23828 lines
1.9 MiB
23828 lines
1.9 MiB
<?xml version="1.0" encoding="utf-8" ?>
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<SkillData huntingZoneId="711">
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<Skill id="1101" category="0" name="어보미네이션본마스터_전방으로 손을 내려찍으면 타겟 대상 발 밑에서 촉수가 나오는 공격_atk01_노말" type="normal" templateId="81101" nextSkill="0" timeRate="1.300000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="true" attackRange="330" attackRangeMax="775" attackRangeMin="250" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="47047232.1535719" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="5">
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<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
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<Action>
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<SpecialEffectList/>
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|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible endTime="0" startTime="0"/>
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|
<NoReaction endTime="0" startTime="0"/>
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|
<Pending startTime="-1"/>
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|
<StageList>
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<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="1692.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
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</Stage>
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</StageList>
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<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
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<Targeting id="-1" time="950" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Anger attackUpRate="0"/>
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="9409446.43071438" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
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<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Skill>
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<Skill id="1102" category="0" name="어보미네이션본마스터_왼쪽팔을 1회 휘두르며 공격_atk02_노말" type="normal" templateId="81101" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="174" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="40774267.866429" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="5">
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<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
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<Action>
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<SpecialEffectList/>
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<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible endTime="0" startTime="0"/>
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<NoReaction endTime="0" startTime="0"/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
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</Stage>
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</StageList>
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<CameraShakeList>
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<CameraShake name="none" targetType="all" duration="1000" startTime="750" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
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</CameraShakeList>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" time="750" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="330.000000" purpose="byType" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Anger attackUpRate="0"/>
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<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8154853.57328579" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
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<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
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<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Skill>
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<Skill id="1103" category="0" name="어보미네이션본마스터_무기를 내려 찍으면서 광역공격_heavyAtk_combo01_1_노말" type="normal" templateId="81101" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="370" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="65238828.5862864" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="4">
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<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
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<Action>
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<SpecialEffectList/>
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<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible endTime="0" startTime="0"/>
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<NoReaction endTime="0" startTime="0"/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
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</Stage>
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<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo01_1" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
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</Stage>
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|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2900" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="120.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="16309707.1465716" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1104" category="0" name="어보미네이션본마스터_무기를 내려 찍으면서 광역공격 후 전방으로 1회 공격_heavyAtk_combo01_2_노말" type="normal" templateId="81101" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="320" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="60416344.7231751" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="3">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo01_2" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2900" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4300" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="120.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4300" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="320.000000" purpose="byType" rangeAngle="210.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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|
<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
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|
</TargetingList>
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|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="20138781.5743917" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1105" category="0" name="어보미네이션본마스터_전방으로 무기를 연속 2회 휘두르며 공격_heavyAtk_combo02_1_노말" type="normal" templateId="81101" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="200" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="72281656.6723059" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="3">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo02_1" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
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|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3100" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4050" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
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|
</CameraShakeList>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="170.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="300.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4050" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="40.000000" purpose="byType" rangeAngle="110.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="24093885.5574353" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1106" category="0" name="어보미네이션본마스터_전방으로 무기를 연속 3회 휘두르며 공격 후 무기를 내려 찍으면서 광역공격_heavyAtk_combo02_2_노말" type="normal" templateId="81101" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="600" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="59797317.2019302" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="2">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo02_2" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3100" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4050" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="5000" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="6250" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="170.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="300.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4050" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="180.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="40.000000" purpose="byType" rangeAngle="110.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="5000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-30.000000" maxCount="10" maxHeight="60.000000" maxRadius="180.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="170.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="6250" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="60.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="29898658.6009651" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1107" category="0" name="어보미네이션본마스터_전방1회투척공격_heavyAtk_combo03_1_노말" type="normal" templateId="81101" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="603" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="86478515.3930716" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="5">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo03_1" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="4220" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="455.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="-4.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="17295703.0786143" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1108" category="0" name="어보미네이션본마스터_전방3회투척공격_heavyAtk_combo03_2_노말" type="normal" templateId="81101" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="603" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="84625139.5809612" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="5">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo03_2" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="4220" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="455.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="-4.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="410.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="-25.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="380.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="20.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="16925027.9161922" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1109" category="0" name="어보미네이션본마스터_전방으로 1번크게휘두르기_heavyAtk_combo04_1_노말" type="normal" templateId="81101" nextSkill="0" timeRate="1.400000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="303" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="60359154.8409728" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="3">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo04_1" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3050" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3050" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="30.000000" maxCount="10" maxHeight="60.000000" maxRadius="250.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="200.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="20119718.2803243" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1110" category="0" name="어보미네이션본마스터_전방으로 2번크게휘두르기_heavyAtk_combo04_02_노말" type="normal" templateId="81101" nextSkill="0" timeRate="1.400000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="303" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="80220724.3474674" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="3">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo04_2" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3050" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4400" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3050" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="30.000000" maxCount="10" maxHeight="60.000000" maxRadius="250.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="200.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-40.000000" maxCount="10" maxHeight="60.000000" maxRadius="250.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="220.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="26740241.4491558" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1111" category="0" name="어보미네이션본마스터_왼쪽라운드어택_roundAtk01_노말" type="normal" templateId="81101" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="167" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="34583992.6539802" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="5">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="680" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="680" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-10.000000" maxCount="10" maxHeight="60.000000" maxRadius="170.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="100.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="6916798.53079604" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1112" category="0" name="어보미네이션본마스터_오른쪽라운드어택_roundAtk02_노말" type="normal" templateId="81101" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="75" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="34583992.6539802" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="5">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="480" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="480" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="60.000000" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="6916798.53079604" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1113" category="0" name="어보미네이션본마스터_에너지를 모은 후 전방으로 에너지 발사_LongAtk_Start+Loop_Lockon+End_노말" type="normal" templateId="81101" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="770" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="129699239.331486" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="10">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="longAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="LongAtk_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="longAtk_End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="2900" startTime="2500" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="240.000000" offsetDistance="50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="120.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="2600" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="360.000000" offsetDistance="50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="240.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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|
<Targeting id="-1" time="2700" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="480.000000" offsetDistance="50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="360.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="600.000000" offsetDistance="50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="480.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
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<HitEffect type="animationDamage"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
<Targeting id="-1" time="2900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="720.000000" offsetDistance="50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="600.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
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|
<HitEffect type="animationDamage"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="120.000000" offsetDistance="50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="40.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
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<Effect atk="1.000000">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
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|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
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|
<HitEffect type="animationDamage"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
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|
</TargetingList>
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|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="12969923.9331486" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1114" category="0" name="어보미네이션본마스터_액티브무브_activeMove_Start+Loop+End_노말" type="normal" templateId="81101" nextSkill="0" timeRate="2.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="90" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="21495452.6688565" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="2">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
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|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
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|
</Stage>
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|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
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|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1300" method="normal" type="none" endTime="0" startTime="0" interval="600" mpBonusTypeB="0" until="3800" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="60.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="300.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="5.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="10747726.3344283" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2101" category="0" name="어보미네이션본마스터_전방으로 손을 내려찍으면 타겟 대상 발 밑에서 촉수가 나오는 공격_atk01_분노" type="normal" templateId="81101" nextSkill="0" timeRate="1.700000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="50" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="46770483.7291391" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="5">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTarget" multiShoot="false">
|
|
<Targeting id="-1" time="950" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="9354096.74582782" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2102" category="0" name="어보미네이션본마스터_왼쪽팔을 1회 휘두르며 공격_atk02_분노" type="normal" templateId="81101" nextSkill="0" timeRate="1.700000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="174" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="46770483.7291391" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="5">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="atk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="750" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="750" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="140.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="330.000000" purpose="byType" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="9354096.74582782" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2103" category="0" name="어보미네이션본마스터_무기를 내려 찍으면서 광역공격_heavyAtk_combo01_1_분노" type="normal" templateId="81101" nextSkill="0" timeRate="1.700000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="370" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="74832773.9666226" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="4">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo01_1" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2900" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="120.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="18708193.4916556" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2104" category="0" name="어보미네이션본마스터_무기를 내려 찍으면서 광역공격 후 전방으로 1회 공격_heavyAtk_combo01_2_분노" type="normal" templateId="81101" nextSkill="0" timeRate="1.700000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="320" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="69301101.3001126" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="3">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo01_2" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2990" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4300" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="120.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4300" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="320.000000" purpose="byType" rangeAngle="210.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="23100367.1000375" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2105" category="0" name="어보미네이션본마스터_전방으로 무기를 연속 2회 휘두르며 공격_heavyAtk_combo02_1_분노" type="normal" templateId="81101" nextSkill="0" timeRate="1.700000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="200" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="82911312.0652921" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="3">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo02_1" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3100" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4050" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="170.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="300.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4050" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="40.000000" purpose="byType" rangeAngle="110.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="27637104.021764" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2106" category="0" name="어보미네이션본마스터_전방으로 무기를 연속 3회 휘두르며 공격 후 무기를 내려 찍으면서 광역공격_heavyAtk_combo02_2_분노" type="normal" templateId="81101" nextSkill="0" timeRate="1.700000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="600" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="68591040.3198611" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="2">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo02_2" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3100" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4050" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="5000" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="6250" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="170.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="300.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4050" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="180.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="40.000000" purpose="byType" rangeAngle="110.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="5000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-30.000000" maxCount="10" maxHeight="60.000000" maxRadius="180.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="170.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="6250" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="60.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="34295520.1599306" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2107" category="0" name="어보미네이션본마스터_전방1회투척공격_heavyAtk_combo03_1_분노" type="normal" templateId="81101" nextSkill="0" timeRate="1.700000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="603" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="119035132.952816" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="6">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo03_1" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="4220" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="455.