16747 lines
1.4 MiB
16747 lines
1.4 MiB
<?xml version="1.0" encoding="utf-8"?>
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<SkillData huntingZoneId="821">
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<Skill id="1101" name="로도스_기본공격_Atk01_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
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<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
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<Action>
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<SpecialEffectList />
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<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<NoReaction endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" type="none" time="410" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area rotateAngle="-30.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
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<Effect atk="1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
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<HitEffect type="animationDamage" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area rotateAngle="20.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
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<Effect atk="1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
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<HitEffect type="animationDamage" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
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<Aggro aggroWhenStart="0" offensiveSkill="true" />
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<Anger attackUpRate="0" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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</Skill>
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<Skill id="1102" name="로도스_전방공격후내려찍기_Atk02_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
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<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
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<Action>
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<SpecialEffectList />
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<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible endTime="0" startTime="0" />
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<NoReaction endTime="0" startTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="40.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="10.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
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<Effect atk="1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
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<HitEffect type="animationDamage" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0" />
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</Targeting>
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<Targeting id="-1" type="none" time="1297" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
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<Effect atk="1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
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<HitEffect type="animationDamage" />
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0" />
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</Targeting>
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</TargetingList>
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<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
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<Aggro aggroWhenStart="0" offensiveSkill="true" />
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<Anger attackUpRate="0" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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</Skill>
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<Skill id="1103" name="로도스_대쉬공격_DashAtk_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
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<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
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<Action>
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<SpecialEffectList />
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<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
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<MoveInvincible endTime="0" startTime="0" />
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|
<NoReaction endTime="0" startTime="0" />
|
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<Pending startTime="-1" />
|
|
<StageList>
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<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
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|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
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<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
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</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="43.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="20.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1104" name="로도스_점프공격_jumpatk_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="jumpatk" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1855" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1105" name="로도스_고함지르기_roar_노멀" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2101" name="로도스_기본공격_Atk01_분노" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="410" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="-30.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="20.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2102" name="로도스_전방공격후내려찍기_Atk02_분노" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="40.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="10.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1297" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2103" name="로도스_대쉬공격_DashAtk_분노" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="43.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="20.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2104" name="로도스_점프공격_jumpatk_분노" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="jumpatk" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1855" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2105" name="로도스_고함지르기_roar_분노" type="normal" category="9011" templateId="1001" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1101" name="로도스_기본공격_Atk01_노멀" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="410" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="-30.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="20.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1102" name="로도스_전방공격후내려찍기_Atk02_노멀" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="40.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="10.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1297" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1103" name="로도스_대쉬공격_DashAtk_노멀" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="43.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="20.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1104" name="로도스_점프공격_jumpatk_노멀" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="jumpatk" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1855" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1105" name="로도스_고함지르기_roar_노멀" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2101" name="로도스_기본공격_Atk01_분노" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="410" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="-30.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="20.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="30.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="5.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2102" name="로도스_전방공격후내려찍기_Atk02_분노" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="380" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="40.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="10.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1297" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2103" name="로도스_대쉬공격_DashAtk_분노" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="DashAtkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1800" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="43.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="20.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2104" name="로도스_점프공격_jumpatk_분노" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="jumpatk" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1855" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="40.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2105" name="로도스_고함지르기_roar_분노" type="normal" category="9011" templateId="1004" nextSkill="0" timeRate="1.4" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30268000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="NPC_Anon_Rhodos_ANI.Anim.NPC_Anon_Rhodos_Anim" animName="RoarEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1101" name="듀리온_파이어볼" type="normal" category="9012" templateId="2001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="300" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="17192249.1958415" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1201" chaseTarget="true" detachAngle="0.000000" detachDistance="20" detachHeight="0" flying="true" flyingDistance="300" flyingSpeed="200.000000" shootAngle="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="17192249.1958415" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1201" name="듀리온_파이어볼_발사체" type="projectile" category="9012" templateId="2001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="17192249.1958415" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="8.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="65.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="17192249.1958415" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1102" name="듀리온_드레인" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="200" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="27601374.618051" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Drain" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="5.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="27601374.618051" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1103" name="듀리온_폭발" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="150" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="61470105.5338588" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="80.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="80.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="61470105.5338588" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1104" name="듀리온_다크프레임" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="54702611.0776776" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="90.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.4">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="54702611.0776776" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1106" name="듀리온_우회피" type="evade" category="0" templateId="2001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Evade01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1107" name="듀리온_좌회피" type="evade" category="0" templateId="2001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Evade02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2101" name="듀리온_파이어볼_분노" type="normal" category="9012" templateId="2001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="300" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="22349923.954594" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="680" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2201" chaseTarget="true" detachAngle="0.000000" detachDistance="20" detachHeight="0" flying="true" flyingDistance="300" flyingSpeed="200.000000" shootAngle="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="22349923.954594" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2201" name="듀리온_파이어볼_발사체_분노" type="projectile" category="9012" templateId="2001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="22349923.954594" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="50.000000" maxRadius="8.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="65.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="22349923.954594" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2102" name="듀리온_드레인_분노" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="200" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="35881787.0034663" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="Drain" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="450" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="5.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="35881787.0034663" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2103" name="듀리온_폭발_분노" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="150" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="79911137.1940165" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="ExplosionEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="3000" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="80.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3150" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="80.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="3300" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="79911137.1940165" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2104" name="듀리온_다크프레임_분노" type="normal" category="9011" templateId="2001" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="71113394.4009808" parentId="30257000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Master_ANI.Anim.Arcdeva_Master_Anim" animName="DarkFlameEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="2200" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2350" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="90.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="70.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.4">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="71113394.4009808" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1005" id="1101" name="포포리 남 경갑5 검투사_기본 공격_combo1_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="9" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1005" id="1103" name="포포리 남 경갑5 검투사_몰아치기_Concentrate Attack_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack1" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack2" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack3" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack4" duration="0" animRate="1.000000" readOnlyDuration="500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack5" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting time="1060" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="60.000000" maxRadius="120.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1954" interval="0" until="0" mpBonusTypeB="1" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="60.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2319" interval="0" until="0" mpBonusTypeB="1" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2879" interval="0" until="0" mpBonusTypeB="1" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3276" interval="0" until="0" mpBonusTypeB="1" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="65.000000" maxRadius="145.000000" rangeAngle="12.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3787" interval="0" until="0" mpBonusTypeB="1" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="70.000000" maxRadius="160.000000" rangeAngle="13.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Anger attackUpRate="0.000000" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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</Skill>
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<Skill templateId="1005" id="1104" name="포포리 남 경갑5 검투사_도발난무_Dual Sword Dancing_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="63.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<SpecialEffectList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu2" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu3" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu4" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu5" duration="0" animRate="1.000000" readOnlyDuration="366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting time="920" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="110.000000" offsetDistance="0.000000" offsetAngle="-55.000000" rotateAngle="0.000000" minHeight="5.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="121" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="110.000000" offsetDistance="0.000000" offsetAngle="55.000000" rotateAngle="0.000000" minHeight="25.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="121" />
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</Effect>
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</Effect>
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</Area>
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</Targeting>
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<AreaList>
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</Targeting>
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<AreaList>
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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</Targeting>
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<AreaList>
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<Effect atk="0.4">
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<HitEffect type="animationDamage" />
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Anger attackUpRate="0.000000" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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</Skill>
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<Skill templateId="1005" id="1105" name="포포리 남 경갑5 검투사_충격의 외침_Deafening Roar_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<SpecialEffectList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarStart" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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|
<Targeting time="2160" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<AggroDiff value="24" />
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<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1005" id="1106" name="포포리 남 경갑5 검투사_토글버프_DefenseUp Mode_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="inspiringRoar" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1005" id="1110" name="포포리 남 경갑5 검투사_기본 공격_combo2_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="9" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="9" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="16" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="16" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1005" id="1111" name="포포리 남 경갑5 검투사_기본 공격_combo3_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="9" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="9" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="16" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="16" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1908" interval="0" until="0" mpBonusTypeB="2" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="15" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<AggroDiff value="23" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Anger attackUpRate="0.000000" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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</Skill>
