Files
Server-Datasheets/Datasheet/UnionData.xml
2025-03-03 20:30:53 -05:00

1090 lines
67 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!-- enable : 연맹 컨탠츠 사용 여부. cooltime = 세율 변경, 분단위, withdrawCoolTime = 세금 회수, 초단위, interval = 세금 정산을 하는 틱(분단위) adjustRate = 시스템에서 회수해가는 세금의 양 0.4는 40%-->
<UnionData enable="true">
<Default>
<Union>
<Tax defaultRate="3" minRate="1" maxRate="7" interval="60" coolTime="180" withdrawCoolTime="43200" returnToDefault="5" adjustRate="0.4" />
<Join cost="10000000" memberCount="0" coolTime="360" />
<!-- cost = 길드장이 연맹 가입시 필요한 금액, memberCount= 연맹가입시 필요한 길드원수(0인 이유는 시스템길드 때문임), coolTime = 연맹 재 가입 쿨타임(분단위) -->
<Leave cost="0" />
<Candidate cost="10000000" memberCount="30" />
<!-- 집정관 후보 등록 기능(더이상 사용하지 않음)-->
<DismissGuild maxPolicyPointCost="100000" policyPointCost="1000" />
<!-- 집정관이 연맹원을 탈퇴 시키는 기능(더이상 사용하지 않음)-->
<UnionMember limitMemberCP="1000" />
<!-- limitMemverCP = 준연맹원 에서 연맹원이 되기 위해 필요한 공헌도 수치 -->
<ShareMoney commissionRate="1" title="@union:470551" />
<SendParcelRamainTaxInfo sender="@union:470552" title="@union:470553" message="@union:470554" />
<Preranking hours="1,2,3,4,5,6,7,8,9,10" />
<!-- 프리랭킹(더 이상 사용하지 않음) -->
</Union>
<!-- 길드 속성 관련 디폴트값(더이상 사용하지 않음) -->
<Guild>
<CommanderQualification minMember="30" minPlayPoint="50000" />
<Search maxNum="50" />
</Guild>
<!-- 유저 속성 관련 디폴트값 -->
<User></User>
<!-- hour_U_PPP : 시간별 각 개인이 얻을 수 있는 PlayPoint
weight_U_UPP : 연맹 활동 지수 계산시 필요한 가중치
weight_U_GPP : 길드 활동 지수 계산시 필요한 가중치
-->
<Parameter>
<PlayPoint hour_U_PPP="1000" weight_U_UPP="0.5" weight_U_GPP="0.7" u_Uspell1="50" u_Uspell2="100" />
<PolicyPoint u_up_a="0.1" u_up_b="10" u_up_c="0.08" u_up_d="0.1" u_up_e="0.1" />
<BuffEffectGrade grade1="9.0" grade2="23.7" grade3="36.2" grade4="50.7" grade5="57.2" grade6="100.0" />
</Parameter>
<!-- 연맹 시즌 시작 속성 아래는 목요일 7시에 시작과 끝 모두 의미, periodInDays = 연맹 시즌이 시작하고 최소한 유지되어야 하는 일수 -->
<Season startDay="Wednesday" startHour="12" periodInDays="5" />
<UI rankIconName="Icon_IPolitics.Icon_UnionPointRank_">
<!-- 기본적으로 stringId는 StrSheet_Union.xml의 스트링을 사용함 -->
<TaxPopup coolTimeStringId="470380" />
<!-- 더이상 사용하지 않는 기능 -->
</UI>
<UIMenu menuId="46" unionId="1" />
<UIMenu menuId="47" unionId="2" />
<UIMenu menuId="48" unionId="3" />
<UIMinimap dungeonOpenedStringId="10001" dungeonClosedStringId="10002" />
<!-- 사용하지 않음 -->
<SituationEvent guardEvent="8" stoneEvent="8" />
<!-- 평화 전투 모드시 변경되는 배경 에어로 -->
<Aero>
<Continent id="9121" aero="EX_Union_AERO.AERO.Union_Battle_01_AERO" blendTime="4.0" />
<Continent id="9122" aero="EX_Union_AERO.AERO.Union_Battle_HSC_AERO" blendTime="4.0" />
<Continent id="9123" aero="EX_Union_AERO.AERO.Union_Battle_SSC_AERO" blendTime="4.0" />
</Aero>
</Default>
<!-- 연맹별 속성 -->
<Property>
<Union id="1" stringId="1" uiIndex="0" continentId="9121" descStringId1="11" descStringId2="12" iconName="Icon_System.UnionFlag_VK" crestName="Icon_IPolitics.UnionFlag_VK" symbolName="Icon_IPolitics.Unioninfo_Symbol_VK">
<!-- 해당 연맹만 가지고 있는 스킬(UserSkillData_Common.xml 참조함 -->
<SkillList>
<Skill id="61000100" />
<Skill id="61000200" />
<Skill id="8400020" />
</SkillList>
</Union>
<Union id="2" stringId="2" uiIndex="1" continentId="9122" descStringId1="13" descStringId2="14" iconName="Icon_System.UnionFlag_AL" crestName="Icon_IPolitics.UnionFlag_AL" symbolName="Icon_IPolitics.Unioninfo_Symbol_AL">
<SkillList>
<Skill id="61000300" />
<Skill id="61000400" />
<Skill id="8400030" />
</SkillList>
</Union>
<Union id="3" stringId="3" uiIndex="2" continentId="9123" descStringId1="15" descStringId2="16" iconName="Icon_System.UnionFlag_KA" crestName="Icon_IPolitics.UnionFlag_KA" symbolName="Icon_IPolitics.Unioninfo_Symbol_KA">&gt;
<SkillList><Skill id="61000500" /><Skill id="61000600" /><Skill id="8400040" /></SkillList></Union>
</Property>
<!-- 연맹의 직책에 따른 분류 -->
<CommanderList>
<!-- class는 직위, type은 직책, 값은 임의로 숫자로 셋팅했음.각각의 직위 및 직책에서 사용할 수 있는 컨탠츠가 셋팅되어 있음-->
<!-- 집정관 -->
<Commander unionClass="400" minRank="1" maxRank="1" minPlayPoint="1000" stringId="400" subStringId="400" descId="0" showDesc="true" iconName="Icon_System.Icon_Union_Consul">
<!-- 사용할 수 있는 전투 깃발 종류 -->
<CombatFlag Type1="true" Type2="true" Type3="true" Type4="true" Type5="true" />
<!-- 사용할 수 있는 연맹 NPC 종류 -->
<UnionNPC Type1="true" Type2="true" Type3="true" Type4="true" Type5="true" />
<!-- 사용할 수 있는 연맹 Skill 종류 -->
<UnionSkill idList="63000100,63000200,63000300,61001400,61001500,61001600,61001700" />
</Commander>
<!-- 지원 사령관 -->
<Commander unionClass="301" minRank="11" minRankQa="4" maxRank="20" maxRankQa="4" minPlayPoint="1000" stringId="300" subStringId="301" descId="0" showDesc="true" iconName="Icon_System.Icon_Union_InfiltrateCommander">
<CombatFlag Type1="true" Type2="true" Type3="true" Type4="true" Type5="true" />
<UnionNPC Type1="true" Type2="false" Type3="false" Type4="false" Type5="true" />
<UnionSkill idList="61002000" />
</Commander>
<!-- 돌격 사령관 -->
<Commander unionClass="302" minRank="2" minRankQa="2" maxRank="5" maxRankQa="2" minPlayPoint="1000" stringId="300" subStringId="302" descId="0" showDesc="true" iconName="Icon_System.Icon_Union_SupplyCommander">
<CombatFlag Type1="true" Type2="true" Type3="true" Type4="true" Type5="true" />
<UnionNPC Type1="false" Type2="true" Type3="false" Type4="false" Type5="true" />
<UnionSkill idList="61001800" />
</Commander>
<!-- 방어 사령관 -->
<Commander unionClass="303" minRank="6" minRankQa="3" maxRank="10" maxRankQa="3" minPlayPoint="1000" stringId="300" subStringId="303" descId="0" showDesc="true" iconName="Icon_System.Icon_Union_DefenceCommander">
<CombatFlag Type1="true" Type2="true" Type3="true" Type4="true" Type5="true" />
<UnionNPC Type1="false" Type2="false" Type3="true" Type4="false" Type5="true" />
<UnionSkill idList="61001900" />
</Commander>
<!-- 지원 사령관(삭제됨)
<Commander unionClass="304" maxNum="3" minPlayPoint="1000" stringId="300" subStringId="0" descId="0" showDesc="false" iconName="">
<CombatFlag Type1="true" Type2="true" Type3="true" Type4="true" Type5="true"/>
<UnionNPC Type1="false" Type2="false" Type3="false" Type4="true" Type5="true"/>
<UnionSkill idList="10001,10002,10003,10004,10005"/>
</Commander>
-->
<!-- 연맹원 -->
<Commander unionClass="200" minPlayPoint="0" stringId="200" subStringId="200" descId="0" showDesc="false" iconName="">
<CombatFlag Type1="false" Type2="false" Type3="false" Type4="false" Type5="false" />
<UnionNPC Type1="false" Type2="false" Type3="false" Type4="false" Type5="true" />
<UnionSkill idList="0" />
</Commander>
<!-- 준연맹원 -->
<Commander unionClass="100" minPlayPoint="0" stringId="100" subStringId="100" descId="0" showDesc="false" iconName="">
<CombatFlag Type1="false" Type2="false" Type3="false" Type4="false" Type5="false" />
<UnionNPC Type1="false" Type2="false" Type3="false" Type4="false" Type5="false" />
<UnionSkill idList="0" />
</Commander>
<!-- 비맹원 -->
<Commander unionClass="0" minPlayPoint="0" stringId="0" subStringId="0" descId="0" showDesc="false" iconName="">
