Files
Server-Datasheets/Datasheet/UserReactionData.xml
2025-03-03 20:30:53 -05:00

13734 lines
1003 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<ReactionData isNpc="0">
<Reaction id="1010101" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="833.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1010102" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1433.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="341.500000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1010103" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1010104" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1010201" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="833.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1010202" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1433.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="341.500000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1010203" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1010204" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1010301" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1010302" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1433.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="341.500000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1010303" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1010304" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1010401" adjustDirFromAttacker="false" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="sReaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="833.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="300" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
</Reaction>
<Reaction id="1010402" adjustDirFromAttacker="true" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1433.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1033.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="500" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
</Reaction>
<Reaction id="1010403" adjustDirFromAttacker="false" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
</Reaction>
<Reaction id="1010404" adjustDirFromAttacker="false" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
</Reaction>
<Reaction id="1010501" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1010502" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1010503" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1010504" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1010505" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" animName="StoneShapeLoop" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
</Reaction>
<Reaction id="1010601" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class06_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1010602" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class06_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class06_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class06_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1010603" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class06_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1010604" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class06_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1010701" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1010702" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1010703" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1010704" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1010801" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class08_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1010802" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class08_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class08_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class08_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
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<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1010803" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1010804" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class08_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1020101" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class01_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="833.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1020102" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class01_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1433.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class01_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="341.500000" loopingRate="1.000000" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class01_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1020103" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1020104" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class01_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1020201" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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</Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1020202" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class02_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1433.000000" loopingRate="1.000000" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class02_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="500" />
</Action>
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<Reaction id="1020203" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1020204" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1020301" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1020302" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1433.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="341.500000" loopingRate="1.000000" />
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class03_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1020303" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1020304" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
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<Reaction id="1020401" adjustDirFromAttacker="false" parentReactionId="0">
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<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class04_Anim" animName="sReaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="833.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="300" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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</Reaction>
<Reaction id="1020402" adjustDirFromAttacker="true" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
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</Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Reaction id="1020403" adjustDirFromAttacker="false" parentReactionId="0">
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Stage>
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<Reaction id="1020404" adjustDirFromAttacker="false" parentReactionId="0">
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Stage>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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</Reaction>
<Reaction id="1020501" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Stage>
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<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Stage>
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<Reaction id="1020505" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Stage>
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<Reaction id="1020602" adjustDirFromAttacker="true" parentReactionId="0">
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Reaction id="1020603" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Reaction>
<Reaction id="1020604" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class06_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1020701" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1020702" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1020703" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1020704" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class07_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1020801" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class08_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="300" />
</Action>
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<Reaction id="1020802" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class08_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
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<AnimSeq animSet="Human_F_ANI.Anim.Human_F_Class08_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1020803" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
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<Pending startTime="1000" />
</Action>
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<Reaction id="1020804" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage>
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</Action>
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<Reaction id="1030101" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Action>
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<Reaction id="1030102" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Stage>
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<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class01_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
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<Reaction id="1030103" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Reaction id="1030104" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Pending startTime="1000" />
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<Reaction id="1030201" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Pending startTime="300" />
</Action>
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<Reaction id="1030202" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage>
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<Reaction id="1030301" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Reaction id="1030302" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
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<Reaction id="1030303" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1030802" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1030803" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1030804" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="HighElf_M_ANI.Anim.HighElf_M_Class08_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1040101" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" animName="sreaction" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1040102" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" readOnlyDuration="1433.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" readOnlyDuration="1933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
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<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1040103" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" animName="Groggy1" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1040104" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class01_Anim" animName="Groggy1" duration="-1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1040201" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class02_Anim" animName="sreaction" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1040202" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class02_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" readOnlyDuration="1300.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class02_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" readOnlyDuration="1933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
