle="-30.000000" detachAngle="-20.000000" detachDistance="70.000000" detachHeight="40.000000" flying="true" flyingDistance="500.000000" flyingSpeed="500.000000" projectileShootAngle="0"/>
<ProjectileSkill id="1115" shootAngle="30.000000" detachAngle="20.000000" detachDistance="70.000000" detachHeight="40.000000" flying="true" flyingDistance="500.000000" flyingSpeed="500.000000" projectileShootAngle="0"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2115" type="projectile" name="거대 원숭이_전방 돌 날리기 발사체_LongAtk02_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="19200546.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="2000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="25.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="15.000000" minHeight="-25.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="10.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2116" type="normal" name="거대 원숭이_전방 점프 공격_MoveAtk01_(방향 및 거리 보정 안함)" category="0" templateId="1000" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="230.000000" attackRangeMax="430.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="36122240.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="강한 내려 찍기" duration="2000" power="4.000000" startTime="3120" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="도약" duration="1500" power="1.000000" startTime="2100" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3120" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2117" type="normal" name="거대 원숭이_돌진 공격_MoveAtk02_분노" category="0" templateId="1000" attackRange="200.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="20385606.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk02_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="120" movable="false" scriptId="0" variableMaxLoop="10" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk02_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk02_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="250" startTime="0" endTime="0" interval="250" until="501" mpBonusTypeB="0" variableLoop="true" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="514" startTime="0" endTime="0" interval="500" until="2500" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="400.000000" minHeight="0.000000" minRadius="250.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="17.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.500000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2118" type="normal" name="거대 원숭이_연속 내려 찍기 공격_MoveAtk03_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="260.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="36501572.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="MoveAtk03_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="120" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="MoveAtk03_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="2500" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="2900" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="3500" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="3800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="강한 내려 찍기" duration="2000" power="3.000000" startTime="4800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="3500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2201" type="normal" name="거대 원숭이 그로기_groggy_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Groggy" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2203" type="normal" name="거대 원숭이 액티브무브_activeMove_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="pass" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="10404574.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToPos="true" changeDirToPosMax="350" changeDirToTargetMax="120" movable="false" scriptId="0" variableMaxLoop="10" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2204" type="normal" name="거대 원숭이 어그로체인지_aggroChange_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" parentId="30193000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="aggrochange" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2205" type="normal" name="거대 원숭이 도망_runAway_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="0.000000" parentId="30193000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="runAway" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="6000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AngerDiff value="99999999"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2206" type="normal" name="거대 원숭이 모드알람_modeAlarm_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="200.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="34413812.000000" parentId="30193000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="modealarm" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="포효" duration="3000" power="1.500000" startTime="3900" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6033" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="0.100000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2207" type="normal" name="거대 원숭이 롱무브_longMove_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="150.000000" attackRangeMax="500.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="15589748.000000" parentId="30193000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longMove_Start" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="120" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longMove_End" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="도약" duration="1000" power="1.000000" startTime="761" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="강한 내려 찍기" duration="2000" power="2.000000" startTime="1800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="90.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2208" type="normal" name="거대 원숭이 백무브_backMove_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="13496284.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="BackMove" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="도약" duration="1000" power="1.000000" startTime="640" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="기본 내려 찍기" duration="1000" power="2.000000" startTime="1200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2209" type="normal" name="거대 원숭이 좌점프_sideMove01_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="13496284.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="SideMove01" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="도약" duration="1000" power="1.000000" startTime="642" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="기본 내려 찍기" duration="1000" power="1.500000" startTime="1200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="2210" type="normal" name="거대 원숭이 우점프_sideMove02_분노" category="0" templateId="1000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="13496284.000000" parentId="30193000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="SideMove02" animSet="GiantMonkey_ANI.Anim.GiantMonkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="도약" duration="1000" power="1.000000" startTime="633" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="0"/>
<CameraShake name="기본 내려 찍기" duration="1000" power="1.500000" startTime="1200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="80.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="1101" name="원숭이_제자리활퀴기공격_Atk01_노멀" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="7405898.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="919" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="10.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1427" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="1103" name="원숭이_바나나부메랑_Atk02_노멀" category="9012" type="normal" attackRange="270.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="9835674.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
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<Action>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="real_forward" time="1458" startTime="1293" endTime="1458" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="1808" startTime="1459" endTime="1808" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<Targeting id="1" method="normal" type="real_backward" time="1960" startTime="1809" endTime="1960" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="1104" name="원숭이_3연속전방점프찍기공격_ATk03_노멀" category="9011" type="normal" attackRange="240.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="27620028.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="true" changeDirToTargetMax="60" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Precondition>
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</Effect>
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</Area>
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</Targeting>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="1105" name="원숭이_제자리활퀸후점프찍기공격_Atk01+Atk03_노멀" category="9011" type="normal" attackRange="233.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="15376437.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="3096" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="1201" name="원숭이_헉헉20%_DyingWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3033" animName="Dyingwait" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="1202" name="원숭이_평화시대기자세_UnarmedWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="unarmedwait" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="1203" name="원숭이_사전동작_ReadyAction_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="1204" name="원숭이_물구나무재롱(오리지날용)_idle01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="1205" name="원숭이_바나나먹기(베리에이션1용)_Idle02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="1206" name="원숭이_똥꼬냄새맡기(베리에이션2용)_Idle03_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="1207" name="원숭이_누워서데굴데굴(베리에이션3용)_Idle04_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="idle04" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="1208" name="원숭이_사이드워크(좌)_sidewalk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="1209" name="원숭이_사이드워크(우)_sideWalk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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</Skill>
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</Property>
</Skill>
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</Area>
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<Targeting id="1" method="normal" type="real_backward" time="1960" startTime="1809" endTime="1960" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="2104" name="원숭이_3연속전방점프찍기공격_ATk03_분노" category="9011" type="normal" attackRange="240.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="25647170.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="2105" name="원숭이_제자리활퀸후점프찍기공격_Atk01+Atk03_분노" category="9011" type="normal" attackRange="233.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="14278120.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="753" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3096" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="2201" name="원숭이_헉헉20%_DyingWait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3033" animName="Dyingwait" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="2202" name="원숭이_평화시대기자세_UnarmedWait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="unarmedwait" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="2203" name="원숭이_사전동작_ReadyAction_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="2204" name="원숭이_물구나무재롱(오리지날용)_idle01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="2205" name="원숭이_바나나먹기(베리에이션1용)_Idle02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="2206" name="원숭이_똥꼬냄새맡기(베리에이션2용)_Idle03_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle03" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="2207" name="원숭이_누워서데굴데굴(베리에이션3용)_Idle04_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
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</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="2208" name="원숭이_사이드워크(좌)_sidewalk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="1011" id="2209" name="원숭이_사이드워크(우)_sideWalk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30203000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="Monkey_ANI.Anim.Monkey_Anim" blendInTime="200" animRate="1.200000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="1101" name="아르곤칼라쉬수호자_기본공격_atk01_노말" category="9011" type="normal" attackRange="200.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="7405898.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1130" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="1102" name="아르곤칼라쉬수호자_전방위공격(특수공격)_atk03_노말" category="9011" type="normal" attackRange="110.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="16513003.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2240" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="1103" name="아르곤칼라쉬수호자_인스턴스샷_atk02_노말" category="9012" type="instance" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="11048740.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="1103" shotSkill="1103" createTime="1406.000000" detachTime="2340.000000" flyingDuration="580.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2920" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="1104" name="아르곤칼라쉬수호자_좁은전방위공격_atk04_노말" category="9011" type="normal" attackRange="90.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="4021697.750000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="700" endTime="3200"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="3309" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="5.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="1201" name="아르곤칼라쉬수호자_탈진50_Dyingwait" category="" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="1202" name="아르곤칼라쉬수호자_탈진20_Dyingwait" category="" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="1203" name="아르곤칼라쉬수호자_사전동작(임시)_command_노말" category="" type="normal" attackRange="110.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="1205" name="아르곤칼라쉬수호자_명령동작(손가락질)_command_노말" category="" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="1207" name="아르곤칼라쉬수호자_좌걸음_sidewalk01_노말" category="" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1166.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="1208" name="아르곤칼라쉬수호자_우걸음_sidewalk02_노말" category="" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1166.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="1209" name="아르곤칼라쉬수호자_명령2(주먹모으기)_command01_노말" category="" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="command01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="2101" name="아르곤칼라쉬수호자_기본공격_atk01_분노" category="9011" type="normal" attackRange="200.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="9627667.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Property>
</Skill>
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<Action>
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<SpecialEffectList/>
<StageList>
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<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk03" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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</Action>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
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</TargetingList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="2103" shotSkill="2103" createTime="1406.000000" detachTime="2340.000000" flyingDuration="580.000000"/>
<Action>
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<SpecialEffectList/>
<StageList>
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<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk02" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="2104" name="아르곤칼라쉬수호자_좁은전방위공격_atk04_분노" category="9011" type="normal" attackRange="90.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="5228207.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="700" endTime="3200"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="3309" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="2203" name="아르곤칼라쉬수호자_사전동작(임시)_command_노말" category="" type="normal" attackRange="110.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="2205" name="아르곤칼라쉬수호자_명령동작(손가락질)_command_분노" category="" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="2207" name="아르곤칼라쉬수호자_좌걸음_sidewalk01_분노" category="" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1166.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="2208" name="아르곤칼라쉬수호자_우걸음_sidewalk02_분노" category="" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1166.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2011" id="2209" name="아르곤칼라쉬수호자_명령2(주먹모으기)_command01_분노" category="" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30074000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" animName="command01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ArgoniteKallashProtector_ANI.Anim.ArgoniteKallashProtector_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2031" id="1101" name="청동골램파이터_일반공격_atk01_노말" category="9011" type="normal" attackRange="75.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="2508704.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30126000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="110.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2031" id="1103" name="청동골램파이터_회전공격_atk02_노말" category="9011" type="normal" attackRange="60.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="7405898.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30126000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="520" interval="300" until="1300" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.350000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2031" id="1104" name="청동골램파이터_원거리공격_atk03_노말" category="9012" type="normal" attackRange="250.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="4937265.500000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30126000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="350.000000" rangeAngle="10.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1470" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="350.000000" rangeAngle="5.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2031" id="1205" name="청동골램파이터_명령수신_commandreceive_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30126000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2031" id="1206" name="청동골램파이터_백점프회피_jumpevasion_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30126000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2031" id="1209" name="청동골램파이터_대기_wait" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30126000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="Wait" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2031" id="2101" name="청동골램파이터_일반공격_atk01_분노" category="9011" type="normal" attackRange="75.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30126000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="110.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2031" id="2103" name="청동골램파이터_회전공격_atk02_분노" category="9011" type="normal" attackRange="60.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30126000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="520" interval="300" until="1300" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.350000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2031" id="2104" name="청동골램파이터_원거리공격_atk03_분노" category="9012" type="normal" attackRange="250.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30126000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="350.000000" rangeAngle="10.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1470" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="350.000000" rangeAngle="5.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2031" id="2205" name="청동골램파이터_명령수신_commandreceive_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30126000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2031" id="2206" name="청동골램파이터_백점프회피_jumpevasion_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30126000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="jumpevasion" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2031" id="2209" name="청동골램파이터_대기_wait" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30126000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" animName="Wait" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="BronzeGolemFighter_ANI.Anim.BronzeGolemFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2041" id="1101" name="감시자의눈_앞뒤직선공격_Atk01_노멀/분노공용" category="0" type="normal" attackRange="200.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="7405898.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="atk01" returnAnimSet="EyeofWacher_ANI.Anim.EyeofWacher_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30190000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="EyeofWacher_ANI.Anim.EyeofWacher_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="atk01" successAnimSet="EyeofWacher_ANI.Anim.EyeofWacher_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="200" until="1090" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="600.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="5.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="600.000000" offsetAngle="180.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="5.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1220" startTime="0" endTime="0" interval="200" until="2020" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="600.000000" offsetAngle="0.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="5.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="600.000000" offsetAngle="180.000000" offsetDistance="-600.000000" pierceDepth="1" rangeAngle="5.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2041" id="1103" name="감시자의눈_소환용스킬(타겟팅없음)_Atk01_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="atk01" returnAnimSet="EyeofWacher_ANI.Anim.EyeofWacher_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30190000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="EyeofWacher_ANI.Anim.EyeofWacher_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="atk01" successAnimSet="EyeofWacher_ANI.Anim.EyeofWacher_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2041" id="1201" name="감시자의눈_전투대기_Wait_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="atk01" returnAnimSet="EyeofWacher_ANI.Anim.EyeofWacher_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30190000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Wait" animSet="EyeofWacher_ANI.Anim.EyeofWacher_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="atk01" successAnimSet="EyeofWacher_ANI.Anim.EyeofWacher_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="1101" name="고대정원관리사_전방톱날공격_Atk01_노멀" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="9227319.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1108" startTime="0" endTime="0" interval="200" until="1758" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="10.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="-20.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="1102" name="고대정원관리사_전방화이어볼인스샷_Atk03_노멀" category="9012" type="instance" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="11048740.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="734.000000" detachTime="1334.000000" shotSkill="1102" startSkill="1102" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2334" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="1103" name="고대정원관리사_전방범위물뿌리기공격_Atk02_노멀" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="14691582.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="real_cw" time="1074" startTime="1074" endTime="1715" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="70.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="0.000000" minRadius="60.000000" offsetAngle="-60.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="2879" startTime="1716" endTime="3214" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="80.000000" offsetAngle="-45.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="110.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="1201" name="고대정원관리사_20%헉헉_Dyingwait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="1202" name="고대정원관리사_물뿌리기소셜_Idle01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="1203" name="고대정원관리사_고장나서폭주하는소셜_Idle02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="1204" name="고대정원관리사_준비동작_ReadyAction_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="1205" name="고대정원관리사_사이드워크(좌)_SideWalk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="1206" name="고대정원관리사_사이드워크(우)_SideWalk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="1207" name="고대정원관리사_수리하기소셜_Idle01+ReadyAction_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="13517373.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="2101" name="고대정원관리사_전방톱날공격_Atk01_분노" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="8568225.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="2102" name="고대정원관리사_전방화이어볼인스샷_Atk03_분노" category="9012" type="instance" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="10259544.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="734.000000" detachTime="1334.000000" shotSkill="1102" startSkill="1102" flyingDuration="1000.000000"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2334" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="2103" name="고대정원관리사_전방범위물뿌리기공격_Atk02_분노" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="13642184.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="real_cw" time="1074" startTime="1074" endTime="1715" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="2201" name="고대정원관리사_20%헉헉_Dyingwait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="2202" name="고대정원관리사_물뿌리기소셜_Idle01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="2203" name="고대정원관리사_고장나서폭주하는소셜_Idle02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="Idle02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="2204" name="고대정원관리사_준비동작_ReadyAction_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="2205" name="고대정원관리사_사이드워크(좌)_SideWalk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="2051" id="2206" name="고대정원관리사_사이드워크(우)_SideWalk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1101" name="청의마인_기본공격_Atk01_노말" category="9011" type="normal" attackRange="330.000000" attackRangeMin="0.000000" attackRangeMax="330.000000" timeRate="1.4" totalAtk="14368460.7855522" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList>
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<CameraShake startTime="1900" duration="1000" power="0.800000" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1221" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2060" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002520" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30" miniMotionId="1" basicRate="20" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1102" name="청의마인_사전동작있는점프공격_ReactionAtk_노말" category="9011" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="1000.000000" timeRate="1.4" totalAtk="25102169.9925634" pushtarget="push" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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</HitCylinderList>
<MoveCylinderList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="reactionAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_2" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_3" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3000" id="1104" name="청의마인_원거리발사동작_LongAtk_노말" category="" type="normal" attackRange="873.333313" attackRangeMin="0.000000" attackRangeMax="873.000000" timeRate="1.500000" totalAtk="0" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1105" name="청의마인_원거리발사체_LongAtk_노말" category="9012" type="projectile" attackRange="218.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.4" totalAtk="13146217.8305003" pushtarget="push" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3000" id="1106" name="청의마인_브레스뿜기_LongAtk01_노말" category="9012" type="normal" attackRange="615.000000" attackRangeMin="0.000000" attackRangeMax="615.000000" timeRate="1.4" totalAtk="26882238.9474501" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="LongAtk01_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="7566.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk01_2" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000" addResA="" addResB="" addResC="" addResD=""/>
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</Effect>
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</Skill>
<Skill templateId="3000" id="1112" name="청의마인_(인던전용)20초간무적대기_UnarmedWait_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="20000"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="Spawn" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting type="none" id="-1" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
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<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002220" abnormalityRate="1.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1150" name="청의마인_액티브무브공격판정_Run_노말" category="9011,20000" type="normal" attackRange="130.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1" totalAtk="1598864.33073652" pushtarget="stop" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShake startTime="30" duration="200" power="1.200000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="615" duration="200" power="1.200000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1201" name="청의마인_헉헉동작30%_Groggy" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="4033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="820" duration="200" power="1.200000" speed="3.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1570" duration="300" power="1.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1203" name="청의마인_사전동작_ReadyAction_노말" category="" type="normal" attackRange="575.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="570" duration="500" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1480" duration="500" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1204" name="청의마인_어그로체인지_AggroChange_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1209" name="청의마인_모드알람_ModeAlarm_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1212" name="청의마인_백무브_ BackMove_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.4" totalAtk="17939257.7908638" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="BackMove" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake duration="3000" power="1.200000" startTime="1900" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1500" power="1.200000" startTime="2695" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Skill templateId="3000" id="1305" name="청의마인_전기충전_aggrochange_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.4" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1600" power="0.500000" startTime="847" shakeId="0" speed="15.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1254" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47661100" abnormalityRate="2" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1306" name="청의마인_다중발사체발사동작_longAtk_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="longatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2100" duration="500" power="4.000000" speed="7.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1307" flying="true" flyingSpeed="800.000000" flyingDistance="524.000000" detachDistance="70.000000" detachAngle="20.000000" detachHeight="70.000000" areaRadius="0" areaHeight="0" shootAngle="0.000000"/>
<ProjectileSkill id="1307" flying="true" flyingSpeed="800.000000" flyingDistance="524.000000" detachDistance="70.000000" detachAngle="-20.000000" detachHeight="70.000000" areaRadius="0" areaHeight="0" shootAngle="0.000000"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1307" name="청의마인_다중발사체_노멀/분노공용" category="0" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.4" totalAtk="19719326.7457505" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="100" basicRes="100" basicIncRes="1" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-25.000000" maxHeight="25.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="100" miniMotionId="1" basicRate="0" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1308" name="청의마인_오른손전기방출_Atk05_공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.4" totalAtk="26823613.9219897" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk05" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="0.500000" startTime="2015" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="4.000000" startTime="4235" shakeId="0" speed="6.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100" miniRes="100" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2015" startTime="0" endTime="0" interval="200" until="4235" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="200.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="375.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="100"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1309" name="청의마인_추적발사체6연속발사동작_LongAtk02_공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk02" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1241" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1310" detachAngle="45.000000" detachDistance="60.000000" detachHeight="60.000000" flying="true" flyingDistance="700.000000" flyingSpeed="500.000000" shootAngle="0.000000"/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="2278" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1310" detachAngle="-45.000000" detachDistance="60.000000" detachHeight="60.000000" flying="true" flyingDistance="700.000000" flyingSpeed="500.000000" shootAngle="0.000000"/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="3537" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1310" detachAngle="60.000000" detachDistance="80.000000" detachHeight="60.000000" flying="true" flyingDistance="700.000000" flyingSpeed="500.000000" shootAngle="60.000000"/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4591" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1310" detachAngle="-60.000000" detachDistance="80.000000" detachHeight="60.000000" flying="true" flyingDistance="700.000000" flyingSpeed="500.000000" shootAngle="-60.000000"/>
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5713" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1310" detachAngle="90.000000" detachDistance="100.000000" detachHeight="75.000000" flying="true" flyingDistance="700.000000" flyingSpeed="500.000000" shootAngle="90.000000"/>
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="6767" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1310" detachAngle="-90.000000" detachDistance="100.000000" detachHeight="75.000000" flying="true" flyingDistance="700.000000" flyingSpeed="500.000000" shootAngle="-90.000000"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="1310" name="청의마인_추적6연속발사체_LongAtk02_공용" category="0" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.4" totalAtk="44586996.6364725" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Effect>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3000" id="2103" name="청의마인_3연타공격_HeavyAtk_분노" category="9011" type="normal" attackRange="222.000000" attackRangeMin="0.000000" attackRangeMax="485.000000" timeRate="1.8" totalAtk="23359948.6373258" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ProjectileSkill id="40041" flying="true" flyingSpeed="400.000000" flyingDistance="524.000000" detachDistance="130" detachAngle="-25" detachHeight="70" areaRadius="0" areaHeight="0"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="1" damageRes="1.000000"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3000" id="2106" name="청의마인_브레스뿜기_LongAtk01_분노" category="9012" type="normal" attackRange="615.000000" attackRangeMin="0.000000" attackRangeMax="615.000000" timeRate="1.8" totalAtk="29295768.504891" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk01_2" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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</Effect>