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="-4.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19839188.8254694" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2108" category="0" name="어보미네이션본마스터_전방3회투척공격_heavyAtk_combo03_2_분노" type="normal" templateId="81101" nextSkill="0" timeRate="1.700000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="603" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="116484015.6585" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="6">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo03_2" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="4220" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="455.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="-4.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="410.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="-25.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="380.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="20.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="19414002.6097499" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2109" category="0" name="어보미네이션본마스터_전방으로 1번크게휘두르기_heavyAtk_combo04_1_분노" type="normal" templateId="81101" nextSkill="0" timeRate="1.600000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="303" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="91544718.1754754" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="4">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo04_1" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3050" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3050" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="30.000000" maxCount="10" maxHeight="60.000000" maxRadius="250.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="240.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="22886179.5438689" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2110" category="0" name="어보미네이션본마스터_전방으로 2번크게휘두르기_heavyAtk_combo04_02_분노" type="normal" templateId="81101" nextSkill="0" timeRate="1.600000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="303" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="121668098.593659" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="4">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="heavyAtk_combo04_2" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3050" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4400" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3050" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="30.000000" maxCount="10" maxHeight="60.000000" maxRadius="250.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="200.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-40.000000" maxCount="10" maxHeight="60.000000" maxRadius="250.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="220.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="30417024.6484147" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2111" category="0" name="어보미네이션본마스터_왼쪽라운드어택_roundAtk01_분노" type="normal" templateId="81101" nextSkill="0" timeRate="1.700000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="167" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="39669873.9266244" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="5">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="roundAtk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="680" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="680" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="-10.000000" maxCount="10" maxHeight="60.000000" maxRadius="170.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="100.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="7933974.78532487" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2112" category="0" name="어보미네이션본마스터_오른쪽라운드어택_roundAtk02_분노" type="normal" templateId="81101" nextSkill="0" timeRate="1.700000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="75" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="39669873.9266244" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="5">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="roundatk02" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="480" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="480" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="60.000000" maxCount="10" maxHeight="60.000000" maxRadius="150.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="7933974.78532487" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2113" category="0" name="어보미네이션본마스터_에너지를 모은 후 전방으로 에너지 발사_LongAtk_Start+Loop_Lockon+End_분노" type="normal" templateId="81101" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="770" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="168609011.130932" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="10">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="longAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="LongAtk_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="longAtk_End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="240.000000" offsetDistance="50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="120.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2600" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="360.000000" offsetDistance="50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="240.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2700" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="480.000000" offsetDistance="50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="360.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="600.000000" offsetDistance="50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="480.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="720.000000" offsetDistance="50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="600.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="2400" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="120.000000" offsetDistance="50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="40.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703431" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="16860901.1130932" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2114" category="0" name="어보미네이션본마스터_액티브무브_activeMove_Start+Loop+End_분노" type="normal" templateId="81101" nextSkill="0" timeRate="2.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="90" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="27944088.4695135" parentId="30223000" ignoreDefenceRate="0.000000" totalAtkRate="2">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1300" method="normal" type="none" endTime="0" startTime="0" interval="600" mpBonusTypeB="0" until="3800" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="60.000000" offsetDistance="20.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="300.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="5.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="13972044.2347567" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="어보미네이션인펙션_왼손을 2번 휘두르는 공격_Atk01_Start+End01_노멀" type="normal" templateId="81102" attackRange="180" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="180" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="60466385.870102" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="6">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_End01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1270" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2000" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1270" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="20.000000" offsetDistance="-50.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.600000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="60.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="-90.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="150.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.400000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="10077730.9783503" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="어보미네이션인펙션_왼손을 1번 휘두른 후 바닥을 내리치는 공격_Atk01_Start+End02_노멀" type="normal" templateId="81102" attackRange="180" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="195" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="77834833.9493417" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="6">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_End02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2950" power="2.000000" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1270" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1270" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="220.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="20.000000" offsetDistance="-50.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2950" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-15.000000" offsetDistance="140.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.700000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="12972472.3248903" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="9011" name="어보미네이션인펙션_왼쪽으로 구르는 공격_sideAtk01_노멀" type="normal" templateId="81102" attackRange="140" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="1300" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="32296397.3658897" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="4">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="sideAtk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="1050" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="900" method="normal" type="none" endTime="0" startTime="0" interval="100" until="1400" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="0.000000" minRadius="900.000000" offsetAngle="-90.000000" offsetDistance="-900.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8074099.34147241" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="9011" name="어보미네이션인펙션_오른쪽으로 구르는 공격_sideAtk02_노멀" type="normal" templateId="81102" attackRange="140" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="1300" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="32296397.3658897" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="4">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="sideAtk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="1050" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="750" method="normal" type="none" endTime="0" startTime="0" interval="100" until="1400" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="0.000000" minRadius="900.000000" offsetAngle="90.000000" offsetDistance="-900.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8074099.34147241" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9012" name="어보미네이션인펙션_몸을 흔들면서 4회에 걸쳐 범위가 커지는 광역 공격_SummonAtk01_노멀" type="normal" templateId="81102" attackRange="210" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="240" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="95027632.5482063" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="4">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="SummonAtk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2300" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2800" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="3300" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4000" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2300" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.250000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.250000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3300" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="210.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.250000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="240.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.250000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="23756908.1370516" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1104" category="0" name="어보미네이션인펙션_앞구르기 후 광역 공격_activeMove_End_노멀" type="normal" templateId="81102" nextSkill="0" timeRate="1.400000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="250" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="24222298.0244172" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="3">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="0.800000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="1000" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="150" mpBonusTypeB="0" until="1000" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="900.000000" offsetDistance="-800.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="800.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.600000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="8074099.34147241" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1105" category="0" name="어보미네이션인펙션_준비 동작 후 전방으로 부채꼴 모양으로 광역 공격_LongAtk01_Start+Loop_Lockon_End_노멀" type="normal" templateId="81102" nextSkill="0" timeRate="1.600000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="790" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="136640131.74784" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="10">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="longAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="longAtk01_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="360" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="longAtk01_End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="3770" startTime="3170" power="1.300000" innerRadius="0.000000" outerRadius="500.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3170" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="240.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="120.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3270" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="360.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="240.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3370" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="480.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="360.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3470" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="600.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="480.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3570" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="720.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="600.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3670" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="840.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="720.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3770" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="13664013.174784" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1106" category="0" name="어보미네이션인펙션_준비 동작 후 전방으로 레이저 공격 후 광역 공격_LongAtk02_Start+Loop_Lockon+End_노멀" type="normal" templateId="81102" nextSkill="0" timeRate="1.600000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="900" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="136640131.74784" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="10">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="longAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="longAtk02_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="longAtk02_End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2500" power="3.000000" innerRadius="0.000000" outerRadius="500.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="500.000000" offsetDistance="-100.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="300.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="650.000000" offsetDistance="-100.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="500.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="700.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="13664013.174784" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1107" category="0" name="어보미네이션인펙션_액티브무브_activeMove_Start+Loop_노멀" type="normal" templateId="81102" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="14819592.9936348" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="2">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1100" method="normal" type="none" endTime="0" startTime="0" interval="500" mpBonusTypeB="0" until="4000" variableLoop="true" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="70.000000" offsetDistance="1.000000" pierceDepth="1" minHeight="-20.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="3000"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="5.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="7409796.49681741" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="어보미네이션인펙션_왼손을 2번 휘두르는 공격_Atk01_Start+End01_분노" type="normal" templateId="81102" attackRange="180" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="180" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="78606301.6311327" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="6">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_End01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1270" power="2.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2000" power="2.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1270" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="20.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.600000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="60.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="-90.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="150.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.400000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="13101050.2718554" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="어보미네이션인펙션_왼손을 1번 휘두른 후 바닥을 내리치는 공격_Atk01_Start+End02_분노" type="normal" templateId="81102" attackRange="180" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="195" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.600000" totalAtk="101185284.134144" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="6">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_End02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1270" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2950" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1270" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="20.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2950" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-15.000000" offsetDistance="140.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.700000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="16864214.0223574" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2301" category="9011" name="어보미네이션인펙션_왼쪽으로 구르는 공격_sideAtk01_분노" type="normal" templateId="81102" attackRange="140" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="100" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="41985316.5756565" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="4">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="sideAtk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1050" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="900" method="normal" type="none" endTime="0" startTime="0" interval="100" until="1400" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="0.000000" minRadius="900.000000" offsetAngle="-90.000000" offsetDistance="-900.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="10496329.1439141" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2302" category="9011" name="어보미네이션인펙션_오른쪽으로 구르는 공격_sideAtk02_분노" type="normal" templateId="81102" attackRange="140" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="100" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="41985316.5756565" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="4">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="sideAtk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1050" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="750" method="normal" type="none" endTime="0" startTime="0" interval="100" until="1400" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1000.000000" minHeight="0.000000" minRadius="900.000000" offsetAngle="90.000000" offsetDistance="-900.000000" pierceDepth="1" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="10496329.1439141" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2103" category="9012" name="어보미네이션인펙션_몸을 흔들면서 4회에 걸쳐 범위가 커지는 광역 공격_SummonAtk01_분노" type="normal" templateId="81102" attackRange="210" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="240" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="123535922.312668" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="4">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="SummonAtk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2300" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2800" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="3300" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4000" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2300" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.250000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.250000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3300" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="210.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.250000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="240.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.250000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="30883980.5781671" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2104" category="0" name="어보미네이션인펙션_앞구르기 후 광역 공격_activeMove_End_분노" type="normal" templateId="81102" nextSkill="0" timeRate="1.400000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="250" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="31488987.4317424" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="3">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="activeMove_End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="1000" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="300" method="normal" endTime="0" startTime="0" interval="150" mpBonusTypeB="0" until="1000" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="900.000000" offsetDistance="-800.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="800.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="10496329.1439141" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2105" category="0" name="어보미네이션인펙션_준비 동작 후 전방으로 부채꼴 모양으로 광역 공격_LongAtk01_Start+Loop_Lockon_End_분노" type="normal" templateId="81102" nextSkill="0" timeRate="1.600000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="790" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="177632171.272192" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="10">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="longAtk01_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="true" changeDirToTarget="true" changeDirToTargetMax="350" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="longAtk01_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="true" changeDirToTargetMax="360" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="longAtk01_End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="3770" startTime="3170" power="2.000000" innerRadius="0.000000" outerRadius="500.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3170" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="240.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="120.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3270" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="360.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="240.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
