1724 lines
105 KiB
XML
1724 lines
105 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<WorldData>
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<!-- ActionKey 관련 파라미터 !-->
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<ActionKey rangeStep="25">
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<ActionType name="NpcTalk" priority="1" activeRange="150" interactionDist="150" />
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<ActionType name="Collect" priority="1" activeRange="100" interactionDist="40" useAngle="30" />
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<ActionType name="Climb" priority="2" activeRange="100" interactionDist="20" />
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<ActionType name="Homun" priority="1" activeRange="100" interactionDist="50" />
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<ActionType name="DropItem" priority="1" activeRange="170" interactionDist="75" />
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<ActionType name="Stronghold" priority="3" activeRange="100" interactionDist="100" />
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<ActionType name="WorkObject" priority="1" activeRange="100" interactionDist="70" />
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<ActionType name="VehicleExFix" priority="2" activeRange="200" interactionDist="200" />
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<ActionType name="SpiritFix" priority="2" activeRange="200" interactionDist="200" />
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</ActionKey>
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<NpcDefaultAbnormalityResistance>
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<Abnormality kind="22414" initRes="0" incRes="0" />
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<!-- 후퇴 차기 (기절) -->
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<Abnormality kind="32002" initRes="0.3" incRes="0.3" />
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<!-- 얼음송곳, 거미줄 덫, 거미줄 화살, 견제 사격, 구속탄, 바위의 속박 (이속 / 공속 감소) -->
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<Abnormality kind="22401" initRes="0.3" incRes="0.3" />
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<!-- 번개의 각인, 섬광탄, 기절의 덫 (기절) -->
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<Abnormality kind="22418" initRes="0.3" incRes="0.3" />
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<!-- 빙결의 대지, 속박의 낙인 (이속 감소) -->
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<Abnormality kind="22402" initRes="0.3" incRes="0.3" />
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<!-- 충격의 외침, 포획 (기절) -->
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<Abnormality kind="22412" initRes="0.3" incRes="0.3" />
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<!-- 방패 연타, 칼등 치기, 돌려차기 (기절) -->
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<Abnormality kind="22411" initRes="0.3" incRes="0.3" />
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<!-- 방패 치기 (기절) -->
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<Abnormality kind="22404" initRes="0.3" incRes="0.3" />
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<!-- 발목 노리기, 충격의 맹타, 위협의 파동 (이속 / 공속 감소) -->
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<Abnormality kind="22417" initRes="0.3" incRes="0.3" />
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<!-- 살기 분출 (이속 감소) -->
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<Abnormality kind="22416" initRes="0.3" incRes="0.3" />
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<!-- 날카로운 고함, 혼돈의 저주 (공포) -->
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<Abnormality kind="22420" initRes="0.3" incRes="0.3" />
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<!-- 수면의 바람 (수면) -->
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<Abnormality kind="22413" initRes="0.3" incRes="0.3" />
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<!-- 무사_뒤잡기, 속박의 저주 (속박) -->
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<Abnormality kind="22430" initRes="0.3" incRes="0.3" />
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<!-- 유사의 속박 (수면) -->
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<Abnormality kind="22433" initRes="0.3" incRes="0.3" />
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<!-- 이샤라의 자장가 (수면) -->
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<Abnormality kind="22406" initRes="0.3" incRes="0.3" />
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<!-- 검투사_뒤잡기 (기절) -->
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<Abnormality kind="22405" initRes="0.3" incRes="0.3" />
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<!-- 강격 베기 (기절) -->
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<Abnormality kind="22407" initRes="0.15" incRes="0.15" />
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<!-- 반격 뒤돌리기, 뒤돌리기 (기절) -->
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<!-- 256 개 까지 있을 수 있다고 함 -->
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</NpcDefaultAbnormalityResistance>
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<NpcImpact>
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<Impact level="1" large="13" medium="13" small="13" etc="13" />
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<Impact level="2" large="14" medium="14" small="14" etc="14" />
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<Impact level="3" large="15" medium="15" small="15" etc="15" />
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<Impact level="4" large="17" medium="17" small="17" etc="17" />
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<Impact level="5" large="19" medium="19" small="19" etc="19" />
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<Impact level="6" large="21" medium="21" small="21" etc="21" />
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<Impact level="7" large="23" medium="23" small="23" etc="23" />
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<Impact level="8" large="25" medium="25" small="25" etc="25" />
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<Impact level="9" large="28" medium="28" small="28" etc="28" />
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<Impact level="10" large="31" medium="31" small="31" etc="31" />
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<Impact level="11" large="34" medium="34" small="34" etc="34" />
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<Impact level="12" large="37" medium="37" small="37" etc="37" />
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<Impact level="13" large="41" medium="41" small="41" etc="41" />
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<Impact level="14" large="45" medium="45" small="45" etc="45" />
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<Impact level="15" large="50" medium="50" small="50" etc="50" />
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<Impact level="16" large="55" medium="55" small="55" etc="55" />
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<Impact level="17" large="61" medium="61" small="61" etc="61" />
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<Impact level="18" large="67" medium="67" small="67" etc="67" />
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<Impact level="19" large="74" medium="74" small="74" etc="74" />
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<Impact level="20" large="81" medium="81" small="81" etc="81" />
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<Impact level="21" large="89" medium="89" small="89" etc="89" />
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<Impact level="22" large="98" medium="98" small="98" etc="98" />
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<Impact level="23" large="108" medium="108" small="108" etc="108" />
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<Impact level="24" large="119" medium="119" small="119" etc="119" />
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<Impact level="25" large="131" medium="131" small="131" etc="131" />
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<Impact level="26" large="144" medium="144" small="144" etc="144" />
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<Impact level="27" large="158" medium="158" small="158" etc="158" />
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<Impact level="28" large="174" medium="174" small="174" etc="174" />
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<Impact level="29" large="191" medium="191" small="191" etc="191" />
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<Impact level="30" large="210" medium="210" small="210" etc="210" />
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<Impact level="31" large="231" medium="231" small="231" etc="231" />
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<Impact level="32" large="254" medium="254" small="254" etc="254" />
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<Impact level="33" large="279" medium="279" small="279" etc="279" />
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<Impact level="34" large="307" medium="307" small="307" etc="307" />
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<Impact level="35" large="338" medium="338" small="338" etc="338" />
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<Impact level="36" large="372" medium="372" small="372" etc="372" />
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<Impact level="37" large="409" medium="409" small="409" etc="409" />
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<Impact level="38" large="450" medium="450" small="450" etc="450" />
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<Impact level="39" large="495" medium="495" small="495" etc="495" />
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<Impact level="40" large="545" medium="545" small="545" etc="545" />
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<Impact level="41" large="600" medium="600" small="600" etc="600" />
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<Impact level="42" large="660" medium="660" small="660" etc="660" />
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<Impact level="43" large="726" medium="726" small="726" etc="726" />
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<Impact level="44" large="799" medium="799" small="799" etc="799" />
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<Impact level="45" large="879" medium="879" small="879" etc="879" />
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<Impact level="46" large="967" medium="967" small="967" etc="967" />
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<Impact level="47" large="1064" medium="1064" small="1064" etc="1064" />
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<Impact level="48" large="1170" medium="1170" small="1170" etc="1170" />
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<Impact level="49" large="1287" medium="1287" small="1287" etc="1287" />
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<Impact level="50" large="1416" medium="1416" small="1416" etc="1416" />
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<Impact level="51" large="1558" medium="1558" small="1558" etc="1558" />
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<Impact level="52" large="1714" medium="1714" small="1714" etc="1714" />
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<Impact level="53" large="1885" medium="1885" small="1885" etc="1885" />
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<Impact level="54" large="2074" medium="2074" small="2074" etc="2074" />
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<Impact level="55" large="2281" medium="2281" small="2281" etc="2281" />
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<Impact level="56" large="2509" medium="2509" small="2509" etc="2509" />
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<Impact level="57" large="2760" medium="2760" small="2760" etc="2760" />
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<Impact level="58" large="3036" medium="3036" small="3036" etc="3036" />
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<Impact level="59" large="3340" medium="3340" small="3340" etc="3340" />
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<Impact level="60" large="3674" medium="3674" small="3674" etc="3674" />
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<Impact level="61" large="4041" medium="4041" small="4041" etc="4041" />
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<Impact level="62" large="4445" medium="4445" small="4445" etc="4445" />
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<Impact level="63" large="4890" medium="4890" small="4890" etc="4890" />
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<Impact level="64" large="5379" medium="5379" small="5379" etc="5379" />
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<Impact level="65" large="5917" medium="5917" small="5917" etc="5917" />
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<Impact level="66" large="6509" medium="6509" small="6509" etc="6509" />
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<Impact level="67" large="7160" medium="7160" small="7160" etc="7160" />