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</Effect>
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<Skill templateId="3000" id="2112" name="청의마인_(인던전용)20초간무적대기_UnarmedWait_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<NoReaction startTime="0" endTime="20000"/>
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<AnimSeq duration="0" animName="Spawn" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="2150" name="청의마인_액티브무브공격판정_Run_분노" category="9011,20000" type="normal" attackRange="130.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1" totalAtk="2090895.45237128" pushtarget="stop" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<SpecialEffectList/>
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<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShake startTime="615" duration="200" power="1.200000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70" basicRes="130" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="2203" name="청의마인_사전동작_ReadyAction_분노" category="" type="normal" attackRange="575.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="2.000000" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="2204" name="청의마인_어그로체인지_AggroChange_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="2209" name="청의마인_모드알람_ModeAlarm_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="2.000000" totalAtk="0" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3000" id="2212" name="청의마인_백무브_ BackMove_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.8" totalAtk="23459846.9756058" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="BackMove" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
<Pending startTime="-1"/>
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<CameraShake duration="3000" power="1.200000" startTime="1900" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1500" power="1.200000" startTime="2695" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130" miniRes="70" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2700" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="170.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20" miniMotionId="1" miniRate="30"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="1101" name="거대길리두_정면2연타공격_Atk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1326" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-15.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="160.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="real_cw" time="2347" startTime="2347" endTime="2571" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="10.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="170.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="1102" name="거대길리두_돌진덮치기_Atk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="1" method="normal" type="none" time="1572" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="1103" name="거대길리두_열매투척원거리공격_Atk03_노멀" category="0" type="normal" attackRange="279.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="1104" name="거대길리두_전방범위공격_Atk04_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="real_ccw" time="1123" startTime="1123" endTime="1740" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="1201" name="거대길리두_헉헉50%_DyingWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="2033" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="1202" name="거대길리두_헉헉20%_DyingWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="3066" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="1203" name="거대길리두_사전동작_ReadyAction_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="1204" name="거대길리두_어그로체인진_Aggrochange_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="aggrochange" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="1206" name="거대길리두_백점프회피_JumpEvasion_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="jumpevasion" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="1207" name="거대길리두_사이드워크(좌)_SideWalk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="1208" name="거대길리두_사이드워크(우)_SideWalk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="2101" name="거대길리두_정면2연타공격_Atk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Effect atk="0.500000">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" method="normal" type="real_cw" time="2347" startTime="2347" endTime="2571" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="2102" name="거대길리두_돌진덮치기_Atk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="290" startTime="0" endTime="0" interval="200" until="1113" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1572" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="2103" name="거대길리두_열매투척원거리공격_Atk03_분노" category="0" type="normal" attackRange="279.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
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</Effect>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="2104" name="거대길리두_전방범위공격_Atk04_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="real_ccw" time="1123" startTime="1123" endTime="1740" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="2201" name="거대길리두_헉헉50%_DyingWait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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</Property>
</Skill>
<Skill templateId="3011" id="2202" name="거대길리두_헉헉20%_DyingWait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<AnimSeq duration="3066" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="2203" name="거대길리두_사전동작_ReadyAction_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="2204" name="거대길리두_어그로체인진_Aggrochange_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="2206" name="거대길리두_백점프회피_JumpEvasion_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="jumpevasion" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="2207" name="거대길리두_사이드워크(좌)_SideWalk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3011" id="2208" name="거대길리두_사이드워크(우)_SideWalk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="1101" name="거대길리두_정면2연타공격_Atk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1326" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-15.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="160.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="real_cw" time="2347" startTime="2347" endTime="2571" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="10.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="170.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="1102" name="거대길리두_돌진덮치기_Atk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1572" shakeId="0" innerRadius="0.000000" outerRadius="150.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="290" startTime="0" endTime="0" interval="200" until="1113" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="400.000000" offsetAngle="0.000000" offsetDistance="-420.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1572" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="450.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="180.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="1103" name="거대길리두_열매투척원거리공격_Atk03_노멀" category="0" type="normal" attackRange="279.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1858" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="1104" name="거대길리두_전방범위공격_Atk04_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk04" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="real_ccw" time="1123" startTime="1123" endTime="1740" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="25.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="290.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="1201" name="거대길리두_헉헉50%_DyingWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="2033" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="1202" name="거대길리두_헉헉20%_DyingWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="1203" name="거대길리두_사전동작_ReadyAction_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="1204" name="거대길리두_어그로체인진_Aggrochange_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="1206" name="거대길리두_백점프회피_JumpEvasion_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="jumpevasion" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="1207" name="거대길리두_사이드워크(좌)_SideWalk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="1208" name="거대길리두_사이드워크(우)_SideWalk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="2101" name="거대길리두_정면2연타공격_Atk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" method="normal" type="real_cw" time="2347" startTime="2347" endTime="2571" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.500000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="2102" name="거대길리두_돌진덮치기_Atk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1572" shakeId="0" innerRadius="0.000000" outerRadius="150.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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</Action>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="290" startTime="0" endTime="0" interval="200" until="1113" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1572" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="180.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="2103" name="거대길리두_열매투척원거리공격_Atk03_분노" category="0" type="normal" attackRange="279.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1858" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="2104" name="거대길리두_전방범위공격_Atk04_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk04" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="real_ccw" time="1123" startTime="1123" endTime="1740" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="2201" name="거대길리두_헉헉50%_DyingWait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="2033" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="2202" name="거대길리두_헉헉20%_DyingWait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="2203" name="거대길리두_사전동작_ReadyAction_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="2204" name="거대길리두_어그로체인진_Aggrochange_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="aggrochange" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="2206" name="거대길리두_백점프회피_JumpEvasion_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="jumpevasion" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="2207" name="거대길리두_사이드워크(좌)_SideWalk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3012" id="2208" name="거대길리두_사이드워크(우)_SideWalk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="1101" name="거대길리두_정면2연타공격_Atk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1326" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-15.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="160.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="real_cw" time="2347" startTime="2347" endTime="2571" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.500000">
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<HpDiff value="0"/>
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</Effect>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="1102" name="거대길리두_돌진덮치기_Atk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
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</Area>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="180.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="1103" name="거대길리두_열매투척원거리공격_Atk03_노멀" category="0" type="normal" attackRange="279.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk03" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="1104" name="거대길리두_전방범위공격_Atk04_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="real_ccw" time="1123" startTime="1123" endTime="1740" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="1201" name="거대길리두_헉헉50%_DyingWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="1202" name="거대길리두_헉헉20%_DyingWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="3066" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="1203" name="거대길리두_사전동작_ReadyAction_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="1204" name="거대길리두_어그로체인진_Aggrochange_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="aggrochange" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="1206" name="거대길리두_백점프회피_JumpEvasion_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="jumpevasion" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="1207" name="거대길리두_사이드워크(좌)_SideWalk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="1208" name="거대길리두_사이드워크(우)_SideWalk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="2101" name="거대길리두_정면2연타공격_Atk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Effect atk="0.500000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="real_cw" time="2347" startTime="2347" endTime="2571" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="2102" name="거대길리두_돌진덮치기_Atk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="290" startTime="0" endTime="0" interval="200" until="1113" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" method="normal" type="none" time="1572" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="2103" name="거대길리두_열매투척원거리공격_Atk03_분노" category="0" type="normal" attackRange="279.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="2104" name="거대길리두_전방범위공격_Atk04_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="real_ccw" time="1123" startTime="1123" endTime="1740" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="2201" name="거대길리두_헉헉50%_DyingWait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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</Property>
</Skill>
<Skill templateId="3013" id="2202" name="거대길리두_헉헉20%_DyingWait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<DrainBack gaugeToMpRate="1"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Property>
</Skill>
<Skill templateId="3013" id="2203" name="거대길리두_사전동작_ReadyAction_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<AnimSeq duration="0" animName="ReadyAction" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="2204" name="거대길리두_어그로체인진_Aggrochange_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="2206" name="거대길리두_백점프회피_JumpEvasion_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="jumpevasion" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="2207" name="거대길리두_사이드워크(좌)_SideWalk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3013" id="2208" name="거대길리두_사이드워크(우)_SideWalk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="1101" name="거대길리두_정면2연타공격_Atk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="13478516.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1326" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="real_cw" time="2347" startTime="2347" endTime="2571" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="1102" name="거대길리두_돌진덮치기_Atk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="14691582.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1572" shakeId="0" innerRadius="0.000000" outerRadius="150.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="290" startTime="0" endTime="0" interval="200" until="1113" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="400.000000" offsetAngle="0.000000" offsetDistance="-420.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.200000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1572" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="180.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="1103" name="거대길리두_열매투척원거리공격_Atk03_노멀" category="0" type="normal" attackRange="279.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.000000" totalAtk="11048740.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1858" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="1104" name="거대길리두_전방범위공격_Atk04_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="11048740.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk04" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="real_ccw" time="1123" startTime="1123" endTime="1740" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="25.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="290.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="1201" name="거대길리두_헉헉50%_DyingWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="2033" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="1202" name="거대길리두_헉헉20%_DyingWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="1203" name="거대길리두_사전동작_ReadyAction_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="1204" name="거대길리두_어그로체인진_Aggrochange_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="1206" name="거대길리두_백점프회피_JumpEvasion_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="jumpevasion" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="1207" name="거대길리두_사이드워크(좌)_SideWalk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="1208" name="거대길리두_사이드워크(우)_SideWalk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="2101" name="거대길리두_정면2연타공격_Atk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="17522070.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" method="normal" type="real_cw" time="2347" startTime="2347" endTime="2571" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="2102" name="거대길리두_돌진덮치기_Atk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="19099056.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="290" startTime="0" endTime="0" interval="200" until="1113" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="100.000000" miniMotionId="1" miniRate="150.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1572" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="2103" name="거대길리두_열매투척원거리공격_Atk03_분노" category="0" type="normal" attackRange="279.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.000000" totalAtk="14363362.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1858" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="2104" name="거대길리두_전방범위공격_Atk04_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="14363362.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk04" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="real_ccw" time="1123" startTime="1123" endTime="1740" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="2201" name="거대길리두_헉헉50%_DyingWait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="2033" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="2202" name="거대길리두_헉헉20%_DyingWait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="2203" name="거대길리두_사전동작_ReadyAction_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="2204" name="거대길리두_어그로체인진_Aggrochange_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="2206" name="거대길리두_백점프회피_JumpEvasion_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="2207" name="거대길리두_사이드워크(좌)_SideWalk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3014" id="2208" name="거대길리두_사이드워크(우)_SideWalk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="1101" name="거대길리두_정면2연타공격_Atk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="13478516.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1326" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-15.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="160.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="real_cw" time="2347" startTime="2347" endTime="2571" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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</Effect>
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</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="1102" name="거대길리두_돌진덮치기_Atk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="290" startTime="0" endTime="0" interval="200" until="1113" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="1" method="normal" type="none" time="1572" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="180.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="1103" name="거대길리두_열매투척원거리공격_Atk03_노멀" category="0" type="normal" attackRange="279.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="1104" name="거대길리두_전방범위공격_Atk04_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="11048740.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="real_ccw" time="1123" startTime="1123" endTime="1740" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="1201" name="거대길리두_헉헉50%_DyingWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="2033" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="1202" name="거대길리두_헉헉20%_DyingWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="3066" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="1203" name="거대길리두_사전동작_ReadyAction_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="1204" name="거대길리두_어그로체인진_Aggrochange_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Property>
</Skill>
<Skill templateId="3015" id="1206" name="거대길리두_백점프회피_JumpEvasion_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="1207" name="거대길리두_사이드워크(좌)_SideWalk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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</Property>
</Skill>
<Skill templateId="3015" id="1208" name="거대길리두_사이드워크(우)_SideWalk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="2101" name="거대길리두_정면2연타공격_Atk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="17522070.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" method="normal" type="real_cw" time="2347" startTime="2347" endTime="2571" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="2102" name="거대길리두_돌진덮치기_Atk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="2103" name="거대길리두_열매투척원거리공격_Atk03_분노" category="0" type="normal" attackRange="279.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="2104" name="거대길리두_전방범위공격_Atk04_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="14363362.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Property>
</Skill>
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</Property>
</Skill>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Property>
</Skill>
<Skill templateId="3015" id="2203" name="거대길리두_사전동작_ReadyAction_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<StageList>
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<AnimSeq duration="0" animName="ReadyAction" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Anger attackUpRate="0.000000"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="2204" name="거대길리두_어그로체인진_Aggrochange_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="2206" name="거대길리두_백점프회피_JumpEvasion_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="jumpevasion" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="2207" name="거대길리두_사이드워크(좌)_SideWalk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3015" id="2208" name="거대길리두_사이드워크(우)_SideWalk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="1101" name="거대길리두_정면2연타공격_Atk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="13478516.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1326" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-15.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="160.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="real_cw" time="2347" startTime="2347" endTime="2571" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="130.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="10.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="170.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="1102" name="거대길리두_돌진덮치기_Atk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="1572" shakeId="0" innerRadius="0.000000" outerRadius="150.000000" speed="4.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="290" startTime="0" endTime="0" interval="200" until="1113" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="520.000000" minHeight="0.000000" minRadius="400.000000" offsetAngle="0.000000" offsetDistance="-420.000000" pierceDepth="1" rangeAngle="12.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1572" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="180.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="1103" name="거대길리두_열매투척원거리공격_Atk03_노멀" category="0" type="normal" attackRange="279.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1858" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="1104" name="거대길리두_전방범위공격_Atk04_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="11048740.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk04" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="real_ccw" time="1123" startTime="1123" endTime="1740" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="25.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="290.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="1201" name="거대길리두_헉헉50%_DyingWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="2033" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="1202" name="거대길리두_헉헉20%_DyingWait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="1203" name="거대길리두_사전동작_ReadyAction_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="1204" name="거대길리두_어그로체인진_Aggrochange_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="1206" name="거대길리두_백점프회피_JumpEvasion_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="jumpevasion" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="1207" name="거대길리두_사이드워크(좌)_SideWalk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="1208" name="거대길리두_사이드워크(우)_SideWalk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="2101" name="거대길리두_정면2연타공격_Atk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="17522070.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
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<Action>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="real_cw" time="2347" startTime="2347" endTime="2571" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="0.500000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="2102" name="거대길리두_돌진덮치기_Atk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="290" startTime="0" endTime="0" interval="200" until="1113" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="0.200000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1572" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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</Effect>
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</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="2103" name="거대길리두_열매투척원거리공격_Atk03_분노" category="0" type="normal" attackRange="279.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1858" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="2104" name="거대길리두_전방범위공격_Atk04_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="14363362.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk04" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="real_ccw" time="1123" startTime="1123" endTime="1740" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="2201" name="거대길리두_헉헉50%_DyingWait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="2033" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="2202" name="거대길리두_헉헉20%_DyingWait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="2203" name="거대길리두_사전동작_ReadyAction_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="2204" name="거대길리두_어그로체인진_Aggrochange_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="aggrochange" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="2206" name="거대길리두_백점프회피_JumpEvasion_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="jumpevasion" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="2207" name="거대길리두_사이드워크(좌)_SideWalk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3016" id="2208" name="거대길리두_사이드워크(우)_SideWalk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30179000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="aggrochange" successAnimSet="BossGhilliedhu_ANI.Anim.BossGhilliedhu_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3021" id="1101" name="죽어가는길리두_어깨치기_atk01_노멀" category="9011" type="normal" attackRange="63.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.700000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="166.000000" maxRadius="245.000000" rangeAngle="18.000000" offsetDistance="-183.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3021" id="1103" name="죽어가는길리두_내려찍기_atk02_노멀" category="9011" type="normal" attackRange="124.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.800000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="200" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="183.000000" maxRadius="267.000000" rangeAngle="16.000000" offsetDistance="-183.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3021" id="1104" name="죽어가는길리두_덮치기_atk03_노멀" category="9011" type="normal" attackRange="121.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.800000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="350" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="62.000000" maxRadius="175.000000" rangeAngle="40.000000" offsetDistance="-83.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3021" id="1105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_노멀" category="9011" type="normal" attackRange="108.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="990" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="990" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3021" id="1106" name="죽어가는길리두_발로찍기_UltraAtk01_노멀" category="9011" type="normal" attackRange="126.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2320" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="50.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3021" id="1107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_노멀" category="9011" type="normal" attackRange="195.000000" attackRangeMin="150.000000" attackRangeMax="250.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="250.000000" maxRadius="350.000000" rangeAngle="15.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3204" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.900000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3021" id="1108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_노멀" category="9011" type="normal" attackRange="280.000000" attackRangeMin="250.000000" attackRangeMax="350.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="250.000000" maxRadius="350.000000" rangeAngle="15.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3204" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.900000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3021" id="1201" name="죽어가는길리두_헉헉50%" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3021" id="1202" name="죽어가는길리두_헉헉20%" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="3099" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3021" id="1204" name="죽어가는길리두_어그로체인지_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3021" id="1206" name="죽어가는길리두_회피이동(뒤)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3021" id="1207" name="죽어가는길리두_사이드워크(좌)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3021" id="1208" name="죽어가는길리두_사이드워크(우)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3021" id="2103" name="죽어가는길리두_내려찍기_atk02_분노" category="9011" type="normal" attackRange="124.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="200" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3021" id="2104" name="죽어가는길리두_덮치기_atk03_분노" category="9011" type="normal" attackRange="121.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.450000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="350" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3021" id="2105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_분노" category="9011" type="normal" attackRange="108.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="990" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="990" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3021" id="2106" name="죽어가는길리두_발로찍기_UltraAtk01_분노" category="9011" type="normal" attackRange="126.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2320" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3021" id="2107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_분노" category="9011" type="normal" attackRange="195.000000" attackRangeMin="150.000000" attackRangeMax="250.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3021" id="2204" name="죽어가는길리두_어그로체인지_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Action>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Property>
</Skill>
<Skill templateId="3021" id="2206" name="죽어가는길리두_회피이동(뒤)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Action>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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</Property>
</Skill>
<Skill templateId="3021" id="2208" name="죽어가는길리두_사이드워크(우)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3022" id="1101" name="죽어가는길리두_어깨치기_atk01_노멀" category="9011" type="normal" attackRange="63.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.700000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3022" id="1105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_노멀" category="9011" type="normal" attackRange="108.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="1106" name="죽어가는길리두_발로찍기_UltraAtk01_노멀" category="9011" type="normal" attackRange="126.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="1107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_노멀" category="9011" type="normal" attackRange="195.000000" attackRangeMin="150.000000" attackRangeMax="250.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3204" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.900000">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="1108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_노멀" category="9011" type="normal" attackRange="280.000000" attackRangeMin="250.000000" attackRangeMax="350.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.200000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3204" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.900000">
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<MpDiff value="0"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="1201" name="죽어가는길리두_헉헉50%" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="1202" name="죽어가는길리두_헉헉20%" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="1204" name="죽어가는길리두_어그로체인지_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="1206" name="죽어가는길리두_회피이동(뒤)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="1207" name="죽어가는길리두_사이드워크(좌)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="1208" name="죽어가는길리두_사이드워크(우)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3022" id="2101" name="죽어가는길리두_어깨치기_atk01_분노" category="9011" type="normal" attackRange="63.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3022" id="2103" name="죽어가는길리두_내려찍기_atk02_분노" category="9011" type="normal" attackRange="124.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="200" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3022" id="2104" name="죽어가는길리두_덮치기_atk03_분노" category="9011" type="normal" attackRange="121.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.450000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="350" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="62.000000" maxRadius="175.000000" rangeAngle="40.000000" offsetDistance="-83.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="2105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_분노" category="9011" type="normal" attackRange="108.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="990" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="990" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="50.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="2106" name="죽어가는길리두_발로찍기_UltraAtk01_분노" category="9011" type="normal" attackRange="126.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Direction toCenterWhenNoMove="false"/>