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<Effect atk="1.000000">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3370" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="480.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="360.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3470" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="600.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="480.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3570" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="720.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="600.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3670" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="840.000000" offsetDistance="-50.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="720.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3770" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="17763217.1272192" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2106" category="0" name="어보미네이션인펙션_준비 동작 후 전방으로 레이저 공격 후 광역 공격_LongAtk02_Start+Loop_Lockon+End_분노" type="normal" templateId="81102" nextSkill="0" timeRate="1.600000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="900" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="177632171.272192" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="10">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="longAtk02_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="longAtk02_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="longAtk02_End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="2500" power="3.000000" innerRadius="0.000000" outerRadius="500.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="500.000000" offsetDistance="-100.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="300.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="650.000000" offsetDistance="-100.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="500.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="10.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="700.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="30.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="17763217.1272192" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2107" category="0" name="어보미네이션인펙션_액티브무브_activeMove_Start+Loop_분노" type="normal" templateId="81102" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="19265470.8917253" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="2">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="3" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="activeMove_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="476" mpBonusTypeB="0" until="950" variableLoop="true" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="60.000000" offsetDistance="1.000000" pierceDepth="1" minHeight="-20.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="5.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="True" refTotalAtk="9632735.44586263" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="0" name="어보미네이션인펙션_어둠의 동굴 전용_Modealram" type="normal" templateId="81102" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" switchInfo="0" totalAtk="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="modealram" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1050" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="45.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9012" name="어보미네이션인펙션_어둠의 동굴 전용_몸을 흔들면서 어보미네이션트윈을 잡아 먹는 행동_노멀" type="normal" templateId="81102" attackRange="210" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="29780978.6760941" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="SummonAtk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2300" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2800" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="3300" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4000" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2300" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000" ignoreDefenceRate="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-3500"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000" ignoreDefenceRate="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-3500"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3300" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="210.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000" ignoreDefenceRate="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-3500"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="240.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000" ignoreDefenceRate="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-3500"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9012" name="어보미네이션인펙션_어둠의 동굴 전용_몸을 흔들면서 썩은어보미네이션을 잡아 먹는 행동_노멀" type="normal" templateId="81102" attackRange="210" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="29780978.6760941" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="SummonAtk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2300" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2800" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="3300" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="4000" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2300" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="1.000000" ignoreDefenceRate="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="-3500"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
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|
<HitEffect type="animationDamage"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="1.000000" ignoreDefenceRate="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="-3500"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
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|
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
<Targeting id="-1" time="3300" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="210.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="1.000000" ignoreDefenceRate="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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<HpDiff value="-3500"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
|
|
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="240.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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|
<Effect atk="1.000000" ignoreDefenceRate="1.000000">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
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|
<HpDiff value="-3500"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="30.000000" miniMotionId="1" miniRate="30.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
</TargetingList>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="어보미네이션트윈_기본공격" type="normal" templateId="81104" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="8050681.07074303" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1050" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="45.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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|
<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
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|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="어보미네이션트윈_돌진공격1" type="normal" templateId="81104" attackRange="160" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="41513100.1565491" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_End01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2600" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.200000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="170.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.230000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.270000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3200" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="150.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="어보미네이션트윈_돌진공격2" type="normal" templateId="81104" attackRange="400" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25094446.4669808" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_End02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2600" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.100000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="170.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.100000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.100000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3200" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="150.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.100000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3760" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.500000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3880" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.020000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="4260" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.080000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1104" category="9011" name="어보미네이션트윈_회전공격" type="normal" templateId="81104" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="19411612.7699857" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk03_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk03_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk03_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1540" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="-90.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.200000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1650" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="180.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.100000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1760" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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</Area>
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</Targeting>
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<Targeting id="-1" time="1870" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="10.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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</Effect>
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<HitEffect type="animationDamage"/>
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</Area>
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</Targeting>
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<Targeting id="-1" time="2020" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="-90.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.120000">
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="2130" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="180.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.080000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="2250" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="90.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.100000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="2420" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="30.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.060000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="2650" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="-90.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="150.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.140000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Anger attackUpRate="0"/>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
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<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Skill>
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<Skill id="1105" category="9012" name="어보미네이션트윈_원거리누킹" type="normal" templateId="81104" attackRange="150" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="16887487.4695704" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
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<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
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<Action>
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<SpecialEffectList/>
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<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible endTime="0" startTime="0"/>
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<NoReaction endTime="0" startTime="0"/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="ReadyAction" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk04" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
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</StageList>
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<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="1" time="2590" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-40.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="10.000000" offsetDistance="180.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="50.000000" offsetDistance="150.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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</TargetingList>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
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|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="어보미네이션트윈_좌걸음" type="normal" templateId="81104" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
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|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
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|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="어보미네이션트윈_우걸음" type="normal" templateId="81104" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="어둠의 동굴 전용_Wait" type="normal" templateId="81104" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="어보미네이션트윈_어둠의 동굴 전용_자신에게 이상상태" type="normal" templateId="81104" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="500" method="normal" type="none" endTime="0" startTime="0" interval="100" mpBonusTypeB="0" until="4000" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxCount="1" maxHeight="60.000000" maxRadius="300.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="777029" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="어보미네이션트윈_어둠의 동굴 전용_어보미네이션인펙션에게 HP이상상태" type="normal" templateId="81104" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="party" rotateAngle="0.000000" maxCount="100" maxHeight="60.000000" maxRadius="300.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703403" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="711" creatureTemplateId="81102" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="어보미네이션퓨전_기본공격" type="normal" templateId="81105" attackRange="130" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1050" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="20.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.390000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1530" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.610000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9012" name="어보미네이션퓨전_스턴공격" type="normal" templateId="81105" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="21623182.2170663" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="ReadyAction" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="99000010" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="99000010" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="어보이네이션퓨전_기본공격2" type="normal" templateId="81105" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10418528.444491" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk03" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1230" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="30.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1104" category="9012" name="어보미네이션퓨전_공중디버프공격" type="normal" templateId="81105" attackRange="200" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="26515154.8912296" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_End01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="900" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.040000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="240.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.960000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="99000480" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="어보미네이션퓨전_공중다이빙공격" type="normal" templateId="81105" attackRange="160" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="27306015.9140614" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_End02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="900" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.080000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.920000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="어보미네이션퓨전_돌진공격" type="normal" templateId="81105" attackRange="300" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="20988599.1209018" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="70.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.100000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1950" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.130000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2430" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.770000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="어보미네이션퓨전_좌걸음" type="normal" templateId="81105" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="6468959.0250794" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="어보미네이션퓨전_우걸음" type="normal" templateId="81105" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="6468959.0250794" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="썩은어보미네이션_기본공격" type="normal" templateId="81103" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7259820.04791122" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
</Stage>
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|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="10.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="1" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="99002180" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="썩은어보미네이션_기본공격2" type="normal" templateId="81103" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="-5.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="썩은어보미네이션_앞구르기" type="normal" templateId="81103" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25250724.3936482" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.350000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.650000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="썩은어보미네이션_좌걸음" type="normal" templateId="81103" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="썩은어보미네이션_우걸음" type="normal" templateId="81103" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="81103" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="100" mpBonusTypeB="0" until="4000" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxCount="100" maxHeight="60.000000" maxRadius="300.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="777029" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxCount="100" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703426" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="711" creatureTemplateId="81102" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true" enemyTemplateId="81102"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="어둠의 동굴 전용_Wait" type="normal" templateId="81103" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="썩은어보미네이션_기본공격" type="normal" templateId="81106" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7259820.04791122" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="10.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="썩은어보미네이션_기본공격2" type="normal" templateId="81106" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="-5.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="썩은어보미네이션_앞구르기" type="normal" templateId="81106" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25250724.3936482" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.350000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.650000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="썩은어보미네이션_좌걸음" type="normal" templateId="81106" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="썩은어보미네이션_우걸음" type="normal" templateId="81106" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="81106" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703426" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="어둠의 동굴 전용_Wait" type="normal" templateId="81106" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="썩은어보미네이션_기본공격" type="normal" templateId="81107" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7259820.04791122" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="10.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="썩은어보미네이션_기본공격2" type="normal" templateId="81107" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="-5.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="썩은어보미네이션_앞구르기" type="normal" templateId="81107" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25250724.3936482" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.350000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.650000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="썩은어보미네이션_좌걸음" type="normal" templateId="81107" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="썩은어보미네이션_우걸음" type="normal" templateId="81107" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="81107" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703426" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="어둠의 동굴 전용_Wait" type="normal" templateId="81107" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="썩은어보미네이션_기본공격" type="normal" templateId="81108" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7259820.04791122" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="10.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="썩은어보미네이션_기본공격2" type="normal" templateId="81108" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="-5.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="썩은어보미네이션_앞구르기" type="normal" templateId="81108" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25250724.3936482" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.350000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.650000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="썩은어보미네이션_좌걸음" type="normal" templateId="81108" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="썩은어보미네이션_우걸음" type="normal" templateId="81108" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="81108" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703426" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="어둠의 동굴 전용_Wait" type="normal" templateId="81108" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="썩은어보미네이션_기본공격" type="normal" templateId="81109" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7259820.04791122" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="10.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="썩은어보미네이션_기본공격2" type="normal" templateId="81109" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="-5.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="썩은어보미네이션_앞구르기" type="normal" templateId="81109" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25250724.3936482" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.350000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.650000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="썩은어보미네이션_좌걸음" type="normal" templateId="81109" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="썩은어보미네이션_우걸음" type="normal" templateId="81109" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="81109" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703426" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="어둠의 동굴 전용_Wait" type="normal" templateId="81109" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="썩은어보미네이션_기본공격" type="normal" templateId="81110" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7259820.04791122" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="10.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="썩은어보미네이션_기본공격2" type="normal" templateId="81110" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