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<Impact level="68" large="7876" medium="7876" small="7876" etc="7876" />
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<Impact level="69" large="8664" medium="8664" small="8664" etc="8664" />
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<Impact level="70" large="9530" medium="9530" small="9530" etc="9530" />
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</NpcImpact>
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<NpcBalance>
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<Balance level="1" large="13" medium="13" small="13" etc="13" />
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<Balance level="2" large="14" medium="14" small="14" etc="14" />
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<Balance level="3" large="15" medium="15" small="15" etc="15" />
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<Balance level="4" large="17" medium="17" small="17" etc="17" />
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<Balance level="5" large="19" medium="19" small="19" etc="19" />
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<Balance level="6" large="21" medium="21" small="21" etc="21" />
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<Balance level="7" large="23" medium="23" small="23" etc="23" />
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<Balance level="8" large="25" medium="25" small="25" etc="25" />
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<Balance level="9" large="28" medium="28" small="28" etc="28" />
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<Balance level="10" large="31" medium="31" small="31" etc="31" />
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<Balance level="11" large="34" medium="34" small="34" etc="34" />
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<Balance level="12" large="37" medium="37" small="37" etc="37" />
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<Balance level="13" large="41" medium="41" small="41" etc="41" />
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<Balance level="14" large="45" medium="45" small="45" etc="45" />
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<Balance level="15" large="50" medium="50" small="50" etc="50" />
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<Balance level="16" large="55" medium="55" small="55" etc="55" />
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<Balance level="17" large="61" medium="61" small="61" etc="61" />
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<Balance level="18" large="67" medium="67" small="67" etc="67" />
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<Balance level="19" large="74" medium="74" small="74" etc="74" />
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<Balance level="20" large="81" medium="81" small="81" etc="81" />
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<Balance level="21" large="89" medium="89" small="89" etc="89" />
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<Balance level="22" large="98" medium="98" small="98" etc="98" />
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<Balance level="23" large="108" medium="108" small="108" etc="108" />
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<Balance level="24" large="119" medium="119" small="119" etc="119" />
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<Balance level="25" large="131" medium="131" small="131" etc="131" />
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<Balance level="26" large="144" medium="144" small="144" etc="144" />
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<Balance level="27" large="158" medium="158" small="158" etc="158" />
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<Balance level="28" large="174" medium="174" small="174" etc="174" />
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<Balance level="29" large="191" medium="191" small="191" etc="191" />
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<Balance level="30" large="210" medium="210" small="210" etc="210" />
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<Balance level="31" large="231" medium="231" small="231" etc="231" />
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<Balance level="32" large="254" medium="254" small="254" etc="254" />
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<Balance level="33" large="279" medium="279" small="279" etc="279" />
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<Balance level="34" large="307" medium="307" small="307" etc="307" />
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|
<Balance level="35" large="338" medium="338" small="338" etc="338" />
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<Balance level="36" large="372" medium="372" small="372" etc="372" />
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<Balance level="37" large="409" medium="409" small="409" etc="409" />
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<Balance level="38" large="450" medium="450" small="450" etc="450" />
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<Balance level="39" large="495" medium="495" small="495" etc="495" />
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<Balance level="40" large="545" medium="545" small="545" etc="545" />
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<Balance level="41" large="600" medium="600" small="600" etc="600" />
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<Balance level="42" large="660" medium="660" small="660" etc="660" />
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<Balance level="43" large="726" medium="726" small="726" etc="726" />
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<Balance level="44" large="799" medium="799" small="799" etc="799" />
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<Balance level="45" large="879" medium="879" small="879" etc="879" />
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<Balance level="46" large="967" medium="967" small="967" etc="967" />
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<Balance level="47" large="1064" medium="1064" small="1064" etc="1064" />
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<Balance level="48" large="1170" medium="1170" small="1170" etc="1170" />
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<Balance level="49" large="1287" medium="1287" small="1287" etc="1287" />
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|
<Balance level="50" large="1416" medium="1416" small="1416" etc="1416" />
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|
<Balance level="51" large="1558" medium="1558" small="1558" etc="1558" />
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<Balance level="52" large="1714" medium="1714" small="1714" etc="1714" />
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|
<Balance level="53" large="1885" medium="1885" small="1885" etc="1885" />
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|
<Balance level="54" large="2074" medium="2074" small="2074" etc="2074" />
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|
<Balance level="55" large="2281" medium="2281" small="2281" etc="2281" />
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<Balance level="56" large="2509" medium="2509" small="2509" etc="2509" />
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<Balance level="57" large="2760" medium="2760" small="2760" etc="2760" />
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<Balance level="58" large="3036" medium="3036" small="3036" etc="3036" />
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<Balance level="59" large="3340" medium="3340" small="3340" etc="3340" />
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<Balance level="60" large="3674" medium="3674" small="3674" etc="3674" />
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<Balance level="61" large="4041" medium="4041" small="4041" etc="4041" />
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<Balance level="62" large="4445" medium="4445" small="4445" etc="4445" />
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<Balance level="63" large="4890" medium="4890" small="4890" etc="4890" />
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<Balance level="64" large="5379" medium="5379" small="5379" etc="5379" />
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|
<Balance level="65" large="5917" medium="5917" small="5917" etc="5917" />
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<Balance level="66" large="6509" medium="6509" small="6509" etc="6509" />
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|
<Balance level="67" large="7160" medium="7160" small="7160" etc="7160" />
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|
<Balance level="68" large="7876" medium="7876" small="7876" etc="7876" />
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|
<Balance level="69" large="8664" medium="8664" small="8664" etc="8664" />
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<Balance level="70" large="9530" medium="9530" small="9530" etc="9530" />
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</NpcBalance>
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<StatByLevel>
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<Stat level="1" antiReactionAdjForGrade="1" expNeeded="840" levelupMinStatistics="4" />
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<Stat level="2" antiReactionAdjForGrade="2" expNeeded="2686" levelupMinStatistics="7" />
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|
<Stat level="3" antiReactionAdjForGrade="3" expNeeded="4800" levelupMinStatistics="3" />
|
|
<Stat level="4" antiReactionAdjForGrade="4" expNeeded="8300" levelupMinStatistics="5" />
|
|
<Stat level="5" antiReactionAdjForGrade="5" expNeeded="12000" levelupMinStatistics="10" />
|
|
<Stat level="6" antiReactionAdjForGrade="6" expNeeded="18600" levelupMinStatistics="9" />
|
|
<Stat level="7" antiReactionAdjForGrade="7" expNeeded="25000" levelupMinStatistics="9" />
|
|
<Stat level="8" antiReactionAdjForGrade="8" expNeeded="46000" levelupMinStatistics="28" />
|
|
<Stat level="9" antiReactionAdjForGrade="9" expNeeded="64000" levelupMinStatistics="15" />
|
|
<Stat level="10" antiReactionAdjForGrade="10" expNeeded="83795" levelupMinStatistics="17" />
|
|
<Stat level="11" antiReactionAdjForGrade="11" expNeeded="107904" levelupMinStatistics="27" />
|
|
<Stat level="12" antiReactionAdjForGrade="12" expNeeded="137844" levelupMinStatistics="27" />
|
|
<Stat level="13" antiReactionAdjForGrade="13" expNeeded="173664" levelupMinStatistics="18" />
|
|
<Stat level="14" antiReactionAdjForGrade="14" expNeeded="217412" levelupMinStatistics="26" />
|
|
<Stat level="15" antiReactionAdjForGrade="15" expNeeded="270045" levelupMinStatistics="29" />
|
|
<Stat level="16" antiReactionAdjForGrade="16" expNeeded="332904" levelupMinStatistics="31" />
|
|
<Stat level="17" antiReactionAdjForGrade="17" expNeeded="411478" levelupMinStatistics="31" />
|
|
<Stat level="18" antiReactionAdjForGrade="18" expNeeded="509555" levelupMinStatistics="31" />
|
|
<Stat level="19" antiReactionAdjForGrade="19" expNeeded="624045" levelupMinStatistics="29" />
|
|
<Stat level="20" antiReactionAdjForGrade="20" expNeeded="767158" levelupMinStatistics="41" />
|
|
<Stat level="21" antiReactionAdjForGrade="21" expNeeded="946049" levelupMinStatistics="45" />
|
|
<Stat level="22" antiReactionAdjForGrade="22" expNeeded="1169663" levelupMinStatistics="51" />
|
|
<Stat level="23" antiReactionAdjForGrade="23" expNeeded="1444708" levelupMinStatistics="54" />
|
|
<Stat level="24" antiReactionAdjForGrade="24" expNeeded="1780263" levelupMinStatistics="63" />
|
|
<Stat level="25" antiReactionAdjForGrade="25" expNeeded="2199707" levelupMinStatistics="69" />
|
|
<Stat level="26" antiReactionAdjForGrade="26" expNeeded="2714012" levelupMinStatistics="68" />
|
|
<Stat level="27" antiReactionAdjForGrade="27" expNeeded="3356893" levelupMinStatistics="69" />
|
|
<Stat level="28" antiReactionAdjForGrade="28" expNeeded="4104477" levelupMinStatistics="71" />
|
|
<Stat level="29" antiReactionAdjForGrade="29" expNeeded="4943952" levelupMinStatistics="64" />
|
|
<Stat level="30" antiReactionAdjForGrade="30" expNeeded="5898783" levelupMinStatistics="76" />
|
|
<Stat level="31" antiReactionAdjForGrade="31" expNeeded="7021426" levelupMinStatistics="78" />
|
|
<Stat level="32" antiReactionAdjForGrade="32" expNeeded="8275585" levelupMinStatistics="83" />
|
|
<Stat level="33" antiReactionAdjForGrade="33" expNeeded="9730408" levelupMinStatistics="90" />
|
|
<Stat level="34" antiReactionAdjForGrade="34" expNeeded="11450277" levelupMinStatistics="101" />
|
|
<Stat level="35" antiReactionAdjForGrade="35" expNeeded="13544471" levelupMinStatistics="115" />
|
|
<Stat level="36" antiReactionAdjForGrade="36" expNeeded="16137427" levelupMinStatistics="127" />
|
|
<Stat level="37" antiReactionAdjForGrade="37" expNeeded="19167071" levelupMinStatistics="116" />
|
|
<Stat level="38" antiReactionAdjForGrade="38" expNeeded="22590568" levelupMinStatistics="128" />
|
|
<Stat level="39" antiReactionAdjForGrade="39" expNeeded="26459120" levelupMinStatistics="114" />
|
|
<Stat level="40" antiReactionAdjForGrade="40" expNeeded="30907955" levelupMinStatistics="119" />
|
|