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<Skill templateId="1005" id="1112" name="포포리 남 경갑5 검투사_기본 공격_combo4_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<SpecialEffectList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="9" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="9" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.15">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="16" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.15">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="16" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1908" interval="0" until="0" mpBonusTypeB="2" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.15">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="15" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.15">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="23" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="6" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="35" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1005" id="1206" name="포포리 남 경갑5 검투사_회피_tumbling_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
|
|
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1005" id="2101" name="포포리 남 경갑5 검투사_기본 공격_combo1_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="9" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="9" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1005" id="2103" name="포포리 남 경갑5 검투사_몰아치기_Concentrate Attack_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="80.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack1" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack2" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack3" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack4" duration="0" animRate="1.000000" readOnlyDuration="500.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="pointAttack5" duration="0" animRate="1.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting time="1060" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="60.000000" maxRadius="120.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1954" interval="0" until="0" mpBonusTypeB="1" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="60.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2319" interval="0" until="0" mpBonusTypeB="1" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2879" interval="0" until="0" mpBonusTypeB="1" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="20.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3276" interval="0" until="0" mpBonusTypeB="1" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="65.000000" maxRadius="145.000000" rangeAngle="12.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3787" interval="0" until="0" mpBonusTypeB="1" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="70.000000" maxRadius="160.000000" rangeAngle="13.000000" offsetDistance="-100.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Anger attackUpRate="0.000000" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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</Skill>
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<Skill templateId="1005" id="2104" name="포포리 남 경갑5 검투사_도발난무_Dual Sword Dancing_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="63.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<SpecialEffectList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu1" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu2" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu3" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu4" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="nanmu5" duration="0" animRate="1.000000" readOnlyDuration="366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting time="920" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="110.000000" offsetDistance="0.000000" offsetAngle="-55.000000" rotateAngle="0.000000" minHeight="5.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="121" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="110.000000" offsetDistance="0.000000" offsetAngle="55.000000" rotateAngle="0.000000" minHeight="25.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="121" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1492" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="35.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="-20.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="60" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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</Effect>
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</Effect>
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</Area>
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<Effect atk="0.1">
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</Effect>
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</Area>
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<Effect atk="0.1">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="-110.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="60" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1820" interval="0" until="0" mpBonusTypeB="1" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="45.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="60" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="80.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="60" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2414" interval="0" until="0" mpBonusTypeB="1" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="5.000000" maxRadius="45.000000" rangeAngle="270.000000" offsetDistance="-5.000000" offsetAngle="-45.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="60" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2718" interval="0" until="0" mpBonusTypeB="1" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="120.000000" maxRadius="165.000000" rangeAngle="18.000000" offsetDistance="-120.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="60" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3843" interval="0" until="0" mpBonusTypeB="1" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="5.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.4">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<AggroDiff value="242" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Area minRadius="5.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.4">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="242" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Anger attackUpRate="0.000000" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
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</Skill>
|
|
<Skill templateId="1005" id="2105" name="포포리 남 경갑5 검투사_충격의 외침_Deafening Roar_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
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</Property>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
|
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<SpecialEffectList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
|
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<Pending startTime="-1" />
|
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarStart" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="DeafeningRoarShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2160" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<AggroDiff value="24" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
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|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1005" id="2106" name="포포리 남 경갑5 검투사_토글버프_DefenseUp Mode_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="inspiringRoar" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1005" id="2110" name="포포리 남 경갑5 검투사_기본 공격_combo2_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="9" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="9" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="16" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="16" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1005" id="2111" name="포포리 남 경갑5 검투사_기본 공격_combo3_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="400.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="9" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="9" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="16" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="16" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1908" interval="0" until="0" mpBonusTypeB="2" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="15" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.2">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<AggroDiff value="23" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Anger attackUpRate="0.000000" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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</Skill>
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<Skill templateId="1005" id="2112" name="포포리 남 경갑5 검투사_기본 공격_combo4_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="70.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<SpecialEffectList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="9" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.1">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="9" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1180" interval="0" until="0" mpBonusTypeB="2" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.15">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="16" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1320" interval="0" until="0" mpBonusTypeB="2" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.15">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="16" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1908" interval="0" until="0" mpBonusTypeB="2" id="5" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.15">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="15" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="2070" interval="0" until="0" mpBonusTypeB="2" id="6" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.15">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="23" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="6" id="7" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="35" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1005" id="2206" name="포포리 남 경갑5 검투사_회피_tumbling_분노" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="1000" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="1000" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="tumbling" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
|
|
<Defence successAnimSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1005" id="3000" name="포포리 남 경갑5 검투사_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="53075000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="Throw_Q" animSet="Castanic_F_ANI.Anim.Castanic_F_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" time="675" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1101" name="어보미네이션엘린_기본공격_atk01_노멀" type="normal" category="9011" templateId="3001" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="65" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="45137468.7978094" parentId="30261000" ignoreDefenceRate="0" totalAtkRate="1.2">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="817" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="30.000000" maxRadius="90.000000" offsetDistance="-25.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="-5.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="37614557.3315078" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1102" name="어보미네이션엘린_올려치기_atk02_노멀" type="normal" category="9011" templateId="3001" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="80" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="35426452.8884007" parentId="30261000" ignoreDefenceRate="0" totalAtkRate="1.2">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="522" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="70.000000" maxRadius="53.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="-10.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
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|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="29522044.0736673" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
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|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
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|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1103" name="어보미네이션엘린_촉수전방공격_TentacleAtk01_노멀" type="normal" category="9011" templateId="3001" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="450" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="119199594.424501" parentId="30261000" ignoreDefenceRate="0" totalAtkRate="2">
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|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
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<Action>
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<SpecialEffectList />
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<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible endTime="0" startTime="0" />
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|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
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|
<StageList>
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<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="TentacleAtk01Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="TentacleAtk01Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
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|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="TentacleAtk01End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList />
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|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
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|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="2433" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="830.000000" offsetDistance="-400.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="400.000000" offsetAngle="0.800000" purpose="byType" rangeAngle="2.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
</Effect>
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|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="59599797.2122506" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1104" name="어보미네이션엘린_촉수땅2단공격_TentacleAtk02_노멀" type="normal" category="9012" templateId="3001" nextSkill="0" timeRate="0.9" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="170" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="61808740.7452921" parentId="30261000" ignoreDefenceRate="0" totalAtkRate="1.2">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="TentacleAtk02Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="TentacleAtk02End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1083" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="19.000000" offsetDistance="150.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="20.000000" offsetDistance="150.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="51507283.95441" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2101" name="어보미네이션엘린_기본공격_atk01_분노" type="normal" category="9011" templateId="3001" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="65" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="45922468.2551626" parentId="30261000" ignoreDefenceRate="0" totalAtkRate="1.2">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="817" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="30.000000" maxRadius="90.000000" offsetDistance="-25.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="30.000000" offsetAngle="-5.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="38268723.5459688" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2102" name="어보미네이션엘린_올려치기_atk02_분노" type="normal" category="9011" templateId="3001" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="80" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="36042565.1125468" parentId="30261000" ignoreDefenceRate="0" totalAtkRate="1.2">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="522" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="70.000000" maxRadius="53.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="-10.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="30035470.9271223" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2103" name="어보미네이션엘린_촉수전방공격_TentacleAtk01_분노" type="normal" category="9011" templateId="3001" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="450" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="121272630.849275" parentId="30261000" ignoreDefenceRate="0" totalAtkRate="2">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="TentacleAtk01Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="TentacleAtk01Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="TentacleAtk01End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="2433" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="830.000000" offsetDistance="-400.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="400.000000" offsetAngle="0.800000" purpose="byType" rangeAngle="2.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="60636315.4246376" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2104" name="어보미네이션엘린_촉수땅2단공격_TentacleAtk02_분노" type="normal" category="9012" templateId="3001" nextSkill="0" timeRate="1.15" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="170" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="62883675.3669493" parentId="30261000" ignoreDefenceRate="0" totalAtkRate="1.2">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="TentacleAtk02Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="AbominationElin_ANI.Anim.AbominationElin_Anim" animName="TentacleAtk02End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1083" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="19.000000" offsetDistance="150.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1700" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="20.000000" offsetDistance="150.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="52403062.8057911" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="4000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" enterCombatStatus="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="" adjustHeight="0">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxHeight="100.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1500.000000" minHeight="-100.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="82101" abnormalityRate="2" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="true" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0" miniMotionId="1" miniRate="0" />
|
|