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<Skill templateId="3022" id="2108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_분노" category="9011" type="normal" attackRange="280.000000" attackRangeMin="250.000000" attackRangeMax="350.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Direction toCenterWhenNoMove="false"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="2206" name="죽어가는길리두_회피이동(뒤)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="2207" name="죽어가는길리두_사이드워크(좌)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3022" id="2208" name="죽어가는길리두_사이드워크(우)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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</Skill>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="1105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_노멀" category="9011" type="normal" attackRange="108.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="1106" name="죽어가는길리두_발로찍기_UltraAtk01_노멀" category="9011" type="normal" attackRange="126.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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</Targeting>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
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</Skill>
<Skill templateId="3023" id="1107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_노멀" category="9011" type="normal" attackRange="195.000000" attackRangeMin="150.000000" attackRangeMax="250.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
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<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Area>
</AreaList>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="1108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_노멀" category="9011" type="normal" attackRange="280.000000" attackRangeMin="250.000000" attackRangeMax="350.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Action>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="1201" name="죽어가는길리두_헉헉50%" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="1202" name="죽어가는길리두_헉헉20%" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="1204" name="죽어가는길리두_어그로체인지_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="1206" name="죽어가는길리두_회피이동(뒤)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="1207" name="죽어가는길리두_사이드워크(좌)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="1208" name="죽어가는길리두_사이드워크(우)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3023" id="2101" name="죽어가는길리두_어깨치기_atk01_분노" category="9011" type="normal" attackRange="63.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3023" id="2103" name="죽어가는길리두_내려찍기_atk02_분노" category="9011" type="normal" attackRange="124.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="200" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3023" id="2104" name="죽어가는길리두_덮치기_atk03_분노" category="9011" type="normal" attackRange="121.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.450000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="350" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="2105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_분노" category="9011" type="normal" attackRange="108.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="990" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="990" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
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</Skill>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="2204" name="죽어가는길리두_어그로체인지_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="2206" name="죽어가는길리두_회피이동(뒤)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="2207" name="죽어가는길리두_사이드워크(좌)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3023" id="2208" name="죽어가는길리두_사이드워크(우)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill isPlayArmorSound="true" templateId="3024" id="1101" name="죽어가는길리두_어깨치기_atk01_노멀" category="9011" type="normal" attackRange="63.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.700000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3024" id="1104" name="죽어가는길리두_덮치기_atk03_노멀" category="9011" type="normal" attackRange="121.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.800000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3024" id="1105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_노멀" category="9011" type="normal" attackRange="108.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="990" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="990" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3024" id="1106" name="죽어가는길리두_발로찍기_UltraAtk01_노멀" category="9011" type="normal" attackRange="126.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Direction toCenterWhenNoMove="false"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3024" id="1204" name="죽어가는길리두_어그로체인지_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3024" id="1206" name="죽어가는길리두_회피이동(뒤)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3024" id="1207" name="죽어가는길리두_사이드워크(좌)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3024" id="1208" name="죽어가는길리두_사이드워크(우)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3024" id="2101" name="죽어가는길리두_어깨치기_atk01_분노" category="9011" type="normal" attackRange="63.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="166.000000" maxRadius="245.000000" rangeAngle="18.000000" offsetDistance="-183.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3024" id="2103" name="죽어가는길리두_내려찍기_atk02_분노" category="9011" type="normal" attackRange="124.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="200" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="183.000000" maxRadius="267.000000" rangeAngle="16.000000" offsetDistance="-183.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3024" id="2104" name="죽어가는길리두_덮치기_atk03_분노" category="9011" type="normal" attackRange="121.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.450000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="350" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="62.000000" maxRadius="175.000000" rangeAngle="40.000000" offsetDistance="-83.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3024" id="2105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_분노" category="9011" type="normal" attackRange="108.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Direction toCenterWhenNoMove="false"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
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<Effect atk="0.200000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Skill>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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</Action>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3024" id="2204" name="죽어가는길리두_어그로체인지_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3024" id="2206" name="죽어가는길리두_회피이동(뒤)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3024" id="2207" name="죽어가는길리두_사이드워크(좌)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Action>
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<SpecialEffectList/>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3024" id="2208" name="죽어가는길리두_사이드워크(우)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3025" id="1101" name="죽어가는길리두_어깨치기_atk01_노멀" category="9011" type="normal" attackRange="63.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.700000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3025" id="1103" name="죽어가는길리두_내려찍기_atk02_노멀" category="9011" type="normal" attackRange="124.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.800000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="200" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3025" id="1104" name="죽어가는길리두_덮치기_atk03_노멀" category="9011" type="normal" attackRange="121.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.800000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="350" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3025" id="1105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_노멀" category="9011" type="normal" attackRange="108.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="990" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3025" id="1106" name="죽어가는길리두_발로찍기_UltraAtk01_노멀" category="9011" type="normal" attackRange="126.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Cost hp="0" mp="0" anger="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3025" id="1107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_노멀" category="9011" type="normal" attackRange="195.000000" attackRangeMin="150.000000" attackRangeMax="250.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
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</Skill>
<Skill templateId="3025" id="1108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_노멀" category="9011" type="normal" attackRange="280.000000" attackRangeMin="250.000000" attackRangeMax="350.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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</Precondition>
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</TargetingList>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3025" id="1201" name="죽어가는길리두_헉헉50%" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3025" id="1202" name="죽어가는길리두_헉헉20%" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="3099" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3025" id="1204" name="죽어가는길리두_어그로체인지_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3025" id="1206" name="죽어가는길리두_회피이동(뒤)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3025" id="1207" name="죽어가는길리두_사이드워크(좌)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3025" id="1208" name="죽어가는길리두_사이드워크(우)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3025" id="2101" name="죽어가는길리두_어깨치기_atk01_분노" category="9011" type="normal" attackRange="63.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="166.000000" maxRadius="245.000000" rangeAngle="18.000000" offsetDistance="-183.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3025" id="2103" name="죽어가는길리두_내려찍기_atk02_분노" category="9011" type="normal" attackRange="124.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="200" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="183.000000" maxRadius="267.000000" rangeAngle="16.000000" offsetDistance="-183.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3025" id="2104" name="죽어가는길리두_덮치기_atk03_분노" category="9011" type="normal" attackRange="121.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.450000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="350" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3025" id="2107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_분노" category="9011" type="normal" attackRange="195.000000" attackRangeMin="150.000000" attackRangeMax="250.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="true"/>
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</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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</Effect>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3025" id="2204" name="죽어가는길리두_어그로체인지_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3025" id="2206" name="죽어가는길리두_회피이동(뒤)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3025" id="2207" name="죽어가는길리두_사이드워크(좌)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3025" id="2208" name="죽어가는길리두_사이드워크(우)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3026" id="1101" name="죽어가는길리두_어깨치기_atk01_노멀" category="9011" type="normal" attackRange="63.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.700000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="166.000000" maxRadius="245.000000" rangeAngle="18.000000" offsetDistance="-183.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3026" id="1103" name="죽어가는길리두_내려찍기_atk02_노멀" category="9011" type="normal" attackRange="124.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.800000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="4033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="200" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="183.000000" maxRadius="267.000000" rangeAngle="16.000000" offsetDistance="-183.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3026" id="1104" name="죽어가는길리두_덮치기_atk03_노멀" category="9011" type="normal" attackRange="121.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.800000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2200" duration="350" power="0.800000" speed="8.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2200" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="62.000000" maxRadius="175.000000" rangeAngle="40.000000" offsetDistance="-83.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="1105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_노멀" category="9011" type="normal" attackRange="108.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="atk04" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1000" power="2.000000" startTime="990" shakeId="0" innerRadius="0.000000" outerRadius="100.000000" speed="6.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="990" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="1106" name="죽어가는길리두_발로찍기_UltraAtk01_노멀" category="9011" type="normal" attackRange="126.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="3366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2320" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="1107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_노멀" category="9011" type="normal" attackRange="195.000000" attackRangeMin="150.000000" attackRangeMax="250.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="0.500000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3204" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.900000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="1108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_노멀" category="9011" type="normal" attackRange="280.000000" attackRangeMin="250.000000" attackRangeMax="350.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animMotionId="0" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="UltraAtk02_1" duration="0" animRate="1.000000" readOnlyDuration="4533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2601" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3204" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.900000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="1150" name="죽어가는길리두_액티브무브" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="run" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="1201" name="죽어가는길리두_헉헉50%" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="1202" name="죽어가는길리두_헉헉20%" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingCromos_ANI.Anim.DyingCromos_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="DyingWait" duration="3099" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="1204" name="죽어가는길리두_어그로체인지_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="1206" name="죽어가는길리두_회피이동(뒤)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="1207" name="죽어가는길리두_사이드워크(좌)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="1208" name="죽어가는길리두_사이드워크(우)_노멀" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="1301" name="죽어가는길리두_자살" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="1000" animName="unarmedWait01" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3026" id="2101" name="죽어가는길리두_어깨치기_atk01_분노" category="9011" type="normal" attackRange="63.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="52.500000" basicRes="97.500000" basicIncRes="0" damageRes="1.000000"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3026" id="2105" name="죽어가는길리두_빠른발찍기(고레벨사냥터용)_Atk04_분노" category="9011" type="normal" attackRange="108.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="990" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="2106" name="죽어가는길리두_발로찍기_UltraAtk01_분노" category="9011" type="normal" attackRange="126.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<Targeting time="2320" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="2107" name="죽어가는길리두_힘모아서내려찍기(근거리용)_UltraAtk02_분노" category="9011" type="normal" attackRange="195.000000" attackRangeMin="150.000000" attackRangeMax="250.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="3026" id="2108" name="죽어가는길리두_힘모아서내려찍기(원거리용)_UltraAtk02_분노" category="9011" type="normal" attackRange="280.000000" attackRangeMin="250.000000" attackRangeMax="350.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="UltraAtk02_2" animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<Effect atk="0.200000">
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</Area>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="2204" name="죽어가는길리두_어그로체인지_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<AnimSeq animSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="2206" name="죽어가는길리두_회피이동(뒤)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="2207" name="죽어가는길리두_사이드워크(좌)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3026" id="2208" name="죽어가는길리두_사이드워크(우)_분노" category="" type="normal" attackRange="83.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DyingGhillieDhu_ANI.Anim.DyingGhillieDhu_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30093000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3031" id="1101" name="덤퍼칸파이터_찌르기공격_Atk01_노말" category="9011" type="normal" attackRange="89.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="3763056.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="3.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
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<Targeting time="600" interval="150" until="900" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3031" id="1103" name="덤퍼칸파이터 폭발공격_Atk02_노말" category="9012" type="normal" attackRange="45.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="7405898.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3031" id="1104" name="덤퍼칸파이터 투창공격_Atk03_노말" category="9012" type="normal" attackRange="200.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="7405898.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="950" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="300.000000" rangeAngle="5.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3031" id="1105" name="덤퍼칸파이터 화염공격_Atk04_노말" category="9012" type="normal" attackRange="47.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="7405898.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="600" interval="500" until="1600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3031" id="1201" name="덤퍼칸파이터_헉헉50%" category="" type="normal" attackRange="86.956520" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" duration="1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="DownEnd" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3031" id="1202" name="덤퍼칸파이터_헉헉20%" category="" type="normal" attackRange="86.956520" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.900000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" duration="1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="DownEnd" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3031" id="1205" name="덤퍼칸파이터_명령수신동작_commandreceive_노말" category="" type="normal" attackRange="125.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3031" id="1207" name="덤퍼칸파이터_좌걸음_sidestep01_노말" category="" type="normal" attackRange="125.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3031" id="1208" name="덤퍼칸파이터_우걸음_sidestep02_노말" category="" type="normal" attackRange="125.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3031" id="2101" name="덤퍼칸파이터 찌르기공격_Atk01_분노" category="9011" type="normal" attackRange="89.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="3.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="35.000000" basicRes="65.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="600" interval="150" until="900" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="20.000000" maxRadius="75.000000" rangeAngle="40.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3031" id="2103" name="덤퍼칸파이터 폭발공격_Atk02_분노" category="9012" type="normal" attackRange="45.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="35.000000" basicRes="65.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3031" id="2104" name="덤퍼칸파이터 투창공격_Atk03_분노" category="9012" type="normal" attackRange="200.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="950" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="300.000000" rangeAngle="5.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3031" id="2105" name="덤퍼칸파이터 화염공격_Atk04_분노" category="9012" type="normal" attackRange="47.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="600" interval="500" until="1600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="20.000000" maxRadius="57.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3031" id="2205" name="덤퍼칸파이터_명령수신동작_commandreceive_분노" category="" type="normal" attackRange="125.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3031" id="2207" name="덤퍼칸파이터_좌걸음_sidestep01_분노" category="" type="normal" attackRange="125.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3031" id="2208" name="덤퍼칸파이터_우걸음_sidestep02_분노" category="" type="normal" attackRange="125.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3041" id="1101" name="식충식물_전방물기공격_Atk01" category="9011" type="normal" attackRange="30.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30167000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="Eatingplant_ANI.Anim.Eatingplant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="1300" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3041" id="1102" name="식충식물_잎파리채찍공격_Atk02" category="9011" type="normal" attackRange="40.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30167000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="Eatingplant_ANI.Anim.Eatingplant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="500" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="-40.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" time="674" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="40.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="5.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3041" id="1201" name="식충식물_소셜행동_Idle" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30167000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="0">
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="0">
<Cylinder radius="20.000000" locAngle="0.000000" locDistance="0.000000" locZ="0.000000" height="40.000000"/>
</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle" animSet="Eatingplant_ANI.Anim.Eatingplant_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3051" id="1101" name="스톤헤드_돌진기본공격_Atk01_노말" category="9011" type="normal" attackRange="41.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30054000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="StoneHead_ANI.Anim.StoneHead_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1000" interval="800" until="1800" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="50.000000" maxRadius="106.250000" rangeAngle="35.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3051" id="1103" name="스톤헤드_모래바람공격_Atk02_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30054000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="StoneHead_ANI.Anim.StoneHead_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1150" interval="500" until="2150" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="62.500000" maxRadius="145.000000" rangeAngle="22.000000" offsetDistance="-43.750000" offsetAngle="-1.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3051" id="1201" name="스톤헤드_헉헉50%" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30054000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="KnockbackLoop" animSet="StoneHead_ANI.Anim.StoneHead_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="KnockbackEnd" animSet="StoneHead_ANI.Anim.StoneHead_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3051" id="1202" name="스톤헤드_헉헉20%" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30054000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="KnockbackLoop" animSet="StoneHead_ANI.Anim.StoneHead_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="KnockbackEnd" animSet="StoneHead_ANI.Anim.StoneHead_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3051" id="1205" name="스톤헤드_명령수신_CommandReceive_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30054000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="StoneHead_ANI.Anim.StoneHead_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3051" id="1207" name="스톤헤드_좌걸음_SideWalk01_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30054000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="StoneHead_ANI.Anim.StoneHead_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3051" id="1208" name="스톤헤드_우걸음_SideWalk02_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30054000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="StoneHead_ANI.Anim.StoneHead_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3051" id="2101" name="스톤헤드_돌진기본공격_Atk01_분노" category="9011" type="normal" attackRange="41.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30054000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="StoneHead_ANI.Anim.StoneHead_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1000" interval="800" until="1800" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="50.000000" maxRadius="106.250000" rangeAngle="35.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="3051" id="2103" name="스톤헤드_모래바람공격_Atk02_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30054000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="StoneHead_ANI.Anim.StoneHead_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1150" interval="500" until="2150" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="62.500000" maxRadius="145.000000" rangeAngle="22.000000" offsetDistance="-43.750000" offsetAngle="-1.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="37.500000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3051" id="2205" name="스톤헤드_명령수신_CommandReceive_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30054000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="StoneHead_ANI.Anim.StoneHead_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3051" id="2207" name="스톤헤드_좌걸음_SideWalk01_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30054000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="StoneHead_ANI.Anim.StoneHead_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3051" id="2208" name="스톤헤드_우걸음_SideWalk02_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30054000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="StoneHead_ANI.Anim.StoneHead_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="StoneHead_ANI.Anim.StoneHead_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="1101" name="고대정원관리사_전방톱날공격_Atk01_노멀" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="9227319.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1108" startTime="0" endTime="0" interval="200" until="1758" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="10.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="-20.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="1102" name="고대정원관리사_전방화이어볼인스샷_Atk03_노멀" category="9012" type="instance" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="11048740.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="734.000000" detachTime="1334.000000" shotSkill="1102" startSkill="1102" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2334" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="1103" name="고대정원관리사_전방범위물뿌리기공격_Atk02_노멀" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="14691582.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="2879" startTime="1716" endTime="3214" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="1201" name="고대정원관리사_20%헉헉_Dyingwait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="1202" name="고대정원관리사_물뿌리기소셜_Idle01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="1203" name="고대정원관리사_고장나서폭주하는소셜_Idle02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="1204" name="고대정원관리사_준비동작_ReadyAction_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="1205" name="고대정원관리사_사이드워크(좌)_SideWalk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="1206" name="고대정원관리사_사이드워크(우)_SideWalk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="1207" name="고대정원관리사_수리하기소셜_Idle01+ReadyAction_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="13517373.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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</TargetingList>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="2101" name="고대정원관리사_전방톱날공격_Atk01_분노" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="8568225.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<SpecialEffectList/>
<StageList>
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</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1108" startTime="0" endTime="0" interval="200" until="1758" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="2102" name="고대정원관리사_전방화이어볼인스샷_Atk03_분노" category="9012" type="instance" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="10259544.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2334" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Property>
</Skill>
<Skill templateId="3061" id="2103" name="고대정원관리사_전방범위물뿌리기공격_Atk02_분노" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="13642184.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Effect>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="2201" name="고대정원관리사_20%헉헉_Dyingwait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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</Property>
</Skill>
<Skill templateId="3061" id="2202" name="고대정원관리사_물뿌리기소셜_Idle01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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</Property>
</Skill>
<Skill templateId="3061" id="2203" name="고대정원관리사_고장나서폭주하는소셜_Idle02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="3061" id="2204" name="고대정원관리사_준비동작_ReadyAction_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Skill templateId="3061" id="2205" name="고대정원관리사_사이드워크(좌)_SideWalk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Skill templateId="3061" id="2206" name="고대정원관리사_사이드워크(우)_SideWalk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1102" name="청의마인_사전동작있는점프공격_ReactionAtk_노말" category="9011" type="normal" attackRange="575.000000" attackRangeMin="124.000000" attackRangeMax="484.000000" timeRate="1.400000" totalAtk="26188200.000000" pushtarget="push" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="180" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_2" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_3" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<AbnormalityOnCommon id="47660100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1103" name="청의마인_3연타공격_HeavyAtk_노말" category="9011" type="normal" attackRange="222.000000" attackRangeMin="0.000000" attackRangeMax="485.000000" timeRate="1.400000" totalAtk="22362832.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="heavyAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="4000" id="1110" name="청의마인_데미지딜링공격_Atk02_노말" category="9011" type="normal" attackRange="315.000000" attackRangeMin="0.000000" attackRangeMax="310.000000" timeRate="1.400000" totalAtk="14945623.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="15" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<AbnormalityOnCommon id="47660100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1111" name="청의마인_주변대폭발_UltraAtk01_노멀" category="9011" type="normal" attackRange="450.000000" attackRangeMin="0.000000" attackRangeMax="450.000000" timeRate="1.400000" totalAtk="47072040.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="12700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Effect atk="0.900000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="8753" interval="100" until="9158" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1112" name="청의마인_(인던전용)20초간무적대기_UnarmedWait_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="20000"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="7000" animName="unarmedwait" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Spawn" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<AbnormalityOnCommon id="99002220" abnormalityRate="1.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="FALSE"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1150" name="청의마인_액티브무브공격판정_Run_노말" category="9011,20000" type="normal" attackRange="130.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="1668038.250000" pushtarget="stop" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="-30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1201" name="청의마인_헉헉동작30%_Groggy" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="4033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="820" duration="200" power="1.200000" speed="3.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1570" duration="300" power="1.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1203" name="청의마인_사전동작_ReadyAction_노말" category="" type="normal" attackRange="575.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="570" duration="500" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1480" duration="500" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1204" name="청의마인_어그로체인지_AggroChange_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1209" name="청의마인_모드알람_ModeAlarm_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1212" name="청의마인_백무브_ BackMove_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="18715388.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="BackMove" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake duration="3000" power="1.200000" startTime="1900" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1500" power="1.200000" startTime="2695" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2700" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="170.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1301" name="청의마인_자연회복_Wait_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Wait" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="100" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="TRUE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002800" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1302" name="청의마인_3연타공격후충격파_HeavyAtk_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="33544248.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<AreaList/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1307" name="청의마인_다중발사체_노멀/분노공용" category="0" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="20572472.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="30000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="100.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1308" name="청의마인_오른손전기방출_Atk05_공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="27984122.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk05" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="0.500000" startTime="2015" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="4.000000" startTime="4235" shakeId="0" speed="6.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2015" startTime="0" endTime="0" interval="200" until="4235" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1309" name="청의마인_추적발사체6연속발사동작_LongAtk02_공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk02" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="1241" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="2278" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="3537" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="4591" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="5713" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="6767" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1310" name="청의마인_추적6연속발사체_LongAtk02_공용" category="0" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="46516028.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="1311" name="청의마인_앞으로구르기_Rolling_F_공용" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="19082358.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Rolling_F_Start" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="true">