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|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="-5.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="썩은어보미네이션_앞구르기" type="normal" templateId="81110" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25250724.3936482" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.350000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.650000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="썩은어보미네이션_좌걸음" type="normal" templateId="81110" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="썩은어보미네이션_우걸음" type="normal" templateId="81110" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="81110" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703426" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="어둠의 동굴 전용_Wait" type="normal" templateId="81110" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="썩은어보미네이션_기본공격" type="normal" templateId="81111" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7259820.04791122" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="10.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="썩은어보미네이션_기본공격2" type="normal" templateId="81111" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="-5.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="썩은어보미네이션_앞구르기" type="normal" templateId="81111" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25250724.3936482" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.350000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.650000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="썩은어보미네이션_좌걸음" type="normal" templateId="81111" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="썩은어보미네이션_우걸음" type="normal" templateId="81111" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="81111" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703426" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="어둠의 동굴 전용_Wait" type="normal" templateId="81111" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="썩은어보미네이션_기본공격" type="normal" templateId="81112" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7259820.04791122" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="10.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="썩은어보미네이션_기본공격2" type="normal" templateId="81112" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="-5.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="썩은어보미네이션_앞구르기" type="normal" templateId="81112" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25250724.3936482" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.350000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.650000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="썩은어보미네이션_좌걸음" type="normal" templateId="81112" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="썩은어보미네이션_우걸음" type="normal" templateId="81112" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="81112" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703426" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="어둠의 동굴 전용_Wait" type="normal" templateId="81112" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
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|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="썩은어보미네이션_기본공격" type="normal" templateId="81113" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7259820.04791122" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="10.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="썩은어보미네이션_기본공격2" type="normal" templateId="81113" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="-5.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="썩은어보미네이션_앞구르기" type="normal" templateId="81113" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25250724.3936482" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.350000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.650000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="썩은어보미네이션_좌걸음" type="normal" templateId="81113" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="썩은어보미네이션_우걸음" type="normal" templateId="81113" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="81113" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703426" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="어둠의 동굴 전용_Wait" type="normal" templateId="81113" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="썩은어보미네이션_기본공격" type="normal" templateId="81114" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7259820.04791122" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="10.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="썩은어보미네이션_기본공격2" type="normal" templateId="81114" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="-5.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="썩은어보미네이션_앞구르기" type="normal" templateId="81114" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25250724.3936482" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.350000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.650000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="썩은어보미네이션_좌걸음" type="normal" templateId="81114" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="썩은어보미네이션_우걸음" type="normal" templateId="81114" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="81114" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703426" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="어둠의 동굴 전용_Wait" type="normal" templateId="81114" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
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|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="썩은어보미네이션_기본공격" type="normal" templateId="81115" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7259820.04791122" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="910" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="120.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="10.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="45.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="썩은어보미네이션_기본공격2" type="normal" templateId="81115" attackRange="170" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1180" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="-5.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="40.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="썩은어보미네이션_앞구르기" type="normal" templateId="81115" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25250724.3936482" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1120" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.350000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1820" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.650000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="썩은어보미네이션_좌걸음" type="normal" templateId="81115" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="썩은어보미네이션_우걸음" type="normal" templateId="81115" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="어둠의 동굴 전용_어보미네이션인펙션에게흡수" type="normal" templateId="81115" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="atk03_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="10.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703426" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81102" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="어둠의 동굴 전용_Wait" type="normal" templateId="81115" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30224000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationRotten_ANI.Anim.AbominationRotten_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="81116" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="81116" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="81116" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="81116" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="81116" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="81116" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="81116" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="81117" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="81117" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="81117" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="81117" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="81117" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="81117" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="81117" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="어보미네이션퓨전_기본공격" type="normal" templateId="81118" attackRange="130" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30227000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1050" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="20.000000" offsetAngle="0.000000" offsetDistance="-20.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.390000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1530" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="140.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="-30.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.610000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9012" name="어보미네이션퓨전_스턴공격" type="normal" templateId="81118" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="21623182.2170663" adjustHeight="0" parentId="30227000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="ReadyAction" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="99000010" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="어보이네이션퓨전_기본공격2" type="normal" templateId="81118" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="10418528.444491" adjustHeight="0" parentId="30227000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk03" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1230" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="30.000000" offsetDistance="80.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1104" category="9012" name="어보미네이션퓨전_공중디버프공격" type="normal" templateId="81118" attackRange="200" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="true" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="26515154.8912296" adjustHeight="0" parentId="30227000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_End01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
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</StageList>
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<CameraShakeList/>
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|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="900" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.040000">
|
|
<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="240.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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|
<Effect atk="0.960000">
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|
<AbnormalityOnCommon id="99000480" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<HitEffect type="animationDamage"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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|
<Anger attackUpRate="0"/>
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|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="어보미네이션퓨전_공중다이빙공격" type="normal" templateId="81118" attackRange="160" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="27306015.9140614" adjustHeight="0" parentId="30227000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
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|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
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|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_End02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
</Stage>
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|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="900" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.080000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="600.000000" minHeight="0.000000" minRadius="500.000000" offsetAngle="0.000000" offsetDistance="-500.000000" pierceDepth="1" rangeAngle="5.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.920000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="어보미네이션퓨전_돌진공격" type="normal" templateId="81118" attackRange="300" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="push" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="20988599.1209018" adjustHeight="0" parentId="30227000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="425" until="3200" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="70.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.100000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="어보미네이션퓨전_좌걸음" type="normal" templateId="81118" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="6468959.0250794" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="어보미네이션퓨전_우걸음" type="normal" templateId="81118" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="6468959.0250794" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="어보미네이션퓨전_기본공격" type="normal" templateId="81119" attackRange="130" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="9627667.42165917" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
</Stage>
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|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1050" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="20.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.390000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1530" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="20.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.610000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9012" name="어보미네이션퓨전_스턴공격" type="normal" templateId="81119" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="21623182.2170663" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="ReadyAction" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="99000010" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="99000010" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="어보이네이션퓨전_기본공격2" type="normal" templateId="81119" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="10418528.444491" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk03" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1230" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="30.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1104" category="9012" name="어보미네이션퓨전_공중디버프공격" type="normal" templateId="81119" attackRange="200" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="26515154.8912296" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_End01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
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<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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|
</Action>
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|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="900" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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|
<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.040000">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3700" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="100.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="240.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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|
<Effect atk="0.960000">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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|
<AbnormalityOnCommon id="99000480" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
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<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<HitEffect type="animationDamage"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Targeting>
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|
</TargetingList>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
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|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1105" category="9011" name="어보미네이션퓨전_공중다이빙공격" type="normal" templateId="81119" attackRange="160" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="27306015.9140614" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
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<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
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|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
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|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible endTime="0" startTime="0"/>
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|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
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|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk04_End02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
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|
</StageList>
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|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="900" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.080000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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|
<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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|
<AreaList>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.920000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
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|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<HitEffect type="animationDamage"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
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|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1106" category="9011" name="어보미네이션퓨전_돌진공격" type="normal" templateId="81119" attackRange="300" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="20988599.1209018" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="atk05_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="70.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.100000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1950" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.130000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2430" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.770000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="어보미네이션퓨전_좌걸음" type="normal" templateId="81119" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="6468959.0250794" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="어보미네이션퓨전_우걸음" type="normal" templateId="81119" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="6468959.0250794" adjustHeight="0" parentId="30227000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationFusion_ANI.Anim.AbominationFusion_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="81120" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="81120" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="81120" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="81120" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="81120" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="81120" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="81120" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="81121" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="81121" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="81121" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="81121" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="81121" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="81121" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="81121" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="81122" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="81122" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="81122" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="81122" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="81122" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="81122" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="81122" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="81122" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="0.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0.000000" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0.000000" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="81122" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="81123" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="3500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703408" abnormalityRate="1.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="81123" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="81123" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="81123" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="81123" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="81123" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="81123" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="디버프용" type="normal" templateId="81123" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="2000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
|
|