<Stat level="41" antiReactionAdjForGrade="41" expNeeded="36335533" levelupMinStatistics="130" />
|
|
<Stat level="42" antiReactionAdjForGrade="42" expNeeded="43011454" levelupMinStatistics="154" />
|
|
<Stat level="43" antiReactionAdjForGrade="43" expNeeded="51356356" levelupMinStatistics="152" />
|
|
<Stat level="44" antiReactionAdjForGrade="44" expNeeded="61787484" levelupMinStatistics="160" />
|
|
<Stat level="45" antiReactionAdjForGrade="45" expNeeded="74722083" levelupMinStatistics="160" />
|
|
<Stat level="46" antiReactionAdjForGrade="46" expNeeded="90114255" levelupMinStatistics="184" />
|
|
<Stat level="47" antiReactionAdjForGrade="47" expNeeded="107815253" levelupMinStatistics="188" />
|
|
<Stat level="48" antiReactionAdjForGrade="48" expNeeded="127817381" levelupMinStatistics="190" />
|
|
<Stat level="49" antiReactionAdjForGrade="49" expNeeded="149819509" levelupMinStatistics="168" />
|
|
<Stat level="50" antiReactionAdjForGrade="50" expNeeded="174770163" levelupMinStatistics="180" />
|
|
<Stat level="51" antiReactionAdjForGrade="51" expNeeded="202477270" levelupMinStatistics="192" />
|
|
<Stat level="52" antiReactionAdjForGrade="52" expNeeded="233242615" levelupMinStatistics="199" />
|
|
<Stat level="53" antiReactionAdjForGrade="53" expNeeded="267400774" levelupMinStatistics="207" />
|
|
<Stat level="54" antiReactionAdjForGrade="54" expNeeded="305322656" levelupMinStatistics="209" />
|
|
<Stat level="55" antiReactionAdjForGrade="55" expNeeded="347419424" levelupMinStatistics="224" />
|
|
<Stat level="56" antiReactionAdjForGrade="56" expNeeded="394146836" levelupMinStatistics="229" />
|
|
<Stat level="57" antiReactionAdjForGrade="57" expNeeded="446010054" levelupMinStatistics="229" />
|
|
<Stat level="58" antiReactionAdjForGrade="58" expNeeded="541343794" levelupMinStatistics="268" />
|
|
<Stat level="59" antiReactionAdjForGrade="59" expNeeded="692902622" levelupMinStatistics="280" />
|
|
<Stat level="60" antiReactionAdjForGrade="60" expNeeded="1855567467" levelupMinStatistics="401" />
|
|
<Stat level="61" antiReactionAdjForGrade="61" expNeeded="3117029930" levelupMinStatistics="401" />
|
|
<Stat level="62" antiReactionAdjForGrade="62" expNeeded="4495199471" levelupMinStatistics="401" />
|
|
<Stat level="63" antiReactionAdjForGrade="63" expNeeded="6016452207" levelupMinStatistics="401" />
|
|
<Stat level="64" antiReactionAdjForGrade="64" expNeeded="7701537916" levelupMinStatistics="401" />
|
|
<Stat level="65" antiReactionAdjForGrade="65" expNeeded="9616157695" levelupMinStatistics="401" />
|
|
</StatByLevel>
|
|
<Aggro firstAggroByMonsterView="20" aggroSendToPartyDistance="300" aggroDecreaseRate="0.09" basicAggroDecreaseAmount="3" aggroDecreaseRenewalPeriod="2" returnDistance="2500" targetChangeAggroGap="50" newTargetAggroBonus="100" aggroCheckInterval="1000" />
|
|
<Critical damageRate="1.0" reactionAdjForGrade="5" player="0.7" npcLarge="0.9" npcMedium="1.0" npcSmall="1.0" elseCreature="1.0" healRes="50" healPowerRate="1.5" />
|
|
<!-- weapon/armor multiplier -->
|
|
<Atk statRate="0.01" adjDual="3.0" adjLance="3.0" adjTwohand="3.0" adjAxe="3.0" adjCircle="3.0" adjBow="3.0" adjStaff="3.0" adjRod="3.0" adjChain="3.0" adjBlaster="3.0" />
|
|
<Def adjMail="0.01" adjLeather="0.01" adjRobe="0.01" powAdjust="1.0" />
|
|
<!-- 월드룰 -->
|
|
<UserJump time="800" maxHeight="32" />
|
|
<!--비전투상태로 전환하는 시간(밀리초)-->
|
|
<UserCombatStatus timeoutOnPvp="20000" timeoutOnPve="15000" timeoutOnBattleFieldPvp="8000" />
|
|
<!-- 길드 전투 상태 -->
|
|
<GuildWarCombatStatus timeoutOnGuildWar="60000" immuneSkillEffect="7013,8013" />
|
|
<!--클라이언트가 월드에서 떠날 때 팝업창이 떠서 기다리는 시간(초)-->
|
|
<ClientLeaveWorld waitSec="10" />
|
|
<!--클라이언트가 비정상 종료를 했을 경우 월드에 붙잡아 놓는시간(초)-->
|
|
<ClientDisconnect holdSec="10" />
|
|
<WaitingBonus abnormalityId="4830" minWaitingSec="600" maxBufSec="3600" waitingToBufRatio="1.0" />
|
|
<!-- 획귀 템의 스폰,루팅 권한 유지 시간 별도로. 스폰유지 시간이 오차가 있을 수 있으므로 권한 유지 시간을 좀 널널하게 잡는다.-->
|
|
<DroppedItem lootingDistance="90" distributionDistance="3000" ownershipGuaranteeSec="120" spawnGuaranteeSec="300" ownershipGuaranteeSecForLootingBoundItem="400" spawnGuaranteeSecForLootingBoundItem="300" classPriority="0.00801" divideSec="60" addDivideSec="10" enchantDropRadicalRoot="2">
|
|
<DroppedItemExceptionList>
|
|
<DroppedItemException itemId="45411" spawnGuaranteeSec="900" />
|
|
</DroppedItemExceptionList>
|
|
</DroppedItem>
|
|
<!-- AnimMotion 관련 -->
|
|
<AnimMotion standardUserTemplateId="10101" />
|
|
<DamageFormula hitCountDamageRevisionA="0.2" hitCountDamageRevisionB="1.25" />
|
|
<ReactionAdjust npcLarge="0.1" npcMedium="0.02" npcSmall="0.015" npcSpirit="0" elseCreature="0" strMul="0.8" resAdd="20" adjWeaponReaction="0.02" addEquipmentReaction="1" />
|
|
<ReactionAdjustOnReaction ratio="1.0" />
|
|
<!-- 몬스터가 타겟하고 있지 않은 PC의 피격 데미지 감소 -->
|
|
<HitDamageAdjustForPC bySmallNpc="0.9" byMediumNpc="0.8" byLargeNpc="0.7" />
|
|
<UserWarningHp percent="0.25" />
|
|
<LevelAdjust>
|
|
<Damage>
|
|
<StrongEnemy pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
|
|
<StrongEnemyLightParty pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
|
|
<StrongEnemySolo pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
|
|
<WeakEnemy pve="0.03" pveMax="0.8" pvp="0.0" pvpMax="0.0" />
|
|
</Damage>
|
|
<Critical>
|
|
<StrongEnemy pve="0.005" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
|
|
<StrongEnemyLightParty pve="0.0025" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
|
|
<StrongEnemySolo pve="0.0025" pveMax="0.15" pvp="0.03" pvpMax="0.15" />
|
|
<WeakEnemy pve="0.015" pveMax="0.15" pvp="0.015" pvpMax="0.15" />
|
|
</Critical>
|
|
<!--1을 코드에서 유의미하게 쓰고 있기 때문에 adjust를 1로 두려면 프로그래머와 상의할 것-->
|
|
<!-- 몬스터와 레벨 차에 따른 경험치 보정. for 솔로-->
|
|
<Exp underLevelGap="10">
|
|
<!-- 몬스터가 유저보다 이 값보다 더 큰 레벨 차이일 경우에 경험치 안준다. 어뷰징 방지 -->
|
|
<WeakEnemy levelGap="1" adjust="0.0" />
|
|
<WeakEnemy levelGap="2" adjust="0.0" />
|
|
<WeakEnemy levelGap="3" adjust="0.0" />
|
|
<WeakEnemy levelGap="4" adjust="0.1" />
|
|
<WeakEnemy levelGap="5" adjust="0.2" />
|
|
<WeakEnemy levelGap="6" adjust="0.3" />
|
|
<WeakEnemy levelGap="7" adjust="0.45" />
|
|
<WeakEnemy levelGap="8" adjust="0.6" />
|
|
<WeakEnemy levelGap="9" adjust="0.75" />
|
|
<WeakEnemy levelGap="10" adjust="0.9" />
|
|
<WeakEnemy levelGap="11" adjust="0.99" />
|
|
<WeakEnemy levelGap="12" adjust="0.99" />
|
|
<WeakEnemy levelGap="13" adjust="0.99" />
|
|
<WeakEnemy levelGap="14" adjust="0.99" />
|
|
<WeakEnemy levelGap="15" adjust="0.99" />
|
|
<WeakEnemy levelGap="16" adjust="0.99" />
|
|
<WeakEnemy levelGap="17" adjust="0.99" />
|
|
<WeakEnemy levelGap="18" adjust="0.99" />
|
|
<WeakEnemy levelGap="19" adjust="0.99" />
|
|
<WeakEnemy levelGap="20" adjust="0.99" />
|
|
<WeakEnemy levelGap="21" adjust="0.99" />
|
|
<WeakEnemy levelGap="22" adjust="0.99" />
|
|
<WeakEnemy levelGap="23" adjust="0.99" />
|
|
<WeakEnemy levelGap="24" adjust="0.99" />
|
|
<WeakEnemy levelGap="25" adjust="0.99" />
|
|
<WeakEnemy levelGap="26" adjust="0.99" />
|
|
<WeakEnemy levelGap="27" adjust="0.99" />
|
|
<WeakEnemy levelGap="28" adjust="0.99" />
|
|
<WeakEnemy levelGap="29" adjust="0.99" />
|
|
<WeakEnemy levelGap="30" adjust="0.999" />
|
|
<WeakEnemy levelGap="31" adjust="0.999" />
|
|
<WeakEnemy levelGap="32" adjust="0.999" />
|
|
<WeakEnemy levelGap="33" adjust="0.999" />
|
|
<WeakEnemy levelGap="34" adjust="0.999" />
|
|
<WeakEnemy levelGap="35" adjust="0.999" />
|
|
<WeakEnemy levelGap="36" adjust="0.999" />
|
|
<WeakEnemy levelGap="37" adjust="0.999" />
|
|
<WeakEnemy levelGap="38" adjust="0.999" />
|
|
<WeakEnemy levelGap="39" adjust="0.999" />
|
|
<WeakEnemy levelGap="40" adjust="0.999" />
|
|
<WeakEnemy levelGap="41" adjust="0.999" />
|
|
<WeakEnemy levelGap="42" adjust="0.999" />
|
|
<WeakEnemy levelGap="43" adjust="0.999" />
|
|
<WeakEnemy levelGap="44" adjust="0.999" />
|
|
<WeakEnemy levelGap="45" adjust="0.999" />
|
|
<WeakEnemy levelGap="46" adjust="0.999" />
|
|
<WeakEnemy levelGap="47" adjust="0.999" />
|
|
<WeakEnemy levelGap="48" adjust="0.999" />
|
|
<WeakEnemy levelGap="49" adjust="0.999" />
|
|
<WeakEnemy levelGap="50" adjust="0.9999" />
|
|
<WeakEnemy levelGap="51" adjust="0.9999" />
|
|
<WeakEnemy levelGap="52" adjust="0.9999" />
|
|
<WeakEnemy levelGap="53" adjust="0.9999" />
|
|
<WeakEnemy levelGap="54" adjust="0.9999" />
|
|
<WeakEnemy levelGap="55" adjust="0.9999" />
|
|
<WeakEnemy levelGap="56" adjust="0.9999" />
|
|
<WeakEnemy levelGap="57" adjust="0.9999" />
|
|
<WeakEnemy levelGap="58" adjust="0.9999" />
|
|
<WeakEnemy levelGap="59" adjust="0.9999" />
|
|
<WeakEnemy levelGap="60" adjust="0.9999" />
|
|
<WeakEnemy levelGap="61" adjust="0.9999" />
|
|
<WeakEnemy levelGap="62" adjust="0.9999" />
|
|
<WeakEnemy levelGap="63" adjust="0.9999" />
|
|
<WeakEnemy levelGap="64" adjust="0.9999" />
|
|
<WeakEnemy levelGap="65" adjust="0.9999" />
|
|
<WeakEnemy levelGap="66" adjust="0.9999" />
|
|
<WeakEnemy levelGap="67" adjust="0.9999" />
|
|
<WeakEnemy levelGap="68" adjust="0.9999" />
|
|
<WeakEnemy levelGap="69" adjust="0.9999" />
|
|
<WeakEnemy levelGap="70" adjust="0.9999" />
|
|
</Exp>
|
|
<!--1을 코드에서 유의미하게 쓰고 있기 때문에 adjust를 1로 두려면 프로그래머와 상의할 것-->
|
|
<!-- 몬스터와 레벨 차에 따른 경험치 보정. for 파티-->
|
|
<ExpParty>
|
|
<!-- underLevelGap 패러미터 사용 안함. 버스 가능하도록 -->
|
|
<WeakEnemy levelGap="1" adjust="0.0" />
|
|
<WeakEnemy levelGap="2" adjust="0.0" />
|
|
<WeakEnemy levelGap="3" adjust="0.0" />
|
|
<WeakEnemy levelGap="4" adjust="0.1" />
|
|
<WeakEnemy levelGap="5" adjust="0.2" />
|
|
<WeakEnemy levelGap="6" adjust="0.3" />
|
|
<WeakEnemy levelGap="7" adjust="0.45" />
|
|
<WeakEnemy levelGap="8" adjust="0.6" />
|
|
<WeakEnemy levelGap="9" adjust="0.75" />
|
|
<WeakEnemy levelGap="10" adjust="0.9" />
|
|
<WeakEnemy levelGap="11" adjust="0.99" />
|
|
<WeakEnemy levelGap="12" adjust="0.99" />
|
|
<WeakEnemy levelGap="13" adjust="0.99" />
|
|
<WeakEnemy levelGap="14" adjust="0.99" />
|
|
<WeakEnemy levelGap="15" adjust="0.99" />
|
|
<WeakEnemy levelGap="16" adjust="0.99" />
|
|
<WeakEnemy levelGap="17" adjust="0.99" />
|
|
<WeakEnemy levelGap="18" adjust="0.99" />
|
|
<WeakEnemy levelGap="19" adjust="0.99" />
|
|
<WeakEnemy levelGap="20" adjust="0.99" />
|
|
<WeakEnemy levelGap="21" adjust="0.99" />
|
|
<WeakEnemy levelGap="22" adjust="0.99" />
|
|
<WeakEnemy levelGap="23" adjust="0.99" />
|
|
<WeakEnemy levelGap="24" adjust="0.99" />
|
|
<WeakEnemy levelGap="25" adjust="0.99" />
|
|
<WeakEnemy levelGap="26" adjust="0.99" />
|
|
<WeakEnemy levelGap="27" adjust="0.99" />
|
|
<WeakEnemy levelGap="28" adjust="0.99" />
|
|
<WeakEnemy levelGap="29" adjust="0.99" />
|
|
<WeakEnemy levelGap="30" adjust="0.999" />
|
|
<WeakEnemy levelGap="31" adjust="0.999" />
|
|
<WeakEnemy levelGap="32" adjust="0.999" />
|
|
<WeakEnemy levelGap="33" adjust="0.999" />
|
|
<WeakEnemy levelGap="34" adjust="0.999" />
|
|
<WeakEnemy levelGap="35" adjust="0.999" />
|
|
<WeakEnemy levelGap="36" adjust="0.999" />
|
|
<WeakEnemy levelGap="37" adjust="0.999" />
|
|
<WeakEnemy levelGap="38" adjust="0.999" />
|
|
<WeakEnemy levelGap="39" adjust="0.999" />
|
|
<WeakEnemy levelGap="40" adjust="0.999" />
|
|
<WeakEnemy levelGap="41" adjust="0.999" />
|
|
<WeakEnemy levelGap="42" adjust="0.999" />
|
|
<WeakEnemy levelGap="43" adjust="0.999" />
|
|
<WeakEnemy levelGap="44" adjust="0.999" />
|
|
<WeakEnemy levelGap="45" adjust="0.999" />
|
|
<WeakEnemy levelGap="46" adjust="0.999" />
|
|
<WeakEnemy levelGap="47" adjust="0.999" />
|
|
<WeakEnemy levelGap="48" adjust="0.999" />
|
|
<WeakEnemy levelGap="49" adjust="0.999" />
|
|
<WeakEnemy levelGap="50" adjust="0.9999" />
|
|
<WeakEnemy levelGap="51" adjust="0.9999" />
|
|
<WeakEnemy levelGap="52" adjust="0.9999" />
|
|
<WeakEnemy levelGap="53" adjust="0.9999" />
|
|
<WeakEnemy levelGap="54" adjust="0.9999" />
|
|
<WeakEnemy levelGap="55" adjust="0.9999" />
|
|
<WeakEnemy levelGap="56" adjust="0.9999" />
|
|
<WeakEnemy levelGap="57" adjust="0.9999" />
|
|
<WeakEnemy levelGap="58" adjust="0.9999" />
|
|
<WeakEnemy levelGap="59" adjust="0.9999" />
|
|
<WeakEnemy levelGap="60" adjust="0.9999" />
|
|
<WeakEnemy levelGap="61" adjust="0.9999" />
|
|
<WeakEnemy levelGap="62" adjust="0.9999" />
|
|
<WeakEnemy levelGap="63" adjust="0.9999" />
|
|
<WeakEnemy levelGap="64" adjust="0.9999" />
|
|
<WeakEnemy levelGap="65" adjust="0.9999" />
|
|
<WeakEnemy levelGap="66" adjust="0.9999" />
|
|
<WeakEnemy levelGap="67" adjust="0.9999" />
|
|
<WeakEnemy levelGap="68" adjust="0.9999" />
|
|
<WeakEnemy levelGap="69" adjust="0.9999" />
|
|
<WeakEnemy levelGap="70" adjust="0.9999" />
|
|
<HighestPartyMember levelGap="1" adjust="0.0" />"
|
|
<HighestPartyMember levelGap="2" adjust="0.0" />"
|
|
<HighestPartyMember levelGap="3" adjust="0.0" />"
|
|
<HighestPartyMember levelGap="4" adjust="0.1" />"
|
|
<HighestPartyMember levelGap="5" adjust="0.2" />"
|
|
<HighestPartyMember levelGap="6" adjust="0.3" />"
|
|
<HighestPartyMember levelGap="7" adjust="0.45" />"
|
|
<HighestPartyMember levelGap="8" adjust="0.6" />"
|
|
<HighestPartyMember levelGap="9" adjust="0.75" />"
|
|
<HighestPartyMember levelGap="10" adjust="0.77" />"
|
|
<HighestPartyMember levelGap="11" adjust="0.79" />"
|
|
<HighestPartyMember levelGap="12" adjust="0.81" />"
|
|
<HighestPartyMember levelGap="13" adjust="0.83" />"
|
|
<HighestPartyMember levelGap="14" adjust="0.845" />"
|
|
<HighestPartyMember levelGap="15" adjust="0.86" />"
|
|