<AnimSeq duration="0" animName="Rolling_F_Loop" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="sync_move" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Rolling_F_End" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1411" startTime="0" endTime="0" interval="200" until="2295" mpBonusTypeB="0" LoopRepeatTargeting="true">
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</Skill>
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<SpecialEffectList/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Stage>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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</Skill>
<Skill templateId="4000" id="2104" name="청의마인_원거리발사동작_LongAtk_분노" category="" type="normal" attackRange="873.333313" attackRangeMin="0.000000" attackRangeMax="873.000000" timeRate="2.000000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<MoveInvincible startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
<ProjectileSkillList>
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<ProjectileSkill id="40041" flying="true" flyingSpeed="400.000000" flyingDistance="524.000000" detachDistance="130" detachAngle="-25" detachHeight="70" areaRadius="0" areaHeight="0"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="8700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.900000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="8753" interval="100" until="9158" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2112" name="청의마인_(인던전용)20초간무적대기_UnarmedWait_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="20000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="7000" animName="unarmedwait" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Spawn" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting type="none" id="-1" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002220" abnormalityRate="1.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2150" name="청의마인_액티브무브공격판정_Run_분노" category="9011,20000" type="normal" attackRange="130.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="2168449.750000" pushtarget="stop" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="30" duration="200" power="1.200000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="615" duration="200" power="1.200000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="-30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2203" name="청의마인_사전동작_ReadyAction_분노" category="" type="normal" attackRange="575.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="2.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2204" name="청의마인_어그로체인지_AggroChange_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2209" name="청의마인_모드알람_ModeAlarm_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="2.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4000" id="2212" name="청의마인_백무브_ BackMove_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="24330006.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="BackMove" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake duration="3000" power="1.200000" startTime="1900" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1500" power="1.200000" startTime="2695" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1101" name="청의마인_기본공격_Atk01_노말" category="9011" type="normal" attackRange="330.000000" attackRangeMin="0.000000" attackRangeMax="330.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="reactionAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_2" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="3.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
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<AnimSeq duration="0" animName="reactionAtk_3" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
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</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="heavyAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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<CameraShake startTime="2700" duration="300" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4250" duration="500" power="4.000000" speed="8.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2005" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.300000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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</Targeting>
<Targeting time="2786" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.300000">
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</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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</Targeting>
<Targeting time="4190" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Effect>
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</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1104" name="청의마인_원거리발사동작_LongAtk_노말" category="" type="normal" attackRange="873.333313" attackRangeMin="0.000000" attackRangeMax="873.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="longatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<DrainBack gaugeToMpRate="1"/>
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<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2629" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2829" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1111" name="청의마인_주변대폭발_UltraAtk01_노멀" category="9011" type="normal" attackRange="450.000000" attackRangeMin="0.000000" attackRangeMax="450.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="UltraAtk01" duration="0" animRate="1.000000" readOnlyDuration="12700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="8700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="350.000000" rangeAngle="270.000000" offsetDistance="100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="0.900000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="8753" interval="100" until="9158" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="1300.000000" maxRadius="1600.000000" rangeAngle="10.000000" offsetDistance="-1500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1112" name="청의마인_(인던전용)20초간무적대기_UnarmedWait_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="20000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="7000" animName="unarmedwait" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Spawn" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting type="none" id="-1" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002220" abnormalityRate="1.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1150" name="청의마인_액티브무브공격판정_Run_노말" category="9011,20000" type="normal" attackRange="130.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="1668042.750000" pushtarget="stop" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="30" duration="200" power="1.200000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="615" duration="200" power="1.200000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="-30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1201" name="청의마인_헉헉동작30%_Groggy" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="4033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="820" duration="200" power="1.200000" speed="3.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1570" duration="300" power="1.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1203" name="청의마인_사전동작_ReadyAction_노말" category="" type="normal" attackRange="575.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1204" name="청의마인_어그로체인지_AggroChange_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1209" name="청의마인_모드알람_ModeAlarm_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1212" name="청의마인_백무브_ BackMove_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<Action>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="BackMove" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
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<CameraShake duration="1500" power="1.200000" startTime="2695" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2700" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1301" name="청의마인_자연회복_Wait_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Wait" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="100" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002800" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="nothing"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1302" name="청의마인_3연타공격후충격파_HeavyAtk_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="heavyAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
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<CameraShake startTime="2700" duration="300" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4250" duration="500" power="4.000000" speed="8.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake name="none" duration="1000" power="3.000000" startTime="5934" shakeId="0" speed="6.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="100.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2786" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.300000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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</Targeting>
<Targeting time="4190" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.400000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk05" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="0.500000" startTime="2015" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="4.000000" startTime="4235" shakeId="0" speed="6.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2015" startTime="0" endTime="0" interval="200" until="4235" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="200.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="375.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1309" name="청의마인_추적발사체6연속발사동작_LongAtk02_공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk02" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1241" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1310" detachAngle="45.000000" detachDistance="60.000000" detachHeight="60.000000" flying="true" flyingDistance="700.000000" flyingSpeed="500.000000" shootAngle="0.000000"/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="2278" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="3537" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4591" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5713" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<Targeting id="-1" method="normal" type="none" time="6767" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1310" name="청의마인_추적6연속발사체_LongAtk02_공용" category="0" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="1000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="25.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="-25.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1311" name="청의마인_앞으로구르기_Rolling_F_공용" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="true">
<AnimSeq duration="0" animName="Rolling_F_Loop" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="sync_move" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Rolling_F_End" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="true">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1312" name="청의마인_뒤로구르기_Rolling_B_공용" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Rolling_B_Start" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="true">
<AnimSeq duration="0" animName="Rolling_B_Loop" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Rolling_B_End" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1620" startTime="0" endTime="0" interval="200" until="2435" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="true">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="1313" name="청의마인_왼발구르기_Atk04_공용" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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</Stage>
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<AnimSeq duration="0" animName="reactionAtk_3" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Effect>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Effect atk="0.300000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2786" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Area>
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<Targeting time="4190" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="2104" name="청의마인_원거리발사동작_LongAtk_분노" category="" type="normal" attackRange="873.333313" attackRangeMin="0.000000" attackRangeMax="873.000000" timeRate="2.000000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
<ProjectileSkillList>
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<ProjectileSkill id="40041" flying="true" flyingSpeed="400.000000" flyingDistance="524.000000" detachDistance="130" detachAngle="-25" detachHeight="70" areaRadius="0" areaHeight="0"/>
</ProjectileSkillList>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<AreaList/>
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<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="2105" name="청의마인_원거리발사체_LongAtk_분노" category="9012" type="projectile" attackRange="218.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="4054" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<CameraShakeList/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="2106" name="청의마인_브레스뿜기_LongAtk01_분노" category="9012" type="normal" attackRange="615.000000" attackRangeMin="0.000000" attackRangeMax="615.000000" timeRate="1.800000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="LongAtk01_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="7566.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk01_2" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList>
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</CameraShakeList>
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<Area minRadius="1300.000000" maxRadius="1600.000000" rangeAngle="10.000000" offsetDistance="-1500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="2112" name="청의마인_(인던전용)20초간무적대기_UnarmedWait_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="20000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="7000" animName="unarmedwait" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Spawn" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting type="none" id="-1" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002220" abnormalityRate="1.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="2150" name="청의마인_액티브무브공격판정_Run_분노" category="9011,20000" type="normal" attackRange="130.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="2168449.750000" pushtarget="stop" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="30" duration="200" power="1.200000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="615" duration="200" power="1.200000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="-30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="2203" name="청의마인_사전동작_ReadyAction_분노" category="" type="normal" attackRange="575.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="2.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="2204" name="청의마인_어그로체인지_AggroChange_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="2209" name="청의마인_모드알람_ModeAlarm_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="2.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4001" id="2212" name="청의마인_백무브_ BackMove_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="BackMove" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake duration="3000" power="1.200000" startTime="1900" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1500" power="1.200000" startTime="2695" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2700" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="170.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1101" name="버려진공격형가디언_전방펀치두방_atk01_노멀" category="9011" type="normal" attackRange="118.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="5584477.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="aggrochange" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="577" interval="320" until="1000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="200.000000" rangeAngle="30.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1102" name="버려진공격형가디언_자기범위공격_atk05_노멀" category="9011,20100" type="normal" attackRange="80.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="9227319.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="aggrochange" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1525" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1103" name="버려진공격형가디언_기모아서전진공격_atk02_노멀" category="9011,20100" type="normal" attackRange="196.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="9227319.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="aggrochange" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1696" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="400.000000" rangeAngle="20.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.600000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1966" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="400.000000" rangeAngle="20.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.600000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1104" name="버려진공격형가디언_강펀치공격_atk03_노멀" category="9011" type="normal" attackRange="150.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="9227319.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="aggrochange" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="340.000000" maxRadius="420.000000" rangeAngle="15.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1105" name="버려진공격형가디언_일반펀치공격_atk04_노멀" category="9011" type="normal" attackRange="130.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="3763056.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="aggrochange" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="340.000000" maxRadius="400.000000" rangeAngle="20.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1106" name="버려진공격형가디언_전방장거리범위공격_atk06_노멀" category="9012,20100" type="normal" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="9227319.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="420.000000" maxRadius="700.000000" rangeAngle="10.000000" offsetDistance="-400.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1201" name="버려진공격형가디언_헉헉50%" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1202" name="버려진공격형가디언_헉헉20%" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1203" name="버려진공격형가디언_사전동작_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1204" name="버려진공격형가디언_어그로체인지_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1207" name="버려진공격형가디언_사이드워크(좌)_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1166.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1208" name="버려진공격형가디언_사이드워크(우)_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1166.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1209" name="버려진공격형가디언_회피이동(좌)_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="1210" name="버려진공격형가디언_회피이동(우)_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="jumpevasion02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="2101" name="버려진공격형가디언_전방펀치두방_atk01_분노" category="9011" type="normal" attackRange="118.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="7259820.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="aggrochange" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="577" interval="320" until="1000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="200.000000" rangeAngle="30.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="2102" name="버려진공격형가디언_자기범위공격_atk05_분노" category="9011,20100" type="normal" attackRange="80.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="11995515.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1525" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="2103" name="버려진공격형가디언_기모아서전진공격_atk02_분노" category="9011,20100" type="normal" attackRange="196.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="11995515.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1696" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="400.000000" rangeAngle="20.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.600000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1966" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="400.000000" rangeAngle="20.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.600000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="2104" name="버려진공격형가디언_강펀치공격_atk03_분노" category="9011" type="normal" attackRange="150.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="11995515.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="aggrochange" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="340.000000" maxRadius="420.000000" rangeAngle="15.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="2105" name="버려진공격형가디언_일반펀치공격_atk04_분노" category="9011" type="normal" attackRange="130.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="4891972.500000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="aggrochange" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="aggrochange" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="350" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="340.000000" maxRadius="400.000000" rangeAngle="20.000000" offsetDistance="-300.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="10.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="2106" name="버려진공격형가디언_전방장거리범위공격_atk06_분노" category="9012,20100" type="normal" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="11995515.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="420.000000" maxRadius="700.000000" rangeAngle="10.000000" offsetDistance="-400.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="2203" name="버려진공격형가디언_사전동작_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="2204" name="버려진공격형가디언_어그로체인지_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="2207" name="버려진공격형가디언_사이드워크(좌)_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1166.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="2208" name="버려진공격형가디언_사이드워크(우)_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1166.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="2209" name="버려진공격형가디언_회피이동(좌)_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4011" id="2210" name="버려진공격형가디언_회피이동(우)_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30073000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" animName="jumpevasion02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1101" name="클로더A_기본근접공격_atk01_노멀" category="9011" type="normal" attackRange="109.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="2033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="899" interval="280" until="1200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="80.000000" offsetDistance="100.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1102" name="클로더A_주변범위에너지필드_atk02_노멀" category="9011,20100" type="normal" attackRange="120.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="11048740.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="700" endTime="3033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1550" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="100.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1103" name="클로더A_리액션공격_atk03_노멀" category="9011" type="normal" attackRange="200.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="900" endTime="3033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2050" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="90.000000" offsetDistance="100.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1104" name="클로더A_기본원거리공격_atk04_노멀" category="9012" type="normal" attackRange="200.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="500" endTime="2033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1100" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="500.000000" rangeAngle="10.000000" offsetDistance="-300.000000" offsetAngle="3.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1105" name="클로더A_강력원거리공격_atk05_노멀" category="9012" type="normal" attackRange="250.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.000000" totalAtk="11048740.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="800" endTime="3033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting time="2900" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="100.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1106" name="클로더A_힐웨이브버프3HIT_atk06_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1107" name="클로더A_점프회피꽝공격_노멀" category="9011" type="normal" attackRange="50.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="450" endTime="2100"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1210" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1108" name="클로더A_(인던전용)주변방어공격_Atk06_노멀" category="9011" type="normal" attackRange="85.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="3033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk06" animSet="CloderA_ANI.Anim.CloderA_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting type="none" id="-1" time="500" startTime="0" endTime="0" interval="500" until="3000" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.180000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1109" name="클로더A_(인던전용)PC에게 쓰는 이상상태 해제 스킬_Atk06_노멀" category="" type="normal" attackRange="85.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="3033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk06" animSet="CloderA_ANI.Anim.CloderA_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting type="none" id="-1" time="500" startTime="0" endTime="0" interval="500" until="3000" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="FALSE"/>
<AbnormalityGroupOff property="2" level="10" type="debuff" kind="0"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1201" name="클로더A_헉헉50%" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="CloderA_ANI.Anim.CloderA_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1202" name="클로더A_헉헉20%" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="CloderA_ANI.Anim.CloderA_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1203" name="클로더A_사전동작_노멀" category="" type="normal" attackRange="120.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="2033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="ReadyAction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1204" name="클로더A_어그로체인지_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="2033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1207" name="클로더A_사이드워크(좌)_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="CloderA_ANI.Anim.CloderA_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1208" name="클로더A_사이드워크(우)_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="CloderA_ANI.Anim.CloderA_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="1211" name="클로더A_어그로체인지x3_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="2033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2101" name="클로더A_기본근접공격_atk01_분노" category="9011" type="normal" attackRange="109.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="2033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="899" interval="280" until="1200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="80.000000" offsetDistance="100.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2102" name="클로더A_주변범위에너지필드_atk02_분노" category="9011,20100" type="normal" attackRange="120.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="14363362.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="700" endTime="3033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1550" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="100.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2103" name="클로더A_리액션공격_atk03_분노" category="9011" type="normal" attackRange="200.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="900" endTime="3033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2050" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="90.000000" offsetDistance="100.000000" offsetAngle="0.000000" rotateAngle="180.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2104" name="클로더A_기본원거리공격_atk04_분노" category="9012" type="normal" attackRange="200.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="500" endTime="2033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1100" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="300.000000" maxRadius="500.000000" rangeAngle="10.000000" offsetDistance="-300.000000" offsetAngle="3.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2105" name="클로더A_강력원거리공격_atk05_분노" category="9012" type="normal" attackRange="250.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.000000" totalAtk="14363362.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="800" endTime="3033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTargetWithGeo" MultiInstanceShoot="false">
<Targeting time="2900" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="100.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2106" name="클로더A_힐웨이브버프3HIT_atk06_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2107" name="클로더A_점프회피꽝공격_분노" category="9011" type="normal" attackRange="50.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="450" endTime="2100"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="70.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1210" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2108" name="클로더A_(인던전용)주변방어공격_Atk06_분노" category="9011" type="normal" attackRange="85.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="3033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk06" animSet="CloderA_ANI.Anim.CloderA_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting type="none" id="-1" time="500" startTime="0" endTime="0" interval="500" until="3000" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.180000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2109" name="클로더A_(인던전용)PC에게 쓰는 이상상태 해제 스킬_Atk06_분노" category="" type="normal" attackRange="85.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="3033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk06" animSet="CloderA_ANI.Anim.CloderA_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting type="none" id="-1" time="500" startTime="0" endTime="0" interval="500" until="3000" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="FALSE"/>
<AbnormalityGroupOff property="2" level="10" type="debuff" kind="0"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2203" name="클로더A_사전동작_분노" category="" type="normal" attackRange="120.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="2033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="ReadyAction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2204" name="클로더A_어그로체인지_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="2033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2207" name="클로더A_사이드워크(좌)_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="CloderA_ANI.Anim.CloderA_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2208" name="클로더A_사이드워크(우)_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="CloderA_ANI.Anim.CloderA_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4021" id="2211" name="클로더A_어그로체인지x3_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="CloderA_ANI.Anim.CloderA_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30053000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="2033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq animSet="CloderA_ANI.Anim.CloderA_Anim" animName="aggrochange" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="CloderA_ANI.Anim.CloderA_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4031" id="1101" name="덤퍼칸파이터_찌르기공격_Atk01_노말" category="9011" type="normal" attackRange="89.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="3763056.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="3.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="600" interval="150" until="900" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="20.000000" maxRadius="75.000000" rangeAngle="40.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4031" id="1103" name="덤퍼칸파이터 폭발공격_Atk02_노말" category="9012" type="normal" attackRange="45.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="7405898.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4031" id="1104" name="덤퍼칸파이터 투창공격_Atk03_노말" category="9012" type="normal" attackRange="200.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="7405898.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="950" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="300.000000" rangeAngle="5.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4031" id="1105" name="덤퍼칸파이터 화염공격_Atk04_노말" category="9012" type="normal" attackRange="47.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="7405898.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="600" interval="500" until="1600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="20.000000" maxRadius="57.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4031" id="1201" name="덤퍼칸파이터_헉헉50%" category="" type="normal" attackRange="86.956520" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.300000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" duration="1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="DownEnd" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4031" id="1202" name="덤퍼칸파이터_헉헉20%" category="" type="normal" attackRange="86.956520" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.900000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="DownLoop" duration="1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="DownEnd" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4031" id="1205" name="덤퍼칸파이터_명령수신동작_commandreceive_노말" category="" type="normal" attackRange="125.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4031" id="1207" name="덤퍼칸파이터_좌걸음_sidestep01_노말" category="" type="normal" attackRange="125.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4031" id="1208" name="덤퍼칸파이터_우걸음_sidestep02_노말" category="" type="normal" attackRange="125.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4031" id="2101" name="덤퍼칸파이터 찌르기공격_Atk01_분노" category="9011" type="normal" attackRange="89.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="3.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="35.000000" basicRes="65.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="600" interval="150" until="900" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="20.000000" maxRadius="75.000000" rangeAngle="40.000000" offsetDistance="-20.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4031" id="2103" name="덤퍼칸파이터 폭발공격_Atk02_분노" category="9012" type="normal" attackRange="45.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="35.000000" basicRes="65.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4031" id="2104" name="덤퍼칸파이터 투창공격_Atk03_분노" category="9012" type="normal" attackRange="200.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="0.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="950" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="100.000000" maxRadius="300.000000" rangeAngle="5.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4031" id="2105" name="덤퍼칸파이터 화염공격_Atk04_분노" category="9012" type="normal" attackRange="47.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="50.000000" basicRes="50.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="600" interval="500" until="1600" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="20.000000" maxRadius="57.000000" rangeAngle="90.000000" offsetDistance="-10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4031" id="2205" name="덤퍼칸파이터_명령수신동작_commandreceive_분노" category="" type="normal" attackRange="125.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="commandreceive" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4031" id="2207" name="덤퍼칸파이터_좌걸음_sidestep01_분노" category="" type="normal" attackRange="125.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4031" id="2208" name="덤퍼칸파이터_우걸음_sidestep02_분노" category="" type="normal" attackRange="125.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="true" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30119000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DumperkanFighter_ANI.Anim.DumperkanFighter_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="1101" name="그림자괴물_디버프(마비)_atk01_노멀" category="9012" type="normal" attackRange="180.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="3000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false">