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<Pending startTime="500" />
</Action>
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<Reaction id="1040203" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
</Action>
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<Reaction id="1040204" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Action>
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<Reaction id="1040301" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1040302" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class03_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class03_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" readOnlyDuration="1933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
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<Pending startTime="500" />
</Action>
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<Reaction id="1040303" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Pending startTime="1000" />
</Action>
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<Reaction id="1040304" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage>
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<Pending startTime="1000" />
</Action>
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<Reaction id="1040401" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Pending startTime="300" />
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<Reaction id="1040402" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class04_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" readOnlyDuration="1933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
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<Reaction id="1040403" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Action>
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<Reaction id="1040404" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Reaction id="1040501" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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</Action>
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<Reaction id="1040502" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
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<Reaction id="1040503" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class05_Anim" animName="StoneShapeLoop" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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</Action>
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<Reaction id="1040601" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<AnimSeq animSet="HighElf_F_ANI.Anim.HighElf_F_Class10_Anim" animName="groggy" duration="-1" animRate="1.000000" readOnlyDuration="2033.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1050101" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_M_ANI.Anim.Aman_M_Class01_Anim" animName="sreaction" duration="0" animRate="1.000000" readOnlyDuration="833.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1050102" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_M_ANI.Anim.Aman_M_Class01_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" readOnlyDuration="1433.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Aman_M_ANI.Anim.Aman_M_Class01_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" readOnlyDuration="1218.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Aman_M_ANI.Anim.Aman_M_Class01_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" readOnlyDuration="1933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
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<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1050103" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1050104" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_M_ANI.Anim.Aman_M_Class01_Anim" animName="Groggy1" duration="-1" animRate="1.000000" readOnlyDuration="2031.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1050201" adjustDirFromAttacker="false" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class03_Anim" animName="sReaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="833.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="300" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
</Reaction>
<Reaction id="1050202" adjustDirFromAttacker="true" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
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<AnimSeq animSet="Aman_M_ANI.Anim.Aman_M_Class02_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="500" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
</Reaction>
<Reaction id="1050203" adjustDirFromAttacker="false" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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</Reaction>
<Reaction id="1050204" adjustDirFromAttacker="false" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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</Reaction>
<Reaction id="1050301" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1050302" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<AnimSeq animSet="Aman_M_ANI.Anim.Aman_M_Class03_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" readOnlyDuration="1566.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Aman_M_ANI.Anim.Aman_M_Class03_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" readOnlyDuration="1933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
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<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1050303" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1050304" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1050401" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1050402" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Action>
</Reaction>
<Reaction id="1050403" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Reaction id="1050404" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Reaction>
<Reaction id="1050501" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Action>
</Reaction>
<Reaction id="1050502" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
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</Action>
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<Reaction id="1050503" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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</Stage>
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<Pending startTime="1000" />
</Action>
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<Reaction id="1050504" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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</Stage>
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<Reaction id="1050505" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
<AnimSeq animSet="Aman_M_ANI.Anim.Aman_M_Class05_Anim" animName="StoneShapeLoop" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Reaction id="1050601" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Reaction id="1050602" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Stage>
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Stage>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
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</Action>
</Reaction>
<Reaction id="1060202" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class02_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1433.000000" loopingRate="1.000000" />
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class02_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="341.500000" loopingRate="1.000000" />
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class02_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1060203" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class02_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1060204" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class02_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1060301" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class03_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1060302" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class03_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1466.000000" loopingRate="1.000000" />
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class03_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="341.500000" loopingRate="1.000000" />
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class03_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1060303" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class03_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1060304" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class03_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1060401" adjustDirFromAttacker="false" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class04_Anim" animName="sReaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="833.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="300" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
</Reaction>
<Reaction id="1060402" adjustDirFromAttacker="true" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
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<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class04_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="341.500000" loopingRate="1.000000" />
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class04_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="500" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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</Reaction>
<Reaction id="1060403" adjustDirFromAttacker="false" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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</Reaction>
<Reaction id="1060404" adjustDirFromAttacker="false" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
</Reaction>
<Reaction id="1060501" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage>
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</Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1060502" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
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<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class05_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="341.500000" loopingRate="1.000000" />
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class05_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
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<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1060503" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1060504" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1060505" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class05_Anim" animName="StoneShapeLoop" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="-1" />
</Action>
</Reaction>
<Reaction id="1060601" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1060602" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
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</Stage>
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</Action>
</Reaction>
<Reaction id="1060603" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class06_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1060604" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class06_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1060701" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class07_Anim" animName="sreaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="300" />
</Action>