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703408" abnormalityRate="1.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="81123" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="81124" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="81124" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="81124" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="81124" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="81124" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="81124" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="81124" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="81124" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="0.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0.000000" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0.000000" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="81124" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="어보미네이션트윈_기본공격" type="normal" templateId="81125" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="8050681.07074303" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1050" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="45.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="60.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="어보미네이션트윈_돌진공격1" type="normal" templateId="81125" attackRange="160" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="41513100.1565491" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_End01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2600" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.200000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="170.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.230000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.270000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3200" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="150.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="9011" name="어보미네이션트윈_돌진공격2" type="normal" templateId="81125" attackRange="400" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="25094446.4669808" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Atk02_End02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2600" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="180.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.100000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2800" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="45.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="170.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.100000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="160.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.100000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="3200" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="55.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="150.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.100000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="3760" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.500000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="3880" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="70.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.020000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="4260" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="60.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="10.000000" pierceDepth="1" rangeAngle="50.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.080000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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<Anger attackUpRate="0"/>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
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<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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<DrainBack gaugeToMpRate="1"/>
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<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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<Cost anger="0" hp="0" mp="0"/>
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</Precondition>
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<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
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</Skill>
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<Skill id="1104" category="9011" name="어보미네이션트윈_회전공격" type="normal" templateId="81125" attackRange="120" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="19411612.7699857" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
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<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
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<Direction toCenterWhenNoMove="false"/>
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</Property>
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<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
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<Action>
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<SpecialEffectList/>
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<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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<MoveInvincible endTime="0" startTime="0"/>
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<NoReaction endTime="0" startTime="0"/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk03_Start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk03_Loop" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk03_End" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
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</StageList>
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<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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<Targeting id="-1" time="1540" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="-90.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.200000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="1650" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="180.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.100000">
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</Effect>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="1760" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="45.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="45.000000" offsetDistance="30.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.090000">
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</Effect>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="1870" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="10.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.110000">
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</Effect>
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<HitEffect type="animationDamage"/>
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</Area>
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</Targeting>
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<Targeting id="-1" time="2020" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<Area type="enemy" rotateAngle="-90.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.120000">
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="2130" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="180.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.080000">
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="2250" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="90.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.100000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="2420" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="30.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="50.000000" pierceDepth="1" rangeAngle="120.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.060000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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<Targeting id="-1" time="2650" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="-90.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="80.000000" minHeight="0.000000" minRadius="30.000000" offsetAngle="0.000000" offsetDistance="20.000000" pierceDepth="1" rangeAngle="150.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="0.140000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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</AreaList>
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<Cost anger="0" hp="0" mp="0"/>
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</Targeting>
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</TargetingList>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
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|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
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|
<Anger attackUpRate="0"/>
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<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
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|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
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<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
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|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
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|
<DrainBack gaugeToMpRate="1"/>
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|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
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|
<Cost anger="0" hp="0" mp="0"/>
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|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1105" category="9012" name="어보미네이션트윈_원거리누킹" type="normal" templateId="81125" attackRange="150" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="16887487.4695704" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
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<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
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|
<Direction toCenterWhenNoMove="false"/>
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</Property>
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<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
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|
<Action>
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<SpecialEffectList/>
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<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
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|
<MoveInvincible endTime="0" startTime="0"/>
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|
<NoReaction endTime="0" startTime="0"/>
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<Pending startTime="-1"/>
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<StageList>
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<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
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|
<Property animControlType="normal" adjustAnimToTarget="false"/>
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<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="ReadyAction" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="atk04" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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</Stage>
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</StageList>
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<CameraShakeList/>
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<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
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<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
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<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
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</Action>
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|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
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|
<Targeting id="1" time="2590" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
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<AreaList>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="40.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-40.000000" offsetDistance="120.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="30.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="10.000000" offsetDistance="180.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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<HitEffect type="animationDamage"/>
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<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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</Area>
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<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="50.000000" offsetDistance="150.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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<Effect atk="1.000000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<HitEffect type="animationDamage"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
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|
</TargetingList>
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|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1203" category="9011" name="어보미네이션트윈_좌걸음" type="normal" templateId="81125" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="sidewalk01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1204" category="9011" name="어보미네이션트윈_우걸음" type="normal" templateId="81125" attackRange="100" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="sidewalk02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" category="0" name="어보미네이션트윈_어둠의 동굴 전용_Wait" type="normal" templateId="81125" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTwins_ANI.Anim.AbominationTwins_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" category="0" name="어보미네이션트윈_어둠의 동굴 전용_자신에게 이상상태" type="normal" templateId="81125" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="30225000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="300.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="99002180" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" type="normal" name="걸어다니는시체_전방원형폭발공격_Atk01_노멀/분노공용" templateId="81126" attackRange="65.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="atk01" returnAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30187000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="atk01" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="atk01" successAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" type="normal" name="걸어다니는시체_자기주변200uu진액폭발_DeathWait_노멀/분노공용" templateId="81126" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="atk01" returnAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30187000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animName="DeathWait" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="30" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="atk01" successAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1201" type="normal" name="걸어다니는시체_전투대기_Wait_노멀/분노공용" templateId="81126" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="atk01" returnAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30187000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="Wait" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3000" power="5.000000" innerRadius="10.000000" outerRadius="3500.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="3500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-30000"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="40.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3100" method="normal" type="none" endTime="0" startTime="0" interval="100" mpBonusTypeB="0" until="4000" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxCount="100" maxHeight="60.000000" maxRadius="300.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="777029" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="atk01" successAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1104" category="0" name="걸어다니는시체_자폭_Death" type="normal" templateId="81126" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="0" adjustHeight="0" parentId="30187000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" animName="Death" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" animName="deathwait" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1000" startTime="3000" power="5.000000" innerRadius="10.000000" outerRadius="3500.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="100" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="3500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-30000"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="40.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="3100" method="normal" type="none" endTime="0" startTime="0" interval="100" mpBonusTypeB="0" until="4000" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxCount="100" maxHeight="60.000000" maxRadius="300.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="777029" abnormalityRate="1.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1101" name="Dark_Knight_1콤보_combo1_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1103" name="Dark_Knight_방패방어_Defence_노말" type="defence" category="" pushtarget="stop" changeDirToCenter="true" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="true" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="true">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="true" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="true" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1104" name="Dark_Knight_강력한돌진_screwThrough_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="249.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="ScrewThroughLoop" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="ScrewThroughShot" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1060" interval="300" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="20.000000" offsetDistance="25.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.100000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.100000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2160" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="1.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="305.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1105" name="Dark_Knight_방패치기_ShieldStrike_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="300.000000" maxRadius="320.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1106" name="Dark_Knight_반격찌르기_Riposte_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="59.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="300.000000" maxRadius="330.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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<Effect atk="0.400000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
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|
<HitEffect type="animationDamage"/>
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.400000">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
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|
<HitEffect type="animationDamage"/>
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|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
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|
</AreaList>
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|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1090" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
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|
<AreaList>
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|
<Area minRadius="200.000000" maxRadius="325.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.600000">
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<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
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<AggroDiff value="0"/>
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<AngerDiff value="0"/>
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<HpDiff value="0"/>
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<MpDiff value="0"/>
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<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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</Effect>
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<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
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|
<HitEffect type="animationDamage"/>
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|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
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|
</Area>
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|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.600000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
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|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1110" name="Dark_Knight_2콤보_combo2_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="305.000000" rangeAngle="6.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1111" name="Dark_Knight_3콤보_combo3_노말" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="305.000000" rangeAngle="6.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="0.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="notAttack" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3160" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="300.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="-1.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1201" name="Dark_Knight_헉헉50%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" duration="2000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1202" name="Dark_Knight_헉헉20%_DyingWait" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="Dyingwait" duration="3000" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1207" name="Dark_Knight_좌걸음_SideWalk_left_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1208" name="Dark_Knight_우걸음_SideWalk_right_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.000000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1300" name="Dark_Knight_석상전용스킬_aggrochange_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="1301" name="Dark_Knight_무적버프_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="Wait" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="2.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="2101" name="Dark_Knight_1콤보_combo1_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1R" duration="0" animRate="1.000000" readOnlyDuration="766.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="2103" name="Dark_Knight_방패방어_Defence_분노" type="defence" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceStart" duration="0" animRate="1.000000" readOnlyDuration="566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceLoop" duration="2500" animRate="1.000000" readOnlyDuration="1500.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="defenceCancel" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="300" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3400" interval="0" until="0" mpBonusTypeB="0" id="1" combinedArea="false" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="0.000000" rangeAngle="0.000000" offsetDistance="0.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="0.000000" setRangeHeightToGround="false" type="me" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.010000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="2104" name="Dark_Knight_강력한돌진_screwThrough_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="249.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="screwThroughStart" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="10" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughLoop" duration="1250" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ScrewThroughShot" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="1060" interval="300" until="2200" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="0.000000" maxRadius="85.000000" rangeAngle="20.000000" offsetDistance="25.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.100000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.100000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="2160" interval="300" until="2900" mpBonusTypeB="0" id="-1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="1.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="305.000000" minHeight="0.000000" minRadius="200.000000" offsetAngle="0.000000" offsetDistance="-200.000000" pierceDepth="1" rangeAngle="6.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="2105" name="Dark_Knight_방패치기_ShieldStrike_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="46.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="ShieldStrike" duration="0" animRate="1.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="300.000000" maxRadius="320.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="2106" name="Dark_Knight_반격찌르기_Riposte_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="59.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="riposte" duration="0" animRate="1.000000" readOnlyDuration="2333.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="510" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="300.000000" maxRadius="330.000000" rangeAngle="10.000000" offsetDistance="-280.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1090" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="325.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.600000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.600000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="2110" name="Dark_Knight_2콤보_combo2_분노" type="normal" category="9011" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2R" duration="0" animRate="1.000000" readOnlyDuration="700.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="305.000000" rangeAngle="6.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.500000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="2111" name="Dark_Knight_3콤보_combo3_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="50.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo1" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
