Files
Server-Datasheets/Datasheet/UserSkillData_Archer_Baraka_M.xml
2025-03-03 20:30:53 -05:00

33935 lines
2.8 MiB

<?xml version="1.0" encoding="utf-8"?>
<SkillData huntingZoneId="0" templateId="11106">
<Skill templateId="11106" id="10100" name="Baraka_M_Archer_Lv01_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="14.1876" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="10100" shotSkill="10100" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="300" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowshot" duration="0" animRate="1.150000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="39" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="1" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="39" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="601400" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.812000" abnormalityRateForPvp="100.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="notShow" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="10200" name="Baraka_M_Archer_Lv02_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="16.6433" aiRotateThreshold="0" timeRate="1.100000" parentId="10100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="10200" shotSkill="10200" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="300" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowshot" duration="0" animRate="1.150000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="42" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="1" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="42" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="601400" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.812000" abnormalityRateForPvp="100.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="notShow" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="10300" name="Baraka_M_Archer_Lv03_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="20.2066" aiRotateThreshold="0" timeRate="1.100000" parentId="10100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="10300" shotSkill="10300" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="300" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowshot" duration="0" animRate="1.150000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="47" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="1" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="47" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="125.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="601400" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.812000" abnormalityRateForPvp="100.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="notShow" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="10400" name="Baraka_M_Archer_Lv04_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="23.5336" aiRotateThreshold="0" timeRate="1.100000" parentId="10100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="10400" shotSkill="10400" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="300" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowshot" duration="0" animRate="1.150000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="450" interval="0" until="0" mpBonusTypeB="50" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="1" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="11500" name="Baraka_M_Archer_Lv15_Normal Shot" type="instance" category="6001,21,101,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="76.774002" aiRotateThreshold="0" timeRate="1.100000" parentId="10100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="11500" shotSkill="11500" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="300" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowshot" duration="0" animRate="1.150000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="2" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AbnormalityOnCommon id="601400" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.812000" abnormalityRateForPvp="100.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="notShow" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="2" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="20100" name="Baraka_M_Archer_Lv01_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="20110" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="20100" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1333.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="3" crosshairRadius2="65.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10.39" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20110" name="Baraka_M_Archer_Lv01_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="37.9083" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="LockOnShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0" spreadTargetedAtk="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="575.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-250.000000" maxHeight="250.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20200" name="Baraka_M_Archer_Lv02_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="20210" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="20200" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10.39" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20210" name="Baraka_M_Archer_Lv02_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="55.3136" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
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<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="LockOnShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20300" name="Baraka_M_Archer_Lv03_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="20310" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="20300" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="3" crosshairRadius2="65.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10.39" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20310" name="Baraka_M_Archer_Lv03_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="80.7105" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="LockOnShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0" spreadTargetedAtk="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="575.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-250.000000" maxHeight="250.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20400" name="Baraka_M_Archer_Lv04_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="20410" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="20400" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10.39" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20410" name="Baraka_M_Archer_Lv04_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="117.7681" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20500" name="Baraka_M_Archer_Lv05_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="20510" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="20500" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10.39" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20510" name="Baraka_M_Archer_Lv05_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="171.8404" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="LockOnShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0" spreadTargetedAtk="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="575.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-250.000000" maxHeight="250.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20600" name="Baraka_M_Archer_Lv06_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="20610" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="20600" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10.39" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20610" name="Baraka_M_Archer_Lv06_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="250.7396" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="LockOnShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0" spreadTargetedAtk="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20700" name="Baraka_M_Archer_Lv07_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="20710" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="20700" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10.39" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20710" name="Baraka_M_Archer_Lv07_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="365.8647" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="LockOnShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20800" name="Baraka_M_Archer_Lv08_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="20810" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="20800" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
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<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10.39" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20810" name="Baraka_M_Archer_Lv08_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="533.8487" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="LockOnShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0" spreadTargetedAtk="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="575.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-250.000000" maxHeight="250.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20900" name="Baraka_M_Archer_Lv09_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="20910" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="20900" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10.39" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="20910" name="Baraka_M_Archer_Lv09_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="778.9612" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="21000" name="Baraka_M_Archer_Lv10_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="21010" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="21000" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10.39" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="21010" name="Baraka_M_Archer_Lv10_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1136.6152" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="LockOnShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0" spreadTargetedAtk="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="575.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-250.000000" maxHeight="250.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="21100" name="Baraka_M_Archer_Lv11_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="21110" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="21100" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="3" crosshairRadius2="65.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10.39" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="21110" name="Baraka_M_Archer_Lv11_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1766.2847" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="LockOnShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0" spreadTargetedAtk="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="575.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-250.000000" maxHeight="250.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="21200" name="Baraka_M_Archer_Lv12_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="21210" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="21200" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="3" crosshairRadius2="65.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="115" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="115" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="21210" name="Baraka_M_Archer_Lv12_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1766.2847" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="LockOnShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AreaList>
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<Effect atk="1.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="21300" name="Baraka_M_Archer_Lv13_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="21310" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="620.333374" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="21300" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="35.000000" maxHeight="35.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="25.000000" pierceDepth="3" crosshairRadius2="65.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="3000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="44" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="21310" name="Baraka_M_Archer_Lv13_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7.127400" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="LockOnShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="2" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0" spreadTargetedAtk="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="575.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-250.000000" maxHeight="250.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="21400" name="Baraka_M_Archer_Lv14_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="21410" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="723.556885" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="21400" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="lockOn" type="none" startTime="0" endTime="0" spreadTargetedMpCost="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="3000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="44" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="21410" name="Baraka_M_Archer_Lv14_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7.127400" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="LockOnShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="2" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0" spreadTargetedAtk="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="21500" name="Baraka_M_Archer_Lv15_Arrow Shower_LockOn" type="movingSkill" category="6002,22,134,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="375.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="21510" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="843.956787" aiRotateThreshold="0" timeRate="1.000000" parentId="20100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="21500" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<LockOn effectId="3133" launchByMaxTarget="false" msgId="118" />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Run" duration="5000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="Run" waitAnimName="Wait" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AreaList>
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<Effect atk="0.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="1" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="10" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="3000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="44" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="21510" name="Baraka_M_Archer_Lv15_Arrow Shower_Shot" type="normal" category="6002,22,132,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7.127400" aiRotateThreshold="0" timeRate="1.000000" parentId="20110" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="20101" shotSkill="20101" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="550" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="LockOnShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="0" until="0" mpBonusTypeB="2" id="1" combinedArea="false" method="useCollected" type="none" startTime="0" endTime="0" spreadTargetedAtk="false" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="575.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-250.000000" maxHeight="250.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="30100" name="Baraka_M_Archer_Lv01_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="30100" shotSkill="30110" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2601" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="0" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="0" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="800" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1600" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-25.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="600200" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" force="false" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="15.27" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="4500" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="300" costTotalHp="0" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="false">
<ChargeStage duration="600.000000" costMpRate="0.400000" costHpRate="0.000000" shotSkillId="30110" />
<ChargeStage duration="2500.000000" costMpRate="0.600000" costHpRate="0.000000" shotSkillId="30111" />
<Interval time="600" costMpRate="0.000000" costHpRate="0.250000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="120" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="30110" name="Baraka_M_Archer_Lv01_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="142.3426" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="30100" shotSkill="30110" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="16.000000" pierceDepth="1" crosshairRadius2="16.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30111" name="Baraka_M_Archer_Lv01_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="247.5434" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="30100" shotSkill="30111" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="16.000000" pierceDepth="1" crosshairRadius2="16.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30112" name="Baraka_M_Archer_Lv01_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="118.046997" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30113" name="Baraka_M_Archer_Lv01_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="172.479202" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="30100" shotSkill="30113" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30200" name="Baraka_M_Archer_Lv02_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="30200" shotSkill="30210" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2601" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="0" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="0" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="800" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1600" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-25.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="600200" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" force="false" />
<AggroDiff value="1" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="15.27" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="4500" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="300" costTotalHp="0" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="false">
<ChargeStage duration="600.000000" costMpRate="0.300000" costHpRate="0.000000" shotSkillId="30210" />
<ChargeStage duration="600.000000" costMpRate="0.300000" costHpRate="0.000000" shotSkillId="30211" />
<ChargeStage duration="2500.000000" costMpRate="0.400000" costHpRate="0.000000" shotSkillId="30212" />
<Interval time="600" costMpRate="0.000000" costHpRate="0.250000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="90" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="30210" name="Baraka_M_Archer_Lv02_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="154.0677" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30110" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="30200" shotSkill="30210" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="16.000000" pierceDepth="1" crosshairRadius2="16.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30211" name="Baraka_M_Archer_Lv02_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="246.2786" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="30200" shotSkill="30211" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
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</Area>
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</TargetingList>
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</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
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</Action>
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
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</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</Skill>
<Skill templateId="11106" id="30300" name="Baraka_M_Archer_Lv03_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
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<Direction toCenterWhenNoMove="true" />
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<CameraShake startTime="1600" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</TargetingList>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Area>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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</Action>
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</TargetingList>
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<Resistance startTime="0" endTime="4500" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="300" costTotalHp="656" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true" withAbnormalId="900300">
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30410" />
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30411" />
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30412" />
<ChargeStage duration="2500.000000" costMpRate="0.400000" costHpRate="0.000000" shotSkillId="30413" />
<Interval time="600" costMpRate="0.000000" costHpRate="0.250000" addAttackBonus="86.7613" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="60" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="30400" shotSkill="30410" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30411" name="Baraka_M_Archer_Lv04_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="418.3225" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="30400" shotSkill="30411" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</Projectile>
</Skill>
<Skill templateId="11106" id="30413" name="Baraka_M_Archer_Lv04_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="947.6401" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="1000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