<CombatFlag Type1="false" Type2="false" Type3="false" Type4="false" Type5="false" />
<UnionNPC Type1="false" Type2="false" Type3="false" Type4="false" Type5="false" />
<UnionSkill idList="0" />
</Commander>
</CommanderList>
<!-- 정예 연맹원 정보 - 각 개인의 노력에 따른 등급 -->
<EliteList>
<Elite unionElite="1" minRank="21" maxRank="50" stringId="1000" subStringId="1001" descId="0" showDesc="true" iconName="Icon_System.Icon_Union_Elite1">
<CombatFlag Type1="true" Type2="true" Type3="true" Type4="true" Type5="true" />
<UnionNPC Type1="false" Type2="false" Type3="false" Type4="false" Type5="true" />
<UnionSkill idList="62000100" />
</Elite>
<Elite unionElite="2" minRank="51" maxRank="80" stringId="1000" subStringId="1002" descId="0" showDesc="true" iconName="Icon_System.Icon_Union_Elite2">
<CombatFlag Type1="false" Type2="true" Type3="true" Type4="true" Type5="true" />
<UnionNPC Type1="false" Type2="false" Type3="false" Type4="false" Type5="true" />
<UnionSkill idList="62000200" />
</Elite>
<Elite unionElite="3" minRank="81" maxRank="120" stringId="1000" subStringId="1003" descId="0" showDesc="true" iconName="Icon_System.Icon_Union_Elite3">
<CombatFlag Type1="false" Type2="false" Type3="true" Type4="true" Type5="true" />
<UnionNPC Type1="false" Type2="false" Type3="false" Type4="false" Type5="true" />
<UnionSkill idList="62000300" />
</Elite>
<Elite unionElite="4" minCp="2000" stringId="1000" subStringId="1004" descId="0" showDesc="true" iconName="Icon_System.Icon_Union_Elite4">
<CombatFlag Type1="false" Type2="false" Type3="false" Type4="true" Type5="true" />
<UnionNPC Type1="false" Type2="false" Type3="false" Type4="false" Type5="true" />
<UnionSkill idList="62000400" />
</Elite>
</EliteList>
<Competition>
<Time startTime="0" endTime="20" />
<!-- 추출기 경쟁 가능 시간 -->
<Time startTime="23" endTime="24" />
<!-- 연맹 훈련소 입장 룰렛 돌리는 시간 -->
</Competition>
<!-- 플레이 시간을 기준으로 처리하는 포인트 처리. 여러가지 방법이 있지만, 현재 가장 무난한 방법.-->
<PlayPoint>
<!-- 플레이 시간을 기준으로 했을때, 해당 플레이어의 PP 레벨 -->
<LevelList>
<!-- PlayPoint의 누적 값에 따라 PP Level이 결정된다. -->
<Level pppLv="1" accumulate="0" />
<Level pppLv="2" accumulate="40" />
<Level pppLv="3" accumulate="79" />
<Level pppLv="4" accumulate="157" />
<Level pppLv="5" accumulate="315" />
<Level pppLv="6" accumulate="630" />
</LevelList>
<!-- PlayPoint 습득 방법 -->
<Acquisition>
<!-- 플레이 시간에 따른 습득, 60분 간격으로 점수가 업데이트 된다. -->
<PlayTime updateInterval="60">
<!-- 플레이어의 레벨에 따른 점수 가중치 -->
<Player level="1" factor="1" />
<Player level="2" factor="1" />
<Player level="3" factor="1" />
<Player level="4" factor="1" />
<Player level="5" factor="1" />
<Player level="6" factor="1" />
<Player level="7" factor="1" />
<Player level="8" factor="1" />
<Player level="9" factor="1" />
<Player level="10" factor="1" />
<Player level="11" factor="2" />
<Player level="12" factor="2" />
<Player level="13" factor="2" />
<Player level="14" factor="2" />
<Player level="15" factor="2" />
<Player level="16" factor="2" />
<Player level="17" factor="2" />
<Player level="18" factor="2" />
<Player level="19" factor="2" />
<Player level="20" factor="3" />
<Player level="21" factor="3" />
<Player level="22" factor="3" />
<Player level="23" factor="3" />
<Player level="24" factor="3" />
<Player level="25" factor="3" />
<Player level="26" factor="3" />
<Player level="27" factor="3" />
<Player level="28" factor="4" />
<Player level="29" factor="4" />
<Player level="30" factor="4" />
<Player level="31" factor="4" />
<Player level="32" factor="4" />
<Player level="33" factor="4" />
<Player level="34" factor="4" />
<Player level="35" factor="5" />
<Player level="36" factor="5" />
<Player level="37" factor="5" />
<Player level="38" factor="5" />
<Player level="39" factor="5" />
<Player level="40" factor="5" />
<Player level="41" factor="6" />
<Player level="42" factor="6" />
<Player level="43" factor="6" />
<Player level="44" factor="6" />
<Player level="45" factor="6" />
<Player level="46" factor="7" />
<Player level="47" factor="7" />
<Player level="48" factor="7" />
<Player level="49" factor="7" />
<Player level="50" factor="8" />
<Player level="51" factor="8" />
<Player level="52" factor="8" />
<Player level="53" factor="9" />
<Player level="54" factor="9" />
<Player level="55" factor="10" />
<Player level="56" factor="11" />
<Player level="57" factor="12" />
<Player level="58" factor="13" />
<Player level="59" factor="14" />
<Player level="60" factor="15" />
</PlayTime>
</Acquisition>
<ShowUILevel>
<UI lv="1" rateStart="0" rateEnd="15" />
<UI lv="2" rateStart="16" rateEnd="30" />
<UI lv="3" rateStart="31" rateEnd="40" />
<UI lv="4" rateStart="41" rateEnd="50" />
<UI lv="5" rateStart="51" rateEnd="65" />
<UI lv="6" rateStart="66" rateEnd="100" />
</ShowUILevel>
</PlayPoint>
<!-- 연맹 공헌도 처리 -->
<Contribution>
<!-- 관련 수치들의 디폴트값 -->
<Default>
<!-- 연맹 공헌도 처리시 각 타입별 가중치 -->
<WeightFactor>
<Type value="1" factor="1.0" />
<!-- 퀘스트를 통해 획득하는 공헌도 -->
<Type value="2" factor="1.0" />
<!-- 세율 조정을 통해 획득하는 공헌도 -->
<Type value="3" factor="1.0" />
<!-- 유저 레벨업을 통해 획득하는 공헌도 -->
<Type value="4" factor="1.0" />
<!-- 녹테늄 추출기의 개수를을 통해 획득하는 공헌도 -->
<Type value="5" factor="1.0" />
<!-- 유저 PK를 통해 획득하는 공헌도 -->
</WeightFactor>
</Default>
<!-- 누적 공헌도를 기준으로 공헌도에 따른 레벨 -->
<Level>
<!-- 누적 공헌도의 누적치에 따른 개인 레벨 표현 -->
<PersonalList>
<Personal accumulate="0" level="1" />
<Personal accumulate="1000" level="2" />
<Personal accumulate="2300" level="3" />
<Personal accumulate="3900" level="4" />
<Personal accumulate="5800" level="5" />
<Personal accumulate="8000" level="6" />
<Personal accumulate="10500" level="7" />
<Personal accumulate="13300" level="8" />
<Personal accumulate="16400" level="9" />
<Personal accumulate="19800" level="10" />
<Personal accumulate="23500" level="11" />
<Personal accumulate="27500" level="12" />
<Personal accumulate="31800" level="13" />
<Personal accumulate="36400" level="14" />
<Personal accumulate="41300" level="15" />
<Personal accumulate="46500" level="16" />
<Personal accumulate="52000" level="17" />
<Personal accumulate="57800" level="18" />
<Personal accumulate="63900" level="19" />
<Personal accumulate="70300" level="20" />
<Personal accumulate="77000" level="21" />
<Personal accumulate="84000" level="22" />
<Personal accumulate="91300" level="23" />
<Personal accumulate="98900" level="24" />
<Personal accumulate="106800" level="25" />
<Personal accumulate="115000" level="26" />
<Personal accumulate="123500" level="27" />
<Personal accumulate="132300" level="28" />
<Personal accumulate="141400" level="29" />
<Personal accumulate="150800" level="30" />
<Personal accumulate="160500" level="31" />
<Personal accumulate="170500" level="32" />
<Personal accumulate="180800" level="33" />
<Personal accumulate="191400" level="34" />
<Personal accumulate="202300" level="35" />
<Personal accumulate="213500" level="36" />
<Personal accumulate="225000" level="37" />