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<Reaction id="1060702" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
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<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class07_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="500" />
</Action>
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<Reaction id="1060703" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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</Stage>
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<Pending startTime="1000" />
</Action>
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<Reaction id="1060704" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Aman_F_ANI.Anim.Aman_F_Class07_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1060801" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage>
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</Stage>
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<Pending startTime="300" />
</Action>
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<Reaction id="1060802" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage>
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</Action>
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Action>
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<Reaction id="1070101" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Reaction id="1070102" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Reaction id="1070104" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
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</Stage>
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<Reaction id="1070304" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
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<Reaction id="1070401" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Reaction id="1070402" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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</Action>
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<Reaction id="1070803" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Castanic_M_ANI.Anim.Castanic_M_Class08_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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</Action>
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<Reaction id="1070804" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
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</Stage>
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</Action>
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<Reaction id="1080101" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
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<Reaction id="1080102" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
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<Reaction id="1080103" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Reaction>
<Reaction id="1080104" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Reaction id="1080201" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Reaction id="1080202" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Reaction id="1090102" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" readOnlyDuration="1433.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" readOnlyDuration="1933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1090103" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="Groggy1" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1090104" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class01_Anim" animName="Groggy1" duration="-1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1090201" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class02_Anim" animName="sreaction" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1090202" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class02_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" readOnlyDuration="1433.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class02_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class02_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" readOnlyDuration="1933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1090203" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class02_Anim" animName="Groggy1" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1090204" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class02_Anim" animName="Groggy1" duration="-1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1090301" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim" animName="sreaction" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1090302" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1090303" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim" animName="Groggy1" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1090304" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim" animName="Groggy1" duration="-1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1090401" adjustDirFromAttacker="false" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="sReaction" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="300" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
</Reaction>
<Reaction id="1090402" adjustDirFromAttacker="true" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="700" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="500" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
</Reaction>
<Reaction id="1090403" adjustDirFromAttacker="false" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="groggy1" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
</Reaction>
<Reaction id="1090404" adjustDirFromAttacker="false" parentReactionId="0">
<SoundList />
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class04_Anim" animName="groggy1" duration="-1" animRate="1.000000" bAnimLooping="true" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="0.000000" loopingRate="1.000000" />
</Stage>
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<Pending startTime="1000" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
</Reaction>
<Reaction id="1090501" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
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<StageList>
<Stage>
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class05_Anim" animName="sreaction" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
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<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1090502" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class05_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Popori_M_ANI.Anim.Popori_M_Class05_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" readOnlyDuration="1933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
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<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1090503" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1090504" adjustDirFromAttacker="false" parentReactionId="0">
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
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<Reaction id="1110303" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Reaction id="1110304" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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</Stage>
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<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<StageList>
<Stage>
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<Action>
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<Action>
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<Action>
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<Action>
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<Reaction id="1110704" adjustDirFromAttacker="false" parentReactionId="0">
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<Action>
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<Pending startTime="1000" />
</Action>
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
</Reaction>
<Reaction id="1110801" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class08_Anim" animName="sreaction" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1110802" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class08_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class08_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class08_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1110803" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class08_Anim" animName="Groggy1" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<Reaction id="1110804" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class08_Anim" animName="Groggy1" duration="-1" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="true" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="1000" />
</Action>
</Reaction>
<!-- 춤관련 리액션추가 -->
<Reaction id="1010151" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_M_ANI.Anim.Human_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010251" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_M_ANI.Anim.Human_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010351" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_M_ANI.Anim.Human_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010451" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_M_ANI.Anim.Human_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010551" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_M_ANI.Anim.Human_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010651" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_M_ANI.Anim.Human_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010751" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_M_ANI.Anim.Human_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010851" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_M_ANI.Anim.Human_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020151" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_F_ANI.Anim.Human_F_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020251" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_F_ANI.Anim.Human_F_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020351" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_F_ANI.Anim.Human_F_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020451" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_F_ANI.Anim.Human_F_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020551" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_F_ANI.Anim.Human_F_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020651" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_F_ANI.Anim.Human_F_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020751" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_F_ANI.Anim.Human_F_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020851" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Human_F_ANI.Anim.Human_F_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1030151" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="HighElf_M_ANI.Anim.HighElf_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1030251" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110351" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110451" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110551" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110651" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110751" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110851" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="dance" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim_Level3S" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<!-- 암석화 추가 -->