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</Area>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30500" name="Baraka_M_Archer_Lv05_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="30500" shotSkill="30510" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2601" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="0" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="0" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="800" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1600" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AbnormalityOnCommon id="600200" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" force="false" />
<AggroDiff value="1" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="15.27" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="4500" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="300" costTotalHp="905" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30510" />
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30511" />
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30512" />
<ChargeStage duration="2500.000000" costMpRate="0.400000" costHpRate="0.000000" shotSkillId="30513" />
<Interval time="600" costMpRate="0.000000" costHpRate="0.250000" addAttackBonus="126.597" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="60" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="30510" name="Baraka_M_Archer_Lv05_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="431.0318" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30110" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="30500" shotSkill="30510" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="16.000000" pierceDepth="1" crosshairRadius2="16.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30511" name="Baraka_M_Archer_Lv05_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="610.3921" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="30500" shotSkill="30511" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="16.000000" pierceDepth="1" crosshairRadius2="16.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30512" name="Baraka_M_Archer_Lv05_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="891.8256" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30112" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="30500" shotSkill="30512" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="16.000000" pierceDepth="1" crosshairRadius2="16.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30513" name="Baraka_M_Archer_Lv05_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1382.7418" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="30500" shotSkill="30513" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="1000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30600" name="Baraka_M_Archer_Lv06_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="30600" shotSkill="30610" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<CameraShakeList>
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<CameraShake startTime="1600" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="15.27" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="4500" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="300" costTotalHp="1250" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30610" />
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30611" />
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30612" />
<ChargeStage duration="2500.000000" costMpRate="0.400000" costHpRate="0.000000" shotSkillId="30613" />
<Interval time="600" costMpRate="0.000000" costHpRate="0.250000" addAttackBonus="184.723" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="60" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="30610" name="Baraka_M_Archer_Lv06_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="628.9368" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30110" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="30600" shotSkill="30610" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30611" name="Baraka_M_Archer_Lv06_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="890.6490" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30612" name="Baraka_M_Archer_Lv06_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1301.3005" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30112" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="30600" shotSkill="30612" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Area>
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</TargetingList>
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</Precondition>
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<Targeting>
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</Area>
</AreaList>
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</Projectile>
</Skill>
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</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
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</Action>
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Projectile>
</Skill>
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<Direction toCenterWhenNoMove="true" />
</Property>
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</Skill>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Projectile>
</Skill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30713" name="Baraka_M_Archer_Lv07_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2943.9903" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="1000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30800" name="Baraka_M_Archer_Lv08_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<CameraShake startTime="0" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
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<CameraShake startTime="1600" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="15.27" />
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<ChargingStageList costTotalMp="300" costTotalHp="2419" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
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</ChargingStageList>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
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</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="1000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30900" name="Baraka_M_Archer_Lv09_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<CameraShake startTime="1600" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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<ChargingStageList costTotalMp="300" costTotalHp="3207" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
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</ChargingStageList>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="30910" name="Baraka_M_Archer_Lv09_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1834.6377" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30110" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
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</Property>
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</Stage>
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</Action>
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<HitEffect type="animationDamage" />
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</Area>
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<StageList>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
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</Area>
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</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="30913" name="Baraka_M_Archer_Lv09_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="5885.4824" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="75" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="1000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
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</Area>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="31000" name="Baraka_M_Archer_Lv10_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="31000" shotSkill="31010" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<CameraShake startTime="1600" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Area>
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</TargetingList>
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</ChargingStageList>
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</Skill>
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</Action>
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</Area>
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</TargetingList>
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Projectile>
</Skill>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="31100" name="Baraka_M_Archer_Lv11_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="31100" shotSkill="31110" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="nothing" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="15" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="4500" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="40" costTotalHp="3323" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="31110" />
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30911" />
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</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="31111" name="Baraka_M_Archer_Lv11_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="274.121796" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</AreaList>
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</Targeting>
</TargetingList>
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</Precondition>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="31112" name="Baraka_M_Archer_Lv11_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="398.695190" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30112" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Effect>
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<HitEffect />
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="31113" name="Baraka_M_Archer_Lv11_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="535.268372" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="31200" name="Baraka_M_Archer_Lv12_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="31200" shotSkill="31210" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<CameraShake startTime="0" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="800" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1600" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="15" />
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<Resistance startTime="0" endTime="4500" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="40" costTotalHp="4325" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="31210" />
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30911" />
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30912" />
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</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="40" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="31210" name="Baraka_M_Archer_Lv12_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="182.259201" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30110" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="31211" name="Baraka_M_Archer_Lv12_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="319.735596" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="31200" shotSkill="31211" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="31212" name="Baraka_M_Archer_Lv12_Charge Arrow_Shot 02" type="instance" category="6003,22,133,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="465.038086" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30112" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="31200" shotSkill="31212" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="31213" name="Baraka_M_Archer_Lv12_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="624.337097" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="31200" shotSkill="31213" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="31300" name="Baraka_M_Archer_Lv13_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="31300" shotSkill="31310" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<Pending startTime="0" />
<StageList />
<CameraShakeList>
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<CameraShake startTime="0" shakeId="2602" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="0" shakeId="2603" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="800" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1600" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2604" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="15" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="4500" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="40" costTotalHp="5446" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="31310" />
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30911" />
<ChargeStage duration="600.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="30912" />
<ChargeStage duration="2500.000000" costMpRate="0.400000" costHpRate="0.000000" shotSkillId="30913" />
<Interval time="600" costMpRate="0.000000" costHpRate="0.250000" addAttackBonus="65.220001" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="31310" name="Baraka_M_Archer_Lv13_Charge Arrow_Shot 00" type="instance" category="6003,22,133,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="212.587204" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30110" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="31311" name="Baraka_M_Archer_Lv13_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="372.939697" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="31300" shotSkill="31311" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Area>
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</TargetingList>
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</Precondition>
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<Targeting>
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</Area>
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</Projectile>
</Skill>
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</Property>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</TargetingList>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</Projectile>
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</Property>
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</Stage>
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</Action>
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<Targeting>
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</Skill>
<Skill templateId="11106" id="31400" name="Baraka_M_Archer_Lv14_Charge Arrow_Charge" type="movingCharge" category="6003,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
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</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</ChargingStageList>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="31411" name="Baraka_M_Archer_Lv14_Charge Arrow_Shot 01" type="instance" category="6003,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="434.996796" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="31400" shotSkill="31412" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="31413" name="Baraka_M_Archer_Lv14_Charge Arrow_Shot 03" type="instance" category="6003,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="849.403687" pvpAtkRate="0.91" aiRotateThreshold="0" timeRate="1.100000" parentId="30113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="31400" shotSkill="31413" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="chargeArrowshot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1200" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40100" name="Baraka_M_Archer_Lv01_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="40100" shotSkill="40110" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
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<CameraShake startTime="1600" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="12.12" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="250" costTotalHp="0" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="false">
<ChargeStage duration="1000.000000" costMpRate="0.400000" costHpRate="0.000000" shotSkillId="40110" />
<ChargeStage duration="2500.000000" costMpRate="0.600000" costHpRate="0.000000" shotSkillId="40111" />
<Interval time="600" costMpRate="0.000000" costHpRate="0.250000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="100" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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</Stage>
</StageList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
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</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40111" name="Baraka_M_Archer_Lv01_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="63.5395" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="40100" shotSkill="40111" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="7" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
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<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40112" name="Baraka_M_Archer_Lv01_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="60.991100" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="40.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40113" name="Baraka_M_Archer_Lv01_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="87.849297" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="40100" shotSkill="40113" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
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<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="50.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40200" name="Baraka_M_Archer_Lv02_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" parentId="40100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="40200" shotSkill="40210" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList />
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</Skill>
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</Action>
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</TargetingList>
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</Skill>
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</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="50.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40300" name="Baraka_M_Archer_Lv03_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" parentId="40100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="40300" shotSkill="40310" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList />
<CameraShakeList>
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<CameraShake startTime="0" shakeId="2612" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
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<CameraShake startTime="800" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1600" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="0.000000">
<AbnormalityOnCommon id="600200" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" force="false" />
<AggroDiff value="1" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="12.12" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="4500" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="250" costTotalHp="0" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true" withAbnormalId="900300">
<ChargeStage duration="1000.000000" costMpRate="0.300000" costHpRate="0.000000" shotSkillId="40310" />
<ChargeStage duration="1000.000000" costMpRate="0.300000" costHpRate="0.000000" shotSkillId="40311" />
<ChargeStage duration="2500.000000" costMpRate="0.400000" costHpRate="0.000000" shotSkillId="40312" />
<Interval time="600" costMpRate="0.000000" costHpRate="0.250000" addAttackBonus="0.000000" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="40300" shotSkill="40310" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40311" name="Baraka_M_Archer_Lv03_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="104.4197" aiRotateThreshold="0" timeRate="1.100000" parentId="40111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="40300" shotSkill="40311" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="7" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40312" name="Baraka_M_Archer_Lv03_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="163.6822" aiRotateThreshold="0" timeRate="1.100000" parentId="40112" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
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<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40313" name="Baraka_M_Archer_Lv03_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="119.517998" aiRotateThreshold="0" timeRate="1.100000" parentId="40113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="40300" shotSkill="40313" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
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<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="50.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40400" name="Baraka_M_Archer_Lv04_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" parentId="40100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="40400" shotSkill="40410" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="0" />
<StageList />
<CameraShakeList>
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<CameraShake startTime="0" shakeId="2612" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
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<CameraShake startTime="1600" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="12.12" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="4500" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="250" costTotalHp="274" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true" withAbnormalId="900300">
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</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="50" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Effect>
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<HitEffect />
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40411" name="Baraka_M_Archer_Lv04_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="122.0067" aiRotateThreshold="0" timeRate="1.100000" parentId="40111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="7" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40413" name="Baraka_M_Archer_Lv04_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="256.4970" aiRotateThreshold="0" timeRate="1.100000" parentId="40113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="40400" shotSkill="40413" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="15" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40500" name="Baraka_M_Archer_Lv05_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" parentId="40100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="40500" shotSkill="40510" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