<Personal accumulate="236800" level="38" />
<Personal accumulate="248900" level="39" />
<Personal accumulate="261300" level="40" />
<Personal accumulate="274000" level="41" />
<Personal accumulate="287000" level="42" />
<Personal accumulate="300300" level="43" />
<Personal accumulate="313900" level="44" />
<Personal accumulate="327800" level="45" />
<Personal accumulate="342000" level="46" />
<Personal accumulate="356500" level="47" />
<Personal accumulate="371300" level="48" />
<Personal accumulate="386400" level="49" />
<Personal accumulate="401800" level="50" />
<Personal accumulate="417500" level="51" />
<Personal accumulate="433500" level="52" />
<Personal accumulate="449800" level="53" />
<Personal accumulate="466400" level="54" />
<Personal accumulate="483300" level="55" />
<Personal accumulate="500500" level="56" />
<Personal accumulate="518000" level="57" />
<Personal accumulate="535800" level="58" />
<Personal accumulate="553900" level="59" />
<Personal accumulate="572300" level="60" />
<Personal accumulate="591000" level="61" />
<Personal accumulate="610000" level="62" />
<Personal accumulate="629300" level="63" />
<Personal accumulate="648900" level="64" />
<Personal accumulate="668800" level="65" />
<Personal accumulate="689000" level="66" />
<Personal accumulate="709500" level="67" />
<Personal accumulate="730300" level="68" />
<Personal accumulate="751400" level="69" />
<Personal accumulate="772800" level="70" />
<Personal accumulate="794500" level="71" />
<Personal accumulate="816500" level="72" />
<Personal accumulate="838800" level="73" />
<Personal accumulate="861400" level="74" />
<Personal accumulate="884300" level="75" />
<Personal accumulate="907500" level="76" />
<Personal accumulate="931000" level="77" />
<Personal accumulate="954800" level="78" />
<Personal accumulate="978900" level="79" />
<Personal accumulate="1003300" level="80" />
<Personal accumulate="1028000" level="81" />
<Personal accumulate="1053000" level="82" />
<Personal accumulate="1078300" level="83" />
<Personal accumulate="1103900" level="84" />
<Personal accumulate="1129800" level="85" />
<Personal accumulate="1156000" level="86" />
<Personal accumulate="1182500" level="87" />
<Personal accumulate="1209300" level="88" />
<Personal accumulate="1236400" level="89" />
<Personal accumulate="1263800" level="90" />
<Personal accumulate="1291500" level="91" />
<Personal accumulate="1319500" level="92" />
<Personal accumulate="1347800" level="93" />
<Personal accumulate="1376400" level="94" />
<Personal accumulate="1405300" level="95" />
<Personal accumulate="1434500" level="96" />
<Personal accumulate="1464000" level="97" />
<Personal accumulate="1493800" level="98" />
<Personal accumulate="1523900" level="99" />
<Personal accumulate="1554300" level="100" />
</PersonalList>
<!-- 누적 공헌도의 누적치에 따른 길드 레벨 표현(이제는 사용되지 않음) -->
<GuildList>
<Guild accumulate="0" level="1" />
<Guild accumulate="500000" level="2" />
<Guild accumulate="1150000" level="3" />
<Guild accumulate="1950000" level="4" />
<Guild accumulate="2900000" level="5" />
<Guild accumulate="4000000" level="6" />
<Guild accumulate="5250000" level="7" />
<Guild accumulate="6650000" level="8" />
<Guild accumulate="8200000" level="9" />
<Guild accumulate="9900000" level="10" />
<Guild accumulate="11750000" level="11" />
<Guild accumulate="13750000" level="12" />
<Guild accumulate="15900000" level="13" />
<Guild accumulate="18200000" level="14" />
<Guild accumulate="20650000" level="15" />
<Guild accumulate="23250000" level="16" />
<Guild accumulate="26000000" level="17" />
<Guild accumulate="28900000" level="18" />
<Guild accumulate="31950000" level="19" />
<Guild accumulate="35150000" level="20" />
<Guild accumulate="38500000" level="21" />
<Guild accumulate="42000000" level="22" />
<Guild accumulate="45650000" level="23" />
<Guild accumulate="49450000" level="24" />
<Guild accumulate="53400000" level="25" />
<Guild accumulate="57500000" level="26" />
<Guild accumulate="61750000" level="27" />
<Guild accumulate="66150000" level="28" />
<Guild accumulate="70700000" level="29" />
<Guild accumulate="75400000" level="30" />
<Guild accumulate="80250000" level="31" />
<Guild accumulate="85250000" level="32" />
<Guild accumulate="90400000" level="33" />
<Guild accumulate="95700000" level="34" />
<Guild accumulate="101150000" level="35" />
<Guild accumulate="106750000" level="36" />
<Guild accumulate="112500000" level="37" />
<Guild accumulate="118400000" level="38" />
<Guild accumulate="124450000" level="39" />
<Guild accumulate="130650000" level="40" />
<Guild accumulate="137000000" level="41" />
<Guild accumulate="143500000" level="42" />
<Guild accumulate="150150000" level="43" />
<Guild accumulate="156950000" level="44" />
<Guild accumulate="163900000" level="45" />
<Guild accumulate="171000000" level="46" />
<Guild accumulate="178250000" level="47" />
<Guild accumulate="185650000" level="48" />
<Guild accumulate="193200000" level="49" />
<Guild accumulate="200900000" level="50" />
<Guild accumulate="208750000" level="51" />
<Guild accumulate="216750000" level="52" />
<Guild accumulate="224900000" level="53" />
<Guild accumulate="233200000" level="54" />
<Guild accumulate="241650000" level="55" />
<Guild accumulate="250250000" level="56" />
<Guild accumulate="259000000" level="57" />
<Guild accumulate="267900000" level="58" />
<Guild accumulate="276950000" level="59" />
<Guild accumulate="286150000" level="60" />
<Guild accumulate="295500000" level="61" />
<Guild accumulate="305000000" level="62" />
<Guild accumulate="314650000" level="63" />
<Guild accumulate="324450000" level="64" />
<Guild accumulate="334400000" level="65" />
<Guild accumulate="344500000" level="66" />
<Guild accumulate="354750000" level="67" />
<Guild accumulate="365150000" level="68" />
<Guild accumulate="375700000" level="69" />
<Guild accumulate="386400000" level="70" />
<Guild accumulate="397250000" level="71" />
<Guild accumulate="408250000" level="72" />
<Guild accumulate="419400000" level="73" />
<Guild accumulate="430700000" level="74" />
<Guild accumulate="442150000" level="75" />
<Guild accumulate="453750000" level="76" />
<Guild accumulate="465500000" level="77" />
<Guild accumulate="477400000" level="78" />
<Guild accumulate="489450000" level="79" />
<Guild accumulate="501650000" level="80" />
<Guild accumulate="514000000" level="81" />
<Guild accumulate="526500000" level="82" />
<Guild accumulate="539150000" level="83" />
<Guild accumulate="551950000" level="84" />
<Guild accumulate="564900000" level="85" />
<Guild accumulate="578000000" level="86" />
<Guild accumulate="591250000" level="87" />
<Guild accumulate="604650000" level="88" />
<Guild accumulate="618200000" level="89" />
<Guild accumulate="631900000" level="90" />
<Guild accumulate="645750000" level="91" />