<HitEffect type="nothing" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="4000" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1" totalAtk="0" parentId="61141000" ignoreDefenceRate="0" totalAtkRate="" adjustHeight="0">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1101" name="아크데바마법사_기본공격_화염구_노멀" type="instance" category="9012" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="16145084.9266403" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="1101" shotSkill="1101" createTime="92.000000" detachTime="419.000000" flyingDuration="600.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="1033.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1033" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="400.000000" offsetDistance="-200.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="200.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="4.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="16145084.9266403" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1103" name="아크데바마법사_얼음송곳모션_BlastSoil_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastSoil" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="490" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1104" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="60.000000" detachAngle="0.000000" detachHeight="46.000000" areaRadius="60" areaHeight="20" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="23959743.6520228" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1104" name="아크데바마법사_얼음송곳발사체_노멀" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="23959743.6520228" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal">
|
|
<AreaList>
|
|
<Area minRadius="50.000000" maxRadius="95.000000" rangeAngle="10.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="23959743.6520228" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1500" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1105" name="아크데바마법사_번개의덫모션_ShockTrap_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="shockTrap" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="1250" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1900" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1106" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="25.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="39589061.1027878" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1106" name="아크데바마법사_번개의덫발사체_노멀" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="39589061.1027878" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2000" interval="50" until="12000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="39589061.1027878" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1107" name="아크데바마법사_지옥불소환_BlastBall_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="56249913.5053033" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="3367" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="250.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="1" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="56249913.5053033" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1108" name="아크데바마법사_영기태우기_AuraBurn_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="31774402.3774053" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="AuraBurn" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="280" interval="200" until="1400" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="45.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.17">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="31774402.3774053" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1121" name="아크데바마법사_1차지폭렬구모션_BlastBall_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="1033" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2330" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1122" flying="true" flyingSpeed="125.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="56249913.5053033" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1122" name="아크데바마법사_1차지폭렬구발사체_노멀" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="56249913.5053033" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="0" interval="100" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="56249913.5053033" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="4000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1123" name="아크데바마법사_2차지폭렬구모션_BlastBall_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="3363" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1124" flying="true" flyingSpeed="125.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="56249913.5053033" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1124" name="아크데바마법사_2차지폭렬구_노멀" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="56249913.5053033" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="0" interval="100" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="56249913.5053033" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="4000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1125" name="아크데바마법사_3차지폭렬구모션_BlastBall_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="3099" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="4396" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1126" flying="true" flyingSpeed="125.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="56249913.5053033" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1126" name="아크데바마법사_3차지폭렬구_노멀" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="56249913.5053033" aiRotateThreshold="0" timeRate="1" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="0" interval="100" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="56249913.5053033" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="4000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="1206" name="아크데바마법사_물러서기(회피)_BackDash_노멀" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2101" name="아크데바마법사_기본공격_화염구_분노" type="instance" category="9012" nextSkill="0" timeRate="1.2" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="17490508.670527" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="2101" shotSkill="2101" createTime="92.000000" detachTime="419.000000" flyingDuration="600.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="fireball" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="1033.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1033" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="400.000000" offsetDistance="-200.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="200.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="4.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="17490508.670527" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2103" name="아크데바마법사_얼음송곳모션_BlastSoil_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastSoil" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="490" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2104" flying="true" flyingSpeed="200.000000" flyingDistance="400.000000" detachDistance="60.000000" detachAngle="0.000000" detachHeight="46.000000" areaRadius="60" areaHeight="20" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="25956388.956358" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2104" name="아크데바마법사_얼음송곳발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25956388.956358" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="0" interval="100" until="2000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="50.000000" maxRadius="95.000000" rangeAngle="10.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="5.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="25956388.956358" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1500" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2105" name="아크데바마법사_번개의덫모션_ShockTrap_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="42888149.5280201" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="shockTrap" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="1250" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1900" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1106" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="25.000000" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="42888149.5280201" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2106" name="아크데바마법사_번개의덫발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2000" interval="50" until="12000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="30.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="0" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2107" name="아크데바마법사_지옥불소환_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="60937406.2974119" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="3367" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="120.000000" rangeAngle="360.000000" offsetDistance="250.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="1" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="60937406.2974119" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2108" name="아크데바마법사_영기태우기_AuraBurn_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="34422269.2421891" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="AuraBurn" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="280" interval="200" until="1400" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="45.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.17">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="34422269.2421891" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2121" name="아크데바마법사_1차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="60937406.2974119" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="1033" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2330" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2122" flying="true" flyingSpeed="125.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="60937406.2974119" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2122" name="아크데바마법사_1차지폭렬구발사체_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="60937406.2974119" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="0" interval="100" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="60937406.2974119" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="4000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2123" name="아크데바마법사_2차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="60937406.2974119" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="2066" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="3363" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2124" flying="true" flyingSpeed="125.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="60937406.2974119" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2124" name="아크데바마법사_2차지폭렬구_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="60937406.2974119" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="0" interval="100" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="60937406.2974119" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="4000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2125" name="아크데바마법사_3차지폭렬구모션_BlastBall_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="60937406.2974119" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallLoop" duration="3099" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="blastBallShot" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="4396" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2126" flying="true" flyingSpeed="125.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="10.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="60937406.2974119" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2126" name="아크데바마법사_3차지폭렬구_분노" type="projectile" category="9012" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="60937406.2974119" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="true" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="0" interval="100" until="4000" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="10.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="60937406.2974119" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="75.000000" basicRes="75.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="4000" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3002" id="2206" name="아크데바마법사_물러서기(회피)_BackDash_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30262000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
|
|
<Defence successAnimSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="1101" name="아크데바_궁수_Normal Shot" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="9893357.94633426" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="1101" shotSkill="1101" createTime="21.000000" detachTime="216.000000" flyingDuration="424.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="285" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="9893357.94633426" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="2" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="1103" name="아크데바_궁수_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="44793623.8138925" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="1103" shotSkill="1103" createTime="593.000000" detachTime="1090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOff kind="0" level="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="44793623.8138925" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="1104" name="아크데바_궁수_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="44793623.8138925" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="1104" shotSkill="1104" createTime="593.000000" detachTime="2090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="44793623.8138925" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="1105" name="아크데바_궁수_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="44793623.8138925" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="1105" shotSkill="1105" createTime="593.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="44793623.8138925" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="1106" name="아크데바_궁수_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="76568026.1912978" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="1106" shotSkill="1106" createTime="768.000000" detachTime="2090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="76568026.1912978" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="1107" name="아크데바_궁수_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="76568026.1912978" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="1107" shotSkill="1107" createTime="768.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="76568026.1912978" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="1108" name="아크데바_궁수_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="76568026.1912978" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="1108" shotSkill="1108" createTime="768.000000" detachTime="4090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="76568026.1912978" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="1109" name="아크데바_궁수_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="60938708.7405328" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="1109" shotSkill="1109" createTime="519.000000" detachTime="2090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="60938708.7405328" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="1110" name="아크데바_궁수_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="60938708.7405328" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="1110" shotSkill="1110" createTime="519.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="60938708.7405328" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="1111" name="아크데바_궁수_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="60938708.7405328" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="1111" shotSkill="1111" createTime="519.000000" detachTime="4090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="60938708.7405328" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="1206" name="아크데바_궁수_회피" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="2101" name="아크데바_궁수_Normal Shot" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10717804.4418621" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="2101" shotSkill="2101" createTime="21.000000" detachTime="216.000000" flyingDuration="424.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="285" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="550" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="630" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="29.000000" maxHeight="29.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="10717804.4418621" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="2" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="2103" name="아크데바_궁수_Arrow Shower_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="48526425.7983836" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="2103" shotSkill="2103" createTime="593.000000" detachTime="1090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOff kind="0" level="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="48526425.7983836" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="2104" name="아크데바_궁수_Arrow Shower_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="48526425.7983836" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="2104" shotSkill="2104" createTime="593.000000" detachTime="2090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="48526425.7983836" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="2105" name="아크데바_궁수_Arrow Shower_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="48526425.7983836" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="2105" shotSkill="2105" createTime="593.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="arrowShowerShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="30.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="3" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="48526425.7983836" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="2106" name="아크데바_궁수_Charge Arrow_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="82948695.0405726" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="2106" shotSkill="2106" createTime="768.000000" detachTime="2090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="82948695.0405726" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="2107" name="아크데바_궁수_Charge Arrow_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="82948695.0405726" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="2107" shotSkill="2107" createTime="768.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="1833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="82948695.0405726" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="2108" name="아크데바_궁수_Charge Arrow_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="82948695.0405726" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="2108" shotSkill="2108" createTime="768.000000" detachTime="4090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowLoop" duration="2833" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="82948695.0405726" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="2109" name="아크데바_궁수_Piercing Arrow_Shot_1단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="66016934.4689106" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="2109" shotSkill="2109" createTime="519.000000" detachTime="2090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="1066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="3090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="66016934.4689106" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="2110" name="아크데바_궁수_Piercing Arrow_Shot_2단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="66016934.4689106" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="2110" shotSkill="2110" createTime="519.000000" detachTime="3090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="2066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="4090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="66016934.4689106" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="2111" name="아크데바_궁수_Piercing Arrow_Shot_3단계" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="66016934.4689106" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="2111" shotSkill="2111" createTime="519.000000" detachTime="4090.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="550" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1700.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowLoop" duration="3066" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="550" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="5090" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="375.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="30.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="2" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="66016934.4689106" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3003" id="2206" name="아크데바_궁수_회피_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Archer_ANI.Anim.Arcdeva_Archer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