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<StageList />
<CameraShakeList>
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<CameraShake startTime="0" shakeId="2612" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
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<CameraShake startTime="1600" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="12.12" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="4500" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="250" costTotalHp="379" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
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<ChargeStage duration="800.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="40512" />
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<Interval time="600" costMpRate="0.000000" costHpRate="0.250000" addAttackBonus="45.3024" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="50" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="40500" shotSkill="40510" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
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<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40511" name="Baraka_M_Archer_Lv05_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="178.0251" aiRotateThreshold="0" timeRate="1.100000" parentId="40111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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</Action>
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</Area>
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</TargetingList>
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</Precondition>
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</Projectile>
</Skill>
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</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
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</Action>
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40513" name="Baraka_M_Archer_Lv05_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="374.2656" aiRotateThreshold="0" timeRate="1.100000" parentId="40113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
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<Direction toCenterWhenNoMove="false" />
</Property>
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Reaction miniRate="0" miniMotionId="1" basicRate="15" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<CameraShake startTime="2400" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</TargetingList>
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<ChargingStageList costTotalMp="250" costTotalHp="524" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
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</ChargingStageList>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
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</Precondition>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Aggro offensiveSkill="true" aggroWhenStart="12.12" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="250" costTotalHp="724" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
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</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</TargetingList>
</Projectile>
</Skill>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Effect>
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<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
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</Action>
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</TargetingList>
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</Skill>
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</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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</TargetingList>
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</Projectile>
</Skill>
<Skill templateId="11106" id="40800" name="Baraka_M_Archer_Lv08_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" parentId="40100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="40800" shotSkill="40810" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<StageList />
<CameraShakeList>
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<CameraShake startTime="0" shakeId="2612" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="0" shakeId="2613" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="800" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1600" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<AggroDiff value="1" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="12.12" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="4500" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="250" costTotalHp="999" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
<ChargeStage duration="800.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="40810" />
<ChargeStage duration="800.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="40811" />
<ChargeStage duration="800.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="40812" />
<ChargeStage duration="2500.000000" costMpRate="0.400000" costHpRate="0.000000" shotSkillId="40813" />
<Interval time="600" costMpRate="0.000000" costHpRate="0.250000" addAttackBonus="140.739" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="50" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="40810" name="Baraka_M_Archer_Lv08_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="305.0722" aiRotateThreshold="0" timeRate="1.100000" parentId="40110" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="40800" shotSkill="40810" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="16.000000" pierceDepth="6" crosshairRadius2="16.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40811" name="Baraka_M_Archer_Lv08_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="553.0626" aiRotateThreshold="0" timeRate="1.100000" parentId="40111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="40800" shotSkill="40811" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="16.000000" pierceDepth="8" crosshairRadius2="16.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="7" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40812" name="Baraka_M_Archer_Lv08_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="827.8499" aiRotateThreshold="0" timeRate="1.100000" parentId="40112" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="40800" shotSkill="40812" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<Effect atk="0.000000" abnormalityRate="0.000000">
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</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40813" name="Baraka_M_Archer_Lv08_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1162.7137" aiRotateThreshold="0" timeRate="1.100000" parentId="40113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="40800" shotSkill="40813" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<StageList>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="15" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40900" name="Baraka_M_Archer_Lv09_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" parentId="40100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<CameraShake startTime="2400" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="12.12" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="250" costTotalHp="1379" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
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<ChargeStage duration="2500.000000" costMpRate="0.400000" costHpRate="0.000000" shotSkillId="40913" />
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</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="50" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40911" name="Baraka_M_Archer_Lv09_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="806.9970" aiRotateThreshold="0" timeRate="1.100000" parentId="40111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="7" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="40912" name="Baraka_M_Archer_Lv09_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1207.9508" aiRotateThreshold="0" timeRate="1.100000" parentId="40112" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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</Area>
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</TargetingList>
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</Precondition>
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<Targeting>
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</Area>
</AreaList>
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</Projectile>
</Skill>
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</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Area>
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</TargetingList>
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Projectile>
</Skill>
<Skill templateId="11106" id="41000" name="Baraka_M_Archer_Lv10_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" parentId="40100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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</Skill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</TargetingList>
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</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
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</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="15" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="41100" name="Baraka_M_Archer_Lv11_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" parentId="40100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
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<CameraShake startTime="2400" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<ChargingStageList costTotalMp="250" costTotalHp="2278" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
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</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="41113" name="Baraka_M_Archer_Lv11_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2990.3149" aiRotateThreshold="0" timeRate="1.100000" parentId="40113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<StageList>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="15" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="41200" name="Baraka_M_Archer_Lv12_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" parentId="40100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="41200" shotSkill="41210" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
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<CameraShake startTime="800" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="1600" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="12.12" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="250" costTotalHp="2854" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
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<Interval time="600" costMpRate="0.000000" costHpRate="0.250000" addAttackBonus="466.076" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="41210" name="Baraka_M_Archer_Lv12_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1009.3580" aiRotateThreshold="0" timeRate="1.100000" parentId="40110" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="41200" shotSkill="41210" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="16.000000" pierceDepth="6" crosshairRadius2="16.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="5" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="41211" name="Baraka_M_Archer_Lv12_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1829.8557" aiRotateThreshold="0" timeRate="1.100000" parentId="40111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="41200" shotSkill="41211" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="16.000000" pierceDepth="8" crosshairRadius2="16.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="7" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="41212" name="Baraka_M_Archer_Lv12_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2739.0134" aiRotateThreshold="0" timeRate="1.100000" parentId="40112" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="41200" shotSkill="41212" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="16.000000" pierceDepth="10" crosshairRadius2="16.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="10" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="41213" name="Baraka_M_Archer_Lv12_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3846.9394" aiRotateThreshold="0" timeRate="1.100000" parentId="40113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="41200" shotSkill="41213" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="465.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="16.000000" pierceDepth="15" crosshairRadius2="16.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0" miniMotionId="1" basicRate="15" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="41300" name="Baraka_M_Archer_Lv13_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" parentId="40100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="41300" shotSkill="41310" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList />
<CameraShakeList>
<CameraShake startTime="0" shakeId="2611" startCondition="stageStart" startValue="1" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="0" shakeId="2612" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
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</Skill>
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</Action>
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<Targeting>
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</Action>
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="50.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="41400" name="Baraka_M_Archer_Lv14_Piercing Arrow_Charge" type="movingCharge" category="6004,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" switchInfo="0" waistAngleIK="false" nextSkill="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" parentId="40100" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="allTimeLine" reactionPendingType="allTimeLine" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="true" />
</Property>
<Bullet startSkill="41400" shotSkill="41410" createTime="50.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList />
<CameraShakeList>
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<CameraShake startTime="0" shakeId="2612" startCondition="stageStart" startValue="2" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="0" shakeId="2613" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
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<CameraShake startTime="1600" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
<CameraShake startTime="2400" shakeId="2614" startCondition="stageStart" startValue="3" targetType="me" name="none" duration="1000" power="1.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.000000">
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<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.000000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="12" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="4500" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<ChargingStageList costTotalMp="40" costTotalHp="6037" withAbnormalId="900300" movingAnimName="MovingCharge" waitAnimName="chargeArrowLoop" movable="true">
<ChargeStage duration="800.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="41410" />
<ChargeStage duration="800.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="41211" />
<ChargeStage duration="800.000000" costMpRate="0.200000" costHpRate="0.000000" shotSkillId="41212" />
<ChargeStage duration="2500.000000" costMpRate="0.400000" costHpRate="0.000000" shotSkillId="41213" />
<Interval time="600" costMpRate="0.000000" costHpRate="0.250000" addAttackBonus="70.440002" />
</ChargingStageList>
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="40" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="41410" name="Baraka_M_Archer_Lv14_Piercing Arrow_Shot 00" type="instance" category="6004,22,133,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="97.473198" aiRotateThreshold="0" timeRate="1.100000" parentId="40110" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="41400" shotSkill="41410" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="30.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.000000" abnormalityRate="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="41411" name="Baraka_M_Archer_Lv14_Piercing Arrow_Shot 01" type="instance" category="6004,22,133,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="185.994202" aiRotateThreshold="0" timeRate="1.100000" parentId="40111" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="41400" shotSkill="41411" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AbnormalityOff kind="0" level="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="35.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="41412" name="Baraka_M_Archer_Lv14_Piercing Arrow_Shot 02" type="instance" category="6004,22,133,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="279.515594" aiRotateThreshold="0" timeRate="1.100000" parentId="40112" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="41400" shotSkill="41412" createTime="0.000000" detachTime="0.000000" flyingDuration="200.000000" />
<Action>
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<Pending startTime="200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="40.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="41413" name="Baraka_M_Archer_Lv14_Piercing Arrow_Shot 03" type="instance" category="6004,22,133,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="360.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="382.099396" aiRotateThreshold="0" timeRate="1.100000" parentId="40113" adjAtkByNpcHp="true" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList piercingDamageDecreaseRatio="0.500000" adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="50.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="50100" name="Baraka_M_Archer_Lv01_Arrow Fall_Cast 01" type="normal" category="6005,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.300000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="1100.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowfallLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowfallShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1450" rearCancelStartTime="4000" moveCancelStartTime="4100" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="113" anger="0" />
</Targeting>
<Targeting time="4000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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</Area>
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</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="50120" name="Baraka_M_Archer_Lv01_Arrow Fall_Projectile 01" type="projectile" category="6005,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="6537.1617" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" pvpAtkRate="0.900000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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</TargetingList>
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</Precondition>
<Projectile lifeTime="3500" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="50200" name="Baraka_M_Archer_Lv02_Arrow Fall_Cast 01" type="normal" category="6005,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.300000" parentId="50100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<StageList>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowfallLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowfallShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="1450" rearCancelStartTime="4000" moveCancelStartTime="4100" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="113" anger="0" />
</Targeting>
<Targeting time="4000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="50220" name="Baraka_M_Archer_Lv02_Arrow Fall_Projectile 01" type="projectile" category="6005,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="8956.4780" aiRotateThreshold="0" timeRate="1.000000" parentId="50120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" pvpAtkRate="0.900000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
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<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="500" until="3000" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.166667">
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.912000" abnormalityRateForPvp="0.912000" force="false" />
<AggroDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="3500" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="50300" name="Baraka_M_Archer_Lv03_Arrow Fall_Cast 01" type="normal" category="6005,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.300000" parentId="50100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="1100.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="1000" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowfallLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowfallShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1450" rearCancelStartTime="4000" moveCancelStartTime="4100" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="aggro" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="113" anger="0" />
</Targeting>
<Targeting time="4000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="112" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="50320" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="375" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="225" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="50320" name="Baraka_M_Archer_Lv03_Arrow Fall_Projectile 01" type="projectile" category="6005,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="8142.2527" aiRotateThreshold="0" timeRate="1.000000" parentId="50120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" pvpAtkRate="0.900000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="500" until="3000" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.166667">