<Guild accumulate="659750000" level="92" />
<Guild accumulate="673900000" level="93" />
<Guild accumulate="688200000" level="94" />
<Guild accumulate="702650000" level="95" />
<Guild accumulate="717250000" level="96" />
<Guild accumulate="732000000" level="97" />
<Guild accumulate="746900000" level="98" />
<Guild accumulate="761950000" level="99" />
<Guild accumulate="777150000" level="100" />
</GuildList>
</Level>
<!-- 공헌도 습득 방법 -->
<Acquisition>
<!-- 퀘스트를 통한 습득 -->
<Quest type="1" applyRate="1">
<Point questId="12101" point="70" rate="1" />
<!-- 밸리카 중형몬스터 사냥 -->
<Point questId="12102" point="60" rate="1" />
<!-- 밸리카 일반몬스터 사냥 -->
<Point questId="12103" point="50" rate="1" />
<!-- 밸리카 녹테늄 광석 채집 -->
<Point questId="12104" point="50" rate="1" />
<!-- 밸리카 녹테늄 꽃잎 채집 -->
<Point questId="12105" point="50" rate="1" />
<!-- 밸리카 녹테늄 정기 채집 -->
<Point questId="12106" point="30" rate="1" />
<!-- 밸리카 특산물 수집 -->
<Point questId="12107" point="70" rate="1" />
<!-- 밸리카 알레만시아 침투- 중형 사냥 -->
<Point questId="12108" point="70" rate="1" />
<!-- 밸리카 카이아도르 침투- 중형 사냥 -->
<Point questId="12109" point="60" rate="1" />
<!-- 밸리카 알레만시아 침투- 기본 사냥 -->
<Point questId="12110" point="60" rate="1" />
<!-- 밸리카 카이아도르 침투- 기본 사냥 -->
<!-- <Point questId="12111" point="113" rate="1"/> 밸리카 알레만시아 침투- 녹테늄 추출기 서리 -->
<!-- <Point questId="12112" point="113" rate="1"/> 밸리카 카이아도르 침투- 녹테늄 추출기 서리 -->
<Point questId="12113" point="110" rate="1" />
<!-- 밸리카 알레만시아 침투- 수호석 파괴 -->
<Point questId="12114" point="110" rate="1" />
<!-- 밸리카 카이아도르 침투- 수호석 파괴 -->
<Point questId="12116" point="110" rate="1" />
<!-- 밸리카 - 인던 몬스터 제거 -->
<Point questId="12117" point="110" rate="1" />
<!-- 밸리카 - 훈련소 몬스터 제거 -->
<Point questId="12201" point="70" rate="1" />
<!-- 밸리카 중형몬스터 사냥 -->
<Point questId="12202" point="60" rate="1" />
<!-- 밸리카 일반몬스터 사냥 -->
<Point questId="12203" point="50" rate="1" />
<!-- 밸리카 녹테늄 광석 채집 -->
<Point questId="12204" point="50" rate="1" />
<!-- 밸리카 녹테늄 꽃잎 채집 -->
<Point questId="12205" point="50" rate="1" />
<!-- 밸리카 녹테늄 정기 채집 -->
<Point questId="12206" point="30" rate="1" />
<!-- 밸리카 특산물 수집 -->
<Point questId="12207" point="70" rate="1" />
<!-- 밸리카 알레만시아 침투- 중형 사냥 -->
<Point questId="12208" point="60" rate="1" />
<!-- 밸리카 알레만시아 침투- 기본 사냥 -->
<Point questId="12209" point="70" rate="1" />
<!-- 밸리카 카이아도르 침투- 중형 사냥 -->
<Point questId="12210" point="60" rate="1" />
<!-- 밸리카 카이아도르 침투- 기본 사냥 -->
<!-- <Point questId="12211" point="113" rate="1"/> 밸리카 알레만시아 침투- 녹테늄 추출기 서리 -->
<!-- <Point questId="12212" point="113" rate="1"/> 밸리카 카이아도르 침투- 녹테늄 추출기 서리 -->
<Point questId="12213" point="110" rate="1" />
<!-- 밸리카 알레만시아 침투- 수호석 파괴 -->
<Point questId="12214" point="110" rate="1" />
<!-- 밸리카 카이아도르 침투- 수호석 파괴 -->
<Point questId="12216" point="110" rate="1" />
<!-- 알레만시아 - 인던 몬스터 제거 -->
<Point questId="12217" point="110" rate="1" />
<!-- 알레만시아 - 훈련소 몬스터 제거 -->
<Point questId="12301" point="70" rate="1" />
<!-- 밸리카 중형몬스터 사냥 -->
<Point questId="12302" point="60" rate="1" />
<!-- 밸리카 일반몬스터 사냥 -->
<Point questId="12303" point="50" rate="1" />
<!-- 밸리카 녹테늄 광석 채집 -->
<Point questId="12304" point="50" rate="1" />
<!-- 밸리카 녹테늄 꽃잎 채집 -->
<Point questId="12305" point="50" rate="1" />
<!-- 밸리카 녹테늄 정기 채집 -->
<Point questId="12306" point="30" rate="1" />
<!-- 밸리카 특산물 수집 -->
<Point questId="12307" point="70" rate="1" />
<!-- 밸리카 알레만시아 침투- 중형 사냥 -->
<Point questId="12308" point="60" rate="1" />
<!-- 밸리카 알레만시아 침투- 기본 사냥 -->
<Point questId="12309" point="70" rate="1" />
<!-- 밸리카 카이아도르 침투- 중형 사냥 -->
<Point questId="12310" point="60" rate="1" />
<!-- 밸리카 카이아도르 침투- 기본 사냥 -->
<!-- <Point questId="12311" point="113" rate="1"/> 밸리카 알레만시아 침투- 녹테늄 추출기 서리 -->
<!-- <Point questId="12312" point="113" rate="1"/> 밸리카 카이아도르 침투- 녹테늄 추출기 서리 -->
<Point questId="12313" point="110" rate="1" />
<!-- 밸리카 알레만시아 침투- 수호석 파괴 -->
<Point questId="12314" point="110" rate="1" />
<!-- 밸리카 카이아도르 침투- 수호석 파괴 -->
<Point questId="12316" point="110" rate="1" />
<!-- 카이아도르 - 인던 몬스터 제거 -->
<Point questId="12317" point="110" rate="1" />
<!-- 카이아도르 - 훈련소 몬스터 제거 -->
</Quest>
<!-- 공헌도 포인트 상승중 그 과정의 레벨업을 통한 습득, 공헌도를 올리다보면 일정 간격마다 추가 공헌도 습득 개념 -->
<LevelUp type="2" applyRate="1">
<Point level="10" point="11" rate="1" />
<Point level="20" point="42" rate="1" />
<Point level="30" point="93" rate="1" />
<Point level="40" point="164" rate="1" />
<Point level="50" point="255" rate="1" />
<Point level="60" point="366" rate="1" />
</LevelUp>
<!-- 정책 실행자의 세금 정책 실행을 통해서 습득 -->
<Tax type="3" adjust="1" interval="60">
<Taxrate value="1" point="0" applyRate="0" politicalPoint="170" />
<Taxrate value="2" point="0" applyRate="0" politicalPoint="93" />
<Taxrate value="3" point="0" applyRate="0" politicalPoint="80" />
<Taxrate value="4" point="0" applyRate="0" politicalPoint="68" />
<Taxrate value="5" point="0" applyRate="0" politicalPoint="57" />
<Taxrate value="6" point="0" applyRate="0" politicalPoint="47" />
<Taxrate value="7" point="0" applyRate="0" politicalPoint="36" />
<Taxrate value="8" point="0" applyRate="0" politicalPoint="28" />
<Taxrate value="9" point="0" applyRate="0" politicalPoint="21" />
<Taxrate value="10" point="0" applyRate="0" politicalPoint="15" />
<Taxrate value="11" point="0" applyRate="0" politicalPoint="10" />
<Taxrate value="12" point="0" applyRate="0" politicalPoint="6" />
<Taxrate value="13" point="0" applyRate="0" politicalPoint="3" />
<Taxrate value="14" point="0" applyRate="0" politicalPoint="1" />
<Taxrate value="15" point="0" applyRate="0" politicalPoint="0" />
</Tax>
<!-- 특정 아이템을 통한 습득 ex. 시추기 -->
<NocCollection type="4" point="10" pointOnPeace="5" pointOnSameUnion="0" applyRate="1" />
<!-- 분쟁 지역에서 NPC 사냥을 통한 CP획득 -->
<!-- pointMaxOfDay 일일 최대 획득량 -->
<!-- resetHourLocal 최대 획득량 초기화 되는 시간 -->
<!-- battleRate 분쟁 상태에서의 보정치 -->
<!-- Target/@huntingZoneId,templateId 타겟 Npc -->
<!-- Target/@point 평화 상태에서 CP획득량-->
<NpcKill pointMaxOfDay="300" resetHourLocal="12" battleRate="2">
<Target huntingZoneId="121" templateId="101" point="10" />
<Target huntingZoneId="121" templateId="102" point="10" />
<Target huntingZoneId="121" templateId="103" point="10" />
<Target huntingZoneId="121" templateId="201" point="1" />
<Target huntingZoneId="121" templateId="202" point="1" />
<Target huntingZoneId="121" templateId="205" point="1" />
<Target huntingZoneId="121" templateId="206" point="1" />
<Target huntingZoneId="121" templateId="207" point="1" />
<Target huntingZoneId="121" templateId="301" point="20" />
<Target huntingZoneId="121" templateId="302" point="20" />
<Target huntingZoneId="121" templateId="303" point="20" />
<Target huntingZoneId="122" templateId="101" point="10" />
<Target huntingZoneId="122" templateId="102" point="10" />
<Target huntingZoneId="122" templateId="103" point="10" />
<Target huntingZoneId="122" templateId="201" point="1" />
<Target huntingZoneId="122" templateId="202" point="1" />
<Target huntingZoneId="122" templateId="205" point="1" />
