Files
Server-Datasheets/Datasheet/TerritoryData_364.xml
2025-03-03 20:30:53 -05:00

53 lines
6.5 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<TerritoryData huntingZoneId="364">
<TerritoryGroup id="36400001" desc="정치 NPC">
<TerritoryList>
<Territory id="36400001" desc="명품 ON" type="policy" addMaxZ="256.000000" subtractMinZ="0.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
<Fence pos="66650.89843750,-78020.79687500,-2961.69921875"/>
<Fence pos="66626.92968750,-77850.04687500,-2962.30859375"/>
<Fence pos="66514.20312500,-77951.71093750,-2971.56250000"/>
<Npc instanceId="36400001" desc="명품 아이나 로헨" memberId="0" npcTemplateId="1001" ai="100" randomPos="false" spawnCount="1" pos="66605.68750000,-77933.63281250,-2963.17968750" offsetZ="0" dir="188" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="300" viewAngle="130" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false" randomGroupId="0">
<PatrolList type="default" socialDuration="0" randomSocial="false"/>
<SocialSet checkInterval="0" probSocial="0.000000"/>
</Npc>
<Attribute achieveConditionId="0" abnormality="0"/>
</Territory>
<Territory id="36400002" desc="명품 OFF" type="policy" addMaxZ="256.000000" subtractMinZ="0.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
<Fence pos="66648.20312500,-78003.85937500,-2961.66406250"/>
<Fence pos="66624.23437500,-77833.10937500,-2962.41406250"/>
<Fence pos="66511.50781250,-77934.77343750,-2971.86718750"/>
<Npc instanceId="36400002" desc="사본 - 명품 아이나 로헨" memberId="0" npcTemplateId="1002" ai="100" randomPos="false" spawnCount="1" pos="66602.99218750,-77916.69531250,-2963.48046875" offsetZ="0" dir="188" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="300" viewAngle="130" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false" randomGroupId="0">
<PatrolList type="default" socialDuration="0" randomSocial="false"/>
<SocialSet checkInterval="0" probSocial="0.000000"/>
</Npc>
<Attribute achieveConditionId="0" abnormality="0"/>
</Territory>
<Territory id="36400005" desc="회복 신관" type="policy" addMaxZ="256.000000" subtractMinZ="0.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
<Fence pos="67915.36718750,-80554.42968750,-3012.61718750"/>
<Fence pos="67792.90625000,-80459.71093750,-3018.42187500"/>
<Fence pos="67776.57812500,-80609.21875000,-3033.06250000"/>
<Npc instanceId="36400007" desc="신관 하이뉴" memberId="0" npcTemplateId="1101" ai="100" randomPos="false" spawnCount="1" pos="67830.36718750,-80533.90625000,-3021.71093750" offsetZ="0" dir="230" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="300" viewAngle="130" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false" randomGroupId="0">
<PatrolList type="default" socialDuration="0" randomSocial="false"/>
<SocialSet checkInterval="0" probSocial="0.000000"/>
</Npc>
<Attribute achieveConditionId="0" abnormality="0"/>
</Territory>
<Territory id="36400006" desc="회복 신장" type="normal" addMaxZ="256.000000" subtractMinZ="0.000000" randomPosMinDist="100.000000" peaceMoveNpcCheckDist="100.000000" eventId="0">
<Fence pos="67925.36718750,-80544.42968750,-3010.18359375"/>
<Fence pos="67802.90625000,-80449.71093750,-3016.47265625"/>
<Fence pos="67786.57812500,-80599.21875000,-3032.04687500"/>
<Npc instanceId="36400008" desc="신장 하이뉴" memberId="0" npcTemplateId="1102" ai="100" randomPos="false" spawnCount="1" pos="67840.36718750,-80523.90625000,-3019.29296875" offsetZ="0" dir="230" respawnTime="90000" delaySpawnTimeWhenWorldStart="0" isAggressiveMonster="false" viewRadius="300" viewAngle="130" alertRadius="400" alertAngle="360" aggroSendToClanDistance="300" aggroSendToPartyDistance="400" aggroSendToTerritory="" aggroReceiveOnlyInSight="false" aggroIgnorePartyId="" aggroShareGroupId="0" escapeLocation="0.00000000,0.00000000,0.00000000" isReturn="true" isReturnMyTerritory="false" conditionalSpawn="false" returnDistance="2000" questPatrol="false" peaceStateNoMoving="false" cautionStateNoMoving="false" voidSpawn="false" respawnRandomTime="20000" moveInTerritory="true" popupMsg="" msgProb="0.000000" msgInterval="0" msgBroadcastingChannel="false" excludeAggroLimit="false" randomGroupId="0">
<PatrolList type="default" socialDuration="0" randomSocial="false"/>
<SocialSet checkInterval="0" probSocial="0.000000"/>
</Npc>
<Attribute achieveConditionId="0" abnormality="0"/>
</Territory>
</TerritoryList>
<BerserkAi working="false" duration="0" berserkRate="0.000000" combatRatioDiffToBerserk="0.000000"/>
<BlastRegenAi working="false" checkType="time" intervalToBlastRegen="0" spawnedRatioToBlastRegen="0.000000"/>
<DoorAiList/>
<RespawnTimeAi working="false" combatRateToReduceRespawnTime="0.000000" respawnReduceTime="0.000000" duration="0"/>
<SpawnNewNpcAi working="false" npcDeadCount="0" duration="0"/>
</TerritoryGroup>
</TerritoryData>