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<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="3500" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="50400" name="Baraka_M_Archer_Lv04_Arrow Fall_Cast 01" type="normal" category="6005,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0" aiRotateThreshold="0" timeRate="1.300000" parentId="50100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="1100.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<Pending startTime="1000" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowfallLoop" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowfallShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1450" rearCancelStartTime="4000" moveCancelStartTime="4100" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1500" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="aggro" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="350" anger="0" />
</Targeting>
<Targeting time="4000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" aggroWhenNonOffensiveSkillHit="0" method="normal" type="none" startTime="0" endTime="0" aggroWhenTargeting="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="125" anger="0" />
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</ProjectileSkillList>
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="45000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="125" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
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<Targeting>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="50420" name="Baraka_M_Archer_Lv04_Arrow Fall_Projectile 01" type="projectile" category="6005,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2983.7281" aiRotateThreshold="0" timeRate="1.000000" parentId="50120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" pvpAtkRate="0.900000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="500" until="3000" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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</Area>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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</Precondition>
<Projectile lifeTime="3500" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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</Property>
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</Stage>
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<Cancel frontCancelEndTime="1450" rearCancelStartTime="4000" moveCancelStartTime="4100" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="350" anger="0" />
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<Precondition coolTime="45000" modeNo="0" modeChangeMethod="2">
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</Area>
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</Projectile>
</Skill>
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</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</TargetingList>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="arrowfallShot" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="3033.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="1450" rearCancelStartTime="4000" moveCancelStartTime="4100" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Cost hp="0" mp="350" anger="0" />
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</Area>
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</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="50620" name="Baraka_M_Archer_Lv06_Arrow Fall_Projectile 01" type="projectile" category="6005,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="2983.7281" aiRotateThreshold="0" timeRate="1.000000" parentId="50120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" pvpAtkRate="0.900000" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="-1" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="3500" destroyWhenHit="false" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="60100" name="Baraka_M_Archer_Lv01_BackDash 01" type="evade" category="6006,84,148,104,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="rearCancelOnly" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="500" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="backDash" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="60200" name="Baraka_M_Archer_Lv02_BackDash 01" type="evade" category="6006,84,148,104,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" parentId="60100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="rearCancelOnly" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="700" exceptionalSkillCategory="31,107,997501" />
<MoveInvincible startTime="0" endTime="500" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="backDash" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="15" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="60300" name="Baraka_M_Archer_Lv03_BackDash 01" type="evade" category="6006,84,148,104,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000" parentId="60100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="rearCancelOnly" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="backDash" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="2.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="700" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false" />
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="500" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="15" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
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<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
</Skill>
<Skill templateId="11106" id="70100" name="Baraka_M_Archer_Lv01_Feign Death 01" type="normal" category="6007,98,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="false" ignoreAttackSpeed="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="1100.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Death" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="3833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Deathwait" duration="60000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="bReactionCom2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1933.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="60000" rearCancelStartTime="60000" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AbnormalityOnCommon id="600100" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" abnormalityRateForPvp="100" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<ResetAggro levelLimit="50" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="70200" name="Baraka_M_Archer_Lv02_Feign Death 01" type="normal" category="6007,98,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.100000" parentId="70100" enterCombatStatus="false" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="false" ignoreAttackSpeed="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="1100.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Death" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="3833.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Deathwait" duration="60000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="60000" rearCancelStartTime="60000" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
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<AggroDiff value="0" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<ResetAggro levelLimit="65" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="60000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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</Area>
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</TargetingList>
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</Skill>
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</Property>
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</Stage>
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</Area>
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</TargetingList>
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</Skill>
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</TargetingList>
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</Skill>
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</TargetingList>
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</Skill>
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</Stage>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Deathwait" duration="60000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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</Stage>
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<Cancel frontCancelEndTime="60000" rearCancelStartTime="60000" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Area>
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</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
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</Action>
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</TargetingList>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80104" name="Baraka_M_Archer_Lv01_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80105" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12.3117" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80104" shotSkill="80104" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80105" name="Baraka_M_Archer_Lv01_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80106" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12.3117" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80105" shotSkill="80105" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80106" name="Baraka_M_Archer_Lv01_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80100" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="50.7313" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80106" shotSkill="80106" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="800" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="90" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80200" name="Baraka_M_Archer_Lv02_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80201" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27.1011" aiRotateThreshold="0" parentId="80100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" criticalRate="3.0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80200" shotSkill="80200" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="200" interval="0" until="0" mpBonusTypeB="60" id="1" combinedArea="false" method="real_forward" type="none" startTime="250" endTime="550" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80201" name="Baraka_M_Archer_Lv02_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80202" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17.9645" aiRotateThreshold="0" parentId="80101" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80201" shotSkill="80201" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80202" shotSkill="80202" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80203" shotSkill="80203" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80204" name="Baraka_M_Archer_Lv02_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80205" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17.9645" aiRotateThreshold="0" parentId="80104" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80204" shotSkill="80204" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<AngerDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80205" name="Baraka_M_Archer_Lv02_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80206" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="17.9645" aiRotateThreshold="0" parentId="80105" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80205" shotSkill="80205" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80206" name="Baraka_M_Archer_Lv02_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80200" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="74.0242" aiRotateThreshold="0" parentId="80106" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80206" shotSkill="80206" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80300" name="Baraka_M_Archer_Lv03_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80301" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="39.5444" aiRotateThreshold="0" parentId="80100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" criticalRate="3.0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80300" shotSkill="80300" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="200" interval="0" until="0" mpBonusTypeB="60" id="1" combinedArea="false" method="real_forward" type="none" startTime="250" endTime="550" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80301" name="Baraka_M_Archer_Lv03_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80302" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26.2127" aiRotateThreshold="0" parentId="80101" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80301" shotSkill="80301" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80302" name="Baraka_M_Archer_Lv03_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80303" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26.2127" aiRotateThreshold="0" parentId="80102" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80302" shotSkill="80302" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80303" name="Baraka_M_Archer_Lv03_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80304" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26.2127" aiRotateThreshold="0" parentId="80103" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80303" shotSkill="80303" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AreaList>
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80304" name="Baraka_M_Archer_Lv03_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80305" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26.2127" aiRotateThreshold="0" parentId="80104" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80304" shotSkill="80304" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AreaList>
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80305" name="Baraka_M_Archer_Lv03_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80306" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="26.2127" aiRotateThreshold="0" parentId="80105" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80305" shotSkill="80305" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<Pending startTime="160" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80306" shotSkill="80306" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<Pending startTime="800" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="90" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" criticalRate="3.0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80400" shotSkill="80400" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
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<Pending startTime="250" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="200" interval="0" until="0" mpBonusTypeB="60" id="1" combinedArea="false" method="real_forward" type="none" startTime="250" endTime="550" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
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</Precondition>
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</Skill>
<Skill templateId="11106" id="80401" name="Baraka_M_Archer_Lv04_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80402" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="38.2481" aiRotateThreshold="0" parentId="80101" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80402" name="Baraka_M_Archer_Lv04_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80403" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="38.2481" aiRotateThreshold="0" parentId="80102" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80403" name="Baraka_M_Archer_Lv04_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80404" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="38.2481" aiRotateThreshold="0" parentId="80103" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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</Action>
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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</Precondition>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80404" shotSkill="80404" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80405" shotSkill="80405" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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</Skill>
<Skill templateId="11106" id="80500" name="Baraka_M_Archer_Lv05_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80501" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="84.1938" aiRotateThreshold="0" parentId="80100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
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<Effect atk="1.000000">
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80501" name="Baraka_M_Archer_Lv05_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80502" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="55.8094" aiRotateThreshold="0" parentId="80101" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80501" shotSkill="80501" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Area>
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</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
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</Action>
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</Area>
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</TargetingList>
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</Skill>
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</Property>
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</Stage>
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</Action>
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</TargetingList>
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80600" name="Baraka_M_Archer_Lv06_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80601" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="122.8507" aiRotateThreshold="0" parentId="80100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" criticalRate="3.0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80600" shotSkill="80600" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="200" interval="0" until="0" mpBonusTypeB="60" id="1" combinedArea="false" method="real_forward" type="none" startTime="250" endTime="550" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80601" name="Baraka_M_Archer_Lv06_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80602" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="81.4339" aiRotateThreshold="0" parentId="80101" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80601" shotSkill="80601" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80602" name="Baraka_M_Archer_Lv06_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80603" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="81.4339" aiRotateThreshold="0" parentId="80102" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80602" shotSkill="80602" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80603" name="Baraka_M_Archer_Lv06_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80604" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="81.4339" aiRotateThreshold="0" parentId="80103" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80603" shotSkill="80603" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80604" name="Baraka_M_Archer_Lv06_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80605" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="81.4339" aiRotateThreshold="0" parentId="80104" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80604" shotSkill="80604" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80605" shotSkill="80605" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80606" shotSkill="80606" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="800" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="90" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80700" name="Baraka_M_Archer_Lv07_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80701" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="179.2567" aiRotateThreshold="0" parentId="80100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" criticalRate="3.0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80700" shotSkill="80700" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80701" name="Baraka_M_Archer_Lv07_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80702" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="118.8236" aiRotateThreshold="0" parentId="80101" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80702" name="Baraka_M_Archer_Lv07_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80703" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="118.8236" aiRotateThreshold="0" parentId="80102" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80702" shotSkill="80702" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80703" name="Baraka_M_Archer_Lv07_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80704" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="118.8236" aiRotateThreshold="0" parentId="80103" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80703" shotSkill="80703" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80704" name="Baraka_M_Archer_Lv07_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80705" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="118.8236" aiRotateThreshold="0" parentId="80104" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80704" shotSkill="80704" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80705" name="Baraka_M_Archer_Lv07_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80706" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="118.8236" aiRotateThreshold="0" parentId="80105" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80705" shotSkill="80705" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80706" name="Baraka_M_Archer_Lv07_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80700" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="489.6230" aiRotateThreshold="0" parentId="80106" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80706" shotSkill="80706" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="800" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="90" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80800" name="Baraka_M_Archer_Lv08_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80801" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="261.5610" aiRotateThreshold="0" parentId="80100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" criticalRate="3.0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80800" shotSkill="80800" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="200" interval="0" until="0" mpBonusTypeB="60" id="1" combinedArea="false" method="real_forward" type="none" startTime="250" endTime="550" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="6000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80801" name="Baraka_M_Archer_Lv08_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80802" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="173.3806" aiRotateThreshold="0" parentId="80101" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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</Property>