<HighestPartyMember levelGap="16" adjust="0.875" />"
|
|
<HighestPartyMember levelGap="17" adjust="0.89" />"
|
|
<HighestPartyMember levelGap="18" adjust="0.9" />"
|
|
<HighestPartyMember levelGap="19" adjust="0.915" />"
|
|
<HighestPartyMember levelGap="20" adjust="0.925" />"
|
|
<HighestPartyMember levelGap="21" adjust="0.935" />"
|
|
<HighestPartyMember levelGap="22" adjust="0.945" />"
|
|
<HighestPartyMember levelGap="23" adjust="0.95" />"
|
|
<HighestPartyMember levelGap="24" adjust="0.956" />"
|
|
<HighestPartyMember levelGap="25" adjust="0.961" />"
|
|
<HighestPartyMember levelGap="26" adjust="0.964" />"
|
|
<HighestPartyMember levelGap="27" adjust="0.966" />"
|
|
<HighestPartyMember levelGap="28" adjust="0.968" />"
|
|
<HighestPartyMember levelGap="29" adjust="0.97" />"
|
|
<HighestPartyMember levelGap="30" adjust="0.973" />"
|
|
<HighestPartyMember levelGap="31" adjust="0.974" />"
|
|
<HighestPartyMember levelGap="32" adjust="0.975" />"
|
|
<HighestPartyMember levelGap="33" adjust="0.977" />"
|
|
<HighestPartyMember levelGap="34" adjust="0.978" />"
|
|
<HighestPartyMember levelGap="35" adjust="0.979" />"
|
|
<HighestPartyMember levelGap="36" adjust="0.9798" />"
|
|
<HighestPartyMember levelGap="37" adjust="0.9806" />"
|
|
<HighestPartyMember levelGap="38" adjust="0.9814" />"
|
|
<HighestPartyMember levelGap="39" adjust="0.9822" />"
|
|
<HighestPartyMember levelGap="40" adjust="0.983" />"
|
|
<HighestPartyMember levelGap="41" adjust="0.9836" />"
|
|
<HighestPartyMember levelGap="42" adjust="0.9842" />"
|
|
<HighestPartyMember levelGap="43" adjust="0.9848" />"
|
|
<HighestPartyMember levelGap="44" adjust="0.9854" />"
|
|
<HighestPartyMember levelGap="45" adjust="0.986" />"
|
|
<HighestPartyMember levelGap="46" adjust="0.9865" />"
|
|
<HighestPartyMember levelGap="47" adjust="0.987" />"
|
|
<HighestPartyMember levelGap="48" adjust="0.9875" />"
|
|
<HighestPartyMember levelGap="49" adjust="0.988" />"
|
|
<HighestPartyMember levelGap="50" adjust="0.9885" />"
|
|
<HighestPartyMember levelGap="51" adjust="0.9889" />"
|
|
<HighestPartyMember levelGap="52" adjust="0.9893" />"
|
|
<HighestPartyMember levelGap="53" adjust="0.9897" />"
|
|
<HighestPartyMember levelGap="54" adjust="0.9901" />"
|
|
<HighestPartyMember levelGap="55" adjust="0.9905" />"
|
|
<HighestPartyMember levelGap="56" adjust="0.9908" />"
|
|
<HighestPartyMember levelGap="57" adjust="0.9911" />"
|
|
<HighestPartyMember levelGap="58" adjust="0.9914" />"
|
|
<HighestPartyMember levelGap="59" adjust="0.9917" />"
|
|
<HighestPartyMember levelGap="60" adjust="0.992" />"
|
|
<HighestPartyMember levelGap="61" adjust="0.9922" />"
|
|
<HighestPartyMember levelGap="62" adjust="0.9924" />"
|
|
<HighestPartyMember levelGap="63" adjust="0.9926" />"
|
|
<HighestPartyMember levelGap="64" adjust="0.9928" />"
|
|
<HighestPartyMember levelGap="65" adjust="0.993" />"
|
|
<HighestPartyMember levelGap="66" adjust="0.9932" />"
|
|
<HighestPartyMember levelGap="67" adjust="0.9934" />"
|
|
<HighestPartyMember levelGap="68" adjust="0.9936" />"
|
|
<HighestPartyMember levelGap="69" adjust="0.9938" />"
|
|
<HighestPartyMember levelGap="70" adjust="0.994" />"
|
|
</ExpParty>
|
|
<!-- 특정 레벨대의 PC가 특정 레벨대의 몬스터 처치 시 경험치 페널티 적용 -->
|
|
<ExpLevelPenalty>
|
|
<StrongEnermy pcLowLevel="1" pcHighLevel="59" enermyLowLevel="61" enermyHighLevel="99" adjust="0.9" />
|
|
</ExpLevelPenalty>
|
|
</LevelAdjust>
|
|
<BonusExp>
|
|
<PartyBonus memberCount="1" bonusRate="0.0" />
|
|
<PartyBonus memberCount="2" bonusRate="0.2" />
|
|
<PartyBonus memberCount="3" bonusRate="0.4" />
|
|
<PartyBonus memberCount="4" bonusRate="0.6" />
|
|
<!--141217 업데이트 시 성장구간 던전 파티플레이 유도를 위해 5인 0.8 에서 2로 상향 조정-->
|
|
<PartyBonus memberCount="5" bonusRate="2" />
|
|
</BonusExp>
|
|
<!--몰시사냥 데미지 분산 규칙-->
|
|
<DamageAdjust>
|
|
<Adjust targetCount="1" normalAtk="1.000" pierceAtk="1.00" />
|
|
<Adjust targetCount="2" normalAtk="0.800" pierceAtk="0.98" />
|
|
<Adjust targetCount="3" normalAtk="0.700" pierceAtk="0.96" />
|
|
<Adjust targetCount="4" normalAtk="0.625" pierceAtk="0.94" />
|
|
<Adjust targetCount="5" normalAtk="0.575" pierceAtk="0.92" />
|
|
<Adjust targetCount="6" normalAtk="0.535" pierceAtk="0.90" />
|
|
<Adjust targetCount="7" normalAtk="0.500" pierceAtk="0.80" />
|
|
<Adjust targetCount="8" normalAtk="0.465" pierceAtk="0.70" />
|
|
<Adjust targetCount="9" normalAtk="0.435" pierceAtk="0.60" />
|
|
<Adjust targetCount="10" normalAtk="0.405" pierceAtk="0.50" />
|
|
<Adjust targetCount="11" normalAtk="0.375" pierceAtk="0.40" />
|
|
<Adjust targetCount="12" normalAtk="0.345" pierceAtk="0.30" />
|
|
<Adjust targetCount="13" normalAtk="0.325" pierceAtk="0.20" />
|
|
<Adjust targetCount="14" normalAtk="0.300" pierceAtk="0.10" />
|
|
<Adjust targetCount="15" normalAtk="0.278" pierceAtk="0.08" />
|
|
<Adjust targetCount="16" normalAtk="0.260" pierceAtk="0.05" />
|
|
<Adjust targetCount="17" normalAtk="0.244" pierceAtk="0.05" />
|
|
<Adjust targetCount="18" normalAtk="0.229" pierceAtk="0.05" />
|
|
<Adjust targetCount="19" normalAtk="0.216" pierceAtk="0.05" />
|
|
<Adjust targetCount="20" normalAtk="0.204" pierceAtk="0.05" />
|
|
<Adjust targetCount="21" normalAtk="0.194" pierceAtk="0.05" />
|
|
<Adjust targetCount="22" normalAtk="0.184" pierceAtk="0.05" />
|
|
<Adjust targetCount="23" normalAtk="0.175" pierceAtk="0.05" />
|
|
<Adjust targetCount="24" normalAtk="0.167" pierceAtk="0.05" />
|
|
<Adjust targetCount="25" normalAtk="0.159" pierceAtk="0.05" />
|
|
<Adjust targetCount="26" normalAtk="0.152" pierceAtk="0.05" />
|
|
<Adjust targetCount="27" normalAtk="0.146" pierceAtk="0.05" />
|
|
<Adjust targetCount="28" normalAtk="0.140" pierceAtk="0.05" />
|
|
<Adjust targetCount="29" normalAtk="0.135" pierceAtk="0.05" />
|
|
<Adjust targetCount="30" normalAtk="0.130" pierceAtk="0.05" />
|
|
<Adjust targetCount="31" normalAtk="0.125" pierceAtk="0.05" />
|
|
<Adjust targetCount="32" normalAtk="0.120" pierceAtk="0.05" />
|
|
</DamageAdjust>
|
|
<MpBonusAdjust player="1.0" npcLarge="1.0" npcMedium="1.0" npcSmall="0.34" elseCreature="0.16" />
|
|
<HpBonusAdjust player="1.0" npcLarge="1.0" npcMedium="1.0" npcSmall="0.34" elseCreature="0.16" />
|
|
<StBonusAdjust player="1.0" npcLarge="1.0" npcMedium="1.0" npcSmall="0.34" elseCreature="0.16" />
|
|
<DrainMpSpread warrior="3.000" lancer="3.000" slayer="2.000" berserker="3.000" archer="2.500" sorcerer="2.308" priest="1.000" elementalist="1.000" soulless="3.000" engineer="2.500" />
|
|
<HealAdjust warrior="0" lancer="0" slayer="0" berserker="0" archer="0" sorcerer="0" priest="0.001" elementalist="0.001" soulless="0" engineer="0" />
|
|
<DefenceDamageAdjust warrior="0.3" lancer="0.3" slayer="0.3" berserker="0.3" archer="0.3" sorcerer="0.3" priest="0.3" elementalist="0.3" soulless="0.3" engineer="0.3" />
|
|
<ReactionResBasic incRes="1000" decRes="80" adjRatio="1.3" adjMinus="0.02" />
|
|
<ReactionResMini incRes="1000" decRes="80" adjRatio="1.3" adjMinus="0.02" />
|
|
<VendingMachine defaultSellTaxRate="0.5" defaultBuyTaxRate="0.5" />
|
|
<VillagePos>
|
|
<Tomb desc="무덤좌표" pos="115348.5625,-15305.6914,3444.0391" radius="100" areaName="ANC_A_P" />
|
|
<Tomb desc="두번째무덤" pos="116198.1563,-15004.4980,3393.6914" radius="100" areaName="ANC_A_P" />
|
|
<!-- 여행자의 책:마을이동에 페가수스 승강장 이외의 텔레포트 포인트 추가 !-->
|
|
<!-- FakePegasusPoint region="지명(StrSheet_Region.xml의 id)" continent="대륙ID" pos="좌표" !-->
|
|
<!-- 이르카 -->
|
|
<FakePegasusPoint region="183002" continent="7031" pos="21222,5919,6216" />
|
|
<!-- 원시의 땅 - 아논 피난 캠프 -->
|
|
<FakePegasusPoint region="172111" continent="7031" pos="-3861,-22613,603" />
|
|
<!-- 바라카니아 구릉지 - 바라카니아 경제인 연합 -->
|
|
<FakePegasusPoint region="182002" continent="7031" pos="6805,-11892,1579" />
|
|
<!-- 고대 바라카 유적터 - 바라카 수비대 캠프 -->
|
|
<FakePegasusPoint region="181009" continent="7031" pos="27768,-10328,3627" />
|
|
<!-- 제국의 땅 - 연합군 북부 주둔지 캠프 -->
|
|
<FakePegasusPoint region="19112" continent="7031" pos="44184,28630,7567" />
|
|
</VillagePos>
|
|
<!-- 사망 과 부활 시스템 !-->
|
|
<!-- 커스터마이징 아이템 파괴 확률 / 컨디션 수치 감소량 / 자동 부활 대기시간 / 부활 시 Hp 회복량 !-->
|
|
<Death delRateCustomizeItem="0.1" dimConditionValue="100">
|
|
<ConditionPenalty pcLevelOver="1" pcLevelUnder="10" conditionPenalty="10" />
|
|
<ConditionPenalty pcLevelOver="11" pcLevelUnder="13" conditionPenalty="15" />
|
|
<ConditionPenalty pcLevelOver="14" pcLevelUnder="15" conditionPenalty="30" />
|
|
<ConditionPenalty pcLevelOver="16" pcLevelUnder="18" conditionPenalty="45" />
|
|
<ConditionPenalty pcLevelOver="19" pcLevelUnder="20" conditionPenalty="60" />
|
|
<ConditionPenalty pcLevelOver="21" pcLevelUnder="23" conditionPenalty="75" />
|
|
<ConditionPenalty pcLevelOver="24" pcLevelUnder="27" conditionPenalty="80" />
|
|
<ConditionPenalty pcLevelOver="28" pcLevelUnder="65" conditionPenalty="100" />
|
|
</Death>
|
|
<Revival autoRevivalTime="30" recoveryRateHp="0.3" abnormalityId="999996" />
|
|
<Guard>
|
|
<Tenure>28</Tenure>
|
|
</Guard>
|
|
<!--
|
|
sendParcelTax : 첨부 물품 없는 소포 수수료 (Gold)
|
|
sendPresentParcelTax : 첨부 물품 있는 소포 수수료율
|
|
sendEscrowParcelTax : 에스크로 물품이 있는 소포 수수료율
|
|
escrowReturnWait : 에스크로 소포 자동 반송 대기 시간
|
|
expireDay : 우편 만료 기간(일) 보낸 시점을 기준으로 설정된 기간이 지나면 자동 삭제
|
|
expireBeginDate : 우편 삭제가 실제로 이루어 지는 시작 시점
|
|
-->
|
|
<Parcel sendParcelTax="50" sendPresentParcelTax="0.01" sendEscrowParcelTax="0.1" escrowReturnWait="86400" maxRecvListCnt="100" warnRecvListCnt="70" maxSendListCnt="100" expireDay="28" expireBeginDate="2013/10/17" />
|
|
<!-- 세컨드 캐릭터 관련 파라미터들 -->
|
|
<!-- 테스트 서버에서 가능한 최대 레벨은 58이라고 함 -->
|
|
<UserLevelLimit value="65" />
|
|
<Teleport needEp="10" addPosNeedEp="10" skillMotionId="0" />
|
|
<CharacterChange needEp="10" />
|
|
<!-- 수수료 내면 사용할수있는 기간은 7일= 60 * 60 * 24 * 7= 604800 -->
|
|
<Warehouse accountCommisionDuration="604800">
|
|
<Commission minLevel="1" maxLevel="10" commission="100" />
|
|
<Commission minLevel="11" maxLevel="20" commission="200" />
|
|
<Commission minLevel="21" maxLevel="30" commission="300" />
|
|
<Commission minLevel="31" maxLevel="40" commission="400" />
|
|
<Commission minLevel="41" maxLevel="50" commission="500" />
|
|
</Warehouse>
|
|
<!-- 길드 창고도 기본적으로 계정창고하고 비슷하게 수수료 낸다 -->
|
|
<!-- 수수료 내면 사용할수있는 기간은 7일= 60 * 60 * 24 * 7= 604800 -->
|
|
<Guildwarehouse guildCommisionDuration="604800">
|
|
<Commission commision="30000" />
|
|
</Guildwarehouse>
|
|
<!-- 창고에서 한 슬롯에 몇개까지의 아이템을 쌓을수있는지 설정 -->
|
|
<!-- 지금은 창고의 한슬롯에 최대 200개 까지의 수량성 아이템 쌓을수 있게한다 -->
|
|
<WarehouseConfig maxItemAmount="10000" />
|
|
<!-- 길드 만들때 제한사항등 -->
|
|
<!-- 길드 만들려고 신청하는 캐릭의 랩제가 8 -->
|
|
<!-- 길듬 만들때 소모되는 돈 -->
|
|
<CreateGuild requiredCharLevel="8" requiredMoney="3000" />
|
|
<!-- 길드 재가입 쿨타임 시간단위임 -->
|
|
<GuildJoin reJoinCoolTime="6" />
|
|
<!-- 가까운 마을로 비상탈출 같은 시스템 메뉴에서 쿨타임 적용할때 -->
|
|
<!-- 가까운 마을로 비상탈출의 쿨타임은 30분= 30 * 60= 1800 -->
|
|
<!-- 비상탈출 쿨타임은 AccountTrait으로 옮김 -->
|
|
<CoolTime />
|
|
<!-- 채팅 설정 -->
|
|
<ChatConfig>
|
|
<GuardChat inputCheckInterval="5" inputCountLimit="4" muteTime="60" userMinLevel="1" />
|
|
<NormalChat inputCheckInterval="5" inputCountLimit="4" muteTime="60" userMinLevel="1" />
|
|
<BargainChat inputCheckInterval="3" inputCountLimit="1" muteTime="30" userMinLevel="1" />
|
|
<PartySearchChat inputCheckInterval="3" inputCountLimit="1" muteTime="30" userMinLevel="1" />
|
|
<RoleplayChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
|
|
<SocialChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
|
|
<GeneralChat inputCheckInterval="3" inputCountLimit="1" muteTime="30" userMinLevel="1" />
|
|
<ChatSound whisperSoundId="2001" noticeSoundId="2089" />
|
|
<UnionChat inputCheckInterval="5" inputCountLimit="4" muteTime="20" userMinLevel="1" />
|
|
</ChatConfig>
|
|
<!-- 이동 설정값들
|
|
airFriction 공기 저항, 낙하시 x,y방향의 속도 감쇠에 사용된다. 0보다 크고 10보다 작게
|
|
fallingStartHeight="20" 낙하가 시작되는 높이
|
|
fallingAngle="55" 낙하가 시작되는 각도
|
|
fallingStartHeight, fallingAngle 두가지 모두의 조건이 만족되면 낙하를 한다.
|
|
fallingSpeed="600" 낙하 최대 속도
|
|
fallingDamageHeight="200" 낙하로 대미지를 입기 시작하는 높이차
|
|
fallingLandingMotionHeight="100" 낙하 착지 모션이 나오기 시작하는 높이차
|
|
jumpHeight="40" 점프 최대 높이
|
|
jumpDuration="800" 점프 시간(msec)
|
|
jumpFallingStartHeight="30" 점프시에 낙하가 시작되는 높이, fallingStartHeight 값보다는 크거나 같아야 한다.
|
|
climbingSpeed="30" 기어오르기 속도
|
|
점프최초속도 = 4.f * jumpHeight / jumpDuration
|
|
낙하가속도(점프시에도) = -2.f * 점프최초속도 / jumpDuration
|
|
damageUnitHeight= "1250" (50m) 낙하 데미지 최소치 이자 단위 300(12m)
|
|
hpDecreaseRatePerUnit 낙하 데미지 단위 마다 깍을 hp 비율
|
|
-->
|
|
<MoveConfig userSpeedMax="240" airFriction="1.5" fallingStartHeight="50" fallingAngle="55" fallingSpeed="600" fallingDamageHeight="400" fallingLandingMotionHeight="80" jumpHeight="50" jumpDuration="800" jumpFallingStartHeight="100" climbingSpeed="60" climbingRange="200" damageUnitHeight="30" hpDecreaseRatePerUnit="0.03" swimmingAbnormalityId="999999" swimmingAbnormalityIdForPopori="905000" jumpReactionRate="1.0" jumpReactionType="2" />
|
|
<!-- 따라가기 관련
|
|
현재 따라가기 대상이 minFollowDistanceThreshold 보다 가까우면 이동을 멈춤
|
|
현재 따라가기 대상이 maxFollowDistanceThreshold 보다 멀어지면 다시 따라감
|
|
현재 따라가기 대상이 giveupFollowDistanceThreshold 보다 멀어지면 따라가기를 중단함
|
|
arriveDistanceThreshold 보다 가까워지면 도착 (S1AutoPilotHandler에서 AutoPilotType_Pos 인 경우에만 쓰임)
|
|
-->
|
|
<FollowConfig minFollowDistanceThreshold="60" maxFollowDistanceThreshold="110" giveupFollowDistanceThreshold="500" arriveDistanceThreshold="1" />
|
|
<SwimStartDepthList>
|
|
<SwimStartDepth race="human" gender="male" height="37" />
|
|