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="42.857143" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="1103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_노멀" category="9012,20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="18334424.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="5033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2220" interval="200" until="4600" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="42.857143" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.090000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="1104" name="그림자괴물_동료암흑강화버프_atk03_노멀" category="" type="normal" attackRange="150.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1590" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="42.857143" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="1105" name="그림자괴물_근거리마법_atk04_노멀" category="9011" type="normal" attackRange="93.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1533.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1230" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="110.000000" offsetDistance="-7.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="42.857143" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="30" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="1106" name="그림자괴물_원거리블랙홀마법_atk05_노멀" category="9012" type="normal" attackRange="150.000000" attackRangeMin="100.000000" attackRangeMax="300.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false">
<Targeting time="5000" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="42.857143" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="1107" name="그림자괴물_원거리공격_atk06_노멀" category="9012" type="normal" attackRange="150.000000" attackRangeMin="50.000000" attackRangeMax="200.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="3000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false">
<Targeting time="2100" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="42.857143" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="30" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4041" id="1201" name="그림자괴물_헉헉50%" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" duration="2033" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4041" id="1202" name="그림자괴물_헉헉20%" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Dyingwait" duration="3033" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4041" id="1204" name="그림자괴물_어그로체인지_노멀" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="1205" name="그림자괴물_명령내리기_atk03_노멀" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="2000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4041" id="1207" name="그림자괴물_사이드워크(좌)_노멀" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4041" id="1208" name="그림자괴물_사이드워크(우)_노멀" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="1209" name="그림자괴물_회피이동(좌)_노멀" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="1210" name="그림자괴물_회피이동(우)_노멀" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="1211" name="그림자괴물_부하소환_atk02_노멀" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="5000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="2101" name="그림자괴물_디버프(마비)_atk01_분노" category="9012" type="normal" attackRange="180.000000" attackRangeMin="100.000000" attackRangeMax="400.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="3000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false">
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="42.857143" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="2103" name="그림자괴물_라이트닝스플래쉬마법(6HIT)_atk02_분노" category="9012,20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="23834752.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="3500" interval="200" until="4600" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="42.857143" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.090000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="2104" name="그림자괴물_동료암흑강화버프_atk03_분노" category="" type="normal" attackRange="200.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1590" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="42.857143" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="2105" name="그림자괴물_근거리마법_atk04_분노" category="9011" type="normal" attackRange="93.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk04" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1230" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="110.000000" offsetDistance="-7.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="42.857143" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="30" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="2106" name="그림자괴물_원거리블랙홀마법_atk05_분노" category="9012" type="normal" attackRange="150.000000" attackRangeMin="100.000000" attackRangeMax="300.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk05" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false">
<Targeting time="2800" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="42.857143" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="2107" name="그림자괴물_원거리공격_atk06_분노" category="9012" type="normal" attackRange="150.000000" attackRangeMin="50.000000" attackRangeMax="200.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="3000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="Atk06" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false">
<Targeting time="2500" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="70.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="42.857143" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="30" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4041" id="2204" name="그림자괴물_어그로체인지_분노" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="2205" name="그림자괴물_명령내리기_atk03_분노" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="2000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk03" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4041" id="2207" name="그림자괴물_사이드워크(좌)_분노" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk01" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4041" id="2208" name="그림자괴물_사이드워크(우)_분노" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="sidewalk02" duration="0" animRate="1.000000" readOnlyDuration="1700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="2209" name="그림자괴물_회피이동(좌)_분노" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="1033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="2210" name="그림자괴물_회피이동(우)_분노" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="jumpevasion01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill isPlayArmorSound="true" templateId="4041" id="2211" name="그림자괴물_부하소환_atk02_분노" category="" type="normal" attackRange="71.428574" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30127000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="5000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="0.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="ShadowMonster_ANI.Anim.ShadowMonster_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="1101" name="고대정원관리사_전방톱날공격_Atk01_노멀" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="9227319.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1108" startTime="0" endTime="0" interval="200" until="1758" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="10.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="-20.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.250000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="1102" name="고대정원관리사_전방화이어볼인스샷_Atk03_노멀" category="9012" type="instance" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="11048740.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="734.000000" detachTime="1334.000000" shotSkill="1102" startSkill="1102" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2334" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="1103" name="고대정원관리사_전방범위물뿌리기공격_Atk02_노멀" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="14691582.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="real_cw" time="1074" startTime="1074" endTime="1715" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="70.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="0.000000" minRadius="60.000000" offsetAngle="-60.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="2879" startTime="1716" endTime="3214" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="1201" name="고대정원관리사_20%헉헉_Dyingwait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="1202" name="고대정원관리사_물뿌리기소셜_Idle01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="1203" name="고대정원관리사_고장나서폭주하는소셜_Idle02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="1204" name="고대정원관리사_준비동작_ReadyAction_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="1205" name="고대정원관리사_사이드워크(좌)_SideWalk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="1206" name="고대정원관리사_사이드워크(우)_SideWalk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="1207" name="고대정원관리사_수리하기소셜_Idle01+ReadyAction_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="13517373.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="2101" name="고대정원관리사_전방톱날공격_Atk01_분노" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="8568225.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1108" startTime="0" endTime="0" interval="200" until="1758" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="2102" name="고대정원관리사_전방화이어볼인스샷_Atk03_분노" category="9012" type="instance" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="10259544.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="734.000000" detachTime="1334.000000" shotSkill="1102" startSkill="1102" flyingDuration="1000.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2334" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="2103" name="고대정원관리사_전방범위물뿌리기공격_Atk02_분노" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="13642184.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Effect>
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</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="2201" name="고대정원관리사_20%헉헉_Dyingwait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="2202" name="고대정원관리사_물뿌리기소셜_Idle01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="2203" name="고대정원관리사_고장나서폭주하는소셜_Idle02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="2204" name="고대정원관리사_준비동작_ReadyAction_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="2205" name="고대정원관리사_사이드워크(좌)_SideWalk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4051" id="2206" name="고대정원관리사_사이드워크(우)_SideWalk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1101" name="불의파괴자_기본 공격_Atk01_노말" category="9011" type="normal" attackRange="225.000000" attackRangeMin="0.000000" attackRangeMax="225.000000" timeRate="0.830000" totalAtk="12374357.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="50" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="914" duration="500" power="1.000000" speed="4.000000" innerRadius="0.000000" outerRadius="220.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="957" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="225.000000" rangeAngle="60.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="5.000000" maxHeight="70.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="1058" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="225.000000" rangeAngle="60.000000" offsetDistance="0.000000" offsetAngle="-60.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="1" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1102" name="불의파괴자_사전동작있는 이동공격_MoveAtk01_노말" category="9011" type="normal" attackRange="315.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.100000" totalAtk="34920040.000000" pushtarget="push" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="moveAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="5366.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk_2" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2144" duration="1000" power="3.000000" speed="5.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2144" interval="200" until="2544" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="-60.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="1" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting id="1" time="2700" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="45.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="20" maxRadius="180.000000" minHeight="-5.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1103" name="불의파괴자_360도 회전 공격_Atk02_노말" category="9011" type="normal" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="300.000000" timeRate="1.000000" totalAtk="20378024.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="350" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="atk02" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="4033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1410" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="45.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1106" name="불의파괴자_왼쪽 회전공격_RoundAtk02_노말" category="9011" type="normal" attackRange="200.000000" attackRangeMin="0.000000" attackRangeMax="222.000000" timeRate="1.200000" totalAtk="16982530.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="175" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
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<Action>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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</Area>
</AreaList>
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</Targeting>
<Targeting time="2463" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2562" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1107" name="불의파괴자_뎀딜 공격_HeavyAtk01_노말" category="9011" type="normal" attackRange="213.000000" attackRangeMin="0.000000" attackRangeMax="300.000000" timeRate="0.900000" totalAtk="28255372.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList>
<MoveCylinder startTime="813">
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</MoveCylinder>
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</MoveCylinder>
<MoveCylinder startTime="1198">
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</MoveCylinder>
<MoveCylinder startTime="2307">
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</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2244" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2315" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2460" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1108" name="불의파괴자_원거리 공격_LongAtk01_노말" category="9012" type="normal" attackRange="250.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.000000" totalAtk="10272384.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="longatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" animMotionId="0" readOnlyDuration="2033.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
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<CameraShake startTime="1239" duration="500" power="2.000000" speed="20.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1253" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="99000500" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1109" name="불의파괴자_장거리 이동_LongMove_노말" category="9011" type="normal" attackRange="239.000000" attackRangeMin="420.000000" attackRangeMax="670.000000" timeRate="1.000000" totalAtk="12798794.000000" pushtarget="push" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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</HitCylinder>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="1000.000000" maxRadius="1170.000000" rangeAngle="18.000000" offsetDistance="-1100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="90.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1201" name="불의파괴자_그로기_groggy" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="3033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1203" name="불의파괴자_특수공격사전동작(가라)" category="" type="normal" attackRange="315.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="444" duration="1500" power="2.000000" speed="20.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1204" name="불의파괴자_어그로체인지_aggrochange_노말" category="" type="normal" attackRange="120.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1206" name="불의파괴자_회피성 뒤로 점프_Spmove_노말" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="7337417.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="spmove" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="841" duration="200" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1145" duration="400" power="2.000000" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="400.000000" maxRadius="620.000000" rangeAngle="37.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1209" name="불의파괴자_모드알람_modealram_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1301" name="불의파괴자_자연회복_Wait_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Wait" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" blendInTime="200" animRate="2.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="100" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="TRUE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002800" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="1302" name="(인던전용)불의파괴자_주변가스폭발공격_Atk03_heavyAtk01" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="2102" name="불의파괴자_사전동작있는 이동공격_MoveAtk01_분노" category="9011" type="normal" attackRange="315.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Effect atk="1.000000">
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</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
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</Targeting>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="2103" name="불의파괴자_360도 회전 공격_Atk02_분노" category="9011" type="normal" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="300.000000" timeRate="1.600000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" aiRotateThreshold="350" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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</Area>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longmove_2" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Skill>
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Action>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="2203" name="불의파괴자_특수공격사전동작(가라)_분노" category="" type="normal" attackRange="315.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
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<Action>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="444" duration="1500" power="2.000000" speed="20.000000" innerRadius="0.000000" outerRadius="500.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="2204" name="불의파괴자_어그로체인지_aggrochange_분노" category="" type="normal" attackRange="120.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="2206" name="불의파괴자_회피성 뒤로 점프_Spmove_분노" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="spmove" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="841" duration="200" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1145" duration="400" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1200" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="400.000000" maxRadius="620.000000" rangeAngle="37.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="4061" id="2209" name="불의파괴자_모드알람_modealram_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30066000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="DestroyerOfFire_ANI.Anim.DestroyerOfFire_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5000" id="1301" name="골렘장치_주변이상상태" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="3642.842041" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61152000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="10000" animName="Wait" animSet="NPC_T4_Battle_Golem_ANI.Anim.NPC_T4_Battle_Golem_02_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="9000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="100000"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660600" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5000" id="1302" name="골렘장치_주변 PC 끌어오기" category="0" type="capture" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="750.000000" timeRate="1.000000" totalAtk="3642.842041" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61152000">
<Bullet createTime="0.000000" detachTime="2000.000000" shotSkill="1302" startSkill="1302" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3033" animName="Wait" animSet="NPC_T4_Battle_Golem_ANI.Anim.NPC_T4_Battle_Golem_02_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="100.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="750.000000" minHeight="-100.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="100.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="750.000000" minHeight="-100.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5001" id="1301" name="골렘장치_주변이상상태" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="3642.842041" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61152000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Wait" animSet="NPC_T4_Battle_Golem_ANI.Anim.NPC_T4_Battle_Golem_02_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="1103" name="고대정원관리사_전방범위물뿌리기공격_Atk02_노멀" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="14691582.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="real_cw" time="1074" startTime="1074" endTime="1715" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="2879" startTime="1716" endTime="3214" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="1201" name="고대정원관리사_20%헉헉_Dyingwait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="1202" name="고대정원관리사_물뿌리기소셜_Idle01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="1203" name="고대정원관리사_고장나서폭주하는소셜_Idle02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="1204" name="고대정원관리사_준비동작_ReadyAction_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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</Property>
</Skill>
<Skill templateId="5011" id="1205" name="고대정원관리사_사이드워크(좌)_SideWalk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="1206" name="고대정원관리사_사이드워크(우)_SideWalk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="1207" name="고대정원관리사_수리하기소셜_Idle01+ReadyAction_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="13517373.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="2101" name="고대정원관리사_전방톱날공격_Atk01_분노" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="8568225.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1108" startTime="0" endTime="0" interval="200" until="1758" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="2102" name="고대정원관리사_전방화이어볼인스샷_Atk03_분노" category="9012" type="instance" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="10259544.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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<Targeting id="-1" method="normal" type="none" time="2334" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="2103" name="고대정원관리사_전방범위물뿌리기공격_Atk02_분노" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="13642184.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="real_cw" time="1074" startTime="1074" endTime="1715" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="2201" name="고대정원관리사_20%헉헉_Dyingwait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="2202" name="고대정원관리사_물뿌리기소셜_Idle01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="2203" name="고대정원관리사_고장나서폭주하는소셜_Idle02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="2204" name="고대정원관리사_준비동작_ReadyAction_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="2205" name="고대정원관리사_사이드워크(좌)_SideWalk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5011" id="2206" name="고대정원관리사_사이드워크(우)_SideWalk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="1101" name="고대정원관리사_전방톱날공격_Atk01_노멀" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="9227319.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<Targeting id="-1" method="normal" type="none" time="1108" startTime="0" endTime="0" interval="200" until="1758" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="1102" name="고대정원관리사_전방화이어볼인스샷_Atk03_노멀" category="9012" type="instance" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="11048740.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="734.000000" detachTime="1334.000000" shotSkill="1102" startSkill="1102" flyingDuration="1000.000000"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="1103" name="고대정원관리사_전방범위물뿌리기공격_Atk02_노멀" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="14691582.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="real_cw" time="1074" startTime="1074" endTime="1715" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="2879" startTime="1716" endTime="3214" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="80.000000" offsetAngle="-45.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="110.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="1201" name="고대정원관리사_20%헉헉_Dyingwait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="1202" name="고대정원관리사_물뿌리기소셜_Idle01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="1203" name="고대정원관리사_고장나서폭주하는소셜_Idle02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="1204" name="고대정원관리사_준비동작_ReadyAction_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="1205" name="고대정원관리사_사이드워크(좌)_SideWalk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="1206" name="고대정원관리사_사이드워크(우)_SideWalk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="1207" name="고대정원관리사_수리하기소셜_Idle01+ReadyAction_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="13517373.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="30.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="2101" name="고대정원관리사_전방톱날공격_Atk01_분노" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="8568225.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1108" startTime="0" endTime="0" interval="200" until="1758" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="10.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="-20.000000" offsetDistance="-100.000000" pierceDepth="1" rangeAngle="15.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.250000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="2102" name="고대정원관리사_전방화이어볼인스샷_Atk03_분노" category="9012" type="instance" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="10259544.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="734.000000" detachTime="1334.000000" shotSkill="1102" startSkill="1102" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2334" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="300.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="2103" name="고대정원관리사_전방범위물뿌리기공격_Atk02_분노" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="13642184.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="real_cw" time="1074" startTime="1074" endTime="1715" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="2879" startTime="1716" endTime="3214" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="2201" name="고대정원관리사_20%헉헉_Dyingwait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Action>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="2202" name="고대정원관리사_물뿌리기소셜_Idle01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="2203" name="고대정원관리사_고장나서폭주하는소셜_Idle02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="2204" name="고대정원관리사_준비동작_ReadyAction_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="2205" name="고대정원관리사_사이드워크(좌)_SideWalk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<StageList>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="5021" id="2206" name="고대정원관리사_사이드워크(우)_SideWalk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="sidewalk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1101" name="청의마인_기본공격_Atk01_노말" category="9011" type="normal" attackRange="330.000000" attackRangeMin="0.000000" attackRangeMax="330.000000" timeRate="1.600000" totalAtk="11242578.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="1221" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.500000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2060" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1102" name="청의마인_사전동작있는점프공격_ReactionAtk_노말" category="9011" type="normal" attackRange="575.000000" attackRangeMin="124.000000" attackRangeMax="484.000000" timeRate="1.600000" totalAtk="26188200.000000" pushtarget="push" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
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<MoveCylinderList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="reactionAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_2" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_3" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake startTime="3050" duration="1000" power="6.000000" speed="8.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="3084" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3280" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1103" name="청의마인_3연타공격_HeavyAtk_노말" category="9011" type="normal" attackRange="222.000000" attackRangeMin="0.000000" attackRangeMax="485.000000" timeRate="1.600000" totalAtk="22362832.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="heavyAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList>
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<CameraShake startTime="2700" duration="300" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="150.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4250" duration="500" power="4.000000" speed="8.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
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<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
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</Skill>
<Skill templateId="6000" id="1112" name="청의마인_(인던전용)20초간무적대기_UnarmedWait_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="20000"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="Spawn" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="6000" id="1150" name="청의마인_액티브무브공격판정_Run_노말" category="9011,20000" type="normal" attackRange="130.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="1668038.250000" pushtarget="stop" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1201" name="청의마인_헉헉동작30%_Groggy" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="4033"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Groggy" duration="0" animRate="1.000000" readOnlyDuration="4033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="820" duration="200" power="1.200000" speed="3.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1570" duration="300" power="1.000000" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1203" name="청의마인_사전동작_ReadyAction_노말" category="" type="normal" attackRange="575.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="570" duration="500" power="1.500000" speed="10.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="1480" duration="500" power="2.000000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1204" name="청의마인_어그로체인지_AggroChange_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="2.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1209" name="청의마인_모드알람_ModeAlarm_노말" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1212" name="청의마인_백무브_ BackMove_노멀" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="18715388.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="BackMove" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake duration="3000" power="1.200000" startTime="1900" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1500" power="1.200000" startTime="2695" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" time="2700" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="170.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="20.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1301" name="청의마인_자연회복_Wait_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Wait" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="100" until="2000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="-30.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="TRUE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002800" abnormalityRate="1.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1302" name="청의마인_3연타공격후충격파_HeavyAtk_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="33544248.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="heavyAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="6033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1307" flying="true" flyingSpeed="200.000000" flyingDistance="3000.000000" detachDistance="70.000000" detachAngle="20.000000" detachHeight="70.000000" areaRadius="0" areaHeight="0" shootAngle="60.000000"/>
<ProjectileSkill id="1307" flying="true" flyingSpeed="200.000000" flyingDistance="3000.000000" detachDistance="70.000000" detachAngle="-20.000000" detachHeight="70.000000" areaRadius="0" areaHeight="0" shootAngle="300.000000"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1307" name="청의마인_다중발사체_노멀/분노공용" category="0" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="20572472.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="30000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="100.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1308" name="청의마인_오른손전기방출_Atk05_공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="27984122.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk05" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="3000" power="0.500000" startTime="2015" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="4.000000" startTime="4235" shakeId="0" speed="6.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2015" startTime="0" endTime="0" interval="200" until="4235" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="200.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="375.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="15.000000" offsetDistance="100.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1309" name="청의마인_추적발사체6연속발사동작_LongAtk02_공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk02" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1241" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="2278" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="3537" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<Targeting id="-1" method="normal" type="none" time="4591" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
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</ProjectileSkillList>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5713" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="6767" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1310" name="청의마인_추적6연속발사체_LongAtk02_공용" category="0" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="46516028.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="1000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.400000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1311" name="청의마인_앞으로구르기_Rolling_F_공용" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="19082358.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Rolling_F_Start" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="true">