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|
</Stage>
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|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo2" duration="0" animRate="1.000000" readOnlyDuration="1233.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage changeDirToTarget="true" movable="false" scriptId="0" changeDirToTargetMax="30" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="combo3" duration="0" animRate="1.000000" readOnlyDuration="2533.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
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</Stage>
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</StageList>
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|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting time="450" interval="0" until="0" mpBonusTypeB="0" id="1" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
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<Area minRadius="-20.000000" maxRadius="105.000000" rangeAngle="20.000000" offsetDistance="10.000000" offsetAngle="90.000000" rotateAngle="-97.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
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|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
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|
<HpDiff value="0"/>
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|
<MpDiff value="0"/>
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|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
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|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="1750" interval="0" until="0" mpBonusTypeB="0" id="2" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="305.000000" rangeAngle="6.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="0.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
<Targeting time="3160" interval="0" until="0" mpBonusTypeB="0" id="3" type="none" startTime="0" endTime="0" method="normal" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area minRadius="200.000000" maxRadius="300.000000" rangeAngle="8.000000" offsetDistance="-200.000000" offsetAngle="0.000000" rotateAngle="-1.000000" minHeight="0.000000" maxHeight="60.000000" setRangeHeightToGround="false" type="enemy" selectMethod="dist" maxCount="10" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" pierceDepth="1" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="0.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction miniRate="0.000000" miniMotionId="1" basicRate="0.000000" basicMotionId="2" basicIncValue="0" adjForGrade="0"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition abnormalityKind="0" reactionType="" levelOver="0" levelUnder="0"/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="1.000000" maxCount="10" maxRadius="25.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" purpose="byType" crosshairRadius2="3.000000" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.400000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="2204" name="Dark_Knight_어그로체인지_aggrochange_노말" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="aggrochange" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="2207" name="Dark_Knight_좌걸음_SideWalk_left_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk01" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="2208" name="Dark_Knight_우걸음_SideWalk_right_분노" type="normal" category="" pushtarget="stop" changeDirToCenter="false" attackRange="100.000000" changeDirOnSkillEnd="false" changeDirMethodOnSkillEnd="dir" returnAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" returnAnimName="" nextSkill="0" switchInfo="0" ignoreDefence="false" autoUse="false" canUseOnCombatMode="true" totalAtk="0" aiRotateThreshold="0" timeRate="1.400000" allDirectionDefence="false" adjAtkByNpcHp="false" attackRangeMin="0.000000" attackRangeMax="0.000000" needWeapon="true" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property movingWithAbnormalId="0" defence="false" skillPendingType="normal" reactionPendingType="normal" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet startSkill="-1" shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq animMotionId="0" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" animName="SideWalk02" duration="0" animRate="1.000000" readOnlyDuration="1366.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="200" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" startTime="0.000000" duration="2000.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMethod="dir" changeDirMaxAngle="100"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence successAnimSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" successAnimName="" rootMotion="false" damageApplyRate="0.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro offensiveSkill="true" aggroWhenStart="0"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" miniRes="100.000000" basicRes="100.000000" basicIncRes="0" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport istrue="false" type="BONFIRE" range="0" distRange="0"/>
|
|
<Drain maxDrainGauge="0" drainGaugeExpireTime="0" backSkillId="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeNo="0" modeChangeMethod="2">
|
|
<Cost hp="0" mp="0" anger="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" destroyWhenHit="true" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="2300" name="Dark_Knight_석상전용스킬_aggrochange_분노" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.400000" totalAtk="0" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="4066" animName="aggrochange" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="partyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81127" id="2301" name="Dark_Knight_무적버프_Wait_노말" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="0.890000" totalAtk="0" adjustHeight="0" parentId="30148000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="Wait" animSet="Dark_Knight_ANI.Anim.Dark_Knight_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2600" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="500.000000" minHeight="0.000000" minRadius="350.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="47500250" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000" abnormalityRate="2.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" type="normal" name="떨어지는돌_떨어질때범위공격(알림없음)_Atk01_공용" category="9011" templateId="81128" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61143000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="atk01" animSet="NPC_T4_Battle_Stone_ANI.Anim.NPC_T4_Battle_Stone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="600" power="2.000000" startTime="812" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="812" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="75.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" type="normal" name="떨어지는돌_떨어질때범위공격(알림있음)_Atk01_공용" category="9011" templateId="81128" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.100000" totalAtk="9471389.49499181" adjustHeight="0" parentId="61143000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="atk01" animSet="NPC_T4_Battle_Stone_ANI.Anim.NPC_T4_Battle_Stone_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="600" power="2.000000" startTime="812" shakeId="0" speed="4.000000" innerRadius="0.000000" outerRadius="200.000000" startCondition="skillStart" targetType="all" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="812" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="75.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703417" abnormalityRate="1.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40.000000" miniMotionId="1" miniRate="40.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Targeting id="-1" method="normal" type="none" time="3000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="3000.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="75.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="99002180" abnormalityRate="1.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="40" miniMotionId="1" miniRate="40"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" type="normal" name="바포메트 뱀머리 감옥 스폰하면서 가두기" category="0" templateId="81129" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30198000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="Spawn" animSet="DeadlockWall_ANI.Anim.DeadlockWall_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" type="normal" name="바포메트 뱀머리 감옥_감옥안 디버프_더미" category="0" templateId="81129" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30198000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="Wait" animSet="DeadlockWall_ANI.Anim.DeadlockWall_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="30" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703409" abnormalityRate="1.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" method="normal" type="none" time="30" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="allyExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="4000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOff id="77703410" kind="16003" level="99" method="0" stackCount="1"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="81130" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="2000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703410" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="true"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81101" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="81130" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="81130" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="81130" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="81130" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="81130" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="81130" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="81130" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="0.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="normal" templateId="81130" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="100" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="party" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="2000.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703410" abnormalityRate="2.000000" force="true" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81101" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="200" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxCount="1" maxHeight="60.000000" maxRadius="2000.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="777029" abnormalityRate="2.000000" force="true" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="81131" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="777034" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="81131" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="81131" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="81131" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="81131" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="81131" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="81131" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="니가 탱커" type="normal" templateId="81131" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="2000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
|
|
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703412" abnormalityRate="1.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="촉수 소환" type="normal" templateId="81131" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="2000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
|
|
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703408" abnormalityRate="1.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="9011" name="떨어지는돌_떨어질때범위공격(알림없음)_Atk01_공용" type="normal" templateId="81132" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkCave_Stone_ANI.Anim.DarkCave_Stone_Anim" switchInfo="0" totalAtk="0" parentId="62100000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="DarkCave_Stone_ANI.Anim.DarkCave_Stone_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxCount="30" maxHeight="60.000000" maxRadius="75.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="9011" name="떨어지는돌_떨어질때범위공격(알림있음)_Atk01_공옹" type="normal" templateId="81132" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkCave_Stone_ANI.Anim.DarkCave_Stone_Anim" switchInfo="0" totalAtk="0" parentId="62100000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="DarkCave_Stone_ANI.Anim.DarkCave_Stone_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="50" maxHeight="60.000000" maxRadius="75.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="400" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="75.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703417" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1800" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="75.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="777029" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="0" name="어둠의 동굴 전용_떨어지는돌_WAIT상황에서범위표시" type="normal" templateId="81132" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkCave_Stone_ANI.Anim.DarkCave_Stone_Anim" switchInfo="0" totalAtk="0" parentId="62100000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="DarkCave_Stone_ANI.Anim.DarkCave_Stone_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3101" category="0" name="어보미네이션인펙션_왼쪽으로라운드무브" type="normal" templateId="81102" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="roundmove01" blendInTime="200" animMotionId="0" animRate="2.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3102" category="0" name="어보미네이션인펙션_오른쪽으로라운드무브" type="normal" templateId="81102" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="roundmove02" blendInTime="200" animMotionId="0" animRate="2.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3101" category="0" name="어보미네이션본마스터_뒤로도망가기" type="normal" templateId="81101" nextSkill="0" timeRate="0.800000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="runAway" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" category="0" name="어보미네이션촉수_스폰하면서 가두기" type="normal" templateId="81133" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationTentaclel_ANI.Anim.AbominationTentaclel_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTentaclel_ANI.Anim.AbominationTentaclel_Anim" animName="Spawn" blendInTime="200" animMotionId="0" animRate="2.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="50" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="party" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="2000.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81101" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1102" category="0" name="어보미네이션촉수_촉수안 강력한 데미지" type="normal" templateId="81133" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationTentaclel_ANI.Anim.AbominationTentaclel_Anim" switchInfo="0" totalAtk="9999999999" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTentaclel_ANI.Anim.AbominationTentaclel_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="50" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOff id="77703420" kind="9630" level="99" method="0" stackCount="1"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" category="0" name="어보미네이션촉수_촉수안 Dot존" type="projectile" templateId="81133" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationTentaclel_ANI.Anim.AbominationTentaclel_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" mpBonusTypeB="0" until="20000" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="25.000000" maxRadius="25.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="-25.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000" ignoreDefenceRate="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-500"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3102" category="0" name="어보미네이션본마스터_어둠의동굴전용_촉수감옥" type="normal" templateId="81101" nextSkill="0" timeRate="1.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="atk01" blendInTime="200" animRate="0.800000" bAnimLooping="false" loopingRate="0.800000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
|
|
<Targeting id="-1" time="500" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="4000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703419" abnormalityRate="1.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="80.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="4000.000000" minHeight="-100.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="711" dynamicSpawnId="7"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="48003" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3103" category="0" name="어둠의동굴전용_돌떨구기" type="normal" templateId="81101" nextSkill="0" timeRate="1.300000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="1500" startTime="900" power="2.000000" innerRadius="0.000000" outerRadius="3000.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3104" category="0" name="어둠의동굴전용_modealram" type="normal" templateId="81101" nextSkill="0" timeRate="0.500000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="1500" targetType="all" startTime="2900" power="3.000000" innerRadius="0.000000" outerRadius="2000.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3105" category="0" name="어둠의동굴전용_Groggy" type="normal" templateId="81101" nextSkill="0" timeRate="0.400000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="2500" targetType="all" startTime="1200" power="2.000000" innerRadius="0.000000" outerRadius="2000.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1104" category="0" name="어둠의 동굴 전용_떨어진 위치에 Dot 존 생성" type="projectile" templateId="81132" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkCave_Stone_ANI.Anim.DarkCave_Stone_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" mpBonusTypeB="0" until="28000" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="25.000000" maxRadius="75.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="-25.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000" ignoreDefenceRate="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-1000"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="28000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000" ignoreDefenceRate="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-200000000"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="28000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1105" category="0" name="어둠의 동굴 전용_DeathWait" type="normal" templateId="81132" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="DarkCave_Stone_ANI.Anim.DarkCave_Stone_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="DarkCave_Stone_ANI.Anim.DarkCave_Stone_Anim" animName="deathwait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1104" category="0" name="어보미네이션촉수_촉수안 Dot존 생성용 스킬" type="normal" templateId="81133" nextSkill="0" timeRate="1.300000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTentaclel_ANI.Anim.AbominationTentaclel_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1103" chaseTarget="false" detachAngle="0.000000" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0.000000" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1105" category="0" name="어보미네이션촉수_Wait하면서 어보미네이션본마스터에게 HP 회복" type="normal" templateId="81133" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationTentaclel_ANI.Anim.AbominationTentaclel_Anim" animName="Wait" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="2000.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703410" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="true"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="811" creatureTemplateId="81101" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3104" name="어보미네이션인펙션_대상에게 디버프 부여_공격모션_Modechange01" type="chaseEffect" category="0" templateId="81102" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="Modechange01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="900" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="0.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="3107" chaseTarget="true" detachAngle="0.000000" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0.000000" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3105" name="어보미네이션인펙션_손을휘두르며명령_Command" type="normal" category="0" templateId="81102" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3106" name="어보미네이션인펙션_넓은 범위 포효_modealram" type="normal" category="0" templateId="81102" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="modealram" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="me" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703441" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3107" name="어보미네이션인펙션_대상에게 디버프 부여_발사체" type="projectile" category="0" templateId="81102" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="2000" mpBonusTypeB="0" until="60000" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="125.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3108" name="어보미네이션인펙션_넓은 범위 포효_modealram" type="normal" category="0" templateId="81102" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="modealram" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="me" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703426" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3110" name="뒤로 도망가기" type="normal" category="0" templateId="81102" nextSkill="0" timeRate="0.800000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="runAway" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1000" method="normal" endTime="0" startTime="0" interval="200" mpBonusTypeB="0" until="2000" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3111" name="어보미네이션인펙션_손을 휘두르는 공격_atk01_start" type="normal" category="0" templateId="81102" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="180" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="14134998.0623033" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="1270" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="180.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="50.000000" offsetAngle="20.000000" purpose="byType" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1108" category="9011" name="어보미네이션인펙션_(상급 전용) 왼손을 1번 휘두른 후 바닥을 내리치는 공격_Atk01_Start+End02_노멀" type="normal" templateId="81102" attackRange="180" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="195" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="18195154.4022683" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_End02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