<Reaction id="1010152" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010252" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010352" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010452" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010552" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010652" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010752" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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</Stage>
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<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010852" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020152" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020252" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
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<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020352" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020452" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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</Stage>
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<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020552" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020652" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
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<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020752" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
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<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020852" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
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<AnimSeq duration="-1" animName="unarmedwait" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110252" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110352" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110452" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110552" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110652" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110752" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110852" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="unarmedwait" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<!-- 회오리 감옥 리액션 NPC스킬-->
<Reaction id="1010153" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010253" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010353" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010453" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010553" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010653" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010753" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010853" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_M_ANI.Anim.Human_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020153" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020253" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020353" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020453" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020553" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020653" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020753" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Human_F_ANI.Anim.Human_F_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1020853" adjustDirFromAttacker="false" parentReactionId="0">
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<AnimSeq duration="-1" animName="fall" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110253" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110353" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110453" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110553" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110653" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110753" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110853" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq duration="-1" animName="fall" animSet="Baraka_M_ANI.Anim.Baraka_M_Share_Anim" blendInTime="0" animRate="1.000000" bAnimLooping="true" loopingRate="1.000000" readOnlyDuration="0.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<!-- big 리액션3 추가 -->
<Reaction id="1010106" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class01_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010206" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class02_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010306" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class03_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010406" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class04_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010506" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class05_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010606" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class06_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class06_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class06_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class06_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class06_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010706" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Human_M_ANI.Anim.Human_M_Class07_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1010806" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
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<Stage>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class08_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class08_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class08_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110106" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class01_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class01_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class01_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class01_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class01_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110206" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class02_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class02_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class02_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class02_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class02_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110306" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class03_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class03_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class03_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class03_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class03_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110406" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class04_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class04_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class04_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class04_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class04_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110506" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class05_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class05_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class05_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class05_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class05_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110606" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class06_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110706" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class07_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1110806" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class08_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class08_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class08_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class08_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Baraka_M_ANI.Anim.Baraka_M_Class08_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<Reaction id="1120906" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="bReactionStart3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1633.000000" loopingRate="1.000000" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="bReactionRolling3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="333.000000" loopingRate="1.000000" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="bReactionLand3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1533.000000" loopingRate="1.000000" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="bReactionDown3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1366.000000" loopingRate="1.000000" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="bReactionCom3" duration="0" animRate="1.000000" bAnimLooping="false" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" readOnlyDuration="1933.000000" loopingRate="1.000000" />
</Stage>
</StageList>
<Pending startTime="-1" />
</Action>
<Property weaponStatus="in" />
</Reaction>
<!-- 비검사용? -->
<Reaction id="1100901" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="sreaction" duration="0" animRate="1.000000" readOnlyDuration="0.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="300" />
</Action>
</Reaction>
<Reaction id="1100902" adjustDirFromAttacker="true" parentReactionId="0">
<Action>
<SoundList />
<CameraShake shakeRadius="0" startTime="-1" duration="0" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" fovAmplitude="0" fovFrequency="500" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
<MoveInvincible startTime="0" endTime="0" />
<NoReaction startTime="0" endTime="0" />
<StageList>
<Stage>
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="bReactionStart2" duration="0" animRate="1.000000" readOnlyDuration="1433.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="bReactionDown2" duration="0" animRate="4.000000" readOnlyDuration="1033.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
<AnimSeq animSet="Popori_F_ANI.Anim.Popori_F_Class09_Anim" animName="bReactionCom2" duration="0" animRate="1.500000" readOnlyDuration="1933.000000" bAnimLooping="false" loopingRate="1.000000" rootMotionXYRate="1.000000" rootMotionZRate="1.000000" blendInTime="0" />
</Stage>
</StageList>
<Pending startTime="500" />
</Action>
</Reaction>
<Reaction id="1100903" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
<SoundList />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Stage>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Stage>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Stage>
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<Reaction id="1100953" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<CameraShake duration="0" startTime="-1" fovAmplitude="0" fovFrequency="500" locAmplitudeX="0" locAmplitudeY="0" locAmplitudeZ="0" locFrequencyX="500" locFrequencyY="500" locFrequencyZ="500" rotAmplitudeX="0" rotAmplitudeY="0" rotAmplitudeZ="0" rotFrequencyX="500" rotFrequencyY="500" rotFrequencyZ="500" shakeRadius="0" />
<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Stage>
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<!--구원의 손길 PC스킬-->
<Reaction id="1010108" adjustDirFromAttacker="false" parentReactionId="0">
<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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<Action>
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<HitInvincible startTime="0" endTime="0" exceptionalSkillCategory="0" />
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