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</Stage>
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</Area>
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</Action>
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</Area>
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</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80900" shotSkill="80900" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
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</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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</Targeting>
</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
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</Action>
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</Area>
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</TargetingList>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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</Property>
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="80905" name="Baraka_M_Archer_Lv09_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="80906" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="269.4311" aiRotateThreshold="0" parentId="80105" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80905" shotSkill="80905" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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</Precondition>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="80906" shotSkill="80906" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<Pending startTime="800" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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</Targeting>
</TargetingList>
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</Skill>
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</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
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</Area>
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</TargetingList>
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</Skill>
<Skill templateId="11106" id="81002" name="Baraka_M_Archer_Lv10_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81003" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="179.6207" aiRotateThreshold="0" parentId="80102" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81002" shotSkill="81002" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="81003" name="Baraka_M_Archer_Lv10_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81004" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="179.6207" aiRotateThreshold="0" parentId="80103" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81003" shotSkill="81003" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="81004" name="Baraka_M_Archer_Lv10_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81005" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="179.6207" aiRotateThreshold="0" parentId="80104" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81004" shotSkill="81004" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="81005" name="Baraka_M_Archer_Lv10_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81006" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="179.6207" aiRotateThreshold="0" parentId="80105" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81005" shotSkill="81005" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="10" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="81006" name="Baraka_M_Archer_Lv10_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81000" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="740.1426" aiRotateThreshold="0" parentId="80106" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81006" shotSkill="81006" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="800" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="30" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="81100" name="Baraka_M_Archer_Lv11_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81101" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19.8205" aiRotateThreshold="0" parentId="80100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" criticalRate="3.0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81100" shotSkill="81100" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
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<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="200" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="real_forward" type="none" startTime="250" endTime="550" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81101" shotSkill="81101" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Area>
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</TargetingList>
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</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
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</Action>
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</Area>
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</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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</Area>
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</Skill>
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</TargetingList>
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</Area>
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</TargetingList>
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</Skill>
<Skill templateId="11106" id="81106" name="Baraka_M_Archer_Lv11_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81100" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="49.4622" aiRotateThreshold="0" parentId="80106" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81106" shotSkill="81106" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="800" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="81200" name="Baraka_M_Archer_Lv12_Rapid Shot Combo 01" type="combo_instance" category="6008,22,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81201" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19.8205" aiRotateThreshold="0" parentId="80100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" criticalRate="3.0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81200" shotSkill="81200" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="200" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="real_forward" type="none" startTime="250" endTime="550" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="81201" name="Baraka_M_Archer_Lv12_Rapid Shot Combo 02" type="combo_instance" category="6008,22,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81202" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15.5387" aiRotateThreshold="0" parentId="80101" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81201" shotSkill="81201" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="81202" name="Baraka_M_Archer_Lv12_Rapid Shot Combo 03" type="combo_instance" category="6008,22,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81203" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15.5387" aiRotateThreshold="0" parentId="80102" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81202" shotSkill="81202" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="81203" name="Baraka_M_Archer_Lv12_Rapid Shot Combo 04" type="combo_instance" category="6008,22,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81204" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15.5387" aiRotateThreshold="0" parentId="80103" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81203" shotSkill="81203" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="81204" name="Baraka_M_Archer_Lv12_Rapid Shot Combo 05" type="combo_instance" category="6008,22,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81205" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15.5387" aiRotateThreshold="0" parentId="80104" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81204" shotSkill="81204" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="81205" name="Baraka_M_Archer_Lv12_Rapid Shot Combo 06" type="combo_instance" category="6008,22,102,9012,10005,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81206" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15.5387" aiRotateThreshold="0" parentId="80105" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81205" shotSkill="81205" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="81206" name="Baraka_M_Archer_Lv12_Rapid Shot Combo 07" type="combo_instance" category="6008,22,102,9012,10006,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="81200" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="49.4622" aiRotateThreshold="0" parentId="80106" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0" abnormalityOnShot="0" abnormalityOnShotInvokeTime="0" abnormalityOnShotProb="1.000000">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="81206" shotSkill="81206" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="800" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="real_forward" type="none" startTime="200" endTime="500" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="90100" name="Baraka_M_Archer_Lv01_Web Trap_Cast 01" type="normal" category="6009,27,140,106,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="500" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="aggro" method="normal" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="200.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-5.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="44" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="44" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="90120" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="87" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="90120" name="Baraka_M_Archer_Lv01_Web Trap_Projectile 01" type="projectile" category="6009,27,140,106,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="4.2042" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="2000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="3" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="3" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AbnormalityOnCommon id="600400" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" abnormalityRateForPvp="100" force="false" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="15000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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</Property>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="44" anger="0" />
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</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Projectile lifeTime="15000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Area>
</AreaList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</Skill>
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</Stage>
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</Action>
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</Area>
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</TargetingList>
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</Skill>
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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</TargetingList>
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</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Action>
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="15000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="44" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="44" anger="0" />
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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</Precondition>
<Projectile lifeTime="15000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="90800" name="Baraka_M_Archer_Lv08_Web Trap_Cast 01" type="normal" category="6009,27,140,106,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" parentId="90100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="44" anger="0" />
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<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="90820" name="Baraka_M_Archer_Lv08_Web Trap_Projectile 01" type="projectile" category="6009,27,140,106,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="279.193512" aiRotateThreshold="0" timeRate="1.000000" parentId="90120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</Area>
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</TargetingList>
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</Stage>
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<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Area>
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</Stage>
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<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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</TargetingList>
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</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="100200" name="Baraka_M_Archer_Lv02_Paralysis Trap_Cast 01" type="normal" category="6010,25,140,105,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="100100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="600" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="88" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="100220" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="87" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="100220" name="Baraka_M_Archer_Lv02_Paralysis Trap_Projectile 01" type="projectile" category="6010,25,140,105,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="31.5409" aiRotateThreshold="0" timeRate="1.000000" parentId="100120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="600300" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" abnormalityRateForPvp="100" force="false" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="100300" name="Baraka_M_Archer_Lv03_Paralysis Trap_Cast 01" type="normal" category="6010,25,140,105,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="100100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="600" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="88" anger="0" />
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="87" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="100320" name="Baraka_M_Archer_Lv03_Paralysis Trap_Projectile 01" type="projectile" category="6010,25,140,105,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="67.1536" aiRotateThreshold="0" timeRate="1.000000" parentId="100120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<Pending startTime="0" />
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="600300" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1" abnormalityRateForPvp="100" force="false" />
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<AngerDiff value="10" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="100400" name="Baraka_M_Archer_Lv04_Paralysis Trap_Cast 01" type="normal" category="6010,25,140,105,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="100100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="88" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="100420" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="87" anger="0" />
<ExclusiveAbnormality />
</Precondition>
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</Skill>
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</Property>
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</Action>
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</Effect>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<AreaList />
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</Skill>
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</AreaList>
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</Stage>
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</Action>
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</Skill>
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</AreaList>
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</Targeting>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="100700" name="Baraka_M_Archer_Lv07_Paralysis Trap_Cast 01" type="normal" category="6010,25,140,105,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" parentId="100100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="600" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="9" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="100720" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="8" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="100720" name="Baraka_M_Archer_Lv07_Paralysis Trap_Projectile 01" type="projectile" category="6010,25,140,105,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" parentId="100120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AbnormalityOnCommon id="600300" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.800000" abnormalityRateForPvp="0.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110100" name="Baraka_M_Archer_Lv01_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="600" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapLoop" duration="1000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="88" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="110120" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="87" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110120" name="Baraka_M_Archer_Lv01_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnPvp id="600620" abnormalityRate="1.26" />
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="600600" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.19" abnormalityRateForPvp="0" force="false" />
<AbnormalityOnPvp id="600620" abnormalityRate="1.26" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110200" name="Baraka_M_Archer_Lv02_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="110100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="600" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapLoop" duration="1000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="88" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="110220" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="87" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110220" name="Baraka_M_Archer_Lv02_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="110120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnPvp id="600621" abnormalityRate="1.26" />
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="600601" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.19" abnormalityRateForPvp="0" force="false" />
<AbnormalityOnPvp id="600621" abnormalityRate="1.26" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110300" name="Baraka_M_Archer_Lv03_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="110100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="600" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapLoop" duration="1000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="88" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="110320" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="87" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110320" name="Baraka_M_Archer_Lv03_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="110120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnPvp id="600622" abnormalityRate="1.26" />
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="600602" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.19" abnormalityRateForPvp="0" force="false" />
<AbnormalityOnPvp id="600622" abnormalityRate="1.26" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110400" name="Baraka_M_Archer_Lv04_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="110100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="600" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapLoop" duration="1000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="88" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="110420" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="87" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110420" name="Baraka_M_Archer_Lv04_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="110120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnPvp id="600623" abnormalityRate="1.26" />
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
<AbnormalityOnCommon id="600603" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.19" abnormalityRateForPvp="0" force="false" />
<AbnormalityOnPvp id="600623" abnormalityRate="1.26" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110500" name="Baraka_M_Archer_Lv05_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="110100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="600" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapLoop" duration="1000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="88" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="110520" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="87" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110520" name="Baraka_M_Archer_Lv05_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="110120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnPvp id="600624" abnormalityRate="1.26" />
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="600604" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="0" abnormalityRate="1.19" abnormalityRateForPvp="0" force="false" />
<AbnormalityOnPvp id="600624" abnormalityRate="1.26" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110600" name="Baraka_M_Archer_Lv06_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="110100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="600" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapLoop" duration="1000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="88" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="110620" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="87" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110620" name="Baraka_M_Archer_Lv06_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="110120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnPvp id="600625" abnormalityRate="1.260000" />