<SwimStartDepth race="human" gender="female" height="33" />
|
|
<SwimStartDepth race="highelf" gender="male" height="38" />
|
|
<SwimStartDepth race="highelf" gender="female" height="34" />
|
|
<SwimStartDepth race="aman" gender="male" height="40" />
|
|
<SwimStartDepth race="aman" gender="female" height="39" />
|
|
<SwimStartDepth race="castanic" gender="male" height="34" />
|
|
<SwimStartDepth race="castanic" gender="female" height="29" />
|
|
<SwimStartDepth race="popori" gender="male" height="23" />
|
|
<SwimStartDepth race="popori" gender="female" height="25" />
|
|
<SwimStartDepth race="baraka" gender="male" height="41" />
|
|
</SwimStartDepthList>
|
|
<!-- 길드 레벨의 유지 기간은 지금은 테스트 하려고 10분으로 한다
|
|
나중에는 여기서 14일로 세팅해줘야 겠지 .초 단위임
|
|
|
|
extend는 길드 레벨 유지 기간 연장 기간이 얼마로 세팅할지 300 으로 하면 만료 되기 5분 이전 부터 돈 내고 연장 가능하게 한다
|
|
-->
|
|
<GuildLevel expire="1209600" extend="86400" />
|
|
<Villager popupDialogDisplayRange="300" popupInterval="60000" dialogTimeout="150000" />
|
|
<!-- tCat 경매장에서 아이템 즉구 하려고 할때는 15% 수수료 붙인다 -->
|
|
<TradeBroker expireDays="7" transactionFeeRate="0.03" historyLimitDays="30" tCatBuyItNowFeeRate="0.15" eliteUnionMemberDiscountRateOfRegisterFeeRate="1.0" otherUnionMemberRipOffRateOfRegisterFeeRate="1" minAvgPriceCalcTime="5" minAvgPriceCalcMaxDays="3" />
|
|
<UserSocial idleTimeForSocial="30000" idleSocialInterval="10000" idleSocialMotionId="31,31,31,31,32,33" dialogSocialMotionId="34,35,36" />
|
|
<AdjustAtkByNpcHp fullHpAdjustAtk="0.7">
|
|
<NpcHpRange max="1.0" min="0.9" adjustAtk="0.8" />
|
|
<NpcHpRange max="0.9" min="0.8" adjustAtk="0.835" />
|
|
<NpcHpRange max="0.8" min="0.7" adjustAtk="0.870" />
|
|
<NpcHpRange max="0.7" min="0.6" adjustAtk="0.905" />
|
|
<NpcHpRange max="0.6" min="0.5" adjustAtk="0.940" />
|
|
<NpcHpRange max="0.5" min="0.4" adjustAtk="0.975" />
|
|
<NpcHpRange max="0.4" min="0.3" adjustAtk="1.0" />
|
|
<NpcHpRange max="0.3" min="0.2" adjustAtk="1.035" />
|
|
<NpcHpRange max="0.2" min="0.1" adjustAtk="1.070" />
|
|
<NpcHpRange max="0.1" min="0.0" adjustAtk="1.105" />
|
|
</AdjustAtkByNpcHp>
|
|
<AdjustAtkByTargetHp fullHpAdjustAtk="1.0">
|
|
<TargetHpRange max="1.0" min="0.95" adjustAtk="1.0" />
|
|
<TargetHpRange max="0.95" min="0.9" adjustAtk="1.04" />
|
|
<TargetHpRange max="0.9" min="0.85" adjustAtk="1.08" />
|
|
<TargetHpRange max="0.85" min="0.8" adjustAtk="1.12" />
|
|
<TargetHpRange max="0.8" min="0.75" adjustAtk="1.16" />
|
|
<TargetHpRange max="0.75" min="0.7" adjustAtk="1.2" />
|
|
<TargetHpRange max="0.7" min="0.65" adjustAtk="1.24" />
|
|
<TargetHpRange max="0.65" min="0.6" adjustAtk="1.28" />
|
|
<TargetHpRange max="0.6" min="0.55" adjustAtk="1.32" />
|
|
<TargetHpRange max="0.55" min="0.5" adjustAtk="1.36" />
|
|
<TargetHpRange max="0.5" min="0.45" adjustAtk="1.42" />
|
|
<TargetHpRange max="0.45" min="0.4" adjustAtk="1.46" />
|
|
<TargetHpRange max="0.4" min="0.35" adjustAtk="1.5" />
|
|
<TargetHpRange max="0.35" min="0.3" adjustAtk="1.54" />
|
|
<TargetHpRange max="0.3" min="0.25" adjustAtk="1.58" />
|
|
<TargetHpRange max="0.25" min="0.2" adjustAtk="1.62" />
|
|
<TargetHpRange max="0.2" min="0.15" adjustAtk="1.66" />
|
|
<TargetHpRange max="0.15" min="0.1" adjustAtk="1.7" />
|
|
<TargetHpRange max="0.1" min="0.05" adjustAtk="1.74" />
|
|
<TargetHpRange max="0.05" min="0.0" adjustAtk="1.78" />
|
|
</AdjustAtkByTargetHp>
|
|
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 무사 - 분노의 일격-->
|
|
<AdjustAtkByOwnerHp1 fullHpAdjustAtk="0.3">
|
|
<OwnerHpRange max="1.0" min="0.9" adjustAtk="0.3" />
|
|
<OwnerHpRange max="0.9" min="0.8" adjustAtk="0.6" />
|
|
<OwnerHpRange max="0.8" min="0.7" adjustAtk="0.9" />
|
|
<OwnerHpRange max="0.7" min="0.6" adjustAtk="1.0" />
|
|
<OwnerHpRange max="0.6" min="0.5" adjustAtk="1.15" />
|
|
<OwnerHpRange max="0.5" min="0.4" adjustAtk="1.3" />
|
|
<OwnerHpRange max="0.4" min="0.3" adjustAtk="1.5" />
|
|
<OwnerHpRange max="0.3" min="0.2" adjustAtk="1.65" />
|
|
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.85" />
|
|
<OwnerHpRange max="0.1" min="0.0" adjustAtk="2.0" />
|
|
</AdjustAtkByOwnerHp1>
|
|
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 검투사 - 근성 연타-->
|
|
<AdjustAtkByOwnerHp2 fullHpAdjustAtk="0.8">
|
|
<OwnerHpRange max="1.0" min="0.9" adjustAtk="0.8" />
|
|
<OwnerHpRange max="0.9" min="0.8" adjustAtk="0.85" />
|
|
<OwnerHpRange max="0.8" min="0.7" adjustAtk="0.95" />
|
|
<OwnerHpRange max="0.7" min="0.6" adjustAtk="1.0" />
|
|
<OwnerHpRange max="0.6" min="0.5" adjustAtk="1.10" />
|
|
<OwnerHpRange max="0.5" min="0.4" adjustAtk="1.15" />
|
|
<OwnerHpRange max="0.4" min="0.3" adjustAtk="1.20" />
|
|
<OwnerHpRange max="0.3" min="0.2" adjustAtk="1.25" />
|
|
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.30" />
|
|
<OwnerHpRange max="0.1" min="0.0" adjustAtk="1.35" />
|
|
</AdjustAtkByOwnerHp2>
|
|
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 광전사 - 모든스킬 -->
|
|
<AdjustAtkByOwnerHp3 fullHpAdjustAtk="1.0">
|
|
<OwnerHpRange max="1.0" min="0.9" adjustAtk="1.0" />
|
|
<OwnerHpRange max="0.9" min="0.8" adjustAtk="1.0" />
|
|
<OwnerHpRange max="0.8" min="0.7" adjustAtk="1.0" />
|
|
<OwnerHpRange max="0.7" min="0.6" adjustAtk="1.0" />
|
|
<OwnerHpRange max="0.6" min="0.5" adjustAtk="1.0" />
|
|
<OwnerHpRange max="0.5" min="0.4" adjustAtk="1.0" />
|
|
<OwnerHpRange max="0.4" min="0.3" adjustAtk="1.0" />
|
|
<OwnerHpRange max="0.3" min="0.2" adjustAtk="1.0" />
|
|
<OwnerHpRange max="0.2" min="0.1" adjustAtk="1.0" />
|
|
<OwnerHpRange max="0.1" min="0.0" adjustAtk="1.0" />
|
|
</AdjustAtkByOwnerHp3>
|
|
<AdjustAtkByOwnerSt id="0" fullStAdjustAtk="1.5">
|
|
<OwnerStRange max="1.0" min="0.95" adjustAtk="1.25" />
|
|
<OwnerStRange max="0.95" min="0.9" adjustAtk="1.2325" />
|
|
<OwnerStRange max="0.9" min="0.85" adjustAtk="1.215" />
|
|
<OwnerStRange max="0.85" min="0.8" adjustAtk="1.1975" />
|
|
<OwnerStRange max="0.8" min="0.75" adjustAtk="1.18" />
|
|
<OwnerStRange max="0.75" min="0.7" adjustAtk="1.1625" />
|
|
<OwnerStRange max="0.7" min="0.65" adjustAtk="1.145" />
|
|
<OwnerStRange max="0.65" min="0.6" adjustAtk="1.1275" />
|
|
<OwnerStRange max="0.6" min="0.55" adjustAtk="1.11" />
|
|
<OwnerStRange max="0.55" min="0.5" adjustAtk="1.0925" />
|
|
<OwnerStRange max="0.5" min="0.45" adjustAtk="1.075" />
|
|
<OwnerStRange max="0.45" min="0.4" adjustAtk="1.0575" />
|
|
<OwnerStRange max="0.4" min="0.35" adjustAtk="1.0225" />
|
|
<OwnerStRange max="0.35" min="0.3" adjustAtk="1.005" />
|
|
<OwnerStRange max="0.3" min="0.25" adjustAtk="0.9875" />
|
|
<OwnerStRange max="0.25" min="0.2" adjustAtk="0.97" />
|
|
<OwnerStRange max="0.2" min="0.15" adjustAtk="0.9525" />
|
|
<OwnerStRange max="0.15" min="0.1" adjustAtk="0.935" />
|
|
<OwnerStRange max="0.1" min="0.05" adjustAtk="0.9175" />
|
|
<OwnerStRange max="0.05" min="0.0" adjustAtk="0.9" />
|
|
</AdjustAtkByOwnerSt>
|
|
<AdjustAtkByOwnerSt id="1" fullStAdjustAtk="4.4">
|
|
<OwnerStRange max="1.0" min="0.95" adjustAtk="4.4" />
|
|
<OwnerStRange max="0.95" min="0.9" adjustAtk="4.2" />
|
|
<OwnerStRange max="0.9" min="0.85" adjustAtk="3.9" />
|
|
<OwnerStRange max="0.85" min="0.8" adjustAtk="3.7" />
|
|
<OwnerStRange max="0.8" min="0.75" adjustAtk="3.5" />
|
|
<OwnerStRange max="0.75" min="0.7" adjustAtk="3.3" />
|
|
<OwnerStRange max="0.7" min="0.65" adjustAtk="3.1" />
|
|
<OwnerStRange max="0.65" min="0.6" adjustAtk="2.9" />
|
|
<OwnerStRange max="0.6" min="0.55" adjustAtk="2.7" />
|
|
<OwnerStRange max="0.55" min="0.5" adjustAtk="2.5" />
|
|
<OwnerStRange max="0.5" min="0.45" adjustAtk="2.3" />
|
|
<OwnerStRange max="0.45" min="0.4" adjustAtk="2.1" />
|
|
<OwnerStRange max="0.4" min="0.35" adjustAtk="1.9" />
|
|
<OwnerStRange max="0.35" min="0.3" adjustAtk="1.7" />
|
|
<OwnerStRange max="0.3" min="0.25" adjustAtk="1.5" />
|
|
<OwnerStRange max="0.25" min="0.2" adjustAtk="1.3" />
|
|
<OwnerStRange max="0.2" min="0.15" adjustAtk="1.1" />
|
|
<OwnerStRange max="0.15" min="0.1" adjustAtk="0.9" />
|
|
<OwnerStRange max="0.1" min="0.05" adjustAtk="0.7" />
|
|
<OwnerStRange max="0.05" min="0.0" adjustAtk="0.5" />
|
|
</AdjustAtkByOwnerSt>
|
|
<!-- 모션별 캔슬 설정이 없을 때는 무조건 defaultCancelTime값을 자동으로 사용함 (클라에서 사용하는 값)-->
|
|
<ReactionCancel defaultCancelTime="500">
|
|
<ReactionMotion id="3" moveCancelTime="700" />
|
|
</ReactionCancel>
|
|
<!-- 후방 피격시 걸어줄 이상상태 -->
|
|
<RearHitEffect>
|
|
<ByPlayer abnormalId="90" prob="0" />
|
|
<ByMonster abnormalId="90" prob="0" />
|
|
</RearHitEffect>
|
|
<!-- UserData 공격속도 / WorldDta 공격속도 = 공속 비율 -->
|
|
<StandardAttackSpeed warrior="120" lancer="100" slayer="110" berserker="90" archer="120" sorcerer="110" priest="105" elementalist="105" soulless="100" engineer="100" npc="100" />
|
|
<!-- QUEST UI에 표시되는 난이도 관련 파라미터 -->
|
|
<!-- levelDiff <= easyMax : EASY -->
|
|
<!-- easyMax < levelDiff <= normalMax : NORMAL -->
|
|
<!-- normalMax < levelDiff <= hardMax : HARD -->
|
|
<!-- hardMax < levelDiff : VERYHARD -->
|
|
<QuestDifficultyByLevelDiff easyMax="-1" normalMax="0" hardMax="2" />
|
|
<!-- 퀘스트 flag를 습득하기 위한 최소 공헌도 -->
|
|
<Quest minContributionRatioForNpcKillFlag="0.51" autoQuestShareToParty="true" />
|
|
<ChapterHouse maxTabCount="4" />
|
|
<!-- 아이템 강화 할때 쓰는 각종 파라미터들
|
|
progressTime : 강회 진행 시간(캔슬 구간). 초
|
|
socialOnProgress : UserSocialData.xml 의 id의 뒤의 두 자리 수 참조(강화 진행 중 소셜)
|
|
socialOnSuccess : UserSocialData.xml 의 id의 뒤의 두 자리 수 참조(강화 성공 소셜)
|
|
socialOnFail : UserSocialData.xml 의 id의 뒤의 두 자리 수 참조(강화 실패 소셜)
|
|
effectOnProgress : 진행 중 이팩트 패키지 명
|
|
effectOnSuccess: 성공 시 이팩트 패키지 명
|
|
effectOnFail: 실패 시 이팩트 패키지 명
|
|
rareGrade: ItemTemplate/rareGrade 값 참조
|
|
revisionRate : 보정치
|
|
|
|
ScrollItemRevision 강화에서 사용하는 스크롤 종류에 따라 성공이나 무효화 확률 조절해준다
|
|
-->
|
|
<EnchantIni>
|
|
<Resource progressTime="3" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" effectOnProgress="" effectOnSucess="" effectOnFail="" />
|
|
<RareItemRevision>
|
|
<Revision rareGrade="0" revisionRate="1" />
|
|
<Revision rareGrade="1" revisionRate="3" />
|
|
<Revision rareGrade="2" revisionRate="5" />
|
|
<Revision rareGrade="3" revisionRate="8" />
|
|
</RareItemRevision>
|
|
<ScrollItemRevision>
|
|
<!--
|
|
장기적으로 도태시킬 예정에 있는 강화제들은 maxUseableRank를 5단계(2014 상반기까지의 최대 단계)로 제한하여 2014 여름 업데이트의 최고 단계 장비부터는 사용 불가능하게 설정.
|
|
//-->
|
|
<!-- 강화제 (장기적으로 도태시킬 예정) //-->
|
|
<Revision itemTemplateId="15" minUseableRank="1" maxUseableRank="5" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 상급 강화제 (장기적으로 도태시킬 예정) //-->
|
|
<Revision itemTemplateId="446" minUseableRank="1" maxUseableRank="5" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 신규 강화제(1단계) //-->
|
|
<Revision itemTemplateId="94201" minUseableRank="1" maxUseableRank="1" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 신규 강화제(2단계) //-->
|
|
<Revision itemTemplateId="94202" minUseableRank="1" maxUseableRank="2" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 신규 강화제(3단계) //-->
|
|
<Revision itemTemplateId="94203" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 신규 강화제(4단계) //-->
|
|
<Revision itemTemplateId="94204" minUseableRank="1" maxUseableRank="4" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 신규 강화제(5단계) //-->
|
|
<Revision itemTemplateId="94205" minUseableRank="1" maxUseableRank="5" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 신규 강화제(6단계) //-->
|
|
<Revision itemTemplateId="94206" minUseableRank="1" maxUseableRank="6" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 명품 강화제 //-->
|
|
<Revision itemTemplateId="447" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" canAwaken="TRUE" />
|
|
<!-- 보급품 : 상급 강화제 (장기적으로 도태시킬 예정) //-->
|
|
<Revision itemTemplateId="448" minUseableRank="1" maxUseableRank="5" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 빛나는 단련의 가루 //-->
|
|
<Revision itemTemplateId="52" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0" revisionZeroProb="0.66" grade="1" />
|
|
<!-- 연합 보급품 : 빛나는 단련의 가루 //-->
|
|
<Revision itemTemplateId="430" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0" revisionZeroProb="0.66" grade="1" />
|
|
<!-- 축복받은 단련의 가루 //-->
|
|
<Revision itemTemplateId="53" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.035" revisionZeroProb="0" grade="1" />
|
|
<!-- 저주받은 꿈의 파편 //-->
|
|
<Revision itemTemplateId="58" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.95" revisionZeroProb="66" grade="1" />
|
|
<!-- 축복받은 꿈의 파편 //-->
|
|
<Revision itemTemplateId="70" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.95" revisionZeroProb="66" grade="1" />
|
|
<!-- 완전한 단련의 가루 //-->
|
|
<Revision itemTemplateId="70102" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
|
|
<!-- 오래된 단련의 가루 //-->
|
|
<Revision itemTemplateId="70139" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
|
|
<!-- 진귀한 단련의 가루 //-->
|
|
<Revision itemTemplateId="70141" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.00" revisionZeroProb="1" grade="1" />
|
|
<!-- 완전한 단련의 가루 //-->
|
|
<Revision itemTemplateId="100501" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.035" revisionZeroProb="1" grade="1" />
|
|
<!-- 보급품 : 강화제 (장기적으로 도태시킬 예정) //-->
|
|
<Revision itemTemplateId="139496" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 보급품 : 상급 강화제 (장기적으로 도태시킬 예정) //-->
|
|
<Revision itemTemplateId="139497" minUseableRank="1" maxUseableRank="3" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 축복받은 빛의 단련의 가루 (일본 완전한 단련의 가루) //-->
|
|
<Revision itemTemplateId="180859" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" />