<Target huntingZoneId="122" templateId="206" point="1" />
<Target huntingZoneId="122" templateId="207" point="1" />
<Target huntingZoneId="122" templateId="301" point="20" />
<Target huntingZoneId="122" templateId="302" point="20" />
<Target huntingZoneId="122" templateId="303" point="20" />
<Target huntingZoneId="123" templateId="101" point="10" />
<Target huntingZoneId="123" templateId="102" point="10" />
<Target huntingZoneId="123" templateId="103" point="10" />
<Target huntingZoneId="123" templateId="201" point="1" />
<Target huntingZoneId="123" templateId="202" point="1" />
<Target huntingZoneId="123" templateId="205" point="1" />
<Target huntingZoneId="123" templateId="206" point="1" />
<Target huntingZoneId="123" templateId="207" point="1" />
<Target huntingZoneId="123" templateId="301" point="20" />
<Target huntingZoneId="123" templateId="302" point="20" />
<Target huntingZoneId="123" templateId="303" point="20" />
</NpcKill>
<!-- 타연맹 PK를 통한 습득 Type6으로 설정되어 있어서 Type5로 변경 정책포인트로 변환해주는건 Type5까지 밖에 없음-->
<Pk killPoint="2" killAdjust="1" assistPoint="1" assistAdjust="1" />
<!-- 녹테늄 시추기 보유 대수에 따른 매시간 정책포인트 획득량 -->
<NocKeep type="6" point="24" applyRate="0.1">
<Point nocNumStart="1" nocNumEnd="27" rate="1.1" />
<Point nocNumStart="28" nocNumEnd="57" rate="1.18" />
<Point nocNumStart="58" nocNumEnd="90" rate="1.24" />
<Point nocNumStart="91" nocNumEnd="150" rate="1.28" />
<Point nocNumStart="151" nocNumEnd="195" rate="1.3" />
<Point nocNumStart="196" nocNumEnd="300" rate="1.31" />
</NocKeep>
</Acquisition>
</Contribution>
<!-- 선출 과정에 대해 사용되는 값은 코드에 고정. 데이터로 빠져있을경우 문제가 생길 수 있음. 각 기간에 대한 정보는 DB에서 처리가되고 복구도 되고 해야하는데 이값이 바뀔수있다면 그에 대한 처리가 너무 복잡해짐. -->
<!-- 보상 -->
<Reward>
<!-- 연맹 훈련소 dungeonId는 참조하지 않는다 first = 훈련소 시간배정시 추출기 경쟁 1위한 연맹의 확률, StartHour = 입장 경쟁 시작시간, endHour = 입장 경쟁 종료 시간, lotteryHour = 다음날 훈련소 입장 룰렛 돌리는 시간-->
<UnionDungeon>
<Dungeon id="9090" method="4" first="0.4" second="0.3" third="0.3" startHour="0" startMin="0" endHour="20" endMin="0" lotteryHour="22" lotteryMin="00" />
</UnionDungeon>
<!-- 연맹 스킬 사용하지 않음 -->
<UnionSkill>
<PlayPoint>
<Skill id="1012" ppLevel="1" politicalPoint="100" />
<Skill id="1013" ppLevel="1" politicalPoint="100" />
<Skill id="1014" ppLevel="2" politicalPoint="100" />
<Skill id="1015" ppLevel="2" politicalPoint="100" />
<Skill id="1016" ppLevel="3" politicalPoint="100" />
<Skill id="1017" ppLevel="3" politicalPoint="100" />
<Skill id="1018" ppLevel="4" politicalPoint="100" />
<Skill id="1019" ppLevel="4" politicalPoint="100" />
</PlayPoint>
</UnionSkill>
<!-- 연맹 아이템 -->
<UnionItem></UnionItem>
<!-- 연맹 정책 (사용하지 않음)-->
<UnionPolicy>
<Enchant id="1" type="1" rate="5" duration="24" politicalPoint="80000" stringId="@union:1000" tooltip="@union:10000" />
<Experience id="2" type="1" rate="5" duration="24" politicalPoint="5000" stringId="@union:1001" tooltip="@union:10001" />
<Discount id="3" type="1" rate="5" duration="24" politicalPoint="30000" stringId="@union:1002" tooltip="@union:10002" />
<DropRate id="4" type="1" rate="5" duration="24" politicalPoint="30000" stringId="@union:1003" tooltip="@union:10003" />
<DailyQuest id="5" type="1" increase="2" duration="72" politicalPoint="40000" stringId="@union:1004" tooltip="@union:10004" />
<NPCList>
<NPC id="100" type="2" duration="72" politicalPoint="1500">
<On stringId="@union:31300006" tooltip="@union:10004">
<SpawnData huntingZoneId="364" territoryId="36400001" />
</On>
<Off stringId="@union:31300005" tooltip="@union:10003">
<SpawnData huntingZoneId="364" territoryId="36400002" />
</Off>
</NPC>
</NPCList>
<BanGuild id="200" type="3" politicalPoint="5000" />
</UnionPolicy>
</Reward>
<!-- 연맹 직책 당선시 우편으로 획득하는 아이템 -->
<UnionSkillInfo>
<Member unionId="1" unionClass="400" unionElite="0" itemTemplateId="462,463,464,465" />
<Member unionId="2" unionClass="400" unionElite="0" itemTemplateId="462,479,464,465" />
<Member unionId="3" unionClass="400" unionElite="0" itemTemplateId="462,480,464,465" />
<Member unionId="1" unionClass="301" unionElite="0" itemTemplateId="48097" />
<!-- 밸리카 지원사령관 컨디션 오라 스킬북 획득-->
<Member unionId="2" unionClass="301" unionElite="0" itemTemplateId="48097" />
<!-- 알레만시아 지원사령관 컨디션 오라 스킬북 획득-->
<Member unionId="3" unionClass="301" unionElite="0" itemTemplateId="48097" />
<!-- 카이아도르 지원사령관 컨디션 오라 스킬북 획득-->
<Member unionId="1" unionClass="302" unionElite="0" itemTemplateId="48095" />
<!-- 밸리카 돌격사령관 리액션 무적 오라 스킬북 획득-->
<Member unionId="2" unionClass="302" unionElite="0" itemTemplateId="48095" />
<!-- 알레만시아 돌격사령관 리액션 무적 오라 스킬북 획득-->
<Member unionId="3" unionClass="302" unionElite="0" itemTemplateId="48095" />
<!-- 카이아도르 돌격사령관 리액션 무적 오라 스킬북 획득-->
<Member unionId="1" unionClass="303" unionElite="0" itemTemplateId="48096" />
<!-- 밸리카 방어사령관 방어력 상승 오라 스킬북 획득-->
<Member unionId="2" unionClass="303" unionElite="0" itemTemplateId="48096" />
<!-- 알레만시아 방어사령관 방어력 상승 오라 스킬북 획득-->
<Member unionId="3" unionClass="303" unionElite="0" itemTemplateId="48096" />
<!-- 카이아도르 방어사령관 방어력 상승 오라 스킬북 획득-->
<Member unionId="1" unionClass="0" unionElite="1" itemTemplateId="466" />
<!--밸리카 1등급 지휘관의 함성 소환 스킬북 획득-->
<Member unionId="1" unionClass="0" unionElite="2" itemTemplateId="467" />
<!--밸리카 2등급 지휘관의 보호 소환 스킬북 획득-->
<Member unionId="1" unionClass="0" unionElite="3" itemTemplateId="468" />
<!--밸리카 3등급 지휘관의 날개 소환 스킬북 획득-->
<Member unionId="1" unionClass="0" unionElite="4" itemTemplateId="469" />
<!--밸리카 4등급 지휘관의 가호 소환 스킬북 획득-->
<Member unionId="2" unionClass="0" unionElite="1" itemTemplateId="470" />
<!-- 알레만시아 1등급 정예연맹원 깃발 소환 스킬북(4종) 획득-->
<Member unionId="2" unionClass="0" unionElite="2" itemTemplateId="471" />
<!-- 알레만시아 2등급 정예연맹원 깃발 소환 스킬북(3종) 획득-->
<Member unionId="2" unionClass="0" unionElite="3" itemTemplateId="472" />
<!-- 알레만시아 3등급 정예연맹원 깃발 소환 스킬북(2종) 획득-->
<Member unionId="2" unionClass="0" unionElite="4" itemTemplateId="473" />
<!-- 알레만시아 4등급 정예연맹원 깃발 소환 스킬북(1종) 획득-->
<Member unionId="3" unionClass="0" unionElite="1" itemTemplateId="474" />
<!-- 카이아도르 1등급 정예연맹원 깃발 소환 스킬북(4종) 획득-->
<Member unionId="3" unionClass="0" unionElite="2" itemTemplateId="475" />
<!-- 카이아도르 2등급 정예연맹원 깃발 소환 스킬북(3종) 획득-->
<Member unionId="3" unionClass="0" unionElite="3" itemTemplateId="476" />
<!-- 카이아도르 3등급 정예연맹원 깃발 소환 스킬북(2종) 획득-->
<Member unionId="3" unionClass="0" unionElite="4" itemTemplateId="477" />
<!-- 카이아도르 4등급 정예연맹원 깃발 소환 스킬북(1종) 획득-->
<Member unionId="1" unionClass="100" unionElite="0" itemTemplateId="483,486" />
<!-- 밸리카 준연맹원 디아르의 요청 스킬북 획득-->
<Member unionId="2" unionClass="100" unionElite="0" itemTemplateId="484,487" />
<!-- 알레만시아 준연맹원 바탈루의 요청 스킬북 획득-->
<Member unionId="3" unionClass="100" unionElite="0" itemTemplateId="485,488" />
<!-- 카이아도르 준연맹원 프라테코의 요청 스킬북 획득-->
</UnionSkillInfo>
<!-- 각 연맹별로 가지고 있는 패시브 스킬(연맹 전용 패시브 스킬 및 각 사령관 오라 스킬 -->
<UnionPassivityInfo>
<Union id="1" passivityId="61000100,61001800,61001900,61002000" />
<Union id="2" passivityId="61000300,61001800,61001900,61002000" />