|
|
<Defence successAnimSet="Arcdeva_Archer_ANI.Arcdeva_Archer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="1101" name="아크데바_창기사_Arcdeva_Lancer_1콤보_combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.00" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="24991278.6037733" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="24991278.6037733" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="1102" name="아크데바_창기사_Arcdeva_Lancer_방패방어_Defence_노말" type="defence" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="48435254.7799208" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="3400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="48435254.7799208" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="1103" name="아크데바_창기사_Arcdeva_Lancer_강력한돌진_screwThrough_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="40620596.0545383" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="ScrewThroughLoop" duration="1250" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1060" interval="285" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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|
<AreaList>
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|
<Area minRadius="200.000000" maxRadius="300.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
|
|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="2300" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="40620596.0545383" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="1104" name="아크데바_창기사_Arcdeva_Lancer_방패치기_ShieldStrike_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="48.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16145084.9266403" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
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|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="290.000000" maxRadius="320.000000" rangeAngle="6.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="16145084.9266403" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="1105" name="아크데바_창기사_Arcdeva_Lancer_반격찌르기_Riposte_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="36463197.6126348" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="290.000000" maxRadius="320.000000" rangeAngle="6.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1090" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.8">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="36463197.6126348" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="1106" name="아크데바_창기사_Arcdeva_Lancer_2콤보_combo2_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="43230692.068816" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1580" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="43230692.068816" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="1107" name="아크데바_창기사_Arcdeva_Lancer_3콤보_combo3_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="71879230.9560683" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1580" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3160" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="71879230.9560683" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="1108" name="아크데바_창기사_Arcdeva_Lancer_Roar_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="39589061.1027878" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="Roar" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="3854" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="39589061.1027878" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="1109" name="아크데바_창기사_Arcdeva_Lancer_BackDash_회피_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="2101" name="아크데바_창기사_Arcdeva_Lancer_1콤보_combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.00" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="32488662.1849052" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Lance_Darker_ANI.Anim.Lance_Darker_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="32488662.1849052" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="2102" name="아크데바_창기사_Arcdeva_Lancer_방패방어_Defence_분노" type="defence" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="30.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="90.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="3400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="2103" name="아크데바_창기사_Arcdeva_Lancer_강력한돌진_screwThrough_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="52806774.8708998" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="ScrewThroughLoop" duration="1250" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1060" interval="285" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="300.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="2300" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="52806774.8708998" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="2104" name="아크데바_창기사_Arcdeva_Lancer_방패치기_ShieldStrike_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="48.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="20988610.4046323" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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|
<AreaList>
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<Area minRadius="290.000000" maxRadius="320.000000" rangeAngle="6.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="20988610.4046323" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="2105" name="아크데바_창기사_Arcdeva_Lancer_반격찌르기_Riposte_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="47402156.8964252" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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|
<Area minRadius="290.000000" maxRadius="320.000000" rangeAngle="6.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1090" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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|
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.8">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="47402156.8964252" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="2106" name="아크데바_창기사_Arcdeva_Lancer_2콤보_combo2_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="56199899.6894609" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1580" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="56199899.6894609" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="2107" name="아크데바_창기사_Arcdeva_Lancer_3콤보_combo3_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="124.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="93443000.2428888" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
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<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.3">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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|
<Targeting time="1580" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.3">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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|
<Targeting time="3160" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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|
<AreaList>
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|
<Area minRadius="200.000000" maxRadius="280.000000" rangeAngle="7.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.4">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
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|
<AngerDiff value="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="93443000.2428888" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="2108" name="아크데바_창기사_Arcdeva_Lancer_Roar_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="51465779.4336241" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
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|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
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|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="Roar" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" movingAnimName="" waitAnimName="" />
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="3854" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
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|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="51465779.4336241" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3004" id="2109" name="아크데바_창기사_Arcdeva_Lancer_BackDash_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="16924987.8674334" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30265000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" animName="BackDash" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
|
|
<Defence successAnimSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="16924987.8674334" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1101" name="아크데바_검투사_콤보2연타_Combo2_노멀" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="32805937.3291558" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animName="combo2R" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
|
|
<AggroDiff value="8" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
|
|
<AggroDiff value="8" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.25">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
|
|
<AggroDiff value="10" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
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|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.25">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
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|
<AggroDiff value="10" />
|
|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
</Effect>
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|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="32805937.3291558" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1103" name="아크데바_검투사_콤보3연타_Combo3_노멀" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="43746459.5446913" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
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<Action>
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|
<SpecialEffectList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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|
<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo3" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animName="combo3R" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
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|
</StageList>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
|
|
<AggroDiff value="8" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
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|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
|
|
<AggroDiff value="8" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
|
|
<AggroDiff value="10" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
|
|
<AggroDiff value="10" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1914" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
|
|
<AggroDiff value="10" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="2076" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
|
|
<AggroDiff value="15" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="43746459.5446913" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1104" name="아크데바_검투사_콤보4연타_Combo4_노멀" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="58328612.7262551" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animName="combo3" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animName="combo4" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.14">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
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<AggroDiff value="8" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.14">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
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<AggroDiff value="8" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.14">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
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<AggroDiff value="10" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.14">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
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<AggroDiff value="10" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1914" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.14">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
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<AggroDiff value="10" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="2076" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.15">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
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<AggroDiff value="15" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3009" interval="0" until="0" mpBonusTypeB="5" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.15">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AbnormalityOnPvp id="900200" abnormalityRate="1.000000" timeOverrideUser="0" />
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<AggroDiff value="30" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Aggro aggroWhenStart="0" offensiveSkill="true" />
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<Anger attackUpRate="0.000000" />
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="58328612.7262551" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0" />
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
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</Skill>
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<Skill id="1105" name="아크데바_검투사_도발난무_Nanmu_노멀" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="28648538.8872523" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
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<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
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<Action>
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<SpecialEffectList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq duration="0" animName="nanmu1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting type="none" startTime="0" endTime="0" time="575" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.6">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="5324" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="2" anger="0" />
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</Targeting>
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<Targeting type="none" startTime="0" endTime="0" time="690" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="-135.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.4">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="21297" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="2" anger="0" />
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</Targeting>
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</TargetingList>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="28648538.8872523" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1106" name="아크데바_검투사_몰아치기_PointAtk_노멀" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="48966651.5732468" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="pointAttack1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting type="none" startTime="0" endTime="0" time="395" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="60.000000" maxRadius="95.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.14">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="4" anger="0" />
|
|
</Targeting>
|
|
<Targeting type="none" startTime="0" endTime="0" time="510" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="60.000000" maxRadius="100.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.14">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="4" anger="0" />
|
|
</Targeting>
|
|
<Targeting type="none" startTime="0" endTime="0" time="770" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="60.000000" maxRadius="105.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.14">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" anger="0" />
|
|
</Targeting>
|
|
<Targeting type="none" startTime="0" endTime="0" time="863" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.14">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" anger="0" />
|
|
</Targeting>
|
|
<Targeting type="none" startTime="0" endTime="0" time="1110" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="10.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="10.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.14">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" anger="0" />
|
|
</Targeting>
|
|
<Targeting type="none" startTime="0" endTime="0" time="1700" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="10.000000" maxRadius="55.000000" rangeAngle="-270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.15">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" anger="0" />
|
|
</Targeting>
|
|
<Targeting type="none" startTime="0" endTime="0" time="1740" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="10.000000" maxRadius="60.000000" rangeAngle="-270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.15">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="48966651.5732468" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1107" name="아크데바_검투사_기상공격_RisingAtk_노멀" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="30211470.6323288" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="bReactionCom2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting type="none" startTime="0" endTime="0" time="600" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="30211470.6323288" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1108" name="아크데바_검투사_투지의일격_PointStrike_노멀" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="20833880.1618698" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="PointStrike" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="150.000000" maxRadius="220.000000" rangeAngle="6.000000" offsetDistance="-140.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="20833880.1618698" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1205" name="아크데바_검투사_긴급회피(피격무적구간있음)_tumbling_노멀" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="16145084.9266403" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="tumbling" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="16145084.9266403" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1210" name="아크데바_검투사_대기_Wait_노멀" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="Wait" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2101" name="아크데바_검투사_콤보2연타_Combo2_분노" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="35539765.4399188" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animName="combo2R" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