|
|
<!-- 북미 완전히 진귀한 단련의 가루 -->
|
|
<Revision itemTemplateId="178812" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" />
|
|
<!-- 유럽 완전히 진귀한 단련의 가루 -->
|
|
<Revision itemTemplateId="100502" minEnchantStep="0" maxEnchantStep="11" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" />
|
|
<!-- 러시아 완단 -->
|
|
<Revision itemTemplateId="212744" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.05" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
|
|
<!-- 러시아 진귀한 단련의 가루 -->
|
|
<Revision itemTemplateId="212745" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.00" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
|
|
<!-- 러시아 완전히 진귀한 단련의 가루 -->
|
|
<Revision itemTemplateId="212746" minEnchantStep="0" maxEnchantStep="14" revisionEnchantProb="0.055" revisionZeroProb="1" grade="1" canAwaken="TRUE" />
|
|
<!-- 러시아 상급 강화제 -->
|
|
<Revision itemTemplateId="212742" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" grade="0" />
|
|
<!-- 러시아 명품 강화제 -->
|
|
<Revision itemTemplateId="212743" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" grade="0" canAwaken="TRUE" />
|
|
<!-- 러시아 강화제 6단계 -->
|
|
<Revision itemTemplateId="213356" minUseableRank="1" maxUseableRank="6" minEnchantStep="0" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 국민강화목표템 강화제 -->
|
|
<Revision itemTemplateId="91120" minUseableRank="1" maxUseableRank="3" minEnchantStep="0" maxEnchantStep="5" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 국민강화목표템 상급 강화제 -->
|
|
<Revision itemTemplateId="91121" minUseableRank="1" maxUseableRank="3" minEnchantStep="6" maxEnchantStep="8" revisionEnchantProb="0" revisionZeroProb="1" />
|
|
<!-- 유럽 전용 명품 강화제 //-->
|
|
<Revision itemTemplateId="151666" minEnchantStep="9" maxEnchantStep="14" revisionEnchantProb="0" revisionZeroProb="1" canAwaken="TRUE" />
|
|
</ScrollItemRevision>
|
|
</EnchantIni>
|
|
<SkillConfig>
|
|
<DisableCategory id="1017" />
|
|
<!-- 검투사 회오리 베기 -->
|
|
<DisableCategory id="1023" />
|
|
<!-- 검투사 반격 뒤돌리기 -->
|
|
<DisableCategory id="1031" />
|
|
<!-- 검투사 파열 -->
|
|
<DisableCategory id="147" />
|
|
<!-- 검투사 쌍검 방어 -->
|
|
<DisableCategory id="2023" />
|
|
<!-- 창기사 연쇄 포획 -->
|
|
<DisableCategory id="143" />
|
|
<!-- 궁수 속사의 연쇄 1타 전용 -->
|
|
<DisableInDungeon id="8011" />
|
|
<!-- 정령사 동료소환 -->
|
|
<DisableInDungeon id="7013" />
|
|
<!-- 사제 캠프 귀환 -->
|
|
<DisableInDungeon id="7014" />
|
|
<!-- 사제 동료소환 -->
|
|
<DisableCategory id="700" />
|
|
<!-- 마공사 디스펜서 조정 스킬 -->
|
|
<DisableCategory id="701" />
|
|
<!-- 마공사 센트리타워 조정 스킬 -->
|
|
<DisableInDungeon id="909002" />
|
|
<!-- 포포리 종특 -->
|
|
<DisableInDungeon id="910002" />
|
|
<!-- 엘린 종특 -->
|
|
<DisableInDungeon id="7149" />
|
|
<!-- 연맹 전용 전투깃발 카테고리 -->
|
|
<DisableInDungeon id="150" />
|
|
<!-- 연맹 소환 몬스터 카테고리 -->
|
|
<DisableInDungeon id="151" />
|
|
<!-- 군단의조력자 소환 카테고리 -->
|
|
<DisableInDungeon id="8614" />
|
|
<!-- 연맹 폭탄 아이템류 카테고리 -->
|
|
<DisableInDungeon id="9992" />
|
|
<!-- 여행자의 책 : 장소 이동 -->
|
|
<DisableInBattleField id="8011" />
|
|
<!-- 정령사 동료소환 -->
|
|
<DisableInBattleField id="7013" />
|
|
<!-- 사제 캠프 귀환 -->
|
|
<DisableInBattleField id="7014" />
|
|
<!-- 사제 동료소환 -->
|
|
<DisableInBattleField id="7039" />
|
|
<!-- 사제 부활의 가호 -->
|
|
<DisableInBattleField id="8012" />
|
|
<!-- 사제 환생의 축복 -->
|
|
<DisableInBattleField id="9991" />
|
|
<!-- 전장 보상스킬 살의 -->
|
|
<DisableInBattleField id="911002" />
|
|
<!-- 바라카 종특 -->
|
|
<DisableInBattleField id="905002" />
|
|
<!-- 아만 남 종특 -->
|
|
<DisableInBattleField id="906002" />
|
|
<!-- 아만 여 종특 -->
|
|
<DisableInBattleField id="907002" />
|
|
<!-- 케스타닉 남 종특 -->
|
|
<DisableInBattleField id="908002" />
|
|
<!-- 케스타닉 여 종특 -->
|
|
<DisableInBattleField id="909002" />
|
|
<!-- 포포리 종특 -->
|
|
<DisableInBattleField id="910002" />
|
|
<!-- 포포리 종특 -->
|
|
<DisableInBattleField id="903002" />
|
|
<!-- 하이엘프 남 종특 -->
|
|
<DisableInBattleField id="904002" />
|
|
<!-- 하이엘프 여 종특 -->
|
|
<DisableInBattleField id="901002" />
|
|
<!-- 휴먼 남 종특 -->
|
|
<DisableInBattleField id="902002" />
|
|
<!-- 휴먼 여 종특 -->
|
|
<DisableInBattleField id="909003" />
|
|
<!-- 포포리 종특 -->
|
|
<DisableInBattleField id="910003" />
|
|
<!-- 포포리종특 -->
|
|
<DisableInBattleField id="7149" />
|
|
<!-- 연맹 전용 전투깃발 카테고리 -->
|
|
<DisableInBattleField id="7150" />
|
|
<!-- 연맹 간부 전용 소모성 아이템 -->
|
|
<DisableInBattleField id="150" />
|
|
<!-- 연맹 소환 몬스터 카테고리 -->
|
|
<DisableInBattleField id="151" />
|
|
<!-- 군단의조력자 소환 카테고리 -->
|
|
<!-- 강화탄 활성화 카테고리 -->
|
|
<DisableInBattleField id="9992" />
|
|
<DisableInBattleField id="11111" />
|
|
<!-- 펫 -->
|
|
<DisableInBattleField id="11112" />
|
|
<!-- 연맹 귀환 스킬 -->
|
|
<!-- 대도시 귀환 관련 스킬 -->
|
|
<DisableInBattleField id="906001" />
|
|
<DisableInBattleField id="909001" />
|
|
<DisableInBattleField id="905001" />
|
|
<DisableInBattleField id="911001" />
|
|
<DisableInBattleField id="908001" />
|
|
<DisableInBattleField id="907001" />
|
|
<DisableInBattleField id="904001" />
|
|
<DisableInBattleField id="903001" />
|
|
<DisableInBattleField id="902001" />
|
|
<DisableInBattleField id="901001" />
|
|
<DisableInBattleField id="910001" />
|
|
<!-- 연맹영지 사용불가 스킬 -->
|
|
<DisableInLawlessArea id="7013" />
|
|
<!-- 사제 캠프 귀환 -->
|
|
<DisableInLawlessArea id="9992" />
|
|
<!-- 여행자의 책 : 장소 이동 -->
|
|
<!-- 자동 토글 off 스킬 for 녹탄 -->
|
|
<AutoToggleOffSkill id="8400010" />
|
|
<AutoToggleOffSkill id="8400070" />
|
|
<AutoToggleOffSkill id="8400090" />
|
|
<AutoToggleOffSkill id="8400110" />
|
|
<AutoToggleOffSkill id="8400050" />
|
|
</SkillConfig>
|
|
<CantResetDungeon list="9975,9911,9043,9743,9124,9125,9126,9127,9128,9129" />
|
|
<!-- 던전리셋주문서로 리셋할 수 없는 던전 설정 -->
|
|
<!-- 아이템 각인할때 필요한 것들 -->
|
|
<SealItem socialOnProgress="37" socialOnSuccess="20"></SealItem>
|
|
<CriticalSoundConfig>
|
|
<CriticalSound class="warrior" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
|
<CriticalSound class="lancer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
|
<CriticalSound class="slayer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
|
<CriticalSound class="berserker" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
|
<CriticalSound class="sorcerer" soundCue="" />
|
|
<CriticalSound class="archer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
|
<CriticalSound class="priest" soundCue="" />
|
|
<CriticalSound class="elementalist" soundCue="" />
|
|
<CriticalSound class="soulless" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
|
<CriticalSound class="engineer" soundCue="ModuleSound.ArmorCriticalHitCUE.CriticalHit" />
|
|
</CriticalSoundConfig>
|
|
<UserTeleportConfig defaultActionScriptId="40000" />
|
|
<GuildRecommendation numberLimit="1" coolTime="24" minLevel="10" />
|
|
<!--길드 추천 쿨타임 단위는 시간-->
|
|
<UserHpRecovery recoveryInterval="3000" recoveryRate="0.005" />
|
|
<SoloAdjust>
|
|
<Adjust class="Warrior" atkRatio="1.2" defRatio="0.8" />
|
|
<Adjust class="Lancer" atkRatio="1.2" defRatio="1" />
|
|
<Adjust class="Slayer" atkRatio="1" defRatio="0.6" />
|
|
<Adjust class="Archer" atkRatio="1" defRatio="0.71" />
|
|
<Adjust class="Berserker" atkRatio="1" defRatio="0.58" />
|
|
<Adjust class="Sorcerer" atkRatio="1" defRatio="0.58" />
|
|
<Adjust class="Elementalist" atkRatio="2" defRatio="0.46" />
|
|
<Adjust class="Priest" atkRatio="2" defRatio="0.44" />
|
|
<Adjust class="Soulless" atkRatio="1" defRatio="0.6" />
|
|
<Adjust class="Engineer" atkRatio="1" defRatio="0.5" />
|
|
</SoloAdjust>
|
|
<!-- 중형 솔로 대응용으로 사용함-->
|
|
<!-- 기본1에서 특정 몬스터만 적용한다. -->
|
|
<LightPartyAdjust>
|
|
<Adjust class="Warrior" atkRatio="1" defRatio="1" />
|
|
<Adjust class="Lancer" atkRatio="1" defRatio="1" />
|
|
<Adjust class="Slayer" atkRatio="1" defRatio="1" />
|
|
<Adjust class="Archer" atkRatio="1" defRatio="1" />
|
|
<Adjust class="Berserker" atkRatio="1" defRatio="0.8" />
|
|
<Adjust class="Sorcerer" atkRatio="1" defRatio="0.46" />
|
|
<Adjust class="Elementalist" atkRatio="1.5" defRatio="0.46" />
|
|
<Adjust class="Priest" atkRatio="1.5" defRatio="0.44" />
|
|
<Adjust class="Soulless" atkRatio="1" defRatio="0.8" />
|
|
<Adjust class="Engineer" atkRatio="1" defRatio="0.5" />
|
|
</LightPartyAdjust>
|
|
<LinkGuide>
|
|
<DeleteLink range="50" />
|
|
</LinkGuide>
|
|
<!-- 밀림 처리. 클라 서버 모두 참조함 -->
|
|
<MiniReactionPush>
|
|
<!-- <Target type="player" distance="25" initVel="175" initAcc="-125" duration="180" /> -->
|
|
<Target type="small" distance="25" initVel="175" initAcc="-125" duration="180" />
|
|
<Target type="medium" distance="25" initVel="175" initAcc="-125" duration="180" />
|
|
<!-- <Target type="large" distance="25" initVel="175" initAcc="-125" duration="180" /> -->
|
|
</MiniReactionPush>
|
|
<PCCollisionCheckInAction distance="130" thresholdSpeed="250"></PCCollisionCheckInAction>
|
|
<Petition>
|
|
<Terapedia url="http://tera.hangame.com/helpdesk/faq.nhn" />
|
|
</Petition>
|
|
<!-- 이거는 VillagerMenu.xml 에서 ExtendInven 를 지정해준 npc의 npcmenu를 클릭해서 돈으로 인벤토리 확장할때 쓴다
|
|
extend step 에서 있는 만큼만 돈으로 확장할수 있다 step이 2까지 있으면 2번 까지 클릭해서 돈으로 인벤토리 확장 할수 있다 -->
|
|
<ExtendInven>
|
|
<extend step="1" cost="1500" />
|
|
<extend step="2" cost="30000" />
|
|
<extend step="3" cost="800000" />
|
|
<extend step="4" cost="1000000" />
|
|
</ExtendInven>
|
|
<!-- 디버프 이상상태 밸런싱 -->
|
|
<AbnormalFormulaAdjust statAdjustConst="2">
|
|
<MultiHitAdjust id="1" baseRate0="1.0" toTargetCount1="3" baseRate1="0.85" toTargetCount2="6" baseRate2="0.5" />
|
|
<MultiHitAdjust id="2" baseRate0="1.0" toTargetCount1="2" baseRate1="0.80" toTargetCount2="7" baseRate2="0.5" />
|
|
<MultiHitAdjust id="3" baseRate0="1.0" toTargetCount1="2" baseRate1="0.90" toTargetCount2="6" baseRate2="0.5" />
|
|
<MultiHitAdjust id="4" baseRate0="1.0" toTargetCount1="2" baseRate1="0.70" toTargetCount2="4" baseRate2="0.5" />
|
|
<!-- 검투사 - 충격의 외침 -->
|
|
<MultiHitAdjust id="5" baseRate0="1.0" toTargetCount1="3" baseRate1="1.00" toTargetCount2="6" baseRate2="1.0" />
|
|
<!-- 창기사 -작살 사슬 -->
|
|
<MultiHitAdjust id="6" baseRate0="1.0" baseTime0="1.0" toTargetCount1="2" baseRate1="0.90" baseTime1="0.5" toTargetCount2="3" baseRate2="0.8" baseTime2="0.25" />
|
|
<!-- PVP 이상상태 시간 감소 -->
|
|
</AbnormalFormulaAdjust>
|
|
<!-- 소형몬스터 : 인스턴트샷 350uu~400uu(14~16m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 400(16m) 이상이면 0.7배 적용 -> 모두 1배로 수정 -->
|
|
<!-- 기본몬스터 : 인스턴트샷 350uu~400uu(14~16m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 400(16m) 이상이면 0.7배 적용 -> 모두 1배로 수정 -->
|
|
<!-- 중형몬스터 : 인스턴트샷 425uu~437uu(17~17.5m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 437(17.5m)이상이면 0.7배 적용 -> 모두 1배로 수정 -->
|
|
<!-- PC : 인스턴트샷 350uu~400uu(14~16m) 사이의 거리에서 hit되면 최종 데미지 0.85배 적용, 400(16m) 이상이면 0.7배 적용-->
|
|
<RangeHitDamageAdjust>
|
|
<RangeAdjust type="small" distOver1="350" damageRate1="1.00" distOver2="400" damageRate2="1.0" />
|
|
<RangeAdjust type="medium" distOver1="350" damageRate1="1.00" distOver2="400" damageRate2="1.0" />
|
|
<RangeAdjust type="large" distOver1="425" damageRate1="1.00" distOver2="437" damageRate2="1.0" />
|
|
<RangeAdjust type="player" distOver1="350" damageRate1="0.85" distOver2="400" damageRate2="0.7" />
|
|
</RangeHitDamageAdjust>
|
|
<!-- 거리에 따른 데미지 증감 -->
|
|
<DistanceDamageRates>
|
|
<DistanceDamageRate type="small" defaultRate="0.5">
|
|
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
|
|
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
|
|
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
|
|
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
|
|
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
|
|
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
|
|
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
|
|
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
|
|
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
|
|
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
|
|
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
|
|
</DistanceDamageRate>
|
|
<DistanceDamageRate type="medium" defaultRate="0.5">
|
|
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
|
|
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
|
|
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
|
|
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
|
|
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
|
|
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
|
|
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
|
|
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
|
|
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
|
|
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
|
|
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
|
|
</DistanceDamageRate>
|
|
<DistanceDamageRate type="large" defaultRate="0.5">
|
|
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
|
|
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
|
|
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
|
|
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
|
|
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
|
|
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
|
|
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
|
|
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
|
|
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
|
|
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
|
|
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
|
|
</DistanceDamageRate>
|
|
<DistanceDamageRate type="player" defaultRate="0.5">
|
|
<DamageRate minDistance="0" maxDistance="200" damageRate="0.5" />