<Union id="3" passivityId="61000500,61001800,61001900,61002000" />
</UnionPassivityInfo>
<!-- 명품관 대륙별 배치 항시 배치로 더이상 사용하지 않음-->
<Politics interval="1440" cost="1000">
<UnionPolitics id="1">
<Policy id="36401" />
<!-- 발키온 보호령(D대륙이 공개되면 그때 빼야됨 !-->
<Policy id="36001" />
<!-- 아르카니아 가드 !-->
<Policy id="36801" />
<!-- 포포리아 가드 !-->
<Policy id="36501" />
<!-- 비아 아우레움 가드 !-->
<Policy id="36101" />
<!-- 동부 가드 !-->
<!-- <Policy id="35801"/> 발데라 특별지구 (D대륙이라 이후에 공개됨) !-->
</UnionPolitics>
<UnionPolitics id="2">
<Policy id="37401" />
<!-- 비아 엘레니움 가드 !-->
<Policy id="37301" />
<!-- 웨스토니아 가드!-->
<Policy id="37001" />
<!-- 에세니아 가드 !-->
<Policy id="37501" />
<!-- 판노니아 가드!-->
<Policy id="37101" />
<!-- 베리타스 특별지구!-->
</UnionPolitics>
<UnionPolitics id="3">
<Policy id="37901" />
<!-- 로스 아카디아 가드!-->
<Policy id="38001" />
<!--실바니아 가드!-->
<Policy id="37701" />
<!-- 로스 티리키아 가드!-->
<Policy id="38501" />
<!-- 로스 카이아나 가드!-->
<Policy id="37801" />
<!-- 헬칸 특별지구-->
</UnionPolitics>
</Politics>
<!-- 아이템 강제드랍 설정 (녹테늄 추출기 열쇠 아이템 및 피를 부르는 무기 관련 선입력 된것)-->
<ForcedToDropItem>
<ItemTemplateId value="1186,1187,1188,1221,1222" />
</ForcedToDropItem>
<UnionShareItem>
<ItemTemplateId value="8008,8009,8010,8011,8012,8013,8014,8015,8016,8017,8018,8019,8020,8021,8022,8023" />
<!-- 파티가 아니지만 연맹에서의 적관계상 같은연맹원끼리 공유해야하는 아이템(내용은 정령사 구슬이다.)-->
</UnionShareItem>
<!-- 연맹영지 추출기 퀘스트 관련 정보 -->
<ExtractorInfo>
<!-- initEnabled= 동작 여부, spawnTime/despawnTime= 앞에 두자리는 시간, 뒤에 두자리는 분을 나타냄, cpIntervalTime= 경쟁포인트 획득하는 틱 60000은 60분임, respawnActiveTime= 추출기 탈취후 락상태 유지시간 -->
<ExtractorTime initEnabled="true" spawnTime="2400" despawnTime="2355" cpIntervalTime="60000" respawnActiveTime="600000" startCountDowmId="5" endCountDowmId="4" />
<ExtractorLayout highPriorityNum="20" lowPriorityNum="80" />
<ExtractorQuestId>
<Quest continentUnionId="1" unionId="2" questId="12111" />
<Quest continentUnionId="1" unionId="3" questId="12112" />
<Quest continentUnionId="2" unionId="1" questId="12211" />
<Quest continentUnionId="2" unionId="3" questId="12212" />
<Quest continentUnionId="3" unionId="1" questId="12311" />
<Quest continentUnionId="3" unionId="2" questId="12312" />
</ExtractorQuestId>
<ExtractorItemId maxPossessNum="5">
<Extractor unionId="1" templateId="1186" />
<Extractor unionId="2" templateId="1221" />
<Extractor unionId="3" templateId="1222" />
</ExtractorItemId>
</ExtractorInfo>
<!-- 집정관이 소환하는 NPC 개수 제한하기 -->
<UnionNpcSpawn>
<SpawnInfo templateId="3000005" maxSpawnNumber="1" unionId="1" />
<!-- 밸리카연맹 비젼와드 -->
<SpawnInfo templateId="3000005" maxSpawnNumber="1" unionId="2" />
<!-- 알레만시아연맹 비젼와드 -->
<SpawnInfo templateId="3000005" maxSpawnNumber="1" unionId="3" />
<!-- 카이아도르연맹 비젼와드 -->
<SpawnInfo templateId="3000006" maxSpawnNumber="30" unionId="1" unionClassInformed="400" linkedSkillId="61001600" />
<!-- 밸리카연맹 목책 -->
<SpawnInfo templateId="3000006" maxSpawnNumber="30" unionId="2" unionClassInformed="400" linkedSkillId="61001600" />
<!-- 알레만시아연맹 목책 -->
<SpawnInfo templateId="3000006" maxSpawnNumber="30" unionId="3" unionClassInformed="400" linkedSkillId="61001600" />
<!-- 카이아도르연맹 목책 -->
<SpawnInfo templateId="3000007" maxSpawnNumber="2" unionId="1" unionClassInformed="400" linkedSkillId="61001700" />
<!-- 밸리카연맹 대포 -->
<SpawnInfo templateId="3000007" maxSpawnNumber="2" unionId="2" unionClassInformed="400" linkedSkillId="61001700" />
<!-- 알레만시아연맹 대포 -->
<SpawnInfo templateId="3000007" maxSpawnNumber="2" unionId="3" unionClassInformed="400" linkedSkillId="61001700" />
<!-- 카이아도르연맹 대포 -->
<SpawnInfo templateId="3000022" maxSpawnNumber="10" unionId="1" unionClassInformed="400" linkedSkillId="61001510" />
<!-- 밸리카연맹 경비병 -->
<SpawnInfo templateId="3000023" maxSpawnNumber="10" unionId="2" unionClassInformed="400" linkedSkillId="61001520" />
<!-- 알레만시아연맹 경비병 -->
<SpawnInfo templateId="3000024" maxSpawnNumber="10" unionId="3" unionClassInformed="400" linkedSkillId="61001530" />
<!-- 카이아도르연맹 경비병 -->
<TeleportWard durationTime="300000" />
<!-- 비젼와드 소환 후 지속시간 -->
<Homun templateId="3000008" />
<!-- 연맹상인 (더이상 사용하지 않음) -->
</UnionNpcSpawn>
<!-- 연맹 세력도에 따른 집정관의 권능 효과 단계별 구분 -->
<ConsuleSkillInfo>
<PerformanceLevel>
<!-- rateStart/rateEnd = 유저 세력 범위(%) PP의 %-->
<Skill lv="1" rateStart="66" rateEnd="100" />
<Skill lv="2" rateStart="51" rateEnd="65" />
<Skill lv="3" rateStart="31" rateEnd="50" />
<Skill lv="4" rateStart="20" rateEnd="30" />
<Skill lv="5" rateStart="10" rateEnd="19" />
<Skill lv="6" rateStart="0" rateEnd="9" />
</PerformanceLevel>
<!-- requiredPolicyPoint = 집정관의 권능 사용시 소모되는 정책포인트, linkedSkillId(아이콘 이미지용 링크 스킬),durationTime = 지속시간, pendingTime= 예약시간 -->
<RepresentSkill id="1" name="벨리카" desc="벨리카 연맹 경험치 버프" requiredPolicyPoint="122000" buffRate="5" unionId="1" linkedSkillid="63000100" durationTime="60000" pendingTime="7200000" pendingTimeQa="300000" type="exp" countDownId="6">
<!-- 밸리카연맹 경험치 버프 -->
<Skill lv="1" linkedSkillId="63000112" abnormalityId="99005510" />
<!-- linkedSkillId = 실제로 사용하는 스킬ID, abnormalityId = 실제로 적용되는 이상상태 효과 -->
<Skill lv="2" linkedSkillId="63000120" abnormalityId="99005520" />
<Skill lv="3" linkedSkillId="63000130" abnormalityId="99005530" />
<Skill lv="4" linkedSkillId="63000140" abnormalityId="99005540" />
<Skill lv="5" linkedSkillId="63000150" abnormalityId="99005550" />
<Skill lv="6" linkedSkillId="63000160" abnormalityId="99005560" />
</RepresentSkill>
<RepresentSkill id="2" name="밸리카" desc="밸리카 PVP 강화 버프" requiredPolicyPoint="183000" buffRate="5" unionId="1" linkedSkillid="63000200" durationTime="60000" pendingTime="7200000" pendingTimeQa="300000" type="drop" countDownId="7">
<!-- 밸리카연맹 드랍 버프 -->
<Skill lv="1" linkedSkillId="63000210" abnormalityId="99005910" />
<Skill lv="2" linkedSkillId="63000220" abnormalityId="99005920" />
<Skill lv="3" linkedSkillId="63000230" abnormalityId="99005930" />
<Skill lv="4" linkedSkillId="63000240" abnormalityId="99005940" />
<Skill lv="5" linkedSkillId="63000250" abnormalityId="99005950" />
<Skill lv="6" linkedSkillId="63000260" abnormalityId="99005960" />
</RepresentSkill>
<RepresentSkill id="3" name="밸리카" desc="밸리카 스탯 버프" requiredPolicyPoint="183000" buffRate="5" unionId="1" linkedSkillid="63000300" durationTime="60000" pendingTime="7200000" pendingTimeQa="300000" type="stat" countDownId="8">
<!-- 밸리카연맹 스탯 버프 -->
<Skill lv="1" linkedSkillId="63000310" abnormalityId="99005610" />
<Skill lv="2" linkedSkillId="63000320" abnormalityId="99005620" />
<Skill lv="3" linkedSkillId="63000330" abnormalityId="99005630" />
<Skill lv="4" linkedSkillId="63000340" abnormalityId="99005640" />
<Skill lv="5" linkedSkillId="63000350" abnormalityId="99005650" />
<Skill lv="6" linkedSkillId="63000360" abnormalityId="99005660" />
</RepresentSkill>
<RepresentSkill id="4" name="알레만시아" desc="알레만시아 연맹 경험치 버프" requiredPolicyPoint="122000" buffRate="5" unionId="2" linkedSkillid="63000100" durationTime="60000" pendingTime="7200000" pendingTimeQa="300000" type="exp" countDownId="6">
