forked from TERA_p3104/Client-Datasheets
2373 lines
84 KiB
XML
2373 lines
84 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="10806" skillId="10100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="10200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="10300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="10400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="10500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="10600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="10700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="10800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="10900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="11000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="11100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="11200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="11300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="11400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="11500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_LockOn_CastingCue" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20110">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ArcherCUE.Archer_LockOnShot_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="0.169024" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_LockOn_ShotCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20210">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20310">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20410">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20510">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20610">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20710">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20810">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="20910">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="21000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="21010">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="21100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="21110">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="21200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="21210">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="21300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="21310">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="21400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="21410">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="21500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="21510">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30100">
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<ChargeSoundList>
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<ChargeSound radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ChageArrow_LightCue" volume="1.2" stage="1" />
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<ChargeSound radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ChageArrow_MidCue" volume="1.5" stage="2" />
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<ChargeSound radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ChageArrow_HeavyCue" volume="1.8" stage="3" />
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<ChargeSound radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ChageArrow_HeavyCue" volume="2" stage="4" />
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</ChargeSoundList>
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30110">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ArcherCUE.Archer_ChageArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ChageArrow_ShotCue" volume="1.2" stageIndex="-1" />
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<Sound time="0.656556" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30111">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ArcherCUE.Archer_ChageArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ChageArrow_ShotCue" volume="1.2" stageIndex="-1" />
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<Sound time="0.656556" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30112">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ArcherCUE.Archer_ChageArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ChageArrow_ShotCue" volume="1.2" stageIndex="-1" />
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<Sound time="0.656556" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30113">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ArcherCUE.Archer_ChageArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ChageArrow_ShotCue" volume="1.2" stageIndex="-1" />
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<Sound time="0.656556" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30210">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30211">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30212">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30213">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30310">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30311">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30312">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30313">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30410">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30411">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30412">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30413">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30510">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30511">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30512">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30513">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30610">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30611">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30612">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30613">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30710">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30711">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30712">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30713">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="30810">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10806" skillId="30811">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10806" skillId="30812">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10806" skillId="30813">
|
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<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10806" skillId="30900">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="30910">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="30911">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="30912">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="30913">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31010">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31011">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31012">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31013">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31110">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31111">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31112">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31113">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31210">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31211">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31212">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31213">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31310">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31311">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31312">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31313">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31410">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31411">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31412">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="31413">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40100">
|
|
<ChargeSoundList>
|
|
<ChargeSound radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_PiercingArrow_LightCue" volume="1.2" stage="1" />
|
|
<ChargeSound radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_PiercingArrow_MidCue" volume="1.5" stage="2" />
|
|
<ChargeSound radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_PiercingArrow_HeavyCue" volume="1.8" stage="3" />
|
|
<ChargeSound radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_PiercingArrow_HeavyCue" volume="2" stage="4" />
|
|
</ChargeSoundList>
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40110">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.ArcherCUE.Archer_PiercingArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_PiercingArrow_ShotCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.212321" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40111">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.ArcherCUE.Archer_PiercingArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_PiercingArrow_ShotCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.212321" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40112">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.ArcherCUE.Archer_PiercingArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_PiercingArrow_ShotCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.212321" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40113">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.ArcherCUE.Archer_PiercingArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_PiercingArrow_ShotCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.212321" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40210">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40211">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40212">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40213">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40310">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40311">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40312">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40313">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40410">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40411">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40412">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40413">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40510">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40511">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40512">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40513">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40610">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40611">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40612">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40613">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40710">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40711">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40712">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40713">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40810">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40811">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40812">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40813">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40910">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40911">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40912">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="40913">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41010">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41011">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41012">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