|
|
<DamageRate minDistance="200" maxDistance="250" damageRate="0.55" />
|
|
<DamageRate minDistance="250" maxDistance="300" damageRate="0.6" />
|
|
<DamageRate minDistance="300" maxDistance="350" damageRate="0.65" />
|
|
<DamageRate minDistance="350" maxDistance="400" damageRate="0.7" />
|
|
<DamageRate minDistance="400" maxDistance="450" damageRate="0.75" />
|
|
<DamageRate minDistance="450" maxDistance="500" damageRate="0.8" />
|
|
<DamageRate minDistance="500" maxDistance="550" damageRate="0.85" />
|
|
<DamageRate minDistance="550" maxDistance="600" damageRate="0.9" />
|
|
<DamageRate minDistance="600" maxDistance="650" damageRate="0.95" />
|
|
<DamageRate minDistance="650" maxDistance="700" damageRate="1.0" />
|
|
</DistanceDamageRate>
|
|
</DistanceDamageRates>
|
|
<ItemSkill weaponPower="1">
|
|
<Pve statAtk="1" statReaction="1" statAbnormality="1" />
|
|
<Pvp statAtk="1" statReaction="1" statAbnormality="1" />
|
|
</ItemSkill>
|
|
<!-- 스킬 습득 레벨 비교하여 보정: 아래의 경우레벨당 3퍼센트 증가 보너스 -->
|
|
<TotalAtkBonusPerLevel atkRate="0.035" />
|
|
<!-- 비상탈출 할 때 마지막으로 카운트다운 하는 초 -->
|
|
<!-- 클라만 참조 -->
|
|
<NearTown countDownSec="10" />
|
|
<!--몰이 사냥 방지를 위한 플레이 스타일 별 포인트 세팅-->
|
|
<AggroTargetLimit largeSizePoint="10" mediumSizePoint="2" smallSizePoint="2" maximumPoint="200">
|
|
<ChannelTypeLimit channelType="dungeon" largeSizePoint="1" mediumSizePoint="1" smallSizePoint="1" maximumPoint="1000" />
|
|
</AggroTargetLimit>
|
|
<!-- 방패 방어 개선 파라미터 -->
|
|
<CostDefence recoveryRate="1.0" npcSmall="0.7" npcMedium="0.65" npcLarge="0.1" player="0.3" elseCreature="0.01" reactionMotionId="2" />
|
|
<!-- 지형등의 이유로 대상에게 스킬적중을 실패했을때 상태를 리셋할 한계수치-->
|
|
<MonsterSkillMissLimit count="7" />
|
|
<!--외형변경시스템 비용 설정값-->
|
|
<ChangeLook value="0.1" progressTime="5" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" />
|
|
<!-- 염색 시스템 설정값-->
|
|
<ChangeColor progressTime="3" socialOnProgress="37" socialOnSuccess="20" socialOnFail="29" />
|
|
<!-- 레벨별 이상상태 -->
|
|
<LevelBuff enable="false">
|
|
<Buff startLevel="1" endLevel="58" abnormalityId="4511" />
|
|
</LevelBuff>
|
|
<!-- PvE Server 예외 처리 -->
|
|
<PvEServer>
|
|
<MerchantVillagerException menuId="120" />
|
|
<QuestException questId="7289,7299" />
|
|
<GuardPolicyException policyId="1" />
|
|
</PvEServer>
|
|
<!-- 제한적 오픈 -->
|
|
<RestrictionOpenList>
|
|
<RestrictionOpen level="1">
|
|
<PegasusException pegasusId="21,29,30" />
|
|
<BuyListException itemId="141,142,151,159" />
|
|
<HuntingZoneException hzId="61,361,4,204,304,8,208,308,10,210,310" />
|
|
<CollectionException>
|
|
<ContinentList>
|
|
<Continent continentId="7004">
|
|
<Territory territoryId="1,116,125,126" />
|
|
</Continent>
|
|
</ContinentList>
|
|
</CollectionException>
|
|
</RestrictionOpen>
|
|
<RestrictionOpen level="2">
|
|
<PegasusException pegasusId="1" />
|
|
<BuyListException itemId="8200,8242" />
|
|
<HuntingZoneException hzId="1" />
|
|
</RestrictionOpen>
|
|
<RestrictionOpen level="3">
|
|
<PegasusException pegasusId="1" />
|
|
<BuyListException itemId="8200,8242" />
|
|
<HuntingZoneException hzId="2" />
|
|
</RestrictionOpen>
|
|
</RestrictionOpenList>
|
|
<UnidentifyScroll>
|
|
<Item id="93" failRate="0" upgradeRate="0" grade="0" />
|
|
<Item id="94" failRate="0.05" upgradeRate="0.35" grade="0" />
|
|
<Item id="71" failRate="0" upgradeRate="0.25" grade="1" />
|
|
<Item id="398" failRate="0" upgradeRate="0.25" grade="1" />
|
|
<Item id="100717" failRate="0" upgradeRate="0" grade="0" />
|
|
<!-- 일본 연합보급품: 일반 재봉인 주문서 -->
|
|
<Item id="94000" failRate="0" upgradeRate="0" grade="2" />
|
|
<!-- 축태고 //-->
|
|
<Item id="100976" failRate="0" upgradeRate="0" grade="2" />
|
|
<!-- JPN 전용 축태고 //-->
|
|
<Item id="139710" failRate="0" upgradeRate="0" grade="2" />
|
|
<!-- [이벤트용] 축태고 (거래불가능) //-->
|
|
<Item id="94001" failRate="0" upgradeRate="0" grade="3" />
|
|
<!-- 빛태고 //-->
|
|
<Item id="149059" failRate="0" upgradeRate="0" grade="3" />
|
|
<!-- [이벤트용] 빛태고 (거래불가능) //-->
|
|
<Item id="100977" failRate="0" upgradeRate="0" grade="3" />
|
|
<!-- JPN 전용 빛태고 //-->
|
|
<!-- 북미 빛/축태고 -->
|
|
<Item id="181961" failRate="0" upgradeRate="0" grade="2" />
|
|
<!-- 축태고 //-->
|
|
<Item id="181962" failRate="0" upgradeRate="0" grade="3" />
|
|
<!-- 빛태고 //-->
|
|
<!-- 유럽 빛/축태고 -->
|
|
<Item id="179885" failRate="0" upgradeRate="0" grade="2" />
|
|
<!-- 축태고 //-->
|
|
<Item id="179886" failRate="0" upgradeRate="0" grade="3" />
|
|
<!-- 빛태고 //-->
|
|
<!-- 러시아 봉인 재봉인 주문서 -->
|
|
<Item id="212747" failRate="0" upgradeRate="0" grade="2" />
|
|
<!-- 축태고 //-->
|
|
<Item id="212748" failRate="0" upgradeRate="0" grade="3" />
|
|
<!-- 빛태고 //-->
|
|
<Item id="212733" failRate="0" upgradeRate="0" grade="0" />
|
|
<!-- 일반 재봉인 주문서 //-->
|
|
<Item id="212731" failRate="0" upgradeRate="0.25" grade="1" />
|
|
<!-- 완태고 //-->
|
|
<!-- 대만 EVT 일반 재봉인 주문서 -->
|
|
<Item id="220359" failRate="0" upgradeRate="0" grade="0" />
|
|
</UnidentifyScroll>
|
|
<!-- 호문쿨루스 광고글 편집 가능 여부, Npc가 주위에 있다면 스폰 제한-->
|
|
<Homunculus promotionMemo="true" limitSpawnLange="75" />
|
|
<!--인던이 리셋되는 시간 (새벽 5시) -->
|
|
<Dungeon resetTime="5" />
|
|
<BattleField resetTime="5" />
|
|
<!-- 현재 hp를 기준으로 데미지를 보정하는 기능: 강화 크리스탈-->
|
|
<!-- type값은 0부터 반드시 순차적으로 사용합니다 ###-->
|
|
<AdjustAtkByOwnerHpList>
|
|
<AdjustAtkByOwnerHp type="0" fullHpAdjustAtk="0.3">
|
|
<HpRange max="1.0" min="0.9" adjustAtk="0.3" />
|
|
<HpRange max="0.9" min="0.8" adjustAtk="0.6" />
|
|
<HpRange max="0.8" min="0.7" adjustAtk="0.9" />
|
|
<HpRange max="0.7" min="0.6" adjustAtk="1.0" />
|
|
<HpRange max="0.6" min="0.5" adjustAtk="1.15" />
|
|
<HpRange max="0.5" min="0.4" adjustAtk="1.3" />
|
|
<HpRange max="0.4" min="0.3" adjustAtk="1.5" />
|
|
<HpRange max="0.3" min="0.2" adjustAtk="1.65" />
|
|
<HpRange max="0.2" min="0.1" adjustAtk="1.85" />
|
|
<HpRange max="0.1" min="0.0" adjustAtk="2.0" />
|
|
</AdjustAtkByOwnerHp>
|
|
<!-- type 1: 광전사 문장에서 사용 중-->
|
|
<AdjustAtkByOwnerHp type="1" fullHpAdjustAtk="1">
|
|
<HpRange max="1.0" min="0.9" adjustAtk="1" />
|
|
<HpRange max="0.9" min="0.8" adjustAtk="1" />
|
|
<HpRange max="0.8" min="0.7" adjustAtk="1.2" />
|
|
<HpRange max="0.7" min="0.6" adjustAtk="1.25" />
|
|
<HpRange max="0.6" min="0.5" adjustAtk="1.4" />
|
|
<HpRange max="0.5" min="0.4" adjustAtk="1.5" />
|
|
<HpRange max="0.4" min="0.3" adjustAtk="1.6" />
|
|
<HpRange max="0.3" min="0.2" adjustAtk="1.8" />
|
|
<HpRange max="0.2" min="0.1" adjustAtk="1.9" />
|
|
<HpRange max="0.1" min="0.05" adjustAtk="2.2" />
|
|
<HpRange max="0.05" min="0.0" adjustAtk="3" />
|
|
</AdjustAtkByOwnerHp>
|
|
</AdjustAtkByOwnerHpList>
|
|
<ItemLevelRevision totalCoefficient="6.75">
|
|
<Revision combatItemType="EQUIP_WEAPON" itemRevisionRate="1.85" />
|
|
<Revision combatItemType="EQUIP_ARMOR_HEAD" itemRevisionRate="0.00" />
|
|
<Revision combatItemType="EQUIP_ARMOR_BODY" itemRevisionRate="1.4" />
|
|
<Revision combatItemType="EQUIP_ARMOR_ARM" itemRevisionRate="1.25" />
|
|
<Revision combatItemType="EQUIP_ARMOR_LEG" itemRevisionRate="1.25" />
|
|
<Revision combatItemType="EQUIP_ACCESSORY" itemRevisionRate="0.2" />
|
|
<Revision combatItemType="EQUIP_UNDERWEAR" itemRevisionRate="0.1" />
|
|
</ItemLevelRevision>
|
|
<UserCondition defaultMaxCondition="120" limitMaxCondition="135" />
|
|
<QuestCompensationDecrease>
|
|
<!-- 무산반복Task 퀘스트의 완료 횟수에 따른 경험치, 골드 보상 감소 비율. '이상' 조건이다-->
|
|
<CompensationDecrease numberOver="21" decreaseRatio="0.5" />
|
|
<CompensationDecrease numberOver="31" decreaseRatio="1" />
|
|
</QuestCompensationDecrease>
|
|
<!-- 몬스터 회기 전 미리알림 -->
|
|
<NpcPrecheckReturn range="200" tick="1000" />
|
|
<SummonNpc>
|
|
<Group kind="1" maxCount="1" />
|
|
<!-- '영기소환 -->
|
|
<Group kind="2" maxCount="1" />
|
|
<!-- '영기소환 -->
|
|
<Group kind="3" maxCount="1" />
|
|
<!-- '영기소환 -->
|
|
<Group kind="4" maxCount="1" />
|
|
<!-- '영기소환 -->
|
|
<Group kind="5" maxCount="1" />
|
|
<!-- '그림자 분신-->
|
|
<Group kind="6" maxCount="1" />
|
|
<!-- '그림자 바꾸기-->
|
|
<Group kind="99" maxCount="1" />
|
|
</SummonNpc>
|
|
<AutoRevivalItem itemTemplateId="60260,60837,210108,213347,213827,200529">
|
|
<!-- 아이템 쿨타임그룹은 77로 지정 -->
|
|
</AutoRevivalItem>
|
|
<!-- 크로노스크롤 사용 실패시 진정카테고리-->
|
|
<ChronoScrollPetition id="41" time="5.f" />
|
|
<!--인던내에서 못쓰는 아이템. 길드전 관련 -->
|
|
<DungeonConfig>
|
|
<UnavailableItems>
|
|
<Item id="139729" />
|
|
<!-- 스킬 쿨타임 감소 포션 -->
|
|
<Item id="334" />
|
|
<Item id="335" />
|
|
<Item id="1194" />
|
|
<!-- 연맹 폭탄 -->
|
|
<Item id="1195" />
|
|
<Item id="1196" />
|
|
<Item id="1197" />
|
|
<Item id="1164" />
|
|
<!-- 소환 막대 -->
|
|
<Item id="1167" />
|
|
<Item id="1170" />
|
|
<Item id="1185" />
|
|
<!-- 침투용 이동 주문서 -->
|
|
<Item id="397" />
|
|
<!-- 연합보급품: 인던 초기화 주문서 -->
|
|
<Item id="70001" />
|
|
<!-- 인던 초기화 주문서 -->
|
|
<Item id="70052" />
|
|
<!-- 축제 보상 대포 -->
|
|
<Item id="98032" />
|
|
<!-- 창공요새 이동 주문서 -->
|
|
</UnavailableItems>
|
|
</DungeonConfig>
|
|
<!-- 검은틈 -->
|
|
<DarkRift>
|
|
<!-- 사냥터 소환 시간 겹칠 때 밀어내기 시간 -->
|
|
<DelayTimeWhenOverlap value="600000" />
|
|
<Congestion notiInterval="5" />
|
|
<ReturnDistance span="100" />
|
|
<RemainNotification baseCount="2" />
|
|
</DarkRift>
|
|
<MoneyString>
|
|
<MoneyString type="SysMsgSmall">
|
|
<Gold start="<font color='#FFB033'>" end="</font><img src='Gold_smalltoken' vspace='-4'/>" />
|
|
<Silver start="<font color='#D7D7D7'>" end="</font><img src='Silver_smalltoken' vspace='-4'/>" />
|
|
<Copper start="<font color='#C87551'>" end="</font><img src='Copper_smalltoken' vspace='-4'/>" />
|
|
</MoneyString>
|
|
<MoneyString type="SysMsgLarge">
|
|
<Gold start="<font color='#FFB033'>" end="</font><img src='Gold_largetoken' vspace='-1'/>" />
|
|
<Silver start="<font color='#D7D7D7'>" end="</font><img src='Silver_largetoken' vspace='-1'/>" />
|
|
<Copper start="<font color='#C87551'>" end="</font><img src='Copper_largetoken' vspace='-1'/>" />
|
|
</MoneyString>
|
|
<MoneyString type="Chat">
|
|
<Gold start="<font color='#FFB033'>" end="</font><img src='Gold_smalltoken' vspace='-2'/>" />
|
|
<Silver start="<font color='#D7D7D7'>" end="</font><img src='Silver_smalltoken' vspace='-2'/>" />
|
|
<Copper start="<font color='#C87551'>" end="</font><img src='Copper_smalltoken' vspace='-2'/>" />
|
|
</MoneyString>
|
|
<MoneyString type="Popup">
|
|
<Gold start="<font color='#FFB033'>" end="</font><img src='Gold_smalltoken' vspace='-2'/>" />
|
|
<Silver start="<font color='#D7D7D7'>" end="</font><img src='Silver_smalltoken' vspace='-2'/>" />
|
|
<Copper start="<font color='#C87551'>" end="</font><img src='Copper_smalltoken' vspace='-2'/>" />
|
|
</MoneyString>
|
|
<MoneyString type="Achievement">
|
|
<Gold start="<font color='#FFB033'>" end="</font><img src='Gold_smalltoken' vspace='-2'/>" />
|
|
<Silver start="<font color='#D7D7D7'>" end="</font><img src='Silver_smalltoken' vspace='-2'/>" />
|
|
<Copper start="<font color='#C87551'>" end="</font><img src='Copper_smalltoken' vspace='-2'/>" />
|
|
</MoneyString>
|
|
<MoneyString type="Tooltip">
|
|
<Gold start="<font color='#FFB033'>" end="</font><img src='Gold_smalltoken' vspace='-2'/>" />
|
|
<Silver start="<font color='#D7D7D7'>" end="</font><img src='Silver_smalltoken' vspace='-2'/>" />
|
|
<Copper start="<font color='#C87551'>" end="</font><img src='Copper_smalltoken' vspace='-2'/>" />
|
|
</MoneyString>
|
|
</MoneyString>
|
|
<!--퀘스트 종류와 퀘스트 상태에 따른 우선순위 정의와 그에 따른 마커정의(마커는 IconList.xml 에 정의되어 있음)-->
|
|
<!--Kind 의 Value 값음 QuestType Enum 값이다.-->
|
|
<QuestPriority>
|
|
<Kind name="NORMAL" value="0" property="100">
|
|
<State name="END" property="0" marker="6" />
|
|
<State name="PROGRESS" property="1" marker="7" icon="WMap_Marker.MARKER_QUEST_STARTABLE" />
|
|
<State name="PROGRESS_REPEAT" property="2" marker="8" icon="WMap_Marker.MARKER_REPEAT_QUEST_STARTABLE" />
|
|
<State name="STARTABLE" property="3" marker="9" />
|
|
<State name="STARTABLE_REPEAT" property="4" marker="10" />
|
|
</Kind>
|
|
<Kind name="MISSION" value="1" property="0">
|
|
<State name="END" property="0" marker="1" />
|
|
<State name="PROGRESS" property="1" marker="2" icon="WMap_Marker.MARKER_MISSION_STARTABLE" />
|
|
<State name="PROGRESS_REPEAT" property="2" marker="3" icon="WMap_Marker.MARKER_REPEAT_MISSION_STARTABLE" />
|
|
<State name="STARTABLE" property="3" marker="4" />
|
|
<State name="STARTABLE_REPEAT" property="4" marker="5" />
|
|
</Kind>
|
|
<Kind name="GUILD" value="2" property="300">
|
|
<State name="END" property="0" marker="11" />
|
|
<State name="PROGRESS" property="1" marker="12" icon="WMap_Marker.MARKER_GUILDQ_STARTABLE" />
|
|
<State name="PROGRESS_REPEAT" property="2" marker="13" icon="WMap_Marker.MARKER_REPEAT_GUILDQ_STARTABLE" />
|
|
<State name="STARTABLE" property="3" marker="14" />
|
|
<State name="STARTABLE_REPEAT" property="4" marker="15" />
|
|
</Kind>
|
|
<Kind name="DAILY" value="3" property="200">
|
|
<State name="END" property="0" marker="16" />
|
|
<State name="PROGRESS" property="1" marker="17" icon="WMap_Marker.MARKER_DAYQUEST_STARTABLE" />
|
|
<State name="PROGRESS_REPEAT" property="2" marker="18" icon="WMap_Marker.MARKER_REPEAT_DAYQUEST_STARTABLE" />
|
|
<State name="STARTABLE" property="3" marker="19" />
|
|
<State name="STARTABLE_REPEAT" property="4" marker="20" />
|
|
</Kind>
|
|
<Kind name="UNION" value="4" property="50">
|
|
<State name="END" property="0" marker="11" />
|
|
<State name="PROGRESS" property="1" marker="12" icon="WMap_Marker.MARKER_UNIONQUEST_STARTABLE" />
|
|