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|
</Stage>
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|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2950" power="2.000000" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1270" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1270" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="20.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2950" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="240.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-15.000000" offsetDistance="70.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.700000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2108" category="9011" name="어보미네이션인펙션_(상급 전용) 왼손을 1번 휘두른 후 바닥을 내리치는 공격_Atk01_Start+End02_분노" type="normal" templateId="81102" attackRange="180" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="195" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="23653700.7229488" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_End02" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1270" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2950" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1270" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="20.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.300000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2950" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="240.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="-15.000000" offsetDistance="70.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.700000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1109" category="9011" name="어보미네이션인펙션_왼손을 2번 휘두르는 공격_Atk01_Start+End01_노멀" type="normal" templateId="81102" attackRange="180" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="180" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.300000" totalAtk="14134998.0623033" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_End01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1270" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2000" power="2.000000" innerRadius="0.000000" outerRadius="300.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1270" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="20.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.600000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="-90.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.400000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2109" category="9011" name="어보미네이션인펙션_왼손을 2번 휘두르는 공격_Atk01_Start+End01_분노" type="normal" templateId="81102" attackRange="180" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="180" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="18375497.4809942" adjustHeight="0" parentId="30222000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_start" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="atk01_End01" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="1270" power="2.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="2000" power="2.000000" innerRadius="0.000000" outerRadius="100.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1270" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="20.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="60.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.600000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="allExceptMe" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="180.000000" minHeight="0.000000" minRadius="50.000000" offsetAngle="-90.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="90.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.400000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="True" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3112" name="어보미네이션인펙션_Groggy" type="normal" category="0" templateId="81102" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="False" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" type="normal" name="걸어다니는시체_전방원형폭발공격_Atk01_노멀/분노공용" templateId="81135" attackRange="65.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="atk01" returnAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30187000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="atk01" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="atk01" successAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" type="normal" name="걸어다니는시체_자기주변200uu진액폭발_DeathWait_노멀/분노공용" templateId="81135" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="atk01" returnAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30187000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animName="DeathWait" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="30" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="atk01" successAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1201" type="normal" name="걸어다니는시체_전투대기_Wait_노멀/분노공용" templateId="81135" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="atk01" returnAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30187000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="Wait" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="atk01" successAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1104" category="0" name="걸어다니는시체_자폭_Death" type="normal" templateId="81135" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30187000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" animName="Death" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" animName="deathwait" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4101" name="어보미네이션본마스터_무기를 내려 찍을 때 Dot 존 생성" type="projectile" category="0" parentId="30223000" templateId="81101" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="5">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="2000" mpBonusTypeB="0" until="600000" variableLoop="false" LoopRepeatTargeting="true">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="25.000000" maxRadius="220.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="-25.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-20000"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="0" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="600000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4102" name="어보미네이션본마스터_전멸용_팔을 내려 찍으면 Dot 생성" type="normal" category="0" parentId="30223000" templateId="81101" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="61161401.7996435" ignoreDefenceRate="0.000000" totalAtkRate="5">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2900" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="250.000000" offsetDistance="120.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="711" dynamicSpawnId="22"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="me" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703433" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="12232280.3599287" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4103" name="어보미네이션본마스터_전멸용_팔을 내려 찍으면 Dot 생성(발사체)" type="projectile" category="0" parentId="30223000" templateId="81101" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="5">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="2000" mpBonusTypeB="0" until="24000" variableLoop="false" LoopRepeatTargeting="true">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="25.000000" maxRadius="300.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="-25.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="True" isAngerSkill="False" refTotalAtk="0" refItemLevel="" refMailDmgRate="0" refLeatherDmgRate="0" refRobeDmgRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="24000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4104" name="어보미네이션본마스터_전멸용_modealram 전멸 공격" type="normal" category="0" parentId="30223000" templateId="81101" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="2000.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-1000000"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<AbnormalityOff id="77703435" kind="48002" level="99" method="0" stackCount="1"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" type="none" time="1500" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="2000.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-1000000"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4105" name="연출용_modealram" type="normal" category="0" templateId="81101" nextSkill="0" timeRate="0.700000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="900" targetType="all" startTime="1300" power="4.000000" innerRadius="0.000000" outerRadius="2000.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" targetType="all" startTime="1850" power="4.000000" innerRadius="0.000000" outerRadius="2000.000000" speed="3.500000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
<CameraShake name="none" duration="1000" targetType="all" startTime="2350" power="4.000000" innerRadius="0.000000" outerRadius="2000.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="100" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="me" maxCount="10" maxHeight="60.000000" maxRadius="50.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703440" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81136" id="1101" name="작동스위치_PC에게이로운버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="60096000" adjustHeight="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="atk01" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="ally" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="150.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81136" id="1102" name="작동스위치_결계해제_Wait" type="normal" attackRange="625.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="60096000" adjustHeight="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="50008" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOff kind="28811" level="99"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81136" id="1103" name="작동스위치_광역디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="60096000" adjustHeight="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="47500700" abnormalityRate="1.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81136" id="1104" name="작동스위치_화염디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="60096000" adjustHeight="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81136" id="1105" name="작동스위치_냉기디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="60096000" adjustHeight="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="1000" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81136" id="1106" name="작동스위치_버프디버프_Atk01_노멀/분노공용" type="normal" attackRange="100.000000" category="" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="6.500000" totalAtk="575153.980875417" parentId="60096000" adjustHeight="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="unarmedwait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="0" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="350.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="1800.000000" minHeight="170.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="777034" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill templateId="81136" id="1201" name="작동스위치_전투대기_Wait_노멀/분노공용" type="normal" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" parentId="60096000" adjustHeight="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" attention="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="Wait" animSet="NPC_SWC_Quest_ANI.Anim.NPC_Switch_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1101" type="normal" name="걸어다니는시체_전방원형폭발공격_Atk01_노멀/분노공용" templateId="81138" attackRange="65.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="atk01" returnAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30187000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="atk01" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="2400" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="50.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="40.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="atk01" successAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1103" type="normal" name="걸어다니는시체_자기주변200uu진액폭발_DeathWait_노멀/분노공용" templateId="81138" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="atk01" returnAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30187000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animName="DeathWait" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="30" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="atk01" successAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1201" type="normal" name="걸어다니는시체_전투대기_Wait_노멀/분노공용" templateId="81138" attackRange="100.000000" category="0" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="atk01" returnAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="30187000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" toCenterWhenNoMove="false" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" movable="false" scriptId="0" changeDirToTargetMax="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animName="Wait" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false"/>
|
|
<Defence rootMotion="false" successAnimName="atk01" successAnimSet="WalkingDead_ANI.Anim.WalkingDead_Anim" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1104" category="0" name="걸어다니는시체_자폭_Death" type="normal" templateId="81138" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.500000" totalAtk="0" adjustHeight="0" parentId="30187000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" animName="Death" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" animName="deathwait" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
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|
</StageList>
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|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="200.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
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|
<Effect atk="1.000000">
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|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
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|
<AbnormalityOnCommon id="77703444" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="true"/>
|
|
<AggroDiff value="0"/>
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|
<AngerDiff value="0"/>
|
|
<HpDiff value="-80000"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1105" category="0" name="걸어다니는시체_자기자신_자폭_Death" type="normal" templateId="81138" attackRange="20.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="2.500000" totalAtk="72856840000" adjustHeight="0" parentId="30187000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" animName="Death" blendInTime="200" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="WalkingDead_ANI.Anim.WalkingDead_Anim" animName="deathwait" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="500" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="50" maxRadius="100.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="81139" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="81139" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="chaseEffect" templateId="81139" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="true" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="81139" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="81139" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="120498800" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="81139" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="81139" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="81139" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="0.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0.000000" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0.000000" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="81139" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1601" category="0" name="(인던전용)_투명NPC_포획1" type="capture" templateId="81139" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="700" attackRangeMax="700" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="3000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="3000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="700.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="99000000" abnormalityRate="2.000000" force="true" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AbnormalityOnCommon id="9810011" abnormalityRate="1.000000" force="true" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="5.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="700.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="5.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1602" category="0" name="(인던전용) 원거리 시간차 누킹" type="normal" templateId="81139" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="10000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="3000" power="1.000000" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="160.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1603" category="0" name="(인던전용)라칸의 제단_뱀머리 공격 누킹" type="normal" templateId="81139" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="3000" attackRangeMax="3000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
|
|
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="1" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="810" dynamicSpawnId="3"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1604" category="0" name="(인던전용)라칸의 제단_뱀머리 공격" type="normal" templateId="81139" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="6000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="6000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="30.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0.000000" distMin="0.000000">
|
|
<Spawn huntingZoneId="810" territoryId="81000069" probability="1.000000"/>
|
|
</SpawnTerritory>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1401" category="0" name="1번 전투 구간 전용 디버프용" type="normal" templateId="81139" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="2000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="3642842" adjustHeight="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
|
|
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="1" maxRadius="20.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType">
|
|
<Effect atk="0.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="777036" abnormalityRate="2.000000" timeOverrideUser="1.000000" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" force="true"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="5.000000" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="81140" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="81140" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="normal" templateId="81140" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="7500" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="false" shootAngle="0.000000"/>
|
|
<ProjectileSkill id="1401" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="false" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="81140" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="" adjustHeight="0" parentId="61141000" ignoreDefenceRate="1.000000" totalAtkRate="5">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="2000" until="30000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false" >
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-20000"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1401" category="9011" name="(인던전용)_투명NPC_추적후DOT" type="projectile" templateId="81140" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="30000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="all" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="220.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="-200000"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType="">
|
|
<Condition huntingZoneId="711" creatureTemplateId="81104" hpRateUnder="0.000000"/>
|
|
</TargetCondition>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="81140" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="120498800" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="81140" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="81140" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12049880064" adjustHeight="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="81140" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="0.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0.000000" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0.000000" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="81140" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1601" category="0" name="(인던전용)_투명NPC_포획1" type="capture" templateId="81140" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="700" attackRangeMax="700" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="3000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="3000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="700.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="99000000" abnormalityRate="2.000000" force="true" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AbnormalityOnCommon id="9810011" abnormalityRate="1.000000" force="true" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="5.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="700.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="5.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1602" category="0" name="(인던전용) 원거리 시간차 누킹" type="normal" templateId="81140" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="10000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="3000" power="1.000000" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="160.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1603" category="0" name="(인던전용)라칸의 제단_뱀머리 공격 누킹" type="normal" templateId="81140" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="3000" attackRangeMax="3000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