<AnimSeq duration="0" animName="Rolling_F_Loop" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="sync_move" adjustAnimToTarget="true"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Rolling_F_End" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1411" startTime="0" endTime="0" interval="200" until="2295" mpBonusTypeB="0" LoopRepeatTargeting="true">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="100.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="150.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="true">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<StageList>
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<AnimSeq duration="0" animName="Rolling_B_Start" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="10" movable="true" scriptId="0" LoopRepeat="true">
<AnimSeq duration="0" animName="Rolling_B_Loop" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Rolling_B_End" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="true">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1313" name="청의마인_왼발구르기_Atk04_공용" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="9452217.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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<CameraShake name="none" duration="1200" power="2.000000" startTime="959" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="959" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1314" name="청의마인_뒤로넘어지기_KnockbackAtk01_공용" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="15012344.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="2" method="normal" type="none" time="1195" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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</Effect>
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</Effect>
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</Effect>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="1315" name="청의마인_앞으로넘어지기_knockbackAtk02_공용" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="15012344.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="knockbackAtk02" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1101" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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</Skill>
<Skill templateId="6000" id="2102" name="청의마인_사전동작있는점프공격_ReactionAtk_분노" category="9011" type="normal" attackRange="575.000000" attackRangeMin="124.000000" attackRangeMax="484.000000" timeRate="1.800000" totalAtk="28370550.000000" pushtarget="stop" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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</HitCylinder>
</HitCylinderList>
<MoveCylinderList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="reactionAtk_1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="5033.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="30" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_2" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk_3" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
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<CameraShake startTime="3050" duration="1000" power="6.000000" speed="8.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="3084" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="3280" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="123.076927" maxRadius="180.000000" rangeAngle="360.000000" offsetDistance="15.384616" offsetAngle="10.000000" rotateAngle="0.000000" minHeight="-15.384616" maxHeight="46.153847" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="2103" name="청의마인_3연타공격_HeavyAtk_분노" category="9011" type="normal" attackRange="222.000000" attackRangeMin="0.000000" attackRangeMax="485.000000" timeRate="1.800000" totalAtk="24226402.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="30" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="heavyAtk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
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<CameraShake startTime="2700" duration="300" power="2.000000" speed="4.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="4250" duration="500" power="4.000000" speed="8.000000" innerRadius="0.000000" outerRadius="400.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2005" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="30.769232" maxRadius="200.000000" rangeAngle="80.000000" offsetDistance="0.000000" offsetAngle="15.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="92.307693" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="0.300000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="20.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="2786" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<Effect atk="0.300000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="4190" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="2104" name="청의마인_원거리발사동작_LongAtk_분노" category="" type="normal" attackRange="873.333313" attackRangeMin="0.000000" attackRangeMax="873.000000" timeRate="2.000000" totalAtk="0.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="longatk" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="2100" duration="500" power="4.000000" speed="7.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
<ProjectileSkillList>
<ProjectileSkill id="40041" flying="true" flyingSpeed="400.000000" flyingDistance="524.000000" detachDistance="130" detachAngle="25" detachHeight="70" areaRadius="0" areaHeight="0"/>
<ProjectileSkill id="40041" flying="true" flyingSpeed="400.000000" flyingDistance="524.000000" detachDistance="130" detachAngle="-25" detachHeight="70" areaRadius="0" areaHeight="0"/>
</ProjectileSkillList>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="2105" flying="true" flyingSpeed="800.000000" flyingDistance="524.000000" detachDistance="70.000000" detachAngle="-20.000000" detachHeight="70.000000" areaRadius="0" areaHeight="0" shootAngle="0.000000"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="2105" name="청의마인_원거리발사체_LongAtk_분노" category="9012" type="projectile" attackRange="218.333328" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="14857896.000000" pushtarget="push" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="4054" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-25.000000" maxHeight="25.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="50.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="8700" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.900000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="8753" interval="100" until="9158" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="1300.000000" maxRadius="1600.000000" rangeAngle="10.000000" offsetDistance="-1500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="50.000000" miniMotionId="1" basicRate="150.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="2112" name="청의마인_(인던전용)20초간무적대기_UnarmedWait_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="20000"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="7000" animName="unarmedwait" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="Spawn" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting type="none" id="-1" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="99002220" abnormalityRate="1.000000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="2150" name="청의마인_액티브무브공격판정_Run_분노" category="9011,20000" type="normal" attackRange="130.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="2168449.750000" pushtarget="stop" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="Run" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake startTime="30" duration="200" power="1.200000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake startTime="615" duration="200" power="1.200000" speed="10.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="-30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="TRUE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="30.000000" miniMotionId="1" basicRate="10.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="2203" name="청의마인_사전동작_ReadyAction_분노" category="" type="normal" attackRange="575.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="2.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="ReadyAction" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="2204" name="청의마인_어그로체인지_AggroChange_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="2.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="2209" name="청의마인_모드알람_ModeAlarm_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="2.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animMotionId="0" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" animName="modealarm" duration="0" animRate="1.000000" readOnlyDuration="5700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6000" id="2212" name="청의마인_백무브_ BackMove_분노" category="" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="24330006.000000" pushtarget="pass" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30067000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq duration="0" animName="BackMove" animSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake duration="3000" power="1.200000" startTime="1900" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
<CameraShake duration="1500" power="1.200000" startTime="2695" innerRadius="0.000000" outerRadius="500.000000" speed="2.000000" startCondition="skillStart" targetType="all" shakeId="0" name="none" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6011" id="1101" name="쿠마스석상_장풍A발사동작_Run_공용" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="10.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq animSet="NPC_T4_Battle_Kumas_ANI.Anim.NPC_T4_Battle_Kumas_Anim" animName="run" duration="3700" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6011" id="1102" name="쿠마스석상_장풍A발사체_Run_공용" category="9012" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="16588943.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61150000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="30000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47663000" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="TRUE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="8.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="8.000000" minHeight="-8.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
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<HpDiff value="364734"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662141" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="TRUE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6011" id="1103" name="쿠마스석상_큰장풍A발사동작_Run_공용" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="10.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="NPC_T4_Battle_Kumas_ANI.Anim.NPC_T4_Battle_Kumas_Anim" animName="run" duration="3700" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6011" id="1104" name="쿠마스석상_큰장풍A발사체_Run_공용" category="9012" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="16588943.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61150000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="60000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="10000"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="2.000000" force="TRUE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
<Targeting time="0" alwaysSecondHit="false" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false">
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="100000"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662200" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.812000" abnormalityRateForPvp="0.812000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
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</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6011" id="1105" name="쿠마스석상_장풍B발사동작_Run_공용" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="2.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61150000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="NPC_T4_Battle_Kumas_ANI.Anim.NPC_T4_Battle_Kumas_Anim" animName="run" duration="3700" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="3700.000000" loopingRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="LesserElementalBlue_ANI.Anim.LesserElementalBlue_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="2040" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList/>
<Cost hp="0" mp="0" anger="0"/>
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6011" id="1106" name="쿠마스석상_장풍B발사체_Run_공용" category="9012,29001" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="3.000000" totalAtk="4147235.750000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" adjustHeight="30" parentId="61150000">
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<Action>
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</Precondition>
<Projectile lifeTime="30000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
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</TargetingList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6011" id="1107" name="쿠마스석상_큰장풍B발사동작_Run_공용" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="10.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61150000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="6011" id="1108" name="쿠마스석상_큰장풍B발사체_Run_공용" category="9012,29001" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="16588943.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61150000">
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Projectile lifeTime="60000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="6011" id="1109" name="쿠마스석상_장풍B발사동작_Run_공용" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.500000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" adjustHeight="30" parentId="61150000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="7021" id="1301" name="항아리_주변이상상태" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61149000">
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<MoveInvincible startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="7031" id="1301" name="항아리_주변이상상태" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61149000">
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<SpecialEffectList/>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="8000" id="1107" name="유물의 수호자_일직선 레이져 공격 후 탈진, 주변 공격_heavyAtk02_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.200000" totalAtk="62262308.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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</Property>
</Skill>
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1110" name="유물의 수호자_좌측면 공격_roundatk02_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.200000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="1" method="normal" type="none" time="2167" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1111" name="유물의 수호자_우측면 공격_roundatk01_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.200000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="roundatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1113" name="유물의 수호자_지면 태우기 발사 동작_longAtk01_노말" category="0" type="chaseEffect" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="longAtk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Anger attackUpRate="0.000000"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3196" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1114" name="유물의 수호자_지면 태우기 발사체_longAtk01_노말" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="25387542.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="강한 내려 찍기" duration="2000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1115" name="유물의 수호자_거미줄 포획 공격_longAtk02_노말" category="0" type="capture" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.200000" totalAtk="8523675.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="450.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1169" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1201" name="유물의 수호자_그로기_Groggy_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Groggy" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1202" name="유믈의 수호자_액티브 무브_activeMove_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="18159376.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="10" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="500" startTime="0" endTime="0" interval="500" until="1001" mpBonusTypeB="0" variableLoop="true" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1203" name="유물의 수호자_도망_runAway_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="27984122.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<HitCylinderList>
<HitCylinder startTime="800">
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<MoveCylinderList>
<MoveCylinder startTime="800">
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</MoveCylinder>
</MoveCylinderList>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="runAway" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6291" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="6200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="99999999"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1204" name="유물의 수호자_모드알람_modealarm_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="200.000000" timeRate="1.200000" totalAtk="41884440.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="modealarm" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList>
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<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="5200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="-1" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="5300"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.800000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-90.000000" offsetDistance="130.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.800000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1303" name="유물의수호자_모드알람(Dot존유지)동작_modealarm_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="modealarm" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4500" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="5200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="-1" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="5300"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="1304" detachAngle="-90.000000" detachDistance="130.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="1304" detachAngle="-35.000000" detachDistance="120.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="1304" detachAngle="20.000000" detachDistance="110.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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<Targeting id="-1" method="normal" type="none" time="5200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="1304" detachAngle="90.000000" detachDistance="115.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1304" name="유물의수호자_모드알람(Dot존유지)발사존_노멀/분노공용" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="41884440.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1305" name="유물의수호자_광역섬광공격(전기효과추가)_reactionAtk_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2577" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="8000" id="1306" name="유물의수호자_일직선레이저공격(전기효과추가)_HeavyAtk02_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="62262308.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" attention="true" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_Loop_LockOn" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Atk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
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<CameraShake name="강한 내려 찍기" duration="3000" power="2.500000" startTime="4550" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="9760" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="9760" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1307" name="유물의수호자_근접범위레이져공격(전기효과추가)_HeavyAtk03_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="폭발" duration="1000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="2100" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1200" power="2.000000" startTime="2200" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1308" name="유물의수호자_근접범위레이져공격(Dot존유지)동작_heavyAtk03_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk03" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
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<CameraShake name="폭발" duration="2000" power="2.000000" startTime="2100" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1200" power="2.000000" startTime="2200" shakeId="0" speed="10.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="450.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="2200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1309" name="유물의수호자_근접범위레이져공격(Dot존유지)발사존_노멀/분노공용" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1310" name="유물의수호자_돌진공격(전기효과추가)_MoveAtk01_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="49657500.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
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</Property>
</Skill>
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</Property>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="1315" name="유물의수호자_다중전기구발사동작_ReactionAtk01_공용" category="9012,20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<TargetingList adjustTargetingPos="notUse" multiShoot="true" MultiInstanceShoot="false">
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</Property>
</Skill>
<Skill templateId="8000" id="1316" name="유물의수호자_다중전기구발사체_ReactionAtk01_공용" category="9012,20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Property>
</Skill>
<Skill templateId="8000" id="1317" name="유물의수호자_기름칠_Wait_공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="18715388.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Property>
</Skill>
<Skill templateId="8000" id="2101" name="유물의 수호자_원투 펀치_atk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="140.000000" timeRate="1.600000" totalAtk="10496329.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Skill>
<Skill templateId="8000" id="2102" name="유물의 수호자_광역 섬광 공격_reactionAtk_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.600000" totalAtk="23403768.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Property>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<AnimSeq duration="0" animName="atk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="3.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Skill>
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<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="8000" id="2109" name="유물의 수호자_돌진 공격_moveAtk01_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.600000" totalAtk="46110532.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<SpecialEffectList/>
<StageList>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
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</Stage>
</StageList>
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</Action>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5176" startTime="0" endTime="0" interval="600" until="7600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
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<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="1200" until="3100" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
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</Area>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="1200" until="3650" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
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<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="2110" name="유물의 수호자_좌측면 공격_roundatk02_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.600000" totalAtk="15659305.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="2111" name="유물의 수호자_우측면 공격_roundatk01_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.600000" totalAtk="15659305.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
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</Area>
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<Targeting id="1" method="normal" type="none" time="2167" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="2113" name="유물의 수호자_지면 태우기 발사 동작_longAtk01_분노" category="0" type="chaseEffect" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="longAtk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<ProjectileSkillList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="2114" name="유물의 수호자_지면 태우기 발사체_longAtk01_분노" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="23574146.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<NoReaction startTime="0" endTime="0"/>
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<Pending startTime="-1"/>
<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="2115" name="유물의 수호자_거미줄 포획 공격_longAtk02_분노" category="0" type="capture" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.600000" totalAtk="7914841.500000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Property>
</Skill>
<Skill templateId="8000" id="2201" name="유물의 수호자_그로기_Groggy_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="Groggy" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="2202" name="유믈의 수호자_액티브 무브_activeMove_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="16862278.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="10" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8000" id="2203" name="유물의 수호자_도망_runAway_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="25985256.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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</TargetingList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1101" name="유물의 수호자_원투 펀치_atk01_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="140.000000" timeRate="1.200000" totalAtk="11303739.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<StageList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1102" name="유물의 수호자_광역 섬광 공격_reactionAtk_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.200000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<SpecialEffectList/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1104" name="유물의 수호자_집게 로봇 발사 후 정상 회수_heavyAtk01_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.200000" totalAtk="27239064.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="heavyatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Heavyatk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Area>
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</Area>
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<Targeting id="-1" method="normal" type="none" time="2050" startTime="0" endTime="0" interval="200" until="2576" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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</Skill>
<Skill templateId="8001" id="1106" name="유물의 수호자_집게 로봇 발사 후 강제 회수 360도 공격_heavyAtk01_comboAtk2_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.200000" totalAtk="42990904.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1107" name="유물의 수호자_일직선 레이져 공격 후 탈진, 주변 공격_heavyAtk02_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.200000" totalAtk="62262308.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" attention="true" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_Loop_LockOn" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Property>
</Skill>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1109" name="유물의 수호자_돌진 공격_moveAtk01_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.200000" totalAtk="49657500.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<SpecialEffectList/>
<StageList>
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</Stage>
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<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Area>
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</Area>
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</Area>
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1110" name="유물의 수호자_좌측면 공격_roundatk02_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.200000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="1" method="normal" type="none" time="2167" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1111" name="유물의 수호자_우측면 공격_roundatk01_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.200000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="roundatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="폭발" duration="1200" power="0.200000" startTime="1500" shakeId="0" speed="20.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="230.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="-50.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1113" name="유물의 수호자_지면 태우기 발사 동작_longAtk01_노말" category="0" type="chaseEffect" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="longAtk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3196" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1114" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1114" name="유물의 수호자_지면 태우기 발사체_longAtk01_노말" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="25387542.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="강한 내려 찍기" duration="2000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1115" name="유물의 수호자_거미줄 포획 공격_longAtk02_노말" category="0" type="capture" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.200000" totalAtk="8523675.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1303" name="유물의수호자_모드알람(Dot존유지)동작_modealarm_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="modealarm" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="5200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="-1" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="5300"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
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<ProjectileSkill id="1304" detachAngle="20.000000" detachDistance="110.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="1304" detachAngle="90.000000" detachDistance="115.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1304" name="유물의수호자_모드알람(Dot존유지)발사존_노멀/분노공용" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="41884440.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1305" name="유물의수호자_광역섬광공격(전기효과추가)_reactionAtk_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2577" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="8001" id="1306" name="유물의수호자_일직선레이저공격(전기효과추가)_HeavyAtk02_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="62262308.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" attention="true" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_Loop_LockOn" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Atk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="9760" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1307" name="유물의수호자_근접범위레이져공격(전기효과추가)_HeavyAtk03_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1311" name="유물의수호자_돌진공격(Dot존유지)동작_MoveAtk01_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="49657500.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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<Targeting id="-1" method="normal" type="none" time="5176" startTime="0" endTime="0" interval="600" until="7600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="1200" until="3100" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1312" name="유물의수호자_돌진공격(Dot존유지)발사존_MoveAtk01" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="49657500.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1313" name="유물의수호자_단일전기구발사동작_ReactionAtk01_공용" category="9012,20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="none" duration="2000" power="0.100000" startTime="1592" shakeId="0" speed="15.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="2.000000" startTime="2561" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1314" name="유물의수호자_단일전기구발사체_ReactionAtk01_공용" category="9012,20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="3000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="15.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="25.000000" minHeight="-15.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662110" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1315" name="유물의수호자_다중전기구발사동작_ReactionAtk01_공용" category="9012,20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" multiShoot="true" MultiInstanceShoot="false">
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1316" name="유물의수호자_다중전기구발사체_ReactionAtk01_공용" category="9012,20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<AbnormalityOnCommon id="47662110" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="1317" name="유물의수호자_기름칠_Wait_공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.200000" totalAtk="18715388.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="Wait" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="2101" name="유물의 수호자_원투 펀치_atk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="140.000000" timeRate="1.600000" totalAtk="10496329.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="2102" name="유물의 수호자_광역 섬광 공격_reactionAtk_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.600000" totalAtk="23403768.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Property>
</Skill>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="3.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="2105" name="유물의 수호자_집게 로봇 발사 후 강제 회수 일직선_heavyAtk01_comboAtk1_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.600000" totalAtk="35619368.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<AnimSeq duration="0" animName="heavyAtk01_comboAtk1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="8001" id="2106" name="유물의 수호자_집게 로봇 발사 후 강제 회수 360도 공격_heavyAtk01_comboAtk2_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.600000" totalAtk="39920128.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="2109" name="유물의 수호자_돌진 공격_moveAtk01_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.600000" totalAtk="46110532.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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</Stage>
</StageList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5176" startTime="0" endTime="0" interval="600" until="7600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
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</Area>
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<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="1200" until="3100" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="1200" until="3650" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
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</Area>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="2110" name="유물의 수호자_좌측면 공격_roundatk02_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.600000" totalAtk="15659305.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="2111" name="유물의 수호자_우측면 공격_roundatk01_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.600000" totalAtk="15659305.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="2113" name="유물의 수호자_지면 태우기 발사 동작_longAtk01_분노" category="0" type="chaseEffect" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="longAtk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<ProjectileSkillList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="2114" name="유물의 수호자_지면 태우기 발사체_longAtk01_분노" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="23574146.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="2115" name="유물의 수호자_거미줄 포획 공격_longAtk02_분노" category="0" type="capture" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.600000" totalAtk="7914841.500000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Area>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Property>
</Skill>
<Skill templateId="8001" id="2201" name="유물의 수호자_그로기_Groggy_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<StageList>