|
|
<AggroDiff value="8" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
|
|
<AggroDiff value="8" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
|
|
<AggroDiff value="10" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
|
|
<AggroDiff value="10" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="35539765.4399188" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2103" name="아크데바_검투사_콤보3연타_Combo3_분노" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="47391997.8400822" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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|
</Stage>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo3" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animName="combo3R" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
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|
</StageList>
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|
<CameraShakeList />
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
|
|
<AggroDiff value="8" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
|
|
<AggroDiff value="8" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
|
|
<AggroDiff value="10" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
|
|
<AggroDiff value="10" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1914" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
|
|
<AggroDiff value="10" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="2076" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
|
|
<AggroDiff value="15" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="47391997.8400822" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2104" name="아크데바_검투사_콤보4연타_Combo4_분노" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="63189330.453443" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo3" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="combo4" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting time="390" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-40.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.14">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
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<AggroDiff value="8" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="500" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="280.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.14">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AbnormalityOnPvp id="900100" abnormalityRate="1.000000" timeOverrideUser="0" />
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<AggroDiff value="8" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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|
<Targeting time="1183" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.14">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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|
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
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<AggroDiff value="10" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<HitEffect type="animationDamage" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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|
<Targeting time="1323" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="20.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.14">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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|
<AbnormalityOnPvp id="900100" abnormalityRate="0.750000" timeOverrideUser="0" />
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|
<AggroDiff value="10" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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|
<HitEffect type="animationDamage" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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|
<Targeting time="1914" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-20.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.14">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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|
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
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<AggroDiff value="10" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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<HitEffect type="animationDamage" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="2076" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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|
<Area minRadius="0.000000" maxRadius="45.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.15">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900100" abnormalityRate="0.500000" timeOverrideUser="0" />
|
|
<AggroDiff value="15" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3009" interval="0" until="0" mpBonusTypeB="5" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="5.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.15">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AbnormalityOnPvp id="900200" abnormalityRate="1.000000" timeOverrideUser="0" />
|
|
<AggroDiff value="30" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="63189330.453443" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2105" name="아크데바_검투사_도발난무_Nanmu_분노" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="31035917.1278566" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="nanmu1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting type="none" startTime="0" endTime="0" time="575" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="60.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-90.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.6">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="5324" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="2" anger="0" />
|
|
</Targeting>
|
|
<Targeting type="none" startTime="0" endTime="0" time="690" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="90.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="-135.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="21297" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="2" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="31035917.1278566" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2106" name="아크데바_검투사_몰아치기_PointAtk_분노" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="53047205.8710174" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
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|
<Pending startTime="-1" />
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<StageList>
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<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
<AnimSeq duration="0" animName="pointAttack1" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting type="none" startTime="0" endTime="0" time="395" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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|
<Area minRadius="60.000000" maxRadius="95.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.14">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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|
<HitEffect type="animationDamage" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="4" anger="0" />
|
|
</Targeting>
|
|
<Targeting type="none" startTime="0" endTime="0" time="510" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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|
<Area minRadius="60.000000" maxRadius="100.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.14">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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|
<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
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|
<HitEffect type="animationDamage" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="4" anger="0" />
|
|
</Targeting>
|
|
<Targeting type="none" startTime="0" endTime="0" time="770" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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|
<AreaList>
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|
<Area minRadius="60.000000" maxRadius="105.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.14">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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|
<AggroDiff value="0" />
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|
<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="3" anger="0" />
|
|
</Targeting>
|
|
<Targeting type="none" startTime="0" endTime="0" time="863" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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|
<AreaList>
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|
<Area minRadius="60.000000" maxRadius="110.000000" rangeAngle="-25.000000" offsetDistance="-60.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.14">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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|
<AggroDiff value="0" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
</Effect>
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|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="3" anger="0" />
|
|
</Targeting>
|
|
<Targeting type="none" startTime="0" endTime="0" time="1110" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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|
<AreaList>
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|
<Area minRadius="10.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="45.000000" minHeight="10.000000" maxHeight="65.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.14">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
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|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="3" anger="0" />
|
|
</Targeting>
|
|
<Targeting type="none" startTime="0" endTime="0" time="1700" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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|
<AreaList>
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|
<Area minRadius="10.000000" maxRadius="55.000000" rangeAngle="-270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="55.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.15">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" anger="0" />
|
|
</Targeting>
|
|
<Targeting type="none" startTime="0" endTime="0" time="1740" interval="0" until="0" mpBonusTypeB="1" id="-1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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|
<Area minRadius="10.000000" maxRadius="60.000000" rangeAngle="-270.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.15">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="3" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="53047205.8710174" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2107" name="아크데바_검투사_기상공격_RisingAtk_분노" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="32729093.1850229" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="bReactionCom2" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting type="none" startTime="0" endTime="0" time="600" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="-360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="32729093.1850229" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2108" name="아크데바_검투사_투지의일격_PointStrike_분노" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="22570036.8420256" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="PointStrike" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="150.000000" maxRadius="220.000000" rangeAngle="6.000000" offsetDistance="-140.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="22570036.8420256" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2205" name="아크데바_검투사_긴급회피(피격무적구간있음)_tumbling_분노" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="17490508.670527" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="tumbling" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="17490508.670527" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2210" name="아크데바_검투사_대기_Wait_분노" templateId="3005" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1.2" totalAtk="0" needWeapon="true" adjustHeight="0" parentId="30266000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property defence="false" movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="Wait" animSet="Arcdeva_Warrior_ANI.Anim.Arcdeva_Warrior_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false" />
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="1101" name="아크데바_정령사_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="325.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="16145084.9266403" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="1101" shotSkill="1101" createTime="90.000000" detachTime="515.000000" flyingDuration="500.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1015" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="291.666656" rangeAngle="5.000000" offsetDistance="33.333332" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="16145084.9266403" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="1103" name="아크데바_정령사_광기의 정령_Rage Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="21781585.1382025" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="haste" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="960" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="21781585.1382025" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="1104" name="아크데바_정령사_신속의 정령_Haste Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="21781585.1382025" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="haste" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99000810" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="15" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="21781585.1382025" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="1105" name="아크데바_정령사_구속탄_Slow Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="23959743.6520228" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1106" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="14" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="23959743.6520228" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="1106" name="아크데바_정령사_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="23959743.6520228" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="560" interval="50" until="1500" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="500.000000" maxRadius="525.000000" rangeAngle="2.000000" offsetDistance="-470.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="23959743.6520228" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="1107" name="아크데바_정령사_회복탄_Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="51136285.0048212" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="healStart" duration="1033" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="healLoop" duration="1033" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="healShot" duration="1533" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="400" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="15" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="51136285.0048212" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="1108" name="아크데바_정령사_섬광탄_Flash Bomb_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="21781585.1382025" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1109" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="55.000000" detachAngle="0.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="21781585.1382025" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="1109" name="아크데바_정령사_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="23959743.6520228" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="600" interval="50" until="2100" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="500.000000" maxRadius="525.000000" rangeAngle="2.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="23959743.6520228" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="1110" name="아크데바_정령사_징벌의 장막_elementalStrike 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="165.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="16145084.9266403" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="elementalStrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="40.000000" maxRadius="110.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="40.000000" maxRadius="200.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="16145084.9266403" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="1111" name="아크데바_정령사_정화탄_purify_Cast A 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="23959743.6520228" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1112" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="20.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="23959743.6520228" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="1112" name="아크데바_정령사_정화탄_purify_Projectile A 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="21781585.1382025" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="650" interval="50" until="1650" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="500.000000" maxRadius="525.000000" rangeAngle="2.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="21781585.1382025" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="1113" name="아크데바_정령사_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="48435254.7799208" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="1000" until="11000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.1" abnormalityRate="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="48435254.7799208" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="2101" name="아크데바_정령사_정령탄_Magic Arrow_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="325.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17490508.670527" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="2101" shotSkill="2101" createTime="90.000000" detachTime="515.000000" flyingDuration="500.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1015" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="291.666656" rangeAngle="5.000000" offsetDistance="33.333332" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="17490508.670527" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="2103" name="아크데바_정령사_광기의 정령_Rage Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="25956388.956358" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="haste" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="960" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="25956388.956358" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="2104" name="아크데바_정령사_신속의 정령_Haste Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="haste" duration="1533" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1030" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="130.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="ally" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99000810" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="15" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="2105" name="아크데바_정령사_구속탄_Slow Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="25956388.956358" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="560" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1106" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="14" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="25956388.956358" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="2106" name="아크데바_정령사_구속탄_Slow Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="560" interval="50" until="1500" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="500.000000" maxRadius="525.000000" rangeAngle="2.000000" offsetDistance="-470.