|
|
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="1" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="810" dynamicSpawnId="3"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1604" category="0" name="(인던전용)라칸의 제단_뱀머리 공격" type="normal" templateId="81140" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="6000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="6000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="30.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0.000000" distMin="0.000000">
|
|
<Spawn huntingZoneId="810" territoryId="81000069" probability="1.000000"/>
|
|
</SpawnTerritory>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3113" name="최초 진입 시 연출용 modealram" type="normal" category="0" templateId="81102" nextSkill="0" timeRate="1.400000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="modealram" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="3000" targetType="all" startTime="800" power="2.000000" innerRadius="0.000000" outerRadius="2000.000000" speed="4.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="3114" name="어보미네이션인펙션_앞구르기전 사용 동작_activemove_start" type="normal" category="0" templateId="81102" nextSkill="0" timeRate="1.400000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="activeMove_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4106" name="전투 시작 시 연출용 modealram" type="normal" category="0" templateId="81101" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="2000" targetType="all" startTime="700" power="2.500000" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4107" name="자기강화 버프 연출용 modealram" type="normal" category="0" templateId="81101" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="3000" targetType="all" startTime="0" power="2.500000" innerRadius="0.000000" outerRadius="2000.000000" speed="5.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="me" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703439" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4001" name="Dot 생성용 에네르기파 " type="chaseEffect" category="0" templateId="81101" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="1000" attackRangeMin="150" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="longAtk_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="LongAtk_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="LongAtk_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="LongAtk_Loop_LockOn" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="longAtk_End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="4200" targetType="all" startTime="1400" power="2.000000" innerRadius="0.000000" outerRadius="2000.000000" speed="7.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="6700" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="4101" chaseTarget="true" detachAngle="0.000000" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0.000000" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4108" name="보호막 패턴 연출용 _ groggy 3회 사용" type="normal" category="0" templateId="81101" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4109" name="보호막 패턴 연출용 _ modealram 4회 사용" type="normal" category="0" templateId="81101" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="modealarm" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4001" name="어보미네이션인펙션_부하소환용_30초짜리리액션" type="normal" category="0" templateId="81102" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="1500">
|
|
<Cylinder radius="100.000000" locAngle="40.000000" locDistance="-50.000000" locZ="0.000000" height="40.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="1500">
|
|
<Cylinder radius="100.000000" locAngle="40.000000" locDistance="-50.000000" locZ="0.000000" height="40.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="Reaction_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="Reaction_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="Reaction_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="Reaction_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="Reaction_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="Reaction_Loop" blendInTime="200" animMotionId="0" animRate="3.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="Reaction_End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4002" name="옆구르기 사전 동작_command" type="normal" category="0" templateId="81102" nextSkill="0" timeRate="1.400000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationInfection_ANI.Anim.AbominationInfection_Anim" animName="Command" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4110" name="보호막 파괴 시 16초 동안 넘어져 있기" type="normal" category="0" templateId="81101" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitCylinderList>
|
|
<HitCylinder startTime="400">
|
|
<Cylinder radius="80.000000" locAngle="20.000000" locDistance="-90.000000" locZ="0.000000" height="40.000000"/>
|
|
</HitCylinder>
|
|
</HitCylinderList>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveCylinderList>
|
|
<MoveCylinder startTime="400">
|
|
<Cylinder radius="80.000000" locAngle="20.000000" locDistance="-90.000000" locZ="0.000000" height="40.000000"/>
|
|
</MoveCylinder>
|
|
</MoveCylinderList>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Reaction_Start" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Reaction_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Reaction_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Reaction_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Reaction_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Reaction_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Reaction_Loop" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Reaction_End" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false"/>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="4111" name="떨어지는 돌 패턴 연출용 modealram" type="normal" category="0" templateId="81101" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" switchInfo="0" totalAtk="0" ignoreDefenceRate="0.000000" totalAtkRate="">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="AbominationBonemaster_ANI.Anim.AbominationBonemaster_Anim" animName="Groggy" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" duration="6000" targetType="all" startTime="0" power="2.500000" innerRadius="0.000000" outerRadius="2000.000000" speed="8.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="me" maxCount="10" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="0" dynamicSpawnId="0"/>
|
|
<AbnormalityOnCommon id="77703440" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<BalanceRef ignoreAttr="" needBalance="" isAngerSkill="False" refTotalAtk="" refItemLevel="" refMailDmgRate="" refLeatherDmgRate="" refRobeDmgRate=""/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1301" type="normal" name="(인던전용)_투명NPC_매우넓은범위이상상태_Atk01" category="0" templateId="81141" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1302" type="normal" name="(인던전용)_투명NPC_좁은범위이상상태_Atk01_노멀/분노고용" category="0" templateId="81141" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" switchInfo="0" returnAnimName="" returnAnimSet="" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMin="0.000000" attackRangeMax="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" skillPendingType="normal" reactionPendingType="normal" movingWithAbnormalId="0" weaponStatus="out" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" shotSkill="0" startSkill="-1" flyingDuration="1000.000000"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible startTime="0" endTime="0"/>
|
|
<NoReaction startTime="0" endTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage changeDirToTarget="false" changeDirToTargetMax="0" movable="false" scriptId="0" LoopRepeat="false" attention="false" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1033" animName="atk01" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" MultiInstanceShoot="false" multiShoot="false">
|
|
<Targeting id="-1" method="normal" type="none" time="10" startTime="0" endTime="0" interval="0" until="0" mpBonusTypeB="0" LoopRepeatTargeting="false" variableLoop="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="250.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" purpose="byType" ignoreLos="false" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="false">
|
|
<AbnormalityOnCommon id="0" abnormalityRate="0.000000" timeOverrideUser="1.000000" timeOverrideSmall="1.000000" timeOverrideMedium="1.000000" timeOverrideLarge="1.000000" force="false"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance startTime="0" endTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" damageRes="1.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1303" category="9011" name="본마스터_보호막 패턴에서 사용하는 Dot" type="normal" templateId="81141" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="false" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1304" category="9011" name="본마스터_보호막 패턴에서 사용하는 Dot_발사체" type="projectile" templateId="81141" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1305" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="normal" templateId="81141" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="120498800.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1306" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="chaseEffect" templateId="81141" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12049880064.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="30000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="0.000000" variance="true">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill chaseTarget="true" id="1307" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" projectileShootAngle="0" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1307" category="9011" name="(인던전용)_투명NPC_추적후광역공격데미지분산" type="projectile" templateId="81141" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="12049880064.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="30000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="30000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="true">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1308" category="0" name="(인던전용)_투명NPC_누킹" type="normal" templateId="81141" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="0.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="1309" chaseTarget="false" detachAngle="0.000000" detachDistance="0" detachHeight="0" flying="false" flyingDistance="0" flyingSpeed="0.000000" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1309" category="0" name="(인던전용)_투명NPC 누킹 발사체" type="projectile" templateId="81141" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="200.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="25000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1601" category="0" name="(인던전용)_투명NPC_포획1" type="capture" templateId="81141" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="700" attackRangeMax="700" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="3000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="3000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="true">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="700.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="9810018" abnormalityRate="2.000000" force="true" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AbnormalityOnCommon id="9810011" abnormalityRate="1.000000" force="true" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="5.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
<Targeting id="-1" time="1500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="700.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="1.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="5.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="15.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="130.000000" miniRes="70.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1602" category="0" name="(인던전용) 원거리 시간차 누킹" type="normal" templateId="81141" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="10000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="10000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList>
|
|
<CameraShake name="none" targetType="all" duration="500" startTime="3000" power="1.000000" innerRadius="0.000000" outerRadius="200.000000" speed="3.000000" shakeId="0" startCondition="skillStart" startValue="-1"/>
|
|
</CameraShakeList>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="3000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="160.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1603" category="0" name="(인던전용)라칸의 제단_뱀머리 공격 누킹" type="normal" templateId="81141" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="3000" attackRangeMax="3000" attackRangeMin="0" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="toTargetWithGeo" multiShoot="false">
|
|
<Targeting id="-1" time="30" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxCount="1" maxHeight="60.000000" maxRadius="100.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<DynamicSpawn huntingZoneId="810" dynamicSpawnId="3"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="nothing"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1604" category="0" name="(인던전용)라칸의 제단_뱀머리 공격" type="normal" templateId="81141" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="6000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="6000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="4000" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="30.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0.000000" distMin="0.000000">
|
|
<Spawn huntingZoneId="810" territoryId="81000069" probability="1.000000"/>
|
|
</SpawnTerritory>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1605" category="0" name="1601 스킬에서 이어지는 스킬" type="normal" templateId="81141" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="false" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0" parentId="61141000">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" changeDirToPos="true" changeDirToPosMax="360" LoopRepeat="false" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="3000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="3000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="2500" method="normal" type="none" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="me" rotateAngle="0.000000" maxCount="10" maxHeight="60.000000" maxRadius="30.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<SpawnTerritory dirMax="20" dirMin="-20" distMax="0.000000" distMin="0.000000">
|
|
<Spawn huntingZoneId="810" territoryId="81000069" probability="2.000000"/>
|
|
</SpawnTerritory>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2303" category="9011" name="본마스터_보호막 패턴에서 사용하는 Dot" type="normal" templateId="81141" attackRange="900.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2304" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="false" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2304" category="9011" name="본마스터_보호막 패턴에서 사용하는 Dot_발사체" type="projectile" templateId="81141" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="true" needWeapon="true" timeRate="1.000000" totalAtk="2400774267.866429" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2101" category="9011" name="본마스터_보호막 패턴에서 사용하는 Dot" type="normal" templateId="81141" attackRange="100.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="0.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="1000" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="1000.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" animMotionId="0" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="1000" method="normal" type="none" endTime="0" startTime="0" interval="0" until="0" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="10" maxRadius="0.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="0.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
<ProjectileSkillList>
|
|
<ProjectileSkill id="2102" detachAngle="0.000000" detachDistance="0.000000" detachHeight="0.000000" flying="false" flyingDistance="0.000000" flyingSpeed="0.000000" chaseTarget="false" shootAngle="0.000000"/>
|
|
</ProjectileSkillList>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="30000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="2102" category="9011" name="본마스터_보호막 패턴에서 사용하는 Dot_발사체" type="projectile" templateId="81141" attackRange="0.000000" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" nextSkill="0" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" adjAtkByNpcHp="false" aiRotateThreshold="0" allDirectionDefence="false" attackRangeMax="5000.000000" attackRangeMin="0.000000" autoUse="false" canUseOnCombatMode="true" ignoreDefence="false" needWeapon="true" timeRate="1.000000" totalAtk="0.000000" adjustHeight="0" parentId="61141000">
|
|
<Property defence="false" weaponStatus="out" abnormalMultiHitAdjustId="0" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal" adjustLoopRepeat="false">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" shotSkill="0" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" movable="false" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType type="none" duration="2000.000000" startTime="0.000000" prepareStageId="0" startStageId="0" weight="2.000000"/>
|
|
<Cancel frontCancelEndTime="0" rearCancelStartTime="0" moveCancelStartTime="-1"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" time="0" method="normal" type="none" endTime="0" startTime="0" interval="1000" until="60000" mpBonusTypeB="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area type="enemy" rotateAngle="0.000000" maxHeight="60.000000" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" maxCount="100" maxRadius="500.000000" minHeight="0.000000" minRadius="0.000000" offsetAngle="0.000000" offsetDistance="0.000000" pierceDepth="1" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000" ignoreLos="false" purpose="byType" evadeByJumping="false">
|
|
<Effect atk="1.000000" variance="false">
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction adjForGrade="0" basicIncValue="0" basicMotionId="2" basicRate="0.000000" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" successAnimName="" successAnimSet="" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false"/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0.000000"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" distRange="0" istrue="false"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="60000" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="false" loopingTime="0"/>
|
|
</Skill>
|
|
<Skill id="1400" name="HP 80% 이하부터 데모크론의 저주" type="normal" category="0" templateId="81131" nextSkill="0" timeRate="1.000000" adjAtkByNpcHp="false" adjustHeight="0" aiRotateThreshold="0" allDirectionDefence="false" attackRange="100" attackRangeMax="" attackRangeMin="" autoUse="false" canUseOnCombatMode="true" changeDirMethodOnSkillEnd="dir" changeDirOnSkillEnd="false" changeDirToCenter="false" ignoreDefence="true" needWeapon="true" pushtarget="stop" returnAnimName="" returnAnimSet="" switchInfo="0" totalAtk="0">
|
|
<Property weaponStatus="out" defence="false" abnormalMultiHitAdjustId="0" adjustLoopRepeat="false" movingWithAbnormalId="0" reactionPendingType="normal" skillPendingType="normal">
|
|
<Direction toCenterWhenNoMove="false"/>
|
|
</Property>
|
|
<Bullet shotSkill="0" createTime="0.000000" detachTime="0.000000" flyingDuration="1000.000000" startSkill="-1"/>
|
|
<Action>
|
|
<SpecialEffectList/>
|
|
<HitInvincible endTime="0" startTime="0" exceptionalSkillCategory="0"/>
|
|
<MoveInvincible endTime="0" startTime="0"/>
|
|
<NoReaction endTime="0" startTime="0"/>
|
|
<Pending startTime="-1"/>
|
|
<StageList>
|
|
<Stage scriptId="0" attention="false" changeDirToTarget="false" changeDirToTargetMax="0" variableMaxLoop="0" LoopRepeat="false" changeDirToPos="true" changeDirToPosMax="360" movable="false">
|
|
<Property animControlType="normal" adjustAnimToTarget="false"/>
|
|
<AnimSeq duration="0" animSet="NPC_Trans_ANI.Anim.NPC_Trans_Anim" animName="atk01" blendInTime="200" animMotionId="0" animRate="1.000000" bAnimLooping="false" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" movingAnimName="" waitAnimName=""/>
|
|
</Stage>
|
|
</StageList>
|
|
<CameraShakeList/>
|
|
<CameraType duration="2000.000000" type="none" startTime="0.000000" weight="2.000000" prepareStageId="0" startStageId="0"/>
|
|
<Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0"/>
|
|
<ChangeDir changeDirMaxAngle="100" changeDirMethod="dir"/>
|
|
</Action>
|
|
<TargetingList adjustTargetingPos="notUse" multiShoot="false">
|
|
<Targeting id="-1" type="none" time="0" method="normal" endTime="0" startTime="0" interval="0" mpBonusTypeB="0" until="0" variableLoop="false" LoopRepeatTargeting="false">
|
|
<AreaList>
|
|
<Area rotateAngle="0.000000" type="enemy" maxCount="10" maxHeight="60.000000" maxRadius="2000.000000" offsetDistance="0.000000" pierceDepth="1" minHeight="0.000000" ignoreLos="false" aggroWhenNonOffensiveSkillHit="0" crosshairRadius="3.000000" minRadius="0.000000" offsetAngle="0.000000" purpose="byType" rangeAngle="360.000000" selectMethod="dist" setRangeHeightToGround="false" crosshairRadius2="3.000000">
|
|
<Effect atk="1.000000">
|
|
<AbnormalityOnCommon id="777034" abnormalityRate="2.000000" force="false" timeOverrideLarge="1.000000" timeOverrideMedium="1.000000" timeOverrideSmall="1.000000" timeOverrideUser="1.000000"/>
|
|
<AggroDiff value="0"/>
|
|
<AngerDiff value="0"/>
|
|
<HpDiff value="0"/>
|
|
<MpDiff value="0"/>
|
|
<Rebirth hpRecoveryRate="0.000000" mpRecoveryRate="0.000000"/>
|
|
</Effect>
|
|
<Reaction basicRate="0.000000" adjForGrade="0" basicIncValue="0" basicMotionId="2" miniMotionId="1" miniRate="0.000000"/>
|
|
<HitEffect type="animationDamage"/>
|
|
<TargetCondition levelOver="0" levelUnder="0" abnormalityKind="0" reactionType=""/>
|
|
</Area>
|
|
</AreaList>
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Targeting>
|
|
</TargetingList>
|
|
<Defence rootMotion="false" damageApplyRate="1.000000" damageReduceValue="0" perfectDefenceForAllies="false" successAnimName="" successAnimSet=""/>
|
|
<Aggro aggroWhenStart="0" offensiveSkill="true"/>
|
|
<Anger attackUpRate="0"/>
|
|
<Resistance endTime="0" startTime="0" basicIncRes="0" basicRes="100.000000" miniRes="100.000000" addResA="0.000000" addResB="0.000000" addResC="0.000000" damageRes="1.000000"/>
|
|
<Teleport type="BONFIRE" range="0" istrue="false" distRange="0"/>
|
|
<Drain backSkillId="0" drainGaugeExpireTime="0" maxDrainGauge="0"/>
|
|
<DrainBack gaugeToMpRate="1"/>
|
|
<Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
|
|
<Cost anger="0" hp="0" mp="0"/>
|
|
</Precondition>
|
|
<Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0" destroyWhenHit="true" loopingTime="0"/>
|
|
</Skill>
|
|
</SkillData>
|