41013">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41110">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41111">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41112">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41113">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41210">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41211">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41212">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41213">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41310">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41311">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41312">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41313">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41410">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41411">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41412">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="41413">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="50100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.100001" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ArrowFall_CastingCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="2.325349" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ArrowFall_Shot_00Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="2.655979" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ArrowFall_Shot_01Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="2.876587" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ArrowFall_Shot_01Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="3.060693" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ArrowFall_Shot_01Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="3.284212" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ArrowFall_Shot_01Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="3.467778" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ArrowFall_Shot_01Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="3.691296" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ArrowFall_Shot_01Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="3.835989" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ArrowFall_Shot_00Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="3.853079" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ArrowFall_ExplosionCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="50120">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="50200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="50220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="50300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="50320">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="50400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="50420">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="50500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="50520">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="50600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="50620">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="60100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.486805" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.8" stageIndex="-1" />
|
|
<Sound time="0.146441" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.3" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="60200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="60300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="70100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="70200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="70300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="70400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="70500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="70600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="70700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.052074" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_RapidShot_CastingCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80101">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.052074" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_RapidShot_CastingCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80102">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.052074" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_RapidShot_CastingCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80103">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.052074" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_RapidShot_CastingCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80104">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.052074" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_RapidShot_CastingCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80105">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.052074" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_RapidShot_CastingCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80106">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ArrowFall_Shot_00Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80200">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80201">
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<ChargeSoundList />
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<HitSoundList />
|
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</SkillSound>
|
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<SkillSound templateId="10806" skillId="80202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10806" skillId="80203">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10806" skillId="80204">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10806" skillId="80205">
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|
<ChargeSoundList />
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<HitSoundList />
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|
</SkillSound>
|
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<SkillSound templateId="10806" skillId="80206">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10806" skillId="80300">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80301">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
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<SkillSound templateId="10806" skillId="80302">
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<ChargeSoundList />
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<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80303">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80304">
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|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80305">
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|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80306">
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|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80400">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80401">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10806" skillId="80402">
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|
<ChargeSoundList />
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<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="80403">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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<SkillSound templateId="10806" skillId="80404">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80405">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80406">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80501">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80502">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80503">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80504">
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|
<ChargeSoundList />
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<HitSoundList />
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|
</SkillSound>
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<SkillSound templateId="10806" skillId="80505">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80506">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80600">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80601">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80602">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80603">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80604">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80605">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80606">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80701">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80702">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80703">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80704">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80705">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80706">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80801">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80802">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80803">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80804">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80805">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80806">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80900">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80901">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80902">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="80903">
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</SkillSound>
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<SkillSound templateId="10806" skillId="80904">
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</SkillSound>
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<SkillSound templateId="10806" skillId="80905">
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</SkillSound>
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<SkillSound templateId="10806" skillId="80906">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81000">
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</SkillSound>
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<SkillSound templateId="10806" skillId="81001">
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</SkillSound>
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<SkillSound templateId="10806" skillId="81002">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81003">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81004">
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</SkillSound>
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<SkillSound templateId="10806" skillId="81005">
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</SkillSound>
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<SkillSound templateId="10806" skillId="81006">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81102">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81103">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81104">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81105">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81106">
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</SkillSound>
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<SkillSound templateId="10806" skillId="81200">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81201">
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</SkillSound>
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<SkillSound templateId="10806" skillId="81202">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81203">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81204">
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|
<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="81205">