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99000510" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="0" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="2107" name="아크데바_정령사_회복탄_Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="60937406.2974119" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="healStart" duration="1033" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="healLoop" duration="1033" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="healShot" duration="1533" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="400" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="15" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="60937406.2974119" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="2108" name="아크데바_정령사_섬광탄_Flash Bomb_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="25956388.956358" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="slow" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="600" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1109" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="55.000000" detachAngle="0.000000" detachHeight="30.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="25956388.956358" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="2109" name="아크데바_정령사_섬광탄_Flash Bomb_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="600" interval="50" until="2100" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="500.000000" maxRadius="525.000000" rangeAngle="2.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="0" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="2110" name="아크데바_정령사_징벌의 장막_elementalStrike 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="165.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17490508.670527" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="elementalStrike" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="40.000000" maxRadius="110.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="40.000000" maxRadius="200.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="17490508.670527" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="2111" name="아크데바_정령사_정화탄_purify_Cast A 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="25956388.956358" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="650" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1112" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="20.000000" detachAngle="0.000000" detachHeight="20.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="25956388.956358" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="2112" name="아크데바_정령사_정화탄_purify_Projectile A 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="650" interval="50" until="1650" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="500.000000" maxRadius="525.000000" rangeAngle="2.000000" offsetDistance="-500.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="ally" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="0" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
|
|
</Skill>
|
|
<Skill templateId="3006" id="2113" name="아크데바_정령사_정기 흡수_MP Supply Charge_Drain 00" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="150.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" returnAnimName="" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="52471526.0115809" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30267000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="suckHpStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="suckHpLoop" duration="10000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" animName="suckHpEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="1000" until="11000" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-30.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.1" abnormalityRate="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Elementalist_ANI.Anim.Arcdeva_Elementalist_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="52471526.0115809" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="1101" name="아크데바_사제_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14677349.9333093" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="1101" shotSkill="1101" createTime="533.000000" detachTime="533.000000" flyingDuration="500.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="533" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="291.666656" rangeAngle="5.000000" offsetDistance="33.333332" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="14677349.9333093" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="1103" name="아크데바_사제_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="51136285.0048212" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitCylinderList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healLoop" duration="3000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healShot1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2620" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99000300" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="9" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="51136285.0048212" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="1104" name="아크데바_사제_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="36458935.0715118" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healShot1" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="250" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="24" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="36458935.0715118" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="1105" name="아크데바_사제_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="21781585.1382025" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="attackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99000210" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="17" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="21781585.1382025" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="1106" name="아크데바_사제_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="21781585.1382025" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="attackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="17" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="21781585.1382025" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="1107" name="아크데바_사제_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="21781585.1382025" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<ReactionOff />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="10" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="21781585.1382025" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="1108" name="아크데바_사제_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14677349.9333093" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1109" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="47.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="10" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="14677349.9333093" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="1109" name="아크데바_사제_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14677349.9333093" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.461540" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-46.153847" maxHeight="46.153847" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99001900" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="totalAtk" needBalance="True" isAngerSkill="False" refTotalAtk="14677349.9333093" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="1110" name="아크데바_사제_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14677349.9333093" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="retributionWave" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="40.000000" maxRadius="110.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="40.000000" maxRadius="200.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="14677349.9333093" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="1111" name="아크데바_사제_신성 폭발_Holy Blast_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14677349.9333093" aiRotateThreshold="0" timeRate="1.1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="45.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="14677349.9333093" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="2101" name="아크데바_사제_징벌의 빛_Holy Shot_Cast 01" type="instance" category="9012" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17490508.670527" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="2101" shotSkill="2101" createTime="533.000000" detachTime="533.000000" flyingDuration="500.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" weight="2.000000" prepareStageId="0" startStageId="0" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="533" interval="0" until="0" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="291.666656" rangeAngle="5.000000" offsetDistance="33.333332" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="33.333332" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="17490508.670527" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="2103" name="아크데바_사제_재생의 바람_Wide Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="350.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="60937406.2974119" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitCylinderList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healLoop" duration="3000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healShot1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="2000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2620" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="150.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99000300" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="9" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="60937406.2974119" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="2104" name="아크데바_사제_치유의 바람_Concentrate Heal_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="142.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="516.500000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="healShot1" duration="0" animRate="1.000000" readOnlyDuration="1533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="600" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="80.000000" rangeAngle="360.000000" offsetDistance="62.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="250" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="24" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="2105" name="아크데바_사제_보호의 축복_Defence Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="attackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99000210" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="17" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="2106" name="아크데바_사제_힘의 축복_Attack Up Bless_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="attackUp" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99000110" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="17" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="2107" name="아크데바_사제_각성_Recovery_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="220.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="purify" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="250" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="500" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="150.000000" rangeAngle="360.000000" offsetDistance="70.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="true" type="ally" selectMethod="dir" maxCount="15" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
<ReactionOff />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="false" aggroWhenStart="10" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate="" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="2108" name="아크데바_사제_안식의 축복_Sleep Ball_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17490508.670527" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="1000" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList />
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2109" flying="true" flyingSpeed="332.000000" flyingDistance="500.000000" detachDistance="30.000000" detachAngle="0.000000" detachHeight="47.000000" areaRadius="60" areaHeight="20" projectileShootAngle="0" shootAngle="0.000000" chaseTarget="false" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="10" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="17490508.670527" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="2109" name="아크데바_사제_안식의 축복 발사체_Sleep Ball_Projectile 01" type="projectile" category="9012" pushtarget="pass" changeDirToCenter="false" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17490508.670527" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="4004" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="0" interval="100" until="1000" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.461540" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-46.153847" maxHeight="46.153847" setRangeHeightToGround="false" type="allExceptMe" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99001900" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="17490508.670527" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="70.000000" basicRes="130.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="1310" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="100" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="2110" name="아크데바_사제_징벌의 장막_Retrbutionwave_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="200.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17490508.670527" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="retributionWave" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="40.000000" maxRadius="110.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="550" interval="0" until="0" mpBonusTypeB="0" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="40.000000" maxRadius="200.000000" rangeAngle="100.000000" offsetDistance="-35.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="17490508.670527" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="2500" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="3007" id="2111" name="아크데바_사제_신성 폭발_Holy Blast_Cast 01" type="normal" category="" pushtarget="stop" changeDirToCenter="true" attackRange="75.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17490508.670527" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30264000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" animName="magicShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="45.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="100.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="17490508.670527" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
<ExclusiveAbnormality />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1101" category="0" name="아크데바독살자_기본공격_Atk01_노멀" type="normal" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="14863623.1367901" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="380" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="30.000000" offsetDistance="80.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="-3.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="14863623.1367901" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1102" category="0" name="아크데바독살자_오른쪽가시휘두르기_Atk02_노멀" type="normal" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="21375172.859943" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="550" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="220.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="21375172.859943" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="아크데바독살자_독장판생성" type="normal" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="11456289.6914108" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Flinch" blendInTime="200" animMotionId="0" animRate="0.600000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1030" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1302" chaseTarget="false" detachAngle="0.000000" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0.000000" shootAngle="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="11456289.6914108" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="아크데바독살자_독장판발사체" type="projectile" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="10220483.8267046" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" mpBonusTypeB="0" until="15000" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="130.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
<ProjectileSkillList />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="10220483.8267046" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="15000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1103" category="0" name="아크데바독살자_독구슬공격normal_PoisonatkEnd_노멀" type="normal" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="PoisonatkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="730" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1104" chaseTarget="false" detachAngle="0.000000" detachDistance="25" detachHeight="50" flying="true" flyingDistance="300" flyingSpeed="700.000000" shootAngle="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="23959743.6520228" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1104" category="0" name="아크데바독살자_독구슬발사체normal_노멀" type="projectile" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="21375172.859943" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="100" mpBonusTypeB="0" until="5000" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="20.000000" maxRadius="20.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="-10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="21375172.859943" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1105" category="0" name="아크데바독살자_3단근접공격_Atk02_노멀" type="normal" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="57613968.8566761" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="550" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="220.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1940" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="30.000000" offsetDistance="80.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="-3.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="220.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.4">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="57613968.8566761" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1303" category="0" name="아크데바독살자_광역석화공격_PetrifyingGaze" type="normal" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="59482379.2697436" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="PetrifyingGazeStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="PetrifyingGazeLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="PetrifyingGazeEnd" blendInTime="200" animMotionId="0" animRate="1.500000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2650" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="230.000000" offsetDistance="-10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="60.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="99000510" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="59482379.2697436" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="1311" category="0" name="발사체_시전" type="normal" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="30" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="40421804.3841975" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="" animName="PoisonatkStart" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="PoisonatkLoop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="PoisonatkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1312" chaseTarget="false" detachAngle="0.000000" detachDistance="150" detachHeight="20" flying="true" flyingDistance="1000" flyingSpeed="70.000000" shootAngle="45.000000" />