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<AnimSeq duration="0" animName="Groggy" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="2202" name="유믈의 수호자_액티브 무브_activeMove_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="16862278.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="10" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8001" id="2203" name="유물의 수호자_도망_runAway_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.600000" totalAtk="25985256.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
<HitEffect type="animationDamage"/>
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</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1101" name="유물의 수호자_원투 펀치_atk01_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="140.000000" timeRate="1.400000" totalAtk="11303739.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1102" name="유물의 수호자_광역 섬광 공격_reactionAtk_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.400000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2577" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1103" name="유물의 수호자_집게발 회전 공격_atk02_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="295.000000" timeRate="1.400000" totalAtk="18715388.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="3.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1104" name="유물의 수호자_집게 로봇 발사 후 정상 회수_heavyAtk01_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="27239064.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Heavyatk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<AreaList>
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<Effect atk="0.500000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2050" startTime="0" endTime="0" interval="200" until="2576" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="0.400000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4209" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4350" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="0.500000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1105" name="유물의 수호자_집게 로봇 발사 후 강제 회수 일직선_heavyAtk01_comboAtk1_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="38359320.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1107" name="유물의 수호자_일직선 레이져 공격 후 탈진, 주변 공격_heavyAtk02_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="62262308.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="heavyatk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" attention="true" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_Loop_LockOn" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Area>
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</Property>
</Skill>
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<Action>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="2100" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1109" name="유물의 수호자_돌진 공격_moveAtk01_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.400000" totalAtk="49657500.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<SpecialEffectList/>
<StageList>
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</Stage>
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<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Area>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Area>
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1110" name="유물의 수호자_좌측면 공격_roundatk02_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.400000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList>
<CameraShake name="none" duration="1200" power="0.200000" startTime="1500" shakeId="0" speed="20.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="1" method="normal" type="none" time="2167" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1111" name="유물의 수호자_우측면 공격_roundatk01_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.400000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="roundatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="폭발" duration="1200" power="0.200000" startTime="1500" shakeId="0" speed="20.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="230.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="-50.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1113" name="유물의 수호자_지면 태우기 발사 동작_longAtk01_노말" category="0" type="chaseEffect" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="longAtk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3196" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1114" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1114" name="유물의 수호자_지면 태우기 발사체_longAtk01_노말" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="25387542.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="강한 내려 찍기" duration="2000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1115" name="유물의 수호자_거미줄 포획 공격_longAtk02_노말" category="0" type="capture" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="8523675.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1303" name="유물의수호자_모드알람(Dot존유지)동작_modealarm_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="modealarm" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="폭발" duration="1000" power="2.000000" startTime="5200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="-1" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="5300"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
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<ProjectileSkill id="1304" detachAngle="-35.000000" detachDistance="120.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
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<ProjectileSkillList>
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<ProjectileSkill id="1304" detachAngle="20.000000" detachDistance="110.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="1304" detachAngle="90.000000" detachDistance="115.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1304" name="유물의수호자_모드알람(Dot존유지)발사존_노멀/분노공용" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="41884440.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1305" name="유물의수호자_광역섬광공격(전기효과추가)_reactionAtk_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2577" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1306" name="유물의수호자_일직선레이저공격(전기효과추가)_HeavyAtk02_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="62262308.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" attention="true" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_Loop_LockOn" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Atk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
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<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="9760" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="9760" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1307" name="유물의수호자_근접범위레이져공격(전기효과추가)_HeavyAtk03_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1311" name="유물의수호자_돌진공격(Dot존유지)동작_MoveAtk01_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="49657500.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1620" startTime="0" endTime="0" interval="600" until="4035" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</Area>
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<Targeting id="-1" method="normal" type="none" time="5176" startTime="0" endTime="0" interval="600" until="7600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
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<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="1200" until="3100" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1312" name="유물의수호자_돌진공격(Dot존유지)발사존_MoveAtk01" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="49657500.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1313" name="유물의수호자_단일전기구발사동작_ReactionAtk01_공용" category="9012,20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="none" duration="2000" power="0.100000" startTime="1592" shakeId="0" speed="15.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="2.000000" startTime="2561" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1314" name="유물의수호자_단일전기구발사체_ReactionAtk01_공용" category="9012,20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="3000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="15.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="25.000000" minHeight="-15.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1315" name="유물의수호자_다중전기구발사동작_ReactionAtk01_공용" category="9012,20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" MultiInstanceShoot="false">
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1316" name="유물의수호자_다중전기구발사체_ReactionAtk01_공용" category="9012,20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="1317" name="유물의수호자_기름칠_Wait_공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="18715388.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="Wait" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="2101" name="유물의 수호자_원투 펀치_atk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="140.000000" timeRate="1.800000" totalAtk="10496329.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="2102" name="유물의 수호자_광역 섬광 공격_reactionAtk_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.800000" totalAtk="23403768.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Property>
</Skill>
<Skill templateId="8002" id="2103" name="유물의 수호자_집게발 회전 공격_atk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="295.000000" timeRate="1.800000" totalAtk="17378576.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="3.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="2105" name="유물의 수호자_집게 로봇 발사 후 강제 회수 일직선_heavyAtk01_comboAtk1_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.800000" totalAtk="35619368.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="8002" id="2106" name="유물의 수호자_집게 로봇 발사 후 강제 회수 360도 공격_heavyAtk01_comboAtk2_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.800000" totalAtk="39920128.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="2109" name="유물의 수호자_돌진 공격_moveAtk01_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.800000" totalAtk="46110532.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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</Stage>
</StageList>
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</Action>
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<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" method="normal" type="none" time="5176" startTime="0" endTime="0" interval="600" until="7600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
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<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="1200" until="3100" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</Area>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="1200" until="3650" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="2110" name="유물의 수호자_좌측면 공격_roundatk02_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.800000" totalAtk="15659305.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="2111" name="유물의 수호자_우측면 공격_roundatk01_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.800000" totalAtk="15659305.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="2113" name="유물의 수호자_지면 태우기 발사 동작_longAtk01_분노" category="0" type="chaseEffect" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="longAtk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="2114" name="유물의 수호자_지면 태우기 발사체_longAtk01_분노" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="23574146.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Property>
</Skill>
<Skill templateId="8002" id="2115" name="유물의 수호자_거미줄 포획 공격_longAtk02_분노" category="0" type="capture" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.800000" totalAtk="7914841.500000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Pending startTime="-1"/>
<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Property>
</Skill>
<Skill templateId="8002" id="2201" name="유물의 수호자_그로기_Groggy_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<AnimSeq duration="0" animName="Groggy" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="2202" name="유믈의 수호자_액티브 무브_activeMove_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="16862278.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="10" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8002" id="2203" name="유물의 수호자_도망_runAway_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="25985256.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1101" name="유물의 수호자_원투 펀치_atk01_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="140.000000" timeRate="1.400000" totalAtk="11303739.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1102" name="유물의 수호자_광역 섬광 공격_reactionAtk_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.400000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2577" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1103" name="유물의 수호자_집게발 회전 공격_atk02_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="295.000000" timeRate="1.400000" totalAtk="18715388.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="3.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1104" name="유물의 수호자_집게 로봇 발사 후 정상 회수_heavyAtk01_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="27239064.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Heavyatk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1197" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2050" startTime="0" endTime="0" interval="200" until="2576" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="0.400000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4209" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4350" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="0.500000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1105" name="유물의 수호자_집게 로봇 발사 후 강제 회수 일직선_heavyAtk01_comboAtk1_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="38359320.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1107" name="유물의 수호자_일직선 레이져 공격 후 탈진, 주변 공격_heavyAtk02_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="62262308.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" attention="true" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_Loop_LockOn" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Area>
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</Property>
</Skill>
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="HeavyAtk03" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
<HitEffect type="animationDamage"/>
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</Area>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1109" name="유물의 수호자_돌진 공격_moveAtk01_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.400000" totalAtk="49657500.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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</Stage>
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<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Area>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Area>
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1110" name="유물의 수호자_좌측면 공격_roundatk02_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.400000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="roundatk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList>
<CameraShake name="none" duration="1200" power="0.200000" startTime="1500" shakeId="0" speed="20.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="1" method="normal" type="none" time="2167" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1111" name="유물의 수호자_우측면 공격_roundatk01_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.400000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="roundatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="폭발" duration="1200" power="0.200000" startTime="1500" shakeId="0" speed="20.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="230.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="-50.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1113" name="유물의 수호자_지면 태우기 발사 동작_longAtk01_노말" category="0" type="chaseEffect" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="longAtk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3196" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1114" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1114" name="유물의 수호자_지면 태우기 발사체_longAtk01_노말" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="25387542.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="강한 내려 찍기" duration="2000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1115" name="유물의 수호자_거미줄 포획 공격_longAtk02_노말" category="0" type="capture" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="8523675.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1303" name="유물의수호자_모드알람(Dot존유지)동작_modealarm_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="modealarm" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="5200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="-1" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="5300"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
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<ProjectileSkill id="1304" detachAngle="-35.000000" detachDistance="120.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="1304" detachAngle="20.000000" detachDistance="110.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="1304" detachAngle="90.000000" detachDistance="115.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1304" name="유물의수호자_모드알람(Dot존유지)발사존_노멀/분노공용" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="41884440.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1305" name="유물의수호자_광역섬광공격(전기효과추가)_reactionAtk_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2577" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1306" name="유물의수호자_일직선레이저공격(전기효과추가)_HeavyAtk02_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="62262308.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" attention="true" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_Loop_LockOn" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Atk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
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<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="9760" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="9760" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1307" name="유물의수호자_근접범위레이져공격(전기효과추가)_HeavyAtk03_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1311" name="유물의수호자_돌진공격(Dot존유지)동작_MoveAtk01_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="49657500.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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<Targeting id="-1" method="normal" type="none" time="5176" startTime="0" endTime="0" interval="600" until="7600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
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<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="1200" until="3100" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1312" name="유물의수호자_돌진공격(Dot존유지)발사존_MoveAtk01" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="49657500.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1313" name="유물의수호자_단일전기구발사동작_ReactionAtk01_공용" category="9012,20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="none" duration="2000" power="0.100000" startTime="1592" shakeId="0" speed="15.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="2.000000" startTime="2561" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1314" name="유물의수호자_단일전기구발사체_ReactionAtk01_공용" category="9012,20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="3000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1315" name="유물의수호자_다중전기구발사동작_ReactionAtk01_공용" category="9012,20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" MultiInstanceShoot="false">
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1316" name="유물의수호자_다중전기구발사체_ReactionAtk01_공용" category="9012,20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="1317" name="유물의수호자_기름칠_Wait_공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="18715388.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<SpecialEffectList/>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Wait" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="2101" name="유물의 수호자_원투 펀치_atk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="140.000000" timeRate="1.800000" totalAtk="10496329.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="2102" name="유물의 수호자_광역 섬광 공격_reactionAtk_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.800000" totalAtk="23403768.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Property>
</Skill>
<Skill templateId="8003" id="2103" name="유물의 수호자_집게발 회전 공격_atk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="295.000000" timeRate="1.800000" totalAtk="17378576.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="3.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="2105" name="유물의 수호자_집게 로봇 발사 후 강제 회수 일직선_heavyAtk01_comboAtk1_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.800000" totalAtk="35619368.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<AnimSeq duration="0" animName="heavyAtk01_comboAtk1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="8003" id="2106" name="유물의 수호자_집게 로봇 발사 후 강제 회수 360도 공격_heavyAtk01_comboAtk2_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.800000" totalAtk="39920128.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="2109" name="유물의 수호자_돌진 공격_moveAtk01_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.800000" totalAtk="46110532.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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</Stage>
</StageList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5176" startTime="0" endTime="0" interval="600" until="7600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage"/>
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</Area>
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<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="1200" until="3100" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="1200" until="3650" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</Area>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="2110" name="유물의 수호자_좌측면 공격_roundatk02_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.800000" totalAtk="15659305.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
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</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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<Targeting id="1" method="normal" type="none" time="2167" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="2111" name="유물의 수호자_우측면 공격_roundatk01_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.800000" totalAtk="15659305.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="2113" name="유물의 수호자_지면 태우기 발사 동작_longAtk01_분노" category="0" type="chaseEffect" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="longAtk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<ProjectileSkillList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="2114" name="유물의 수호자_지면 태우기 발사체_longAtk01_분노" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="23574146.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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</Property>
</Skill>
<Skill templateId="8003" id="2115" name="유물의 수호자_거미줄 포획 공격_longAtk02_분노" category="0" type="capture" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.800000" totalAtk="7914841.500000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
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</Property>
</Skill>
<Skill templateId="8003" id="2201" name="유물의 수호자_그로기_Groggy_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<StageList>
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<AnimSeq duration="0" animName="Groggy" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="2202" name="유믈의 수호자_액티브 무브_activeMove_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="16862278.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="10" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8003" id="2203" name="유물의 수호자_도망_runAway_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="25985256.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1101" name="유물의 수호자_원투 펀치_atk01_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="140.000000" timeRate="1.400000" totalAtk="11303739.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1074" startTime="0" endTime="0" interval="516" until="1591" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1102" name="유물의 수호자_광역 섬광 공격_reactionAtk_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.400000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2577" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1103" name="유물의 수호자_집게발 회전 공격_atk02_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="295.000000" timeRate="1.400000" totalAtk="18715388.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="3.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1104" name="유물의 수호자_집게 로봇 발사 후 정상 회수_heavyAtk01_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="27239064.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Heavyatk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1197" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2050" startTime="0" endTime="0" interval="200" until="2576" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="0.400000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4209" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4350" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="0.500000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1105" name="유물의 수호자_집게 로봇 발사 후 강제 회수 일직선_heavyAtk01_comboAtk1_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="38359320.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1107" name="유물의 수호자_일직선 레이져 공격 후 탈진, 주변 공격_heavyAtk02_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="62262308.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="heavyatk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" attention="true" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_Loop_LockOn" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Area>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Property>
</Skill>
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="2100" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1109" name="유물의 수호자_돌진 공격_moveAtk01_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.400000" totalAtk="49657500.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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</Stage>
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<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Area>
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</Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Area>
</AreaList>
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Area>
</AreaList>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1110" name="유물의 수호자_좌측면 공격_roundatk02_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.400000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="roundatk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1200" power="0.200000" startTime="1500" shakeId="0" speed="20.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="230.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="-50.000000" pierceDepth="1" rangeAngle="-30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="2167" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1111" name="유물의 수호자_우측면 공격_roundatk01_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.400000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="roundatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="폭발" duration="1200" power="0.200000" startTime="1500" shakeId="0" speed="20.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="230.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="-50.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Area>
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<Targeting id="1" method="normal" type="none" time="2167" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1113" name="유물의 수호자_지면 태우기 발사 동작_longAtk01_노말" category="0" type="chaseEffect" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="longAtk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3196" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1114" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1114" name="유물의 수호자_지면 태우기 발사체_longAtk01_노말" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="25387542.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="강한 내려 찍기" duration="2000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1115" name="유물의 수호자_거미줄 포획 공격_longAtk02_노말" category="0" type="capture" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="8523675.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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</Skill>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1303" name="유물의수호자_모드알람(Dot존유지)동작_modealarm_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="modealarm" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraShake name="폭발" duration="1000" power="2.000000" startTime="5200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="-1" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="5300"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
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<ProjectileSkill id="1304" detachAngle="-35.000000" detachDistance="120.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="4800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="1304" detachAngle="20.000000" detachDistance="110.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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<Targeting id="-1" method="normal" type="none" time="5200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="1304" detachAngle="90.000000" detachDistance="115.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1304" name="유물의수호자_모드알람(Dot존유지)발사존_노멀/분노공용" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="41884440.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1305" name="유물의수호자_광역섬광공격(전기효과추가)_reactionAtk_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2577" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1306" name="유물의수호자_일직선레이저공격(전기효과추가)_HeavyAtk02_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="62262308.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" attention="true" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_Loop_LockOn" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Atk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
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<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="9760" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="9760" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.300000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1307" name="유물의수호자_근접범위레이져공격(전기효과추가)_HeavyAtk03_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="16863866.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1311" name="유물의수호자_돌진공격(Dot존유지)동작_MoveAtk01_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="49657500.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1620" startTime="0" endTime="0" interval="600" until="4035" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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<Targeting id="-1" method="normal" type="none" time="5176" startTime="0" endTime="0" interval="600" until="7600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
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<ProjectileSkillList/>
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<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="1200" until="3100" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="1200" until="3650" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1312" name="유물의수호자_돌진공격(Dot존유지)발사존_MoveAtk01" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="49657500.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1313" name="유물의수호자_단일전기구발사동작_ReactionAtk01_공용" category="9012,20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="none" duration="2000" power="0.100000" startTime="1592" shakeId="0" speed="15.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="2.000000" startTime="2561" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1314" name="유물의수호자_단일전기구발사체_ReactionAtk01_공용" category="9012,20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="3000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="15.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="25.000000" minHeight="-15.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1315" name="유물의수호자_다중전기구발사동작_ReactionAtk01_공용" category="9012,20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" MultiInstanceShoot="false">
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<ProjectileSkillList>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1316" name="유물의수호자_다중전기구발사체_ReactionAtk01_공용" category="9012,20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="25204058.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="15.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="25.000000" minHeight="-15.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="1317" name="유물의수호자_기름칠_Wait_공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="18715388.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Wait" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="2101" name="유물의 수호자_원투 펀치_atk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="140.000000" timeRate="1.800000" totalAtk="10496329.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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</TargetingList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="2102" name="유물의 수호자_광역 섬광 공격_reactionAtk_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.800000" totalAtk="23403768.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="2103" name="유물의 수호자_집게발 회전 공격_atk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="295.000000" timeRate="1.800000" totalAtk="17378576.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="3.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1600" startTime="0" endTime="0" interval="200" until="2700" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="2105" name="유물의 수호자_집게 로봇 발사 후 강제 회수 일직선_heavyAtk01_comboAtk1_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.800000" totalAtk="35619368.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<AnimSeq duration="0" animName="heavyAtk01_comboAtk1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="8004" id="2106" name="유물의 수호자_집게 로봇 발사 후 강제 회수 360도 공격_heavyAtk01_comboAtk2_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.800000" totalAtk="39920128.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="2109" name="유물의 수호자_돌진 공격_moveAtk01_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.800000" totalAtk="46110532.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5176" startTime="0" endTime="0" interval="600" until="7600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
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<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="1200" until="3100" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="1200" until="3650" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</Area>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="2110" name="유물의 수호자_좌측면 공격_roundatk02_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.800000" totalAtk="15659305.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="roundatk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
<CameraShake name="none" duration="1200" power="0.200000" startTime="1500" shakeId="0" speed="20.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="1" method="normal" type="none" time="2167" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="2111" name="유물의 수호자_우측면 공격_roundatk01_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.800000" totalAtk="15659305.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