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</SkillSound>
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<SkillSound templateId="10806" skillId="81206">
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</SkillSound>
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|
<SkillSound templateId="10806" skillId="90100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.3" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_WebTrap_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="90120">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.ArcherCUE.Archer_WebTrap_ExplosionCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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|
</HitSoundList>
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</SkillSound>
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<SkillSound templateId="10806" skillId="90200">
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</SkillSound>
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<SkillSound templateId="10806" skillId="90220">
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|
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</SkillSound>
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<SkillSound templateId="10806" skillId="90300">
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</SkillSound>
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|
<SkillSound templateId="10806" skillId="90320">
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|
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<HitSoundList />
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|
</SkillSound>
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<SkillSound templateId="10806" skillId="90400">
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|
<ChargeSoundList />
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|
</SkillSound>
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<SkillSound templateId="10806" skillId="90420">
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|
<ChargeSoundList />
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|
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|
</SkillSound>
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<SkillSound templateId="10806" skillId="90500">
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|
<ChargeSoundList />
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|
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="90520">
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|
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|
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|
</SkillSound>
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<SkillSound templateId="10806" skillId="90600">
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|
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|
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="90620">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="90700">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="90720">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="90800">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="90820">
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|
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|
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="90900">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="90920">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="100100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1.124993" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ParalysisTrap_Casting_00Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="2.384993" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ParalysisTrap_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="100120">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.ArcherCUE.Archer_ParalysisTrap_ExplosionCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="100200">
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|
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|
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="100220">
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|
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|
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="100300">
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|
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|
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="100320">
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|
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|
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|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="100400">
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|
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|
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</SkillSound>
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|
<SkillSound templateId="10806" skillId="100420">
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|
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</SkillSound>
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|
<SkillSound templateId="10806" skillId="100500">
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|
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|
<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="100520">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="100600">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10806" skillId="100620">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="100700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="100720">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="110100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1.124993" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_VenomTrap_Casting_00Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="2.360993" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_VenomTrap_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
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<SkillSound templateId="10806" skillId="110120">
|
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<ChargeSoundList />
|
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<HitSoundList>
|
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<HitSound soundcue="PC_Skill.ArcherCUE.Archer_VenomTrap_ExplosionCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
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</SkillSound>
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<SkillSound templateId="10806" skillId="110200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="110220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="110300">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="110320">
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</SkillSound>
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<SkillSound templateId="10806" skillId="110400">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="110420">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="110500">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="110520">
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</SkillSound>
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<SkillSound templateId="10806" skillId="110600">
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</SkillSound>
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<SkillSound templateId="10806" skillId="110620">
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</SkillSound>
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<SkillSound templateId="10806" skillId="110700">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="110720">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="110800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="110820">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="110900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="110920">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="111000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="111020">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="111111">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="120100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="120200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="120300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="120400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="120500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="130100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10806" skillId="140100">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
<Sound time="0.303237" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_RisingAttack_CastingCue" volume="1.6" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="140200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="140300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="140400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="140500">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="140600">
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</SkillSound>
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<SkillSound templateId="10806" skillId="140700">
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</SkillSound>
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<SkillSound templateId="10806" skillId="140800">
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</SkillSound>
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<SkillSound templateId="10806" skillId="140900">
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</SkillSound>
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<SkillSound templateId="10806" skillId="141000">
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</SkillSound>
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<SkillSound templateId="10806" skillId="141100">
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</SkillSound>
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<SkillSound templateId="10806" skillId="141200">
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</SkillSound>
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<SkillSound templateId="10806" skillId="150100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.4" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_TimerTrap_Casting_01Cue" volume="1.5" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound templateId="10806" skillId="150120">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ArcherCUE.Archer_TimerTrap_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<HitSound soundcue="PC_Skill.ArcherCUE.Archer_TimerTrap_ExplosionCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="10806" skillId="150200">
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<SkillSound templateId="10806" skillId="150320">
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<SkillSound templateId="10806" skillId="150400">
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<SkillSound templateId="10806" skillId="150420">
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<SkillSound templateId="10806" skillId="150500">
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<SkillSound templateId="10806" skillId="150600">
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<SkillSound templateId="10806" skillId="150700">
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<SkillSound templateId="10806" skillId="150720">
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<SkillSound templateId="10806" skillId="150800">
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<SkillSound templateId="10806" skillId="150820">
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</SkillSound>
