forked from TERA_p3104/Client-Datasheets
Fix Schemas
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@@ -78,7 +78,7 @@
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</xsd:sequence>
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</xsd:complexType>
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<xsd:complexType name="SkillEffectData_SkillEffect_HitEffectList_HitEffect">
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<xsd:attribute name="areaIndex" type="xsd:int" use="required" />
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<xsd:attribute name="areaIndex" type="xsd:int" />
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<xsd:attribute name="criticalHitBlend" type="xsd:string" />
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<xsd:attribute name="criticalHitId" type="xsd:int" />
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<xsd:attribute name="detach" type="xsd:boolean" use="required" />
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@@ -90,12 +90,13 @@
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<xsd:attribute name="randomId" type="xsd:string" />
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<xsd:attribute name="stackExplodeHitBlend" type="xsd:string" />
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<xsd:attribute name="stackExplodeHitId" type="xsd:int" />
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<xsd:attribute name="targetingIndex" type="xsd:int" use="required" />
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<xsd:attribute name="targetingIndex" type="xsd:int" />
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</xsd:complexType>
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<xsd:complexType name="SkillEffectData_SkillEffect_LockOn">
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<xsd:attribute name="magneticEffectId" type="xsd:int" use="required" />
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</xsd:complexType>
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<xsd:complexType name="SkillEffectData_SkillEffect_Normal">
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<xsd:attribute name="id" type="xsd:int" />
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<xsd:attribute name="absoluteRate" type="xsd:boolean" use="required" />
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<xsd:attribute name="bChangeAbleScaleByRange" type="xsd:boolean" />
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<xsd:attribute name="bGround" type="xsd:boolean" use="required" />
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@@ -125,10 +126,10 @@
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<xsd:sequence>
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<xsd:element name="StateEffect" type="SkillEffectData_SkillEffect_Projectile_StateEffect" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="disappearEffectId" type="xsd:string" use="required" />
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<xsd:attribute name="explodeEffectId" type="xsd:string" use="required" />
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<xsd:attribute name="flyingEffectOnly" type="xsd:boolean" use="required" />
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<xsd:attribute name="movingEffectId" type="xsd:string" use="required" />
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<xsd:attribute name="disappearEffectId" type="xsd:string" use="optional" />
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<xsd:attribute name="explodeEffectId" type="xsd:string" use="optional" />
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<xsd:attribute name="flyingEffectOnly" type="xsd:boolean" use="optional" />
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<xsd:attribute name="movingEffectId" type="xsd:string" use="optional" />
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<xsd:attribute name="startBone" type="xsd:string" />
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</xsd:complexType>
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<xsd:complexType name="SkillEffectData_SkillEffect_Projectile_StateEffect">
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