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="600605" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.800000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="600625" abnormalityRate="1.260000" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110700" name="Baraka_M_Archer_Lv07_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" parentId="110100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="600" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapLoop" duration="1000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="9" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="110720" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="8" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110720" name="Baraka_M_Archer_Lv07_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="221.632797" aiRotateThreshold="0" timeRate="1.000000" parentId="110120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnPvp id="0" abnormalityRate="0.000000" />
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="600606" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.800000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="0" abnormalityRate="0.000000" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110800" name="Baraka_M_Archer_Lv08_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" parentId="110100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="600" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapLoop" duration="1000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="9" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="110820" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="8" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110820" name="Baraka_M_Archer_Lv08_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="258.512512" aiRotateThreshold="0" timeRate="1.000000" parentId="110120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnPvp id="0" abnormalityRate="0.000000" />
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="600607" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.800000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="0" abnormalityRate="0.000000" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110900" name="Baraka_M_Archer_Lv09_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" parentId="110100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="600" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapLoop" duration="1000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="9" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="110920" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="8" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="110920" name="Baraka_M_Archer_Lv09_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="301.528992" aiRotateThreshold="0" timeRate="1.000000" parentId="110120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnPvp id="0" abnormalityRate="0.000000" />
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="600608" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.800000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="0" abnormalityRate="0.000000" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="111000" name="Baraka_M_Archer_Lv10_Venom Trap_Cast 01" type="normal" category="6011,23,140,102,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" parentId="110100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="600" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapLoop" duration="1000" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="1000" rearCancelStartTime="2800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="3000" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="9" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="111020" flying="false" flyingSpeed="0.000000" flyingDistance="0.000000" detachDistance="18" detachAngle="0.000000" detachHeight="0.000000" areaRadius="60" areaHeight="25" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="8" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="111020" name="Baraka_M_Archer_Lv10_Venom Trap_Projectile 01" type="projectile" category="6011,23,140,102,9011,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="351.703400" aiRotateThreshold="0" timeRate="1.000000" parentId="110120" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1000" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnPvp id="0" abnormalityRate="0.000000" />
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="250.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="600609" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.800000" abnormalityRateForPvp="0.000000" force="false" />
<AbnormalityOnPvp id="0" abnormalityRate="0.000000" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyAnimation" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="20000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="120100" name="Baraka_M_Archer_Lv01_Archer Marking_Start" type="instance" category="6012,26,106,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="300" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Marking" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="575.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="1" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOnCommon id="600500" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.19" abnormalityRateForPvp="100" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="4000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="120200" name="Baraka_M_Archer_Lv02_Archer Marking_Start" type="instance" category="6012,26,106,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="120100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="300" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Marking" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="575.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="1" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="0.000000">
<AbnormalityOnCommon id="600501" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.19" abnormalityRateForPvp="100" force="true" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
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<StageList>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="Marking" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Area>
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</TargetingList>
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</Skill>
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</Property>
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<StageList>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Area>
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<Cost hp="0" mp="100" anger="0" />
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</TargetingList>
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</Skill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="1000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</TargetingList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Defence successAnimSet="" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<ItemList>
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</ItemList>
</Cost>
<ExclusiveAbnormality />
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</Skill>
<Skill templateId="11106" id="140100" name="Baraka_M_Archer_Lv01_Rising Attack_Attack" type="stand" category="6014,34,102,9011,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="54.3716" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
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</Stage>
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="12000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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</Area>
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</TargetingList>
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</Precondition>
<Projectile lifeTime="12000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
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</ProjectileSkillList>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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</Area>
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</TargetingList>
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</Skill>
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</Property>
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</Stage>
</StageList>
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<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
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</ProjectileSkillList>
</Targeting>
</TargetingList>
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<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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</Property>
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<Action>
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</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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</Area>
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</Skill>
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</Property>
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</Stage>
</StageList>
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<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
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</TargetingList>
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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</Skill>
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</Stage>
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</Action>
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</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
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<AreaList />
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<HitEffect type="animationDamage" />
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</Area>
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</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="12000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Area>
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</TargetingList>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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</TargetingList>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
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</TargetingList>
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<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
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</Precondition>
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</Skill>
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</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="12000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapStart" duration="0" animRate="2.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="SetTrapEnd" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2533.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="400" rearCancelStartTime="800" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" type="aggro" method="normal" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="0.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="nothing" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList />
<Cost hp="0" mp="75" anger="0" />
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="150" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
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</TargetingList>
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</Precondition>
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</Skill>
<Skill templateId="11106" id="160100" name="Baraka_M_Archer_Lv01_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="63.3460" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<Pending startTime="500" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="EscapingBomb" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1333" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
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<Cost hp="0" mp="75" anger="0" />
</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
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</Skill>
<Skill templateId="11106" id="160200" name="Baraka_M_Archer_Lv02_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="92.4309" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<Pending startTime="500" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="EscapingBomb" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1333" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
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<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="160300" name="Baraka_M_Archer_Lv03_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="134.8698" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="500" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="EscapingBomb" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1333" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="160400" name="Baraka_M_Archer_Lv04_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="196.7942" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="500" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="EscapingBomb" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1333" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="160500" name="Baraka_M_Archer_Lv05_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="287.1507" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="500" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="EscapingBomb" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1333" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="160600" name="Baraka_M_Archer_Lv06_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="418.9937" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="500" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="EscapingBomb" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1333" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="160700" name="Baraka_M_Archer_Lv07_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="611.3715" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="500" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="EscapingBomb" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1333" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="160800" name="Baraka_M_Archer_Lv08_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="892.0780" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="500" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="EscapingBomb" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1333" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="160900" name="Baraka_M_Archer_Lv09_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1301.6687" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="500" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="EscapingBomb" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1333" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="161000" name="Baraka_M_Archer_Lv10_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1783.3990" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="1000" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="500" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="EscapingBomb" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1333" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="10000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="161100" name="Baraka_M_Archer_Lv11_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1783.3990" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="EscapingBomb" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1333" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="40.000000" rangeAngle="360.000000" offsetDistance="75.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="15.000000" maxHeight="40.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="161200" name="Baraka_M_Archer_Lv12_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1301.6687" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="EscapingBomb" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1333" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="1000.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="75" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="161300" name="Baraka_M_Archer_Lv13_Escaping Attack_Cast 01" type="normal" category="6016,84,148,9011,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="10.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1301.6687" aiRotateThreshold="0" timeRate="1.000000" parentId="160100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="1000" />
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<Pending startTime="500" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="EscapingBomb" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1000" moveCancelStartTime="1333" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="300" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="75" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="20000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="170100" shotSkill="170100" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AbnormalityOnCommon id="600700" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.003" abnormalityRateForPvp="100" force="false" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="170200" shotSkill="170200" createTime="0.000000" detachTime="150.000000" flyingDuration="350.000000" />
<Action>
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<Pending startTime="300" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="500" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AbnormalityOnCommon id="600701" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.003" abnormalityRateForPvp="100" force="false" />
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<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="170300" name="Baraka_M_Archer_Lv03_Spider web Arrow" type="instance" category="6017,26,106,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="523.1356" aiRotateThreshold="0" timeRate="1.000000" parentId="170100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="170400" name="Baraka_M_Archer_Lv04_Spider web Arrow" type="instance" category="6017,26,106,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="381.8266" aiRotateThreshold="0" timeRate="1.000000" parentId="170100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="800" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="170500" name="Baraka_M_Archer_Lv05_Spider web Arrow" type="instance" category="6017,26,106,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="381.8266" aiRotateThreshold="0" timeRate="1.000000" parentId="170100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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<Action>
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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</Precondition>
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</Skill>
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</Property>
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<Action>
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<StageList>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="50" anger="0" />
</Targeting>
</TargetingList>
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</Precondition>
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</Skill>
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</Property>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.200000" bAnimLooping="false" rootMotionXYRate="0.250000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</TargetingList>
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</Skill>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.200000" bAnimLooping="false" rootMotionXYRate="0.250000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2000" />
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</Action>
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</TargetingList>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.200000" bAnimLooping="false" rootMotionXYRate="0.250000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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</TargetingList>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
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</Stage>
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</Action>
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</Effect>
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</TargetingList>
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</Skill>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.200000" bAnimLooping="false" rootMotionXYRate="0.250000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2000" />
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</Action>
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</Area>
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</TargetingList>
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</Skill>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.200000" bAnimLooping="false" rootMotionXYRate="0.250000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2000" />
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</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</TargetingList>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.200000" bAnimLooping="false" rootMotionXYRate="0.250000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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</Action>
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</TargetingList>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="throughArrowShot" duration="0" animRate="1.200000" bAnimLooping="false" rootMotionXYRate="0.250000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="633.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
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</Action>
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</TargetingList>
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</Skill>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2000" />