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<CameraShakeList>
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</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
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</Area>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="2113" name="유물의 수호자_지면 태우기 발사 동작_longAtk01_분노" category="0" type="chaseEffect" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="longAtk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<ProjectileSkillList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="2114" name="유물의 수호자_지면 태우기 발사체_longAtk01_분노" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="23574146.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="2115" name="유물의 수호자_거미줄 포획 공격_longAtk02_분노" category="0" type="capture" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.800000" totalAtk="7914841.500000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Area>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="2201" name="유물의 수호자_그로기_Groggy_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<StageList>
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<AnimSeq duration="0" animName="Groggy" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="2202" name="유믈의 수호자_액티브 무브_activeMove_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="16862278.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="activeMove_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="10" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8004" id="2203" name="유물의 수호자_도망_runAway_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.800000" totalAtk="25985256.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="85.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1101" name="유물의 수호자_원투 펀치_atk01_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="140.000000" timeRate="1.000000" totalAtk="12929010.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1074" startTime="0" endTime="0" interval="516" until="1591" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="140.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1102" name="유물의 수호자_광역 섬광 공격_reactionAtk_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.000000" totalAtk="21620956.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="60011" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2577" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1103" name="유물의 수호자_집게발 회전 공격_atk02_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="295.000000" timeRate="1.000000" totalAtk="21406320.000000" pushtarget="push" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="3.500000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1600" startTime="0" endTime="0" interval="200" until="2700" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.200000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1104" name="유물의 수호자_집게 로봇 발사 후 정상 회수_heavyAtk01_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="31155544.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Heavyatk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1197" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="550.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1900" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="550.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="2050" startTime="0" endTime="0" interval="200" until="2576" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="700.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.400000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4209" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="700.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4350" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="50.000000" miniMotionId="1" miniRate="100.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1107" name="유물의 수호자_일직선 레이져 공격 후 탈진, 주변 공격_heavyAtk02_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="37387610.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" attention="true" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_Loop_LockOn" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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</Stage>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</TargetingList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1108" name="유물의 수호자_근접 범위 레이져 공격_heavyAtk03_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="270.000000" timeRate="1.000000" totalAtk="19288582.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk03" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShakeList>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="2000" power="2.000000" startTime="2100" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Area>
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</Area>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1109" name="유물의 수호자_돌진 공격_moveAtk01_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.000000" totalAtk="42598004.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Action>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop1_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
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</Action>
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</Effect>
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</Area>
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</Area>
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</Area>
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<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="1230" until="6600" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Targeting id="-1" method="normal" type="none" time="5900" startTime="0" endTime="0" interval="1230" until="7500" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1110" name="유물의 수호자_좌측면 공격_roundatk02_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.000000" totalAtk="19288582.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="roundatk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="1200" power="0.200000" startTime="1500" shakeId="0" speed="20.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="230.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="-50.000000" pierceDepth="1" rangeAngle="-30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="2167" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1111" name="유물의 수호자_우측면 공격_roundatk01_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.000000" totalAtk="19288582.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="roundatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="폭발" duration="1200" power="0.200000" startTime="1500" shakeId="0" speed="20.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="230.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="-50.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="2167" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="230.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="-50.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1113" name="유물의 수호자_지면 태우기 발사 동작_longAtk01_노말" category="0" type="chaseEffect" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.000000" totalAtk="29037806.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="longAtk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3196" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="1114" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
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</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1114" name="유물의 수호자_지면 태우기 발사체_longAtk01_노말" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="29037806.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="강한 내려 찍기" duration="2000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="LongAtk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="flinch" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" MultiInstanceShoot="true">
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="47662400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="1169" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1201" name="유물의 수호자_그로기_Groggy_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Groggy" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1202" name="유믈의 수호자_액티브 무브_activeMove_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="15577772.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToPos="true" changeDirToPosMax="350" changeDirToTarget="true" changeDirToTargetMax="240" movable="false" scriptId="0" variableMaxLoop="10" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="activeMove_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
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</Targeting>
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1203" name="유물의 수호자_도망_runAway_노말" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="24005796.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<StageList>
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<AnimSeq duration="0" animName="runAway" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance addResA="999999999" addResB="999999999" addResC="999999999" addResD="999999999" startTime="0" endTime="6291" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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<AngerDiff value="99999999"/>
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<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1204" name="유물의 수호자_모드알람_modealarm_노말" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="200.000000" timeRate="1.000000" totalAtk="35929992.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="modealarm" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="5200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="-1" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="5300"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.800000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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</Skill>
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<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1303" name="유물의수호자_모드알람(Dot존유지)동작_modealarm_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="modealarm" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4500" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4700" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="4800" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="5200" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="폭발" duration="1000" power="2.000000" startTime="-1" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="5300"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="60.000000" detachDistance="150.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
<ProjectileSkill id="1304" detachAngle="-90.000000" detachDistance="130.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4700" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="1304" detachAngle="-35.000000" detachDistance="120.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="4800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="130.000000" detachDistance="120.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
<ProjectileSkill id="1304" detachAngle="20.000000" detachDistance="110.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5200" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1304" detachAngle="-65.000000" detachDistance="120.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
</ProjectileSkillList>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="5300" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList/>
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
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<ProjectileSkill id="1304" detachAngle="90.000000" detachDistance="115.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1304" name="유물의수호자_모드알람(Dot존유지)발사존_노멀/분노공용" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="35929992.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="1000" until="30000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.100000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1305" name="유물의수호자_광역섬광공격(전기효과추가)_reactionAtk_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="21620956.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="60001" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionAtk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2577" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1306" name="유물의수호자_일직선레이저공격(전기효과추가)_HeavyAtk02_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="71214488.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyatk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="350" movable="false" scriptId="0" attention="true" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_Loop_LockOn" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="HeavyAtk02_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="heavyAtk02_End_Loop" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="heavyAtk02_End_Atk" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="강한 내려 찍기" duration="3000" power="2.500000" startTime="4550" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="기본 내려 찍기" duration="2000" power="2.000000" startTime="9760" shakeId="0" speed="7.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="4550" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="800.000000" minHeight="0.000000" minRadius="300.000000" offsetAngle="0.000000" offsetDistance="-300.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
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<Targeting id="-1" method="normal" type="none" time="9760" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1307" name="유물의수호자_근접범위레이져공격(전기효과추가)_HeavyAtk03_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="14466437.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Effect>
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<Direction toCenterWhenNoMove="false"/>
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<Skill templateId="8005" id="1308" name="유물의수호자_근접범위레이져공격(Dot존유지)동작_heavyAtk03_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="14466437.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Effect>
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<AreaList/>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1309" name="유물의수호자_근접범위레이져공격(Dot존유지)발사존_노멀/분노공용" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="14466437.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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</Skill>
<Skill templateId="8005" id="1310" name="유물의수호자_돌진공격(전기효과추가)_MoveAtk01_노멀/분노공용" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="42598004.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop1" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="moveAtk01_Loop2" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Skill templateId="8005" id="1312" name="유물의수호자_돌진공격(Dot존유지)발사존_MoveAtk01" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="42598004.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Skill templateId="8005" id="1313" name="유물의수호자_단일전기구발사동작_ReactionAtk01_공용" category="9012,20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1314" name="유물의수호자_단일전기구발사체_ReactionAtk01_공용" category="9012,20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="28827940.000000" pushtarget="stop" allDirectionDefence="true" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="3000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="15.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="25.000000" minHeight="-15.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1315" name="유물의수호자_다중전기구발사동작_ReactionAtk01_공용" category="9012,20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="3000.000000" timeRate="0.200000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="reactionatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="2000" power="0.100000" startTime="1592" shakeId="0" speed="15.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="200" power="2.000000" startTime="2561" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="100.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill id="1316" detachAngle="0.000000" detachDistance="120.000000" detachHeight="30.000000" flying="true" flyingDistance="5000.000000" flyingSpeed="600.000000" shootAngle="0.000000" multiShoot="true" chaseTarget="true"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1316" name="유물의수호자_다중전기구발사체_ReactionAtk01_공용" category="9012,20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="0.200000" totalAtk="23848396.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="10000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="100" until="10000" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="15.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="25.000000" minHeight="-15.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.800000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662700" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1317" name="유물의수호자_기름칠_Wait_공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Wait" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662800" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="1318" name="유물의수호자_1인암흑_Wait_공용" category="0" type="normal" attackRange="0.000000" attackRangeMin="0.000000" attackRangeMax="2500.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Wait" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="toTarget" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="true">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47660800" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="2101" name="유물의 수호자_원투 펀치_atk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="140.000000" timeRate="1.400000" totalAtk="10640781.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1074" startTime="0" endTime="0" interval="516" until="1591" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="140.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.500000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="2102" name="유물의 수호자_광역 섬광 공격_reactionAtk_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="250.000000" timeRate="1.400000" totalAtk="17794390.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="2108" name="유물의 수호자_근접 범위 레이져 공격_heavyAtk03_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="270.000000" timeRate="1.400000" totalAtk="15874810.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<SpecialEffectList/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<StageList>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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</Property>
</Skill>
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<MoveInvincible startTime="0" endTime="0"/>
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<SpecialEffectList/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
<Targeting id="1" method="normal" type="none" time="2167" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="2111" name="유물의 수호자_우측면 공격_roundatk01_분노" category="20100" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="180.000000" timeRate="1.400000" totalAtk="15874810.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="roundatk01" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="폭발" duration="1200" power="0.200000" startTime="1500" shakeId="0" speed="20.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="none" time="1500" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="none" time="2167" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="230.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="0.000000" offsetDistance="-50.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="50.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="2113" name="유물의 수호자_지면 태우기 발사 동작_longAtk01_분노" category="0" type="chaseEffect" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="41822508.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="longAtk01_Start" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="longAtk01_End" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="3196" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<Cost anger="0" hp="0" mp="0"/>
<ProjectileSkillList>
<ProjectileSkill chaseTarget="true" id="2114" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" shootAngle="0.000000"/>
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="2114" name="유물의 수호자_지면 태우기 발사체_longAtk01_분노" category="20100" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="41822508.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="강한 내려 찍기" duration="2000" power="2.000000" startTime="2000" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="2115" name="유물의 수호자_거미줄 포획 공격_longAtk02_분노" category="0" type="capture" attackRange="100.000000" attackRangeMin="150.000000" attackRangeMax="500.000000" timeRate="1.400000" totalAtk="4011883.250000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="2115" startSkill="2115" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="LongAtk02" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<AnimSeq duration="0" animName="flinch" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" multiShoot="true" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662400" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="true"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="-1" method="normal" type="none" time="1169" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
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<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="2201" name="유물의 수호자_그로기_Groggy_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Groggy" animSet="RelicOfGuardian_ANI.Anim.RelicOfGuardian_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8005" id="2202" name="유믈의 수호자_액티브 무브_activeMove_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="12820754.000000" pushtarget="push" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<StageList>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
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<MoveInvincible startTime="0" endTime="0"/>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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</Targeting>
</TargetingList>
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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<Action>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<CameraShake name="폭발" duration="1000" power="2.000000" startTime="-1" shakeId="0" speed="5.000000" innerRadius="0.000000" outerRadius="250.000000" startCondition="skillStart" targetType="all" startValue="5300"/>
</CameraShakeList>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
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</Area>
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</Property>
</Skill>
<Skill templateId="8005" id="2205" name="유물의 수호자_백 무브_BackMove_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="14131878.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30197000">
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<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
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</Stage>
<Stage changeDirToTarget="true" changeDirToTargetMax="120" movable="false" scriptId="0" LoopRepeat="false">
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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</Skill>
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</Skill>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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</Skill>
<Skill templateId="8011" id="1103" name="벽면거울_다중발사동작_Run_공용" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61146000">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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</Skill>
<Skill templateId="8011" id="1104" name="벽면거울_다중발사체_공용" category="9012" type="projectile" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="120213.789063" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61146000">
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<Action>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<Skill templateId="8021" id="1103" name="벽면거울_다중발사동작_Run_공용" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61146000">
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
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</Skill>
<Skill templateId="8031" id="1103" name="고대정원관리사_전방범위물뿌리기공격_Atk02_노멀" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="1" method="normal" type="real_cw" time="1074" startTime="1074" endTime="1715" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="70.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="190.000000" minHeight="0.000000" minRadius="60.000000" offsetAngle="-60.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="30.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
<Targeting id="1" method="normal" type="real_ccw" time="2879" startTime="1716" endTime="3214" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="80.000000" offsetAngle="-45.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="110.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10.000000" miniMotionId="1" miniRate="30.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="1201" name="고대정원관리사_20%헉헉_Dyingwait_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="1202" name="고대정원관리사_물뿌리기소셜_Idle01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="1203" name="고대정원관리사_고장나서폭주하는소셜_Idle02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="1204" name="고대정원관리사_준비동작_ReadyAction_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="1205" name="고대정원관리사_사이드워크(좌)_SideWalk01_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="1206" name="고대정원관리사_사이드워크(우)_SideWalk02_노멀" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="1207" name="고대정원관리사_수리하기소셜_Idle01+ReadyAction_노멀/분노공용" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2100" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="2101" name="고대정원관리사_전방톱날공격_Atk01_분노" category="9011" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraShakeList/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="1108" startTime="0" endTime="0" interval="200" until="1758" mpBonusTypeB="0" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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<Cost anger="0" hp="0" mp="0"/>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="2102" name="고대정원관리사_전방화이어볼인스샷_Atk03_분노" category="9012" type="instance" attackRange="300.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="734.000000" detachTime="1334.000000" shotSkill="1102" startSkill="1102" flyingDuration="1000.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk03" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="2334" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
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</Effect>
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</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="2103" name="고대정원관리사_전방범위물뿌리기공격_Atk02_분노" category="9012" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<SpecialEffectList/>
<StageList>
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<AnimSeq duration="0" animName="atk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Effect>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
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</Targeting>
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</Effect>
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="2201" name="고대정원관리사_20%헉헉_Dyingwait_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="3066" animName="Dyingwait" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="2202" name="고대정원관리사_물뿌리기소셜_Idle01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
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<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="2203" name="고대정원관리사_고장나서폭주하는소셜_Idle02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="Idle02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="2204" name="고대정원관리사_준비동작_ReadyAction_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="ReadyAction" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="2205" name="고대정원관리사_사이드워크(좌)_SideWalk01_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk01" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="8031" id="2206" name="고대정원관리사_사이드워크(우)_SideWalk02_분노" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.400000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="30205000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="sidewalk02" animSet="AncientGardener_ANI.Anim.AncientGardener_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1101" type="instance" name="대포_발사" category="9012" templateId="8041" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="36428420.000000" parentId="71000000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="1101" startSkill="1101" flyingDuration="999.000000" flyingBackDuration="1000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="FireAtk01" animSet="Military_SiegeWeapon_ANI.Anim.Military_SiegeWeapon_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList>
<CameraShake name="none" duration="200" power="2.000000" startTime="14" shakeId="0" speed="1.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
<CameraShake name="none" duration="1000" power="2.000000" startTime="999" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
</CameraShakeList>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="30000" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="999" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="320.000000" maxCount="1" maxRadius="3000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="10" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="320.000000" purpose="byType" ignoreLos="true">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="false"/>
<AbnormalityOff kind="6404" level="99"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="1000000000" basicMotionId="2" basicRate="9999999.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill id="1201" type="mount" name="대포_하차" category="9012" templateId="8041" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" parentId="71000000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" changeDirToTargetMax="0" scriptId="0" LoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000" speedUpRate="0"/>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="3000" modeNo="30" offModeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0">
<ItemList/>
</Cost>
<ExclusiveAbnormality/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemy" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000"/>
<TargetCondition abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
<Mount vehicleId="0" vehicleSupplyItemId="0"/>
</Skill>
<Skill templateId="9041" id="1101" name="코코넛나무_이상상태적용" category="29000" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61160000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="NPC_Coconut_ANI.Anim.NPC_Coconut_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="47662110" abnormalityRate="2.000000" timeOverrideUser="1" timeOverrideSmall="1" timeOverrideMedium="1" timeOverrideLarge="1" force="FALSE"/>
</Effect>
<HitEffect type="nothing"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="9042" id="1101" name="코코넛나무_이상상태적용" category="29000" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61160000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false">
<AnimSeq duration="0" animName="atk01" animSet="NPC_Coconut_ANI.Anim.NPC_Coconut_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="9073" id="1301" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" type="normal" attackRange="100.000000" attackRangeMin="0.000000" attackRangeMax="0.000000" timeRate="1.000000" totalAtk="0.000000" pushtarget="stop" allDirectionDefence="false" ignoreDefence="false" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" aiRotateThreshold="0" nextSkill="0" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" autoUse="false" needWeapon="true" canUseOnCombatMode="true" parentId="61141000">
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="60019" LoopRepeat="false">
<AnimSeq duration="1000" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
</Action>
<Aggro aggroWhenStart="0.000000" offensiveSkill="true"/>
<Anger attackUpRate="0.000000"/>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0"/>
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false">
<AreaList>
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="10.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="FALSE">
<Effect atk="0.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
</Area>
</AreaList>
<Cost anger="0" hp="0" mp="0"/>
</Targeting>
</TargetingList>
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="9091" id="1101" name="가시 함정" type="normal" category="9011" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SpineTrap_ANI.Anim.SpineTrap_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="60004000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="SpineTrap_ANI.Anim.SpineTrap_Anim" animName="atk01" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3366.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="SpineTrap_ANI.Anim.SpineTrap_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false">
<Targeting time="70" interval="300" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="1170.000000" maxRadius="1200.000000" rangeAngle="6.000000" offsetDistance="-1185.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false">
<Effect atk="1.000000">
<AggroDiff value="0.000000"/>
<AngerDiff value="0"/>
<HpDiff value="0"/>
<MpDiff value="0"/>
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
<AbnormalityOnCommon id="0" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="0.000000" force="false"/>
</Effect>
<HitEffect type="animationDamage"/>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0"/>
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="9091" id="1102" name="가시 함정(인던전용)_UnarmedWait(5초짜리)" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SpineTrap_ANI.Anim.SpineTrap_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="60004000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="SpineTrap_ANI.Anim.SpineTrap_Anim" animName="unarmedwait" duration="5033" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3366.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="SpineTrap_ANI.Anim.SpineTrap_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
<Skill templateId="9091" id="1103" name="가시 함정(인던전용)_UnarmedWait" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="SpineTrap_ANI.Anim.SpineTrap_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" parentId="60004000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
<MoveInvincible startTime="0" endTime="0"/>
<NoReaction startTime="0" endTime="0"/>
<SpecialEffectList/>
<StageList>
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false">
<AnimSeq animSet="SpineTrap_ANI.Anim.SpineTrap_Anim" animName="unarmedwait" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" animMotionId="0" readOnlyDuration="3366.000000" loopingRate="1.000000" movingAnimName="" waitAnimName=""/>
<Property animControlType="normal" adjustAnimToTarget="false"/>
</Stage>
</StageList>
<Pending startTime="-1"/>
<CameraShakeList/>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
</Action>
<Aggro offensiveSkill="true" aggroWhenStart="0.000000"/>
<Anger attackUpRate="0.000000"/>
<Defence successAnimSet="SpineTrap_ANI.Anim.SpineTrap_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
<DrainBack gaugeToMpRate="1"/>
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0"/>
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000"/>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false"/>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false"/>
</Property>
</Skill>
</SkillData>