|
|
<ProjectileSkill id="1312" chaseTarget="false" detachAngle="0.000000" detachDistance="150" detachHeight="20" flying="true" flyingDistance="1000" flyingSpeed="70.000000" shootAngle="135.000000" />
|
|
<ProjectileSkill id="1312" chaseTarget="false" detachAngle="0.000000" detachDistance="150" detachHeight="20" flying="true" flyingDistance="1000" flyingSpeed="70.000000" shootAngle="225.000000" />
|
|
<ProjectileSkill id="1312" chaseTarget="false" detachAngle="0.000000" detachDistance="150" detachHeight="20" flying="true" flyingDistance="1000" flyingSpeed="70.000000" shootAngle="315.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="40421804.3841975" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2101" category="0" name="아크데바독살자_기본공격_Atk01_분노" type="normal" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="19322710.0778272" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="380" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="30.000000" offsetDistance="80.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="-3.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19322710.0778272" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2102" category="0" name="아크데바독살자_오른쪽가시휘두르기_Atk02_분노" type="normal" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="27787724.7179259" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="550" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="220.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="27787724.7179259" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2103" category="0" name="아크데바독살자_독구슬공격normal_PoisonatkEnd_분노" type="normal" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="PoisonatkEnd" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="730" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList />
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2104" chaseTarget="false" detachAngle="0.000000" detachDistance="25" detachHeight="50" flying="true" flyingDistance="300" flyingSpeed="700.000000" shootAngle="0.000000" />
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="31147666.7476296" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2104" category="0" name="아크데바독살자_독구슬발사체normal_분노" type="projectile" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="27787724.7179259" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="100" mpBonusTypeB="0" until="5000" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="20.000000" maxRadius="20.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="-10.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="27787724.7179259" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="5000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill id="2105" category="0" name="아크데바독살자_3단근접공격_Atk02_분노" type="normal" templateId="3008" nextSkill="0" timeRate="1" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="74898159.513679" parentId="30255000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible endTime="0" startTime="0" />
|
|
<NoReaction endTime="0" startTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animSet="Arcdeva_Poisoner_ANI.Anim.Arcdeva_Poisoner_Anim" animName="Atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="550" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="220.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="1940" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="30.000000" offsetDistance="80.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="-3.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.3">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
<Targeting id="-1" time="3100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="220.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.4">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction basicRate="5" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0" />
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="74898159.513679" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="1101" name="용병 연합군 병사01_기본 공격1_Combo1_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="78.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="339046.3459445" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="670" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="115.000000" maxRadius="190.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="50.000000" maxHeight="105.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="230.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="33904678.3459445" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="1103" name="용병 연합군 병사01_무기방어_Axe Defence_노말" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="519565.0015781" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="defenceLoop" duration="2000" animRate="1.000000" readOnlyDuration="2000.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="2750" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.200000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="51956540.0015781" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="1104" name="용병 연합군 병사01_대지치기_Weapon Bash_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="173.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="579792.4812304" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="bash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="190.000000" maxRadius="310.000000" rangeAngle="22.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="57979297.4812304" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="1105" name="용병 연합군 병사01_모아치기_Blast Slash_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="672678.8422201" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="blastSlashStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="blastSlashLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="blastSlashShot" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2443" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="160.000000" maxRadius="220.000000" rangeAngle="15.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="2490" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="160.000000" maxRadius="270.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="67267800.8422201" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="1106" name="용병 연합군 병사01_광폭화_Berserk_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="366288.3776129" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="ShockingShoutStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="ShockingShoutLoop" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="ShockingShoutEnd" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="36628868.3776129" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="1110" name="용병 연합군 병사01_기본 공격2_Combo2_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="78.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="579628.6979071" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="1066.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="670" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="115.000000" maxRadius="190.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="50.000000" maxHeight="105.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.6">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="230.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.6">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1946" interval="0" until="0" mpBonusTypeB="11" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="220.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="90.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="57962886.6979071" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="1111" name="용병 연합군 병사01_기본 공격3_Combo3_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="78.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="836785.1655234" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="1300.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="670" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="115.000000" maxRadius="190.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="50.000000" maxHeight="105.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.35">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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<Effect atk="0.35">
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="1946" interval="0" until="0" mpBonusTypeB="11" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.25">
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</Effect>
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<HitEffect type="animationDamage" />
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<Targeting time="3267" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.4">
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</Effect>
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<HitEffect type="animationDamage" />
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</Targeting>
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<Targeting time="3490" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="5.000000" maxRadius="80.000000" rangeAngle="150.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-75.000000" minHeight="10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.4">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<AggroDiff value="0" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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</TargetingList>
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<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Anger attackUpRate="0.000000" />
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="83678584.1655234" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
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</Skill>
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<Skill templateId="1101" id="1112" name="용병 연합군 병사01_기본 공격4_Combo4_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="78.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1022720.670826" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false" />
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</Property>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<SpecialEffectList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2433.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Action>
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<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Targeting time="670" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Effect atk="0.25">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<HitEffect type="animationDamage" />
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</Targeting>
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<Targeting time="1946" interval="0" until="0" mpBonusTypeB="11" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.15">
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<HitEffect type="animationDamage" />
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<Targeting time="3267" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<HitEffect type="animationDamage" />
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</Area>
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<Targeting time="3490" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.3">
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<AggroDiff value="0" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="4719" interval="0" until="0" mpBonusTypeB="22" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<Area minRadius="100.000000" maxRadius="210.000000" rangeAngle="12.000000" offsetDistance="-175.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="50.000000" maxHeight="105.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="4801" interval="0" until="0" mpBonusTypeB="22" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="145.000000" maxRadius="215.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.3">
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="102272001.670826" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="2101" name="용병 연합군 병사01_기본 공격1_Combo1_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="78.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="367300.2081066" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<Action>
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<SpecialEffectList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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|
<Property animControlType="normal" adjustAnimToTarget="false" />
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|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="733.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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</Stage>
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|
</StageList>
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<CameraShakeList />
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|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="670" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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|
<AreaList>
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|
<Area minRadius="115.000000" maxRadius="190.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="50.000000" maxHeight="105.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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|
</Effect>
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|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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|
<AreaList>
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|
<Area minRadius="145.000000" maxRadius="230.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
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|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="36730068.2081066" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="2103" name="용병 연합군 병사01_무기방어_Axe Defence_분노" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="562862.6683763" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="defenceLoop" duration="2000" animRate="1.000000" readOnlyDuration="2000.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="2750" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.200000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="56286251.6683763" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="2104" name="용병 연합군 병사01_대지치기_Weapon Bash_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="173.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="628109.6046663" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="bash" duration="0" animRate="1.000000" readOnlyDuration="3533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="190.000000" maxRadius="310.000000" rangeAngle="22.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="62810905.6046663" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="2105" name="용병 연합군 병사01_모아치기_Blast Slash_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="125.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="728734.9124051" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="blastSlashStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="blastSlashLoop" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="blastSlashShot" duration="0" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="2443" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="160.000000" maxRadius="220.000000" rangeAngle="15.000000" offsetDistance="-75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="80.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="2490" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="160.000000" maxRadius="270.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="72873450.9124051" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="2106" name="용병 연합군 병사01_광폭화_Berserk_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="396812.0757473" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="ShockingShoutStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="ShockingShoutLoop" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="ShockingShoutEnd" duration="0" animRate="1.000000" readOnlyDuration="633.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1400" interval="0" until="0" mpBonusTypeB="2" id="-1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="39681274.0757473" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="2110" name="용병 연합군 병사01_기본 공격2_Combo2_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="78.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="627931.2560661" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="1066.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="670" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="115.000000" maxRadius="190.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="50.000000" maxHeight="105.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.6">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="230.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.6">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1946" interval="0" until="0" mpBonusTypeB="11" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="220.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="90.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="62793127.2560661" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="2111" name="용병 연합군 병사01_기본 공격3_Combo3_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="78.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="906517.5126503" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
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|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo3R" duration="0" animRate="1.000000" readOnlyDuration="1300.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="670" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="115.000000" maxRadius="190.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="50.000000" maxHeight="105.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.35">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="230.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.35">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1946" interval="0" until="0" mpBonusTypeB="11" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="220.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="90.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3267" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="5.000000" maxRadius="80.000000" rangeAngle="150.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="75.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3490" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="5.000000" maxRadius="80.000000" rangeAngle="150.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-75.000000" minHeight="10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.4">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="90651799.5126503" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1101" id="2112" name="용병 연합군 병사01_기본 공격4_Combo4_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="78.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="1107946.476728" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1133.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="1333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="combo4" duration="0" animRate="1.000000" readOnlyDuration="2433.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="670" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="115.000000" maxRadius="190.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="50.000000" maxHeight="105.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="720" interval="0" until="0" mpBonusTypeB="8" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="230.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.25">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1946" interval="0" until="0" mpBonusTypeB="11" id="2" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="145.000000" maxRadius="220.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="90.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.15">