<!-- 알레만시아연맹 경험치 버프 -->
<Skill lv="1" linkedSkillId="63000112" abnormalityId="99005510" />
<Skill lv="2" linkedSkillId="63000120" abnormalityId="99005520" />
<Skill lv="3" linkedSkillId="63000130" abnormalityId="99005530" />
<Skill lv="4" linkedSkillId="63000140" abnormalityId="99005540" />
<Skill lv="5" linkedSkillId="63000150" abnormalityId="99005550" />
<Skill lv="6" linkedSkillId="63000160" abnormalityId="99005560" />
</RepresentSkill>
<RepresentSkill id="5" name="알레만시아" desc="알레만시아 PVP 강화 버프" requiredPolicyPoint="183000" buffRate="5" unionId="2" linkedSkillid="63000200" durationTime="60000" pendingTime="7200000" pendingTimeQa="300000" type="drop" countDownId="7">
<!-- 알레만시아연맹 드랍 버프 -->
<Skill lv="1" linkedSkillId="63000210" abnormalityId="99005910" />
<Skill lv="2" linkedSkillId="63000220" abnormalityId="99005920" />
<Skill lv="3" linkedSkillId="63000230" abnormalityId="99005930" />
<Skill lv="4" linkedSkillId="63000240" abnormalityId="99005940" />
<Skill lv="5" linkedSkillId="63000250" abnormalityId="99005950" />
<Skill lv="6" linkedSkillId="63000260" abnormalityId="99005960" />
</RepresentSkill>
<RepresentSkill id="6" name="알레만시아" desc="알레만시아 스탯 버프" requiredPolicyPoint="183000" buffRate="5" unionId="2" linkedSkillid="63000300" durationTime="60000" pendingTime="7200000" pendingTimeQa="300000" type="stat" countDownId="8">
<!-- 알레만시아연맹 스탯 버프 -->
<Skill lv="1" linkedSkillId="63000310" abnormalityId="99005610" />
<Skill lv="2" linkedSkillId="63000320" abnormalityId="99005620" />
<Skill lv="3" linkedSkillId="63000330" abnormalityId="99005630" />
<Skill lv="4" linkedSkillId="63000340" abnormalityId="99005640" />
<Skill lv="5" linkedSkillId="63000350" abnormalityId="99005650" />
<Skill lv="6" linkedSkillId="63000360" abnormalityId="99005660" />
</RepresentSkill>
<RepresentSkill id="7" name="카이아도르" desc="카이아도르 연맹 경험치 버프" requiredPolicyPoint="122000" buffRate="5" unionId="3" linkedSkillid="63000100" durationTime="60000" pendingTime="7200000" pendingTimeQa="300000" type="exp" countDownId="6">
<!-- 카이아도르연맹 경험치 버프 -->
<Skill lv="1" linkedSkillId="63000112" abnormalityId="99005510" />
<Skill lv="2" linkedSkillId="63000120" abnormalityId="99005520" />
<Skill lv="3" linkedSkillId="63000130" abnormalityId="99005530" />
<Skill lv="4" linkedSkillId="63000140" abnormalityId="99005540" />
<Skill lv="5" linkedSkillId="63000150" abnormalityId="99005550" />
<Skill lv="6" linkedSkillId="63000160" abnormalityId="99005560" />
</RepresentSkill>
<RepresentSkill id="8" name="카이아도르" desc="카이아도르 PVP 강화 버프" requiredPolicyPoint="183000" buffRate="5" unionId="3" linkedSkillid="63000200" durationTime="60000" pendingTime="7200000" pendingTimeQa="300000" type="drop" countDownId="7">
<!-- 카이아도르연맹 드랍 버프 -->
<Skill lv="1" linkedSkillId="63000210" abnormalityId="99005910" />
<Skill lv="2" linkedSkillId="63000220" abnormalityId="99005920" />
<Skill lv="3" linkedSkillId="63000230" abnormalityId="99005930" />
<Skill lv="4" linkedSkillId="63000240" abnormalityId="99005940" />
<Skill lv="5" linkedSkillId="63000250" abnormalityId="99005950" />
<Skill lv="6" linkedSkillId="63000260" abnormalityId="99005960" />
</RepresentSkill>
<RepresentSkill id="9" name="카이아도르" desc="카이아도르 스탯 버프" requiredPolicyPoint="183000" buffRate="5" unionId="3" linkedSkillid="63000300" durationTime="60000" pendingTime="7200000" pendingTimeQa="300000" type="stat" countDownId="8">
<!-- 카이아도르연맹 스탯 버프 -->
<Skill lv="1" linkedSkillId="63000310" abnormalityId="99005610" />
<Skill lv="2" linkedSkillId="63000320" abnormalityId="99005620" />
<Skill lv="3" linkedSkillId="63000330" abnormalityId="99005630" />
<Skill lv="4" linkedSkillId="63000340" abnormalityId="99005640" />
<Skill lv="5" linkedSkillId="63000350" abnormalityId="99005650" />
<Skill lv="6" linkedSkillId="63000360" abnormalityId="99005660" />
</RepresentSkill>
</ConsuleSkillInfo>
<!-- 연맹 이벤트 처리 (주둔지 공방전이 연맹전으로 바뀌면서 더이상 사용하지 않음)-->
<UnionEventTrigger>
<UnionEventGroup>
<!-- 벨리카 영지 -->
<UnionEventInfo type="despawn" templateId="6001" territoryId="12100394" huntingZoneId="121" task="1" />
<!-- 벨리카 수호석 파괴시 -->
<!-- 알레만시아 영지 -->
<UnionEventInfo type="despawn" templateId="6001" territoryId="12200342" huntingZoneId="122" task="2" />
<!-- 알레만시아 수호석 파괴시 -->
<!-- 카이아 도르 영지 -->
<UnionEventInfo type="despawn" templateId="6001" territoryId="12300349" huntingZoneId="123" task="3" />
<!-- 카이아도르 수호석 파괴시 -->
</UnionEventGroup>
<UnionConditionGroup></UnionConditionGroup>
<UnionTaskGroup>
<UnionTaskInfo id="1" period="5">
<UnionTask type="despawn" templateId="22001" territoryId="12100376" huntingZoneId="121" />
</UnionTaskInfo>
<UnionTaskInfo id="2" period="5">
<UnionTask type="despawn" templateId="22001" territoryId="12200295" huntingZoneId="122" />
</UnionTaskInfo>
<UnionTaskInfo id="3" period="5">
<UnionTask type="despawn" templateId="22001" territoryId="12300334" huntingZoneId="123" />
</UnionTaskInfo>
</UnionTaskGroup>
</UnionEventTrigger>
<!-- 연맹전이 시작하면 각 연맹영지에 소환되는 보호석과 경비병 -->
<UnionTroubledRegionStatus>
<Union id="1">
<Object type="stone" huntingZoneId="121" territoryId="12100376" templateId="9001" />
<Object type="guard" huntingZoneId="121" territoryId="12100390" templateId="7001" />
<Object type="guard" huntingZoneId="121" territoryId="12100391" templateId="7001" />
<Object type="guard" huntingZoneId="121" territoryId="12100392" templateId="7001" />
<Object type="guard" huntingZoneId="121" territoryId="12100393" templateId="7001" />
<Object type="guard" huntingZoneId="121" territoryId="12100400" templateId="7001" />
</Union>
<Union id="2">
<Object type="stone" huntingZoneId="122" territoryId="12200295" templateId="9001" />
<Object type="guard" huntingZoneId="122" territoryId="12200310" templateId="7001" />
<Object type="guard" huntingZoneId="122" territoryId="12200311" templateId="7001" />
<Object type="guard" huntingZoneId="122" territoryId="12200312" templateId="7001" />
<Object type="guard" huntingZoneId="122" territoryId="12200313" templateId="7001" />
<Object type="guard" huntingZoneId="122" territoryId="12200380" templateId="7001" />
</Union>
<Union id="3">
<Object type="stone" huntingZoneId="123" territoryId="12300334" templateId="9001" />
<Object type="guard" huntingZoneId="123" territoryId="12300345" templateId="7001" />
<Object type="guard" huntingZoneId="123" territoryId="12300346" templateId="7001" />
<Object type="guard" huntingZoneId="123" territoryId="12300347" templateId="7001" />
<Object type="guard" huntingZoneId="123" territoryId="12300348" templateId="7001" />
<Object type="guard" huntingZoneId="123" territoryId="12300380" templateId="7001" />
</Union>
</UnionTroubledRegionStatus>
<!--<UnionAreaDisableInfo>
<AttackableNpc templateId="1" huntingZoneId="1" unionId="1" respawnTime="1" >
<DespawnNpc templateId="1,2,3,4"/>
</AttackableNpc>
</UnionAreaDisableInfo>-->
<UnionNpcSpawnOnDisable>