<State name="PROGRESS_REPEAT" property="2" marker="13" icon="WMap_Marker.MARKER_REPEAT_UNIONQUEST_STARTABLE" />
|
|
<State name="STARTABLE" property="3" marker="14" />
|
|
<State name="STARTABLE_REPEAT" property="4" marker="15" />
|
|
</Kind>
|
|
</QuestPriority>
|
|
<!-- activated : 튜토리얼 활성화 여부, entryMsgId : StrSheet_Tutorial의 스트링 아이디, entryMsgTime : 튜토리얼 모드 진입시 메시지 표시 시간-->
|
|
<TutorialPlay activated="false" entryMsgId="31000" entryMsgTime="4000" />
|
|
<IgnoreSkillLOS flag="false" />
|
|
<Stamina>
|
|
<Lancer maxST="1500" tickInterval="1000" recoveryRateNormal="0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="1.0" elseCreture="0.0" reactionMotionId="0" />
|
|
<Warrior maxST="1200" tickInterval="1000" recoveryRateNormal="0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="0.35" elseCreture="0.0" reactionMotionId="0" />
|
|
<!-- @maxACAbnormalityId 아케인 에너지가 가득 찼을 때 이상상태 부여, @isArcaneStamina 아케인 에너지를 사용할 경우 사망 시 스태미너가 0으로 떨어지게 하는 기능 -->
|
|
<Engineer maxST="0" tickInterval="1000" recoveryRateNormal="-0.1" recoveryRateLow="0.0" npcSmall="0.0" npcMedium="0.0" npcLarge="0.0" player="1.0" elseCreture="0.0" reactionMotionId="0" maxACAbnormalityId="10152120" isArcaneStamina="true">
|
|
<DynamicMaxStamina level="10" maxST="1020" />
|
|
<DynamicMaxStamina level="11" maxST="1040" />
|
|
<DynamicMaxStamina level="12" maxST="1060" />
|
|
<DynamicMaxStamina level="13" maxST="1080" />
|
|
<DynamicMaxStamina level="14" maxST="1100" />
|
|
<DynamicMaxStamina level="15" maxST="1120" />
|
|
<DynamicMaxStamina level="16" maxST="1140" />
|
|
<DynamicMaxStamina level="17" maxST="1160" />
|
|
<DynamicMaxStamina level="18" maxST="1180" />
|
|
<DynamicMaxStamina level="19" maxST="1200" />
|
|
<DynamicMaxStamina level="20" maxST="1220" />
|
|
<DynamicMaxStamina level="21" maxST="1240" />
|
|
<DynamicMaxStamina level="22" maxST="1260" />
|
|
<DynamicMaxStamina level="23" maxST="1280" />
|
|
<DynamicMaxStamina level="24" maxST="1300" />
|
|
<DynamicMaxStamina level="25" maxST="1320" />
|
|
<DynamicMaxStamina level="26" maxST="1340" />
|
|
<DynamicMaxStamina level="27" maxST="1360" />
|
|
<DynamicMaxStamina level="28" maxST="1380" />
|
|
<DynamicMaxStamina level="29" maxST="1400" />
|
|
<DynamicMaxStamina level="30" maxST="1420" />
|
|
<DynamicMaxStamina level="31" maxST="1440" />
|
|
<DynamicMaxStamina level="32" maxST="1460" />
|
|
<DynamicMaxStamina level="33" maxST="1480" />
|
|
<DynamicMaxStamina level="34" maxST="1500" />
|
|
</Engineer>
|
|
</Stamina>
|
|
<CollisionRule collideInRaid="false" collideInDarkRift="false" />
|
|
<Raid expPenaltyRate="0.01" droppedGoldAmountPenaltyRate="0.01" droppedItemProbabilityPenaltyRate="0.01" />
|
|
<!-- 회오리감옥 관련 셋팅(현재는 PC&NPC 공용. PC쪽에 사용하려면 분리 필요) -->
|
|
<StormEffect distance="80" upSpeed="200" upAcc="-300" downSpeed="10" downAcc="450" fluctuation="5" fluctuationRate="7" upRotate="5600" fluctuationRotate="" downRotate="5600" />
|
|
<!-- clearCount : 던전을 몇번 클리어해야 초보가 아닌가, abnormal : 던전초보보너스 표시해주는 오라형 이상상태(실제효과는 없음) -->
|
|
<!--앞으로 본 내용은 DungeonNewbieBonus.xml 데이터시트에서 관리함 -->
|
|
<!--DungeonNewbieBonus clearCount="10" abnormal="4650"/-->
|
|
<!--
|
|
lootingType: 0(Free-for-All), 1(Round Robin)
|
|
exceptionGradeForDistribution: 0(No Exception), 1(Uncommon), 2(Rare), 3(Superior)
|
|
exceptionItemDistributionType: 0(Random), 1(Roll the dice)
|
|
nonSoulboundItems: 0(off), 1(Roll the dice)
|
|
-->
|
|
<PartyLootingOption lootingType="1" exceptionGradeForDistribution="2" exceptionItemDistributionType="1" appliedToGearOnly="false" onlyAppropriateClassCanLoot="false" nonSoulboundItems="1" lootingNotAllowedDuringCombat="false" />
|
|
<!-- 스탯 보정 노드 -->
|
|
<StatAdjust>
|
|
<PvpDamageAdd lvAdjust="0.02" adjustA="0.01" adjustB="1.35" />
|
|
<!-- Pvp 데미지 증가 옵션: passvie type= 176 -->
|
|
<PvpDamageSubtract lvAdjust="0.02" adjustA="0.01" adjustB="1.0" />
|
|
<!-- Pvp 데미지 감소 옵션: passvie type= 113 -->
|
|
</StatAdjust>
|
|
<!-- 성장서버 관련 정보 -->
|
|
<PromotionServer enable="false" />
|
|
<!--255 : 저주 받은 캐릭터-->
|
|
<!-- linkWeaponEnchantLevel : EnchantFx.xml -->
|
|
<AbnormalityEffectType id="190" linkWeaponEnchantLevel="10001" />
|
|
<VoteCoolTimeList>
|
|
<VoteCoolTimeData id="2" coolTime="3" />
|
|
</VoteCoolTimeList>
|
|
<!-- TCat 설정들 -->
|
|
<!-- supportTCatTradeBroker: TCat 경매장 지원 여부
|
|
showTCatInInventory=true 로 하면 캐릭터 인벤토리에서 tcat 수량을 보여준다
|
|
useInGameStoreTCat=true 로 하면 인게임 상점에서 tcat상품들을 보여준다
|
|
useInGameStoreCoin=true 로 하면 인게임 상점에서 한코인 상품들 보여준다
|
|
singleTCatItemTemplateId=139005 는 TCat으로 자동 변환되는 아이템의 보여줄때 사용 -->
|
|
<TCat supportTCatTradeBroker="false" useSharedTCat="false" showTCatInInventory="false" useInGameStoreTCat="false" useInGameStoreCoin="true" singleTCatItemTemplateId="139005">
|
|
<ConvertItemTCat itemTemplateId="404" convertTCatAmount="20" />
|
|
<!-- 404 아이템 1개를 20개로 변환 -->
|
|
<ConvertItemTCat itemTemplateId="139005" convertTCatAmount="1" />
|
|
<!-- 139005 아이템 1개를 1개로 변환 -->
|
|
</TCat>
|
|
<!-- 이 아이템을 사용하면 getExpAmount 경험치를 획득하게 된다 -->
|
|
<F2PItems>
|
|
<!-- 2014.12월 마공사 창기사 이벤트용 경험치 주문서 -->
|
|
<!-- 20레벨이 21레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="149036" getExpAmount="143113" />
|
|
<!-- 58레벨이 59레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="149037" getExpAmount="95333740" />
|
|
<!-- 60레벨이 61레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="149038" getExpAmount="1162664845" />
|
|
<!-- 기존 경험치 주문서-->
|
|
<UseItemGetExp itemTemplateId="139102" getExpAmount="143113" />
|
|
<!-- 20레벨이 21레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="139103" getExpAmount="954831" />
|
|
<!-- 30레벨이 31레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="139104" getExpAmount="4448835" />
|
|
<!-- 40레벨이 41레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="139105" getExpAmount="12934599" />
|
|
<!-- 45레벨이 46레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="139106" getExpAmount="24950654" />
|
|
<!-- 50레벨이 51레벨이 될 정도 -->
|
|
<!-- 아래는 일본용 아이템-->
|
|
<UseItemGetExp itemTemplateId="100691" getExpAmount="143113" />
|
|
<!-- 20레벨이 21레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="100692" getExpAmount="954831" />
|
|
<!-- 30레벨이 31레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="100693" getExpAmount="4448835" />
|
|
<!-- 40레벨이 41레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="100694" getExpAmount="12934599" />
|
|
<!-- 45레벨이 46레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="100695" getExpAmount="24950654" />
|
|
<!-- 50레벨이 51레벨이 될 정도 -->
|
|
<!-- 아래는 EME용 아이템-->
|
|
<UseItemGetExp itemTemplateId="166588" getExpAmount="143113" />
|
|
<!-- 20레벨이 21레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="166589" getExpAmount="954831" />
|
|
<!-- 30레벨이 31레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="166590" getExpAmount="4448835" />
|
|
<!-- 40레벨이 41레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="166591" getExpAmount="12934599" />
|
|
<!-- 45레벨이 46레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="166592" getExpAmount="24950654" />
|
|
<!-- 50레벨이 51레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="166699" getExpAmount="143113" />
|
|
<!-- 20레벨이 21레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="166700" getExpAmount="954831" />
|
|
<!-- 30레벨이 31레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="166701" getExpAmount="4448835" />
|
|
<!-- 40레벨이 41레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="166702" getExpAmount="12934599" />
|
|
<!-- 45레벨이 46레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="166703" getExpAmount="24950654" />
|
|
<!-- 50레벨이 51레벨이 될 정도 -->
|
|
<!-- 아래는 러시아용 아이템-->
|
|
<UseItemGetExp itemTemplateId="210530" getExpAmount="143113" />
|
|
<!-- 20레벨이 21레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="210531" getExpAmount="954831" />
|
|
<!-- 30레벨이 31레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="210532" getExpAmount="4448835" />
|
|
<!-- 40레벨이 41레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="210533" getExpAmount="12934599" />
|
|
<!-- 45레벨이 46레벨이 될 정도 -->
|
|
<UseItemGetExp itemTemplateId="210534" getExpAmount="24950654" />
|
|
<!-- 50레벨이 51레벨이 될 정도 -->
|
|
<!--31.04 EME 마공사 이벤트용-->
|
|
<UseItemGetExp itemTemplateId="183527" getExpAmount="4448835" />
|
|
<UseItemGetExp itemTemplateId="183528" getExpAmount="12934599" />
|
|
<UseItemGetExp itemTemplateId="183529" getExpAmount="24950654" />
|
|
</F2PItems>
|
|
<!-- 중형 솔플 -->
|
|
<DropRecoverItem dropCount="3">
|
|
<Item id="8001" prob="0.1" />
|
|
<Item id="8002" prob="0.1" />
|
|
</DropRecoverItem>
|
|
<!-- 여행자의 책 에서 몇개 까지 텔레포트 목록 저장할건지
|
|
maxTeleportPosCount=5 여행자의 책 목록 5개 까지 사용가능
|
|
-->
|
|
<BookmarkTeleport maxTeleportPosCount="5">
|
|
<NotAllowSave>
|
|
<!-- 연맹 huntingZoneId 가 매치되는 continentId 도 다 차단 -->
|
|
<Continent id="9121" />
|
|
<Continent id="9122" />
|
|
<Continent id="9123" />
|
|
<Continent id="9124" />
|
|
<Continent id="9125" />
|
|
<Continent id="9126" />
|
|
<Continent id="9127" />
|
|
<Continent id="9128" />
|
|
<Continent id="9129" />
|
|
<Continent id="9151" />
|
|
<!-- 영맹 영지 사냥터에서는 여행자의 책 텔레 포트 저장 할 수 없다 -->
|
|
<HuntingZone id="121" />
|
|
<HuntingZone id="122" />
|
|
<HuntingZone id="123" />
|
|
<HuntingZone id="151" />
|
|
<!-- 영맹 훈련소(특수공간) 사냥터에서는 여행자의 책 텔레 포트 저장 할 수 없다 -->
|
|
<HuntingZone id="124" />
|
|
<HuntingZone id="125" />
|
|
<HuntingZone id="126" />
|
|
<HuntingZone id="127" />
|
|
<HuntingZone id="128" />
|
|
<HuntingZone id="129" />
|
|
</NotAllowSave>
|
|
</BookmarkTeleport>
|
|
<!-- 패킷 최적화를 위한 Broadcast 옵션들 -->
|
|
<Broadcast mpToPartyMemberTick="5" />
|
|
<FixedTargetSummon maxDistance="625" />
|
|
<NocTan consumptionPerSec="1" />
|
|
<!-- 시스템 길드 설정 -->
|
|
<SystemGuild fullMemberCount="98" fullMemberCountQa="2" maxMemberCount="100" masterGroupNameId="7" memberGroupNameId="8" unionGuildName1Id="1" unionGuildName2Id="2" unionGuildName3Id="3" unionGuildMasterName1Id="4" unionGuildMasterName2Id="5" unionGuildMasterName3Id="6" />
|
|
<!-- 특정 공간에서 낙하데미지 보정 -->
|
|
<FallDamageRevisionList>
|
|
<FallDamageRevision territoryId="116" fallDamagePer="0.1" />
|
|
<!-- 몇번 테리토리에서 얼마만큼의 데미지만 받을 것 -->
|
|
</FallDamageRevisionList>
|
|
<DungeonCommonCancelAbnormality id="99005100,99005200,99005300,99005400,99070035" />
|
|
<!-- 연맹 이상상태(전투깃발) -->
|
|
<!-- 명품 아이템에 적용되지 않는 패시비티 -->
|
|
<NormalPassiveCanNotUseOnMasterpiece idList="410000,410010,410020,410030,410040,410050,410060,410070,410080,410090,410100,410110,410115,420000,420010,420020,420030,420040,420050,420060,420070,420080,420090,420095,423000,423010,423020,423030,423040,423050,423060,423070,424000,424010,424020,424030,424040,424050,424060" />
|
|
<!--class 별 퀘스트 제한 사항 deniedAllPriorQuestLevel : 이 레벨 이하의 일반 퀘스트 수주 불가 deniedAllPriorMissionQuestLevel : 이 레벨 이하의 미션 퀘스트 수주 불가
|
|
deniedQuestHuntingZone : 해당 헌팅존의 퀘스트 수주 불가 (;로 구분) deniedStoryGroup : 해당 그룹의 퀘스트 수주 불가 (;로 구분)-->
|
|
<!-- 채팅 금지 제재 -->
|
|
<ChatBanTime>
|
|
<Item seconds="1800" />
|
|
<Item seconds="3600" />
|
|
<Item seconds="18000" />
|
|
<Item seconds="36000" />
|
|
</ChatBanTime>
|
|
<!-- 이상상태 지속시간 관련 -->
|
|
<!-- longAbnormalityCutTime: 이상상태 지속시간이 이 값 이하의 시간(sec) 미만인 경우에는 지속시간을 매 틱마다 1초 단위로 감소시킴 , 이상인 경우에는 이전 틱과 현재 틱의 시간차만큼 감소시킨다 -->
|
|
<AbnormalityTick longAbnormalityCutTime="300" />
|
|
<!-- 레벨 캡 확장 : 60레벨 복귀 유저 대응 추가 사양 / 30일 이상 미접속 계정 복귀 시 신규 지역 가이드 미션 퀘스트 17201번을 제외한 모든 퀘스트를 알림창에서 제거 -->
|
|
<QuestGuideInitialization offDayCheck="30">
|
|
<Data minLevel="60" maxLevel="60" exceptionQuestId="17201" />
|
|
</QuestGuideInitialization>
|
|
<!-- 잊혀진 인던 탐험대 쿨타임 -->
|
|
<SupportMatching enterLimitCount="100" enterLimitCountForAccountTrait="100" />
|
|
<DeletedUserNamePeriodDay isOn="false" periodDay="30" />
|
|
<!-- 퀘스트 경험치 획득 배율 조절 -->
|
|
<WorldExpGainRatio applyExpGainRatio="false">
|
|
<level apply="true" min="1" max="11" ratio="2" />
|
|
<level apply="true" min="12" max="13" ratio="2" />
|
|
<level apply="true" min="14" max="15" ratio="3" />
|
|
<level apply="true" min="16" max="17" ratio="4" />
|
|
<level apply="true" min="18" max="19" ratio="5" />
|
|
<level apply="true" min="20" max="21" ratio="6" />
|
|
<level apply="true" min="22" max="23" ratio="7" />
|
|
<level apply="true" min="24" max="25" ratio="8" />
|
|
<level apply="true" min="26" max="27" ratio="9" />
|
|
<level apply="true" min="28" max="29" ratio="10" />
|
|
<level apply="true" min="30" max="31" ratio="11" />
|
|
<level apply="true" min="32" max="33" ratio="12" />
|
|
<level apply="true" min="34" max="35" ratio="13" />
|
|
<level apply="true" min="36" max="37" ratio="14" />
|
|
<level apply="true" min="38" max="39" ratio="15" />
|
|
<level apply="true" min="40" max="41" ratio="16" />
|
|
<level apply="true" min="42" max="43" ratio="17" />
|
|
<level apply="true" min="44" max="45" ratio="18" />
|
|
<level apply="true" min="46" max="47" ratio="19" />
|
|
<level apply="true" min="48" max="49" ratio="20" />
|
|
<level apply="true" min="50" max="51" ratio="21" />
|
|
<level apply="true" min="52" max="53" ratio="22" />
|
|
<level apply="true" min="54" max="55" ratio="23" />
|
|
<level apply="true" min="56" max="57" ratio="24" />
|
|
<level apply="true" min="58" max="59" ratio="25" />
|
|
<level apply="true" min="60" max="61" ratio="4" />
|
|
<level apply="true" min="62" max="63" ratio="5" />
|
|
<level apply="true" min="64" max="65" ratio="5" />
|
|
</WorldExpGainRatio>
|
|
<AutoLogout autoLogoutTimeInWorld="7200" autoLogoutTimeInLobby="3600" />
|
|
</WorldData> |