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</Action>
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</Area>
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</TargetingList>
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</Skill>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="1500" moveCancelStartTime="2000" />
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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</TargetingList>
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</Skill>
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</Property>
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<Action>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Skill>
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</Property>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="500" moveCancelStartTime="550" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="600" moveCancelStartTime="700" />
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</Area>
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</TargetingList>
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<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220100" name="Baraka_M_Archer_Lv01_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220101" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="12.7105" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220100" shotSkill="220100" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="200" interval="0" until="0" mpBonusTypeB="32" id="1" combinedArea="false" method="real_forward" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220101" name="Baraka_M_Archer_Lv01_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220102" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7.4223" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220101" shotSkill="220101" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="18" id="1" combinedArea="false" method="real_forward" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220102" name="Baraka_M_Archer_Lv01_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220103" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7.4223" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220102" shotSkill="220102" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="18" id="1" combinedArea="false" method="real_forward" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220103" name="Baraka_M_Archer_Lv01_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220104" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="7.4223" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220103" shotSkill="220103" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="2200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="18" id="1" combinedArea="false" method="real_forward" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220104" name="Baraka_M_Archer_Lv01_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220100" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="48.8278" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220104" shotSkill="220104" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="2200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="114" id="1" combinedArea="false" method="real_forward" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="450.000000" rangeAngle="0.000000" offsetDistance="10.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="23.000000" maxHeight="23.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dir" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="4.000000" pierceDepth="4" crosshairRadius2="4.000000" ignoreLos="false" purpose="byType">
<Effect atk="1.000000">
<AggroDiff value="0" />
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220200" name="Baraka_M_Archer_Lv02_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220201" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="18.5464" aiRotateThreshold="0" parentId="220100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220200" shotSkill="220200" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220201" shotSkill="220201" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="18" id="1" combinedArea="false" method="real_forward" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220202" shotSkill="220202" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="18" id="1" combinedArea="false" method="real_forward" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
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<Effect atk="1.000000">
<AggroDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220203" name="Baraka_M_Archer_Lv02_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220204" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="10.8303" aiRotateThreshold="0" parentId="220103" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220203" shotSkill="220203" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="2200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220204" name="Baraka_M_Archer_Lv02_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220200" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="71.2467" aiRotateThreshold="0" parentId="220104" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220204" shotSkill="220204" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220300" name="Baraka_M_Archer_Lv03_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220301" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="27.0618" aiRotateThreshold="0" parentId="220100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220300" shotSkill="220300" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
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<StageList>
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</Stage>
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</Action>
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<HitEffect type="animationDamage" />
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
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</Precondition>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220301" shotSkill="220301" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</TargetingList>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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</TargetingList>
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</Skill>
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</TargetingList>
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</Skill>
<Skill templateId="11106" id="220400" name="Baraka_M_Archer_Lv04_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220401" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="39.4870" aiRotateThreshold="0" parentId="220100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
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<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220400" shotSkill="220400" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
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</Precondition>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220401" shotSkill="220401" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<Pending startTime="160" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AreaList>
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220402" shotSkill="220402" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="2200" />
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</Area>
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</TargetingList>
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</Skill>
<Skill templateId="11106" id="220404" name="Baraka_M_Archer_Lv04_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220400" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="151.6910" aiRotateThreshold="0" parentId="220104" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
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<Direction toCenterWhenNoMove="false" />
</Property>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
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</Skill>
<Skill templateId="11106" id="220500" name="Baraka_M_Archer_Lv05_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220501" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="57.6172" aiRotateThreshold="0" parentId="220100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
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<Direction toCenterWhenNoMove="false" />
</Property>
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</Area>
</AreaList>
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220501" name="Baraka_M_Archer_Lv05_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220502" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="33.6459" aiRotateThreshold="0" parentId="220101" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220501" shotSkill="220501" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="18" id="1" combinedArea="false" method="real_forward" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220502" name="Baraka_M_Archer_Lv05_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220503" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="33.6459" aiRotateThreshold="0" parentId="220102" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220502" shotSkill="220502" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="18" id="1" combinedArea="false" method="real_forward" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220503" shotSkill="220503" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="2200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<AreaList>
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220504" name="Baraka_M_Archer_Lv05_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220500" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="221.3388" aiRotateThreshold="0" parentId="220104" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220504" shotSkill="220504" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<Pending startTime="2200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220600" name="Baraka_M_Archer_Lv06_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220601" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="84.0717" aiRotateThreshold="0" parentId="220100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220600" shotSkill="220600" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
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<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="1000" basicRateByPvp="0" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220601" shotSkill="220601" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<Pending startTime="160" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Effect atk="1.000000">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
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</Precondition>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220602" shotSkill="220602" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
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</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="220603" shotSkill="220603" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<StageList>
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="2200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
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</Precondition>
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</Skill>
<Skill templateId="11106" id="220604" name="Baraka_M_Archer_Lv06_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220600" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="322.9648" aiRotateThreshold="0" parentId="220104" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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</Skill>
<Skill templateId="11106" id="220700" name="Baraka_M_Archer_Lv07_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220701" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="122.6725" aiRotateThreshold="0" parentId="220100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
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<Direction toCenterWhenNoMove="false" />
</Property>
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<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="220701" name="Baraka_M_Archer_Lv07_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220702" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="71.6353" aiRotateThreshold="0" parentId="220101" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
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</Property>
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</Action>
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</Area>
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</Skill>
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</Stage>
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</Area>
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<Skill templateId="11106" id="220801" name="Baraka_M_Archer_Lv08_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="220802" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="98.1466" aiRotateThreshold="0" parentId="220101" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
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</Action>
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</Area>
</AreaList>
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</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
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</Action>
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</Area>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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</Stage>
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</Skill>
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</Skill>
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</Area>
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</Targeting>
</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Action>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Area>
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</TargetingList>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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</Stage>
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</Action>
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</TargetingList>
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<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="221002" name="Baraka_M_Archer_Lv10_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="221003" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15.5387" aiRotateThreshold="0" parentId="220102" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="221002" shotSkill="221002" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="real_forward" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="221003" name="Baraka_M_Archer_Lv10_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="221004" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15.5387" aiRotateThreshold="0" parentId="220103" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="221003" shotSkill="221003" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="2200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="real_forward" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="221004" shotSkill="221004" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="0" />
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<Pending startTime="2200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="150" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="real_forward" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="221100" name="Baraka_M_Archer_Lv11_Chain Rapid Shot Combo 01" type="combo_instance" category="6022,22,143,102,9012,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="221101" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="19.8205" aiRotateThreshold="0" parentId="220100" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="221100" shotSkill="221100" createTime="0.000000" detachTime="150.000000" flyingDuration="300.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="250" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="0.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="250" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="200" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" method="real_forward" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="5000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="221101" name="Baraka_M_Archer_Lv11_Chain Rapid Shot Combo 02" type="combo_instance" category="6022,22,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="221102" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15.5387" aiRotateThreshold="0" parentId="220101" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="221101" shotSkill="221101" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="600" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="221102" name="Baraka_M_Archer_Lv11_Chain Rapid Shot Combo 03" type="combo_instance" category="6022,22,102,9012,10002,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="221103" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15.5387" aiRotateThreshold="0" parentId="220102" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="221102" shotSkill="221102" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="700" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<AngerDiff value="0" />
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="221103" name="Baraka_M_Archer_Lv11_Chain Rapid Shot Combo 04" type="combo_instance" category="6022,22,102,9012,10003,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="221104" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="15.5387" aiRotateThreshold="0" parentId="220103" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="221103" shotSkill="221103" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
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<Pending startTime="160" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot1" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="160" moveCancelStartTime="2200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="12" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="221104" name="Baraka_M_Archer_Lv11_Chain Rapid Shot Combo 05" type="combo_instance" category="6022,22,102,9012,10004,9999" pushtarget="pass" changeDirToCenter="true" attackRange="300.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="221100" switchInfo="0" waistAngleIK="false" autoUse="true" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="49.4622" aiRotateThreshold="0" parentId="220104" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" skillPendingType="immediateCancel" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" defence="false" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="221104" shotSkill="221104" createTime="0.000000" detachTime="0.000000" flyingDuration="300.000000" />
<Action>
<SpecialEffectList />
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="2200" />
<StageList>
<Stage changeDirToTarget="true" movable="false" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="RapidShot2" duration="0" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="100" loopingRate="1.000000" readOnlyDuration="333.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="350" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Effect atk="1.000000">
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<AngerDiff value="0" />
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<Reaction miniRate="1.500000" miniMotionId="1" basicRate="1.500000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="13" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="230100" name="Baraka_M_Archer_Lv01_Paralysis TrapArrow_Cast 01" type="normal" category="6023,27,106,9012,10000,9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.0000" adjustHeight="0">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
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<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="TrapArrow" animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<Cost anger="0" hp="0" mp="125" />
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0.00" offensiveSkill="true" />
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="230120" name="Baraka_M_Archer_Lv01_Paralysis TrapArrow_Projectile 01" type="projectile" category="6023,27,106,9012,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="327.3874" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="230200" name="Baraka_M_Archer_Lv02_Paralysis TrapArrow_Cast 01" type="normal" category="6023,27,106,9012,10000,9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.0000" parentId="230100" adjustHeight="0">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="TrapArrow" animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<Cost anger="0" hp="0" mp="125" />
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0.00" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="25000" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="125" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="230220" name="Baraka_M_Archer_Lv02_Paralysis TrapArrow_Projectile 01" type="projectile" category="6023,27,106,9012,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="448.5491" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" parentId="230120" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
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<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.000000">
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="230300" name="Baraka_M_Archer_Lv03_Paralysis TrapArrow_Cast 01" type="normal" category="6023,27,106,9012,10000,9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" parentId="230100" adjustHeight="0">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="TrapArrow" animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="230320" name="Baraka_M_Archer_Lv03_Paralysis TrapArrow_Projectile 01" type="projectile" category="6023,27,106,9012,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1000.000000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" parentId="230120" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
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<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.000000">
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<AngerDiff value="1" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