<PolicySpawn huntingZoneId="63" territoryId="6309217" />
<PolicySpawn huntingZoneId="72" territoryId="7201407" />
<PolicySpawn huntingZoneId="84" territoryId="8400133" />
</UnionNpcSpawnOnDisable>
<!-- 연맹과 관련 된 대륙 번호 channelType 빼고는 동작하지 않는 것들임-->
<UnionContinentList>
<Continent id="9121" channelType="none" />
<Continent id="9122" channelType="none" />
<Continent id="9123" channelType="none" />
<Continent id="9124" channelType="dungeon" exitContinentIdNone="" exitPosNone="" exitDirNone="" exitContinentIdVK="1" exitPosVK="27180,16334,881" exitDirVK="0" exitContinentIdAL="2" exitPosAL="6698,21868,5516" exitDirAL="0" exitContinentIdKA="3" exitPosKA="8952,9832,5087" exitDirKA="0" />
<Continent id="9125" channelType="dungeon" exitContinentIdNone="" exitPosNone="" exitDirNone="" exitContinentIdVK="1" exitPosVK="27180,16334,881" exitDirVK="0" exitContinentIdAL="2" exitPosAL="6698,21868,5516" exitDirAL="0" exitContinentIdKA="3" exitPosKA="8952,9832,5087" exitDirKA="0" />
<Continent id="9126" channelType="dungeon" exitContinentIdNone="" exitPosNone="" exitDirNone="" exitContinentIdVK="1" exitPosVK="27180,16334,881" exitDirVK="0" exitContinentIdAL="2" exitPosAL="6698,21868,5516" exitDirAL="0" exitContinentIdKA="3" exitPosKA="8952,9832,5087" exitDirKA="0" />
<Continent id="9127" channelType="dungeon" exitContinentIdNone="" exitPosNone="" exitDirNone="" exitContinentIdVK="1" exitPosVK="27180,16334,881" exitDirVK="0" exitContinentIdAL="2" exitPosAL="6698,21868,5516" exitDirAL="0" exitContinentIdKA="3" exitPosKA="8952,9832,5087" exitDirKA="0" />
</UnionContinentList>
<!-- PVE /PVP 에서 평화모드 전투모드 바뀌는 시간 battleTimes = 하루를 1시간씩 24시간으로 표시한것이고 1= 전투시간 0=평화시간을 나타냄. -->
<BattleWeekTime>
<BattleWeekData isPVEServer="true" day="Sunday" battleTimes="0,1,0,0,0,1,0,1,1,0,0,0,1,0,0,1,0,0,1,0,1,1,1,1" />
<BattleWeekData isPVEServer="true" day="Monday" battleTimes="0,0,1,0,1,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,1,1,1" />
<BattleWeekData isPVEServer="true" day="Tuesday" battleTimes="0,0,1,0,1,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,1,1,1" />
<BattleWeekData isPVEServer="true" day="Wednesday" battleTimes="0,0,1,0,1,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,1,1,1" />
<BattleWeekData isPVEServer="true" day="Thursday" battleTimes="0,0,1,0,1,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,1,1,1" />
<BattleWeekData isPVEServer="true" day="Friday" battleTimes="0,0,1,0,1,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,1,1,1" />
<BattleWeekData isPVEServer="true" day="Saturday" battleTimes="0,1,0,0,0,1,0,1,1,0,0,0,1,0,0,1,0,0,1,0,1,1,1,1" />
<BattleWeekData isPVEServer="false" day="Sunday" battleTimes="0,1,0,0,0,1,0,1,1,0,0,0,1,0,0,1,0,0,1,0,1,1,1,1" />
<BattleWeekData isPVEServer="false" day="Monday" battleTimes="0,0,1,0,1,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,1,1,1" />
<BattleWeekData isPVEServer="false" day="Tuesday" battleTimes="0,0,1,0,1,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,1,1,1" />
<BattleWeekData isPVEServer="false" day="Wednesday" battleTimes="0,0,1,0,1,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,1,1,1" />
<BattleWeekData isPVEServer="false" day="Thursday" battleTimes="0,0,1,0,1,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,1,1,1" />
<BattleWeekData isPVEServer="false" day="Friday" battleTimes="0,0,1,0,1,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0,1,1,1,1" />
<BattleWeekData isPVEServer="false" day="Saturday" battleTimes="0,1,0,0,0,1,0,1,1,0,0,0,1,0,0,1,0,0,1,0,1,1,1,1" />
</BattleWeekTime>
<!-- 비전투/전투 시간에서 모든 분쟁지역의 경비병들에 대한 이상상태 부여/해제-->
<BattleBuff>
<BattleBuffData huntingZoneId="121" territoryId="12100394" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="121" territoryId="12100390" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="121" territoryId="12100391" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="121" territoryId="12100392" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="121" territoryId="12100393" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="121" territoryId="12100400" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="121" territoryId="12100408" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="121" territoryId="12100409" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="121" territoryId="12100417" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="121" territoryId="12100418" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="122" territoryId="12200310" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="122" territoryId="12200311" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="122" territoryId="12200312" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="122" territoryId="12200313" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="122" territoryId="12200342" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="122" territoryId="12200380" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="122" territoryId="12200388" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="122" territoryId="12200389" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="122" territoryId="12200396" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="122" territoryId="12200397" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="123" territoryId="12300345" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="123" territoryId="12300346" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="123" territoryId="12300347" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="123" territoryId="12300348" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="123" territoryId="12300349" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="123" territoryId="12300380" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="123" territoryId="12300388" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="123" territoryId="12300389" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="123" territoryId="12300396" templateId="" abnormalId="99006800" />
<BattleBuffData huntingZoneId="123" territoryId="12300397" templateId="" abnormalId="99006800" />
</BattleBuff>
<!-- 유저 PK를 통해서 획득한 공헌도 양에 따른 획득하는 PK 공헌도 비율 cp = 공헌도, adjustRate= 획득 비율 -->
<PkPoint>
<PkPointData cp="200" adjustRate="1.0" />
<PkPointData cp="350" adjustRate="0.8" />
<PkPointData cp="500" adjustRate="0.6" />
<PkPointData cp="650" adjustRate="0.4" />
<PkPointData cp="800" adjustRate="0.2" />
<PkPointData cp="950" adjustRate="0.1" />
<PkPointData cp="1100" adjustRate="0.05" />
</PkPoint>
<PKPointPenalty adjustRate="0.5" gracePeriodBySec="60" />
<!-- 어뷰징을 최소화하기위한 장치로 60초 이내에 추가 킬을 하면 공헌도 획득비율이 줄어듬. -->
<Reputation npcGuildId="903">
<!-- 연맹 평판 세력 평화모드/전투모드일때 획득하는 킬/어시스트 평판 포인트 양 -->
<PkPoint status="peace" killPoint="1" assistPoint="1" />
<PkPoint status="battle" killPoint="1" assistPoint="1" />
</Reputation>
</UnionData>