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3267" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="5.000000" maxRadius="80.000000" rangeAngle="150.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="75.000000" minHeight="0.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.3">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="3490" interval="0" until="0" mpBonusTypeB="16" id="3" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="5.000000" maxRadius="80.000000" rangeAngle="150.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="-75.000000" minHeight="10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.3">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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</Targeting>
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<Targeting time="4719" interval="0" until="0" mpBonusTypeB="22" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="100.000000" maxRadius="210.000000" rangeAngle="12.000000" offsetDistance="-175.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="50.000000" maxHeight="105.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="15" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.3">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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|
<Targeting time="4801" interval="0" until="0" mpBonusTypeB="22" id="4" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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<AreaList>
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<Area minRadius="145.000000" maxRadius="215.000000" rangeAngle="12.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.3">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Targeting>
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|
</TargetingList>
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|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class04_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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|
<Anger attackUpRate="0.000000" />
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|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="110794668.476728" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
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|
<Skill templateId="1101" id="3000" name="용병 연합군 병사01_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="251577.8346239" needWeapon="true" adjustHeight="0" parentId="52401000" ignoreDefenceRate="0" totalAtkRate="1">
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
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|
<Direction toCenterWhenNoMove="false" />
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</Property>
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<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
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<Action>
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<SpecialEffectList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<MoveInvincible startTime="0" endTime="0" />
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<NoReaction startTime="0" endTime="0" />
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<Pending startTime="-1" />
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<StageList>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false" />
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|
<AnimSeq duration="0" animName="Throw_Q" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Stage>
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</StageList>
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<CameraShakeList />
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
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|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" time="675" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="1">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
|
|
<HitEffect type="animationDamage" />
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
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|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="25157730.8346239" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="1101" name="용병 길버트_1콤보_combo1_노말" type="normal" category="" pushtarget="pass" changeDirToCenter="false" attackRange="164.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="262408.5339619" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
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|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
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|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="485" interval="150" until="800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.34">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="26240842.5339619" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="1103" name="용병 길버트_방패방어_Defence_노말" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="508570.5189168" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
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|
</Stage>
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|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="3480" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.100000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="50857017.5189168" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="1104" name="용병 길버트_강력한돌진_screwThrough_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="90.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="426516.8572652" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ScrewThroughLoop" duration="2124" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="886" interval="250" until="3157" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.05">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3500" interval="250" until="4000" mpBonusTypeB="1" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="250.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="42651625.8572652" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="1105" name="용병 길버트_방패치기_ShieldStrike_노말" type="normal" category="" pushtarget="push" changeDirToCenter="false" attackRange="48.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="169523.1729723" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="590" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="15.000000" maxRadius="45.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="16952339.1729723" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="1106" name="용병 길버트_반격찌르기_Riposte_노말" type="normal" category="" pushtarget="push" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="382863.4932665" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="180.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.5">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
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<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</Area>
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</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1100" interval="150" until="1400" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
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|
<Area minRadius="150.000000" maxRadius="250.000000" rangeAngle="6.000000" offsetDistance="-130.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
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<AggroDiff value="0" />
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<AngerDiff value="0" />
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<HpDiff value="0" />
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|
<MpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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</Effect>
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<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
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|
<HitEffect type="animationDamage" />
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
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</TargetingList>
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|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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|
<Anger attackUpRate="0.000000" />
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|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="38286357.4932665" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
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|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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|
<DrainBack gaugeToMpRate="1" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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|
<Cost hp="0" mp="0" anger="0" />
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|
</Precondition>
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|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="1107" name="용병 길버트_도발의포효_Roar_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="415685.1579272" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
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|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
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|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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|
<MoveInvincible startTime="0" endTime="0" />
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|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
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|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="Roar" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" movingAnimName="" waitAnimName="" />
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="3854" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="41568514.1579272" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="1110" name="용병 길버트_2콤보_combo2_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="164.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="453922.6722568" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="485" interval="150" until="800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.13">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1318" interval="150" until="1633" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="45392226.6722568" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="1111" name="용병 길버트_3콤보_combo3_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="164.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="754731.5038717" aiRotateThreshold="0" timeRate="1" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="485" interval="150" until="800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.13">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1318" interval="150" until="1633" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3196" interval="250" until="3766" mpBonusTypeB="2" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="260.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.133">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="75473192.5038717" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="2101" name="용병 길버트_1콤보_combo1_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="164.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="284275.4117921" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="485" interval="150" until="800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.34">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="28427579.4117921" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="2103" name="용병 길버트_방패방어_Defence_분노" type="defence" category="" pushtarget="pass" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="550951.3121599" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting method="normal" type="none" id="-1" time="3480" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.100000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="55095102.3121599" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="2104" name="용병 길버트_강력한돌진_screwThrough_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="462059.0120373" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ScrewThroughLoop" duration="2124" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="886" interval="250" until="3157" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="210.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.05">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3500" interval="250" until="4000" mpBonusTypeB="1" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="250.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.2">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
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|
<AngerDiff value="0" />
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|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="46205928.0120373" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
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|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="2105" name="용병 길버트_방패치기_ShieldStrike_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="48.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="367300.2081066" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="590" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="15.000000" maxRadius="45.000000" rangeAngle="120.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="36730068.2081066" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="2106" name="용병 길버트_반격찌르기_Riposte_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="414768.2843721" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="180.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1100" interval="150" until="1400" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="150.000000" maxRadius="250.000000" rangeAngle="6.000000" offsetDistance="-130.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="10.000000" maxHeight="50.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.5">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="41476887.2843721" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="2107" name="용병 길버트_도발의포효_Roar_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="49.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="450325.0044211" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="Roar" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="3854" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="45032557.0044211" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="2110" name="용병 길버트_2콤보_combo2_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="164.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="491749.2282782" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="485" interval="150" until="800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.13">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1318" interval="150" until="1633" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="49174912.2282782" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="2111" name="용병 길버트_3콤보_combo3_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="164.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="817626.2125277" aiRotateThreshold="0" timeRate="1.2" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq animMotionId="0" animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="485" interval="150" until="800" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.13">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="1318" interval="150" until="1633" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="240.000000" rangeAngle="10.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.16">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
<Targeting time="3196" interval="250" until="3766" mpBonusTypeB="2" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="145.000000" maxRadius="260.000000" rangeAngle="15.000000" offsetDistance="-145.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="45.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.133">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0" force="false" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction miniRate="20" miniMotionId="1" basicRate="10" basicMotionId="2" basicIncValue="0" adjForGrade="0" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Human_M_ANI.Anim.Human_M_Class02_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="81762625.2125277" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
|
|
</Skill>
|
|
<Skill templateId="1102" id="3000" name="용병 길버트_폭탄 던지기" type="normal" attackRange="250.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" timeRate="1" totalAtk="251577.8346239" needWeapon="true" adjustHeight="0" parentId="52201000" ignoreDefenceRate="0" totalAtkRate="1">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false" />
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
|
|
<Action>
|
|
<SpecialEffectList />
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
|
|
<MoveInvincible startTime="0" endTime="0" />
|
|
<NoReaction startTime="0" endTime="0" />
|
|
<Pending startTime="-1" />
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false" />
|
|
<AnimSeq duration="0" animName="Throw_Q" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList />
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" time="675" interval="0" until="0" mpBonusTypeB="0" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="200.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0" />
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" />
|
|
<AggroDiff value="0" />
|
|
<AngerDiff value="0" />
|
|
<HpDiff value="0" />
|
|
<MpDiff value="0" />
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="10" miniMotionId="1" miniRate="20" />
|
|
<HitEffect type="animationDamage" />
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="" />
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" />
|
|
<Anger attackUpRate="0.000000" />
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="25157730.8346239" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0" />
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
|
|
<DrainBack gaugeToMpRate="1" />
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0" />
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
|
|
</Skill>
|
|
</SkillData> |