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<Effect atk="1.000000">
<AbnormalityOnCommon id="601200" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.190000" abnormalityRateForPvp="10.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="230400" name="Baraka_M_Archer_Lv04_Paralysis TrapArrow_Cast 01" type="normal" category="6023,27,106,9012,10000,9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.000000" parentId="230100" adjustHeight="0">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
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<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="-1" />
<StageList>
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="TrapArrow" animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<Cost anger="0" hp="0" mp="0" />
<ProjectileSkillList>
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</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="230420" name="Baraka_M_Archer_Lv04_Paralysis TrapArrow_Projectile 01" type="projectile" category="6023,27,106,9012,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1000.000000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" parentId="230120" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="0.000000">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
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</Area>
</AreaList>
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</TargetingList>
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</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true" />
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="230520" name="Baraka_M_Archer_Lv05_Paralysis TrapArrow_Projectile 01" type="projectile" category="6023,27,106,9012,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="1000.000000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" parentId="230120" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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</Area>
</AreaList>
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</TargetingList>
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</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<Aggro aggroWhenStart="0.00" offensiveSkill="true" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
<AbnormalityOnCommon id="601300" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRate="1.19" abnormalityRateForPvp="10" force="false" />
<AggroDiff value="0" />
<AngerDiff value="10" />
<HpDiff value="0" />
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="240200" name="Baraka_M_Archer_Lv02_Web TrapArrow_Cast 01" type="normal" category="6024,27,106,9012,10000,9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0.0000" parentId="240100" adjustHeight="0">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
<Action>
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<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="TrapArrow" animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting id="-1" method="normal" type="none" time="1800" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
<Cost anger="0" hp="0" mp="125" />
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</Targeting>
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<Aggro aggroWhenStart="0.00" offensiveSkill="true" />
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
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</Precondition>
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</Skill>
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</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="300" interval="350" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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</Area>
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</TargetingList>
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</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
<AnimSeq duration="0" animName="TrapArrow" animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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<ProjectileSkillList>
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</Targeting>
</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
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</Skill>
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</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
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</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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</TargetingList>
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<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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</Stage>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
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</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true" />
<Anger attackUpRate="0.000000" />
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
<Cost anger="0" hp="0" mp="0" />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
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<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
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</Skill>
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</Property>
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<Action>
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</Stage>
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</Action>
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</TargetingList>
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<Aggro aggroWhenStart="0" offensiveSkill="true" />
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</Precondition>
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</Skill>
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</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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</Area>
</AreaList>
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</Targeting>
</TargetingList>
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<Aggro offensiveSkill="true" aggroWhenStart="0" />
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<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
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</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Aggro aggroWhenStart="0.00" offensiveSkill="true" />
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</Precondition>
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</Skill>
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<Direction toCenterWhenNoMove="false" />
</Property>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Effect atk="0.000000">
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<AngerDiff value="1" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
<Targeting time="0" alwaysSecondHit="true" interval="0" until="0" mpBonusTypeB="0" id="-1" type="second_hit" method="normal" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
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<Effect atk="1.000000">
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<AngerDiff value="10" />
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<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
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<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
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</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="10000" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="250200" name="Baraka_M_Archer_Lv02_Explosion TrapArrow_Cast 01" type="normal" category="6025,23,102,9012,10000,9999" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="true" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.650000" totalAtk="0.0000" parentId="250100" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000" />
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<Pending startTime="-1" />
<StageList>
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<Property animControlType="normal" adjustAnimToTarget="false" />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
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</TargetingList>
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<Aggro aggroWhenStart="0.00" offensiveSkill="true" />
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="15000" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="250220" name="Baraka_M_Archer_Lv02_Explosion TrapArrow_Projectile 01" type="projectile" category="6025,23,102,9012,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="3189.6649" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" parentId="250120" nocTanUse="4" nocTanRate="0.03" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
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<Aggro aggroWhenStart="0" offensiveSkill="true" />
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</Precondition>
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</Skill>
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<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
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</Targeting>
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</Precondition>
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</Skill>
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</Stage>
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<CameraShakeList />
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir" />
</Action>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<KnockBack backDistance="250" />
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</TargetingList>
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</Stage>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<KnockBack backDistance="250" />
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<HitEffect type="animationDamage" />
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</TargetingList>
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro aggroWhenStart="0" offensiveSkill="true" />
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<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
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<Direction toCenterWhenNoMove="false" />
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false" />
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<DrainBack gaugeToMpRate="1" />
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</Precondition>
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</Skill>
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<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
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</Precondition>
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<AnimSeq duration="0" animName="chargeArrowShot" animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName="" />
</Stage>
</StageList>
<CameraShakeList>
<CameraShake name="none" duration="500" power="1.300000" startTime="2600" shakeId="0" speed="3.000000" innerRadius="0.000000" outerRadius="300.000000" startCondition="skillStart" targetType="me" startValue="-1" />
</CameraShakeList>
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="2500" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1800" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="800.000000" maxRadius="1410.000000" rangeAngle="2.500000" offsetDistance="-810.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-75.000000" maxHeight="75.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" ignoreLos="false" purpose="byType" crosshairRadius2="3.000000">
<Effect atk="1.000000">
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="100.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" miniRateByPvp="0.000000" basicRateByPvp="1000.000000" ignoreSkill="false">
<DynamicReaction motionId="1" directionType="push" distanceType="relative" distanceValue="600.000000" reactionSpeed="1200.000000" reactionEndSpeed="100.000000" reactionAccel="-140.000000" useInterpolation="true" />
</Reaction>
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="1833" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" endTime="0" startTime="0" variableLoop="false" LoopRepeatTargeting="false">
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList>
<ProjectileSkill id="290120" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" chaseTarget="false" shootAngle="0.000000" />
</ProjectileSkillList>
</Targeting>
</TargetingList>
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet="" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="35000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="500" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="290120" name="Baraka_M_Archer_Lv01_Thunder Drake_Projectile 01" type="projectile" category="6029,23,102,9012,10001,9999" pushtarget="pass" changeDirToCenter="true" attackRange="20.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="true" needWeapon="true" parentId="290120" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
<Targeting time="0" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" LoopRepeatTargeting="false" variableLoop="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="50.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-20.000000" maxHeight="30.000000" setRangeHeightToGround="false" type="enemyOrPvp" selectMethod="dist" maxCount="5" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
<Effect atk="0.000000">
<AggroDiff value="0" />
<AngerDiff value="1" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="1000.000000" />
<HitEffect type="animationDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
</Precondition>
<Projectile lifeTime="100" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="310100" name="Baraka_M_Archer_Lv01_Tenacity_Cast 01" type="movingSkill" category="6031,31,108,10000,9999" pushtarget="pass" changeDirToCenter="true" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.0000" aiRotateThreshold="0" timeRate="1.000000" parentId="310100" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true" adjustHeight="0">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" adjustLoopRepeat="false">
<Direction toCenterWhenNoMove="false" />
</Property>
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<SpecialEffectList />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<Pending startTime="0" />
<StageList>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="move" adjustAnimToTarget="false">
<MovingCast />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="PvpCastingMove" movingAnimName="PvpCastingMove" waitAnimName="PvpCastingStand" duration="500" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="2000.000000" animMotionId="0" />
</Stage>
<Stage changeDirToTarget="false" movable="true" scriptId="0" attention="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
<Property animControlType="sync_move" adjustAnimToTarget="false">
<MovingShot />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<Cancel frontCancelEndTime="0" rearCancelStartTime="1100" moveCancelStartTime="1200" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
</Action>
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
<Targeting time="700" interval="0" until="0" mpBonusTypeB="1" id="1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0" variableLoop="false" LoopRepeatTargeting="false">
<AreaList>
<Area minRadius="0.000000" maxRadius="20.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-10.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="1" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" ignoreLos="false" crosshairRadius2="3.000000">
<Effect atk="0.000000">
<AbnormalityOnCommon id="601500" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="1.000000" abnormalityRateForPvp="0.000000" force="false" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="360" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="onlyDamage" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
</Targeting>
</TargetingList>
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" successAnimName="" rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" />
<Aggro offensiveSkill="true" aggroWhenStart="0.00" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Resistance startTime="0" endTime="0" miniRes="120.000000" basicRes="120.000000" basicIncRes="1" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000" />
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="30000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
</Skill>
<Skill templateId="11106" id="9010100" name="Baraka_M_RaceAbility_Lv01_RecallHome Alemancia_Cast 01" type="normal" enterCombatStatus="false" category="911001,91,104,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="0.000000" changeDirOnSkillEnd="true" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class01_Anim" returnAnimName="" nextSkill="0" switchInfo="0" waistAngleIK="false" needWeapon="false" autoUse="false" canUseOnCombatMode="false" ignoreDefence="true" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.100000">
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="5500" rearCancelStartTime="-1" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="false">
<AnimSeq animMotionId="1" duration="6033" animRate="0.250000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" loopingRate="1.000000" readOnlyDuration="1033.000000" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="enchant" />
<Property />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="-1" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="0.000000" speedUpRate="0" />
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="3600000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0">
<TargetingList>
<Targeting>
<AreaList>
<Area type="enemyOrPvp" selectMethod="dist" aggroWhenNonOffensiveSkillHit="0" time="0" maxCount="10">
<Effect atk="0.0000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0" mpRecoveryRate="0" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Projectile>
<Resistance startTime="0" endTime="0" miniRes="1.000000" basicRes="1.000000" basicIncRes="1" />
<Property movingWithAbnormalId="0" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
<TargetingList>
<Targeting method="normal" type="none" id="-1" time="6000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0">
<Cost anger="0" hp="0" mp="0" />
<AreaList>
<Area minRadius="0.000000" maxRadius="100.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-75" maxHeight="100" setRangeHeightToGround="false" type="me" selectMethod="dir" maxCount="20" aggroWhenNonOffensiveSkillHit="100" crosshairRadius="1.000000" pierceDepth="1">
<TargetCondition abnormalityKind="0" reactionType="" />
<Effect atk="0.0000">
<HpDiff value="0" />
<MpDiff value="0" />
<AggroDiff value="0" />
<AngerDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<Teleport type="SER_POS" range="0" distRange="0" recallContinent="2" recallPos="3202.8313, -744.7236, 6850.5469" />
</Effect>
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="3" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<HitEffect type="nothing" />
</Area>
</AreaList>
</Targeting>
</TargetingList>
</Skill>
<Skill templateId="11106" id="9020100" name="Baraka_M_RaceAbility_Lv01_Emergency Recovery_Cast 01" type="movingSkill" category="911002,18,107,10000,9999" pushtarget="pass" changeDirToCenter="false" attackRange="250.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Baraka_M_ANI.Anim.Baraka_M_Class01_Anim" returnAnimName="Wait" nextSkill="0" switchInfo="0" waistAngleIK="false" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" totalAtk="0.000000" aiRotateThreshold="0" timeRate="1.000000" adjAtkByNpcHp="false" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" enterCombatStatus="false" needWeapon="true">
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="in" abnormalMultiHitAdjustId="1" />
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" />
<Action>
<Cancel frontCancelEndTime="0" rearCancelStartTime="400" moveCancelStartTime="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<SpecialEffectList />
<StageList>
<Stage changeDirToTarget="false" movable="true">
<Property animControlType="sync_move">
<MovingShot />
</Property>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" animName="PvpBuffShotMove" movingAnimName="PvpBuffShotMove" waitAnimName="PvpBuffShotStand" duration="3000" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="300" loopingRate="1.000000" readOnlyDuration="3000.000000" animMotionId="0" />
</Stage>
</StageList>
<CameraShakeList />
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000" />
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100" />
<Pending startTime="0" />
</Action>
<Aggro offensiveSkill="false" aggroWhenStart="0.000000" />
<Anger attackUpRate="10.000000" speedUpRate="0" />
<Defence successAnimSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" successAnimName="" rootMotion="false" />
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0" />
<DrainBack gaugeToMpRate="1" />
<Precondition coolTime="7200000" modeNo="0" modeChangeMethod="2">
<Cost hp="0" mp="0" anger="0" />
<ExclusiveAbnormality />
</Precondition>
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0" />
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="1" />
<TargetingList>
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="-1" combinedArea="false" method="normal" type="none" startTime="0" endTime="0">
<AreaList>
<Area minRadius="0.000000" maxRadius="30.000000" rangeAngle="360.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="-50.000000" maxHeight="100.000000" setRangeHeightToGround="true" type="me" selectMethod="dist" maxCount="20" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1">
<Effect atk="0.0000">
<AggroDiff value="0.000000" />
<AngerDiff value="0" />
<HpDiff value="0" />
<MpDiff value="0" />
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000" />
<AbnormalityOnCommon id="90600" abnormalityRate="1" timeOverrideLarge="1" timeOverrideMedium="1" timeOverrideSmall="1" timeOverrideUser="1" abnormalityRateForPvp="1" />
</Effect>
<HitEffect type="nothing" />
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="1" basicIncValue="0" adjForGrade="0" basicMotionId2="3" basicMotionId2Probability="0.200000" miniRateByPvp="0.000000" basicRateByPvp="0.000000" />
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0" />
</Area>
</AreaList>
<Cost hp="0" mp="0" anger="0" />
<ProjectileSkillList />
</Targeting>
</TargetingList>
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0" />
</Skill>
</SkillData>