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<SkillSound templateId="10806" skillId="150900">
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</SkillSound>
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<SkillSound templateId="10806" skillId="150920">
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</SkillSound>
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<SkillSound templateId="10806" skillId="151000">
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</SkillSound>
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<SkillSound templateId="10806" skillId="160100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ArcherCUE.Archer_EscapingAttack_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
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<Sound time="0.109511" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_EscapingAttackCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.985971" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="160200">
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</SkillSound>
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<SkillSound templateId="10806" skillId="160300">
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</SkillSound>
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<SkillSound templateId="10806" skillId="160400">
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</SkillSound>
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<SkillSound templateId="10806" skillId="160500">
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</SkillSound>
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<SkillSound templateId="10806" skillId="160600">
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</SkillSound>
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<SkillSound templateId="10806" skillId="160700">
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</SkillSound>
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<SkillSound templateId="10806" skillId="160800">
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</SkillSound>
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<SkillSound templateId="10806" skillId="160900">
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</SkillSound>
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<SkillSound templateId="10806" skillId="161000">
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</SkillSound>
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<SkillSound templateId="10806" skillId="161100">
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</SkillSound>
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<SkillSound templateId="10806" skillId="161200">
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<SkillSound templateId="10806" skillId="161300">
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</SkillSound>
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<SkillSound templateId="10806" skillId="170100">
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<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.ArcherCUE.Archer_SpiderWebArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.107291" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_SpiderWebArrow_CastingCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10806" skillId="170200">
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</SkillSound>
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<SkillSound templateId="10806" skillId="170300">
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</SkillSound>
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<SkillSound templateId="10806" skillId="170400">
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</SkillSound>
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<SkillSound templateId="10806" skillId="170500">
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</SkillSound>
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<SkillSound templateId="10806" skillId="180100">
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<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.ArcherCUE.Archer_RoundhouseKick_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.045604" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_RoundhouseKickCombo00Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10806" skillId="180101">
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|
<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.ArcherCUE.Archer_RoundhouseKick_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.239007" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_RoundhouseKickCombo01Cue" volume="1.4" stageIndex="-1" />
|
|
<Sound time="0.68023" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.3" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10806" skillId="180200">
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</SkillSound>
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<SkillSound templateId="10806" skillId="180201">
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<SkillSound templateId="10806" skillId="180701">
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</SkillSound>
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<SkillSound templateId="10806" skillId="180800">
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<SkillSound templateId="10806" skillId="180801">
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</SkillSound>
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<SkillSound templateId="10806" skillId="180900">
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</SkillSound>
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<SkillSound templateId="10806" skillId="180901">
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</SkillSound>
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<SkillSound templateId="10806" skillId="181000">
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</SkillSound>
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<SkillSound templateId="10806" skillId="181001">
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</SkillSound>
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<SkillSound templateId="10806" skillId="181100">
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</SkillSound>
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<SkillSound templateId="10806" skillId="181101">
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</SkillSound>
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<SkillSound templateId="10806" skillId="181200">
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</SkillSound>
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<SkillSound templateId="10806" skillId="181201">
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</SkillSound>
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<SkillSound templateId="10806" skillId="181300">
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</SkillSound>
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<SkillSound templateId="10806" skillId="181301">
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</SkillSound>
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<SkillSound templateId="10806" skillId="190100">
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|
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.ArcherCUE.Archer_VenomArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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|
</HitSoundList>
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<Sound time="0.683883" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_VenomArrow_ShotCue" volume="1.5" stageIndex="-1" />
|
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<Sound time="0.901174" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="190200">
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</SkillSound>
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<SkillSound templateId="10806" skillId="190300">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="190400">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="190500">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="190600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="190700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="190800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="190900">
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</SkillSound>
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<SkillSound templateId="10806" skillId="191000">
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</SkillSound>
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<SkillSound templateId="10806" skillId="191100">
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</SkillSound>
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<SkillSound templateId="10806" skillId="200100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ArcherCUE.Archer_Contaning_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.047538" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_Contaning_ShotCue" volume="1.4" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="200200">
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<SkillSound templateId="10806" skillId="200300">
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<SkillSound templateId="10806" skillId="200400">
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</SkillSound>
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<SkillSound templateId="10806" skillId="210100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_FocusStance_OnCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="210150">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_FocusStance_OffCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="210200">
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</SkillSound>
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<SkillSound templateId="10806" skillId="210250">
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<SkillSound templateId="10806" skillId="210300">
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</SkillSound>
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<SkillSound templateId="10806" skillId="210350">
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</SkillSound>
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<SkillSound templateId="10806" skillId="210400">
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</SkillSound>
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<SkillSound templateId="10806" skillId="210450">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="0.052074" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_RapidShot_CastingCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="220101">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="0.052074" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_RapidShot_CastingCue" volume="1.2" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound templateId="10806" skillId="220102">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="0.052074" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_RapidShot_CastingCue" volume="1.2" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound templateId="10806" skillId="220103">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="0.052074" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_RapidShot_CastingCue" volume="1.2" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound templateId="10806" skillId="220104">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="0.052074" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_ArrowFall_Shot_00Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="220200">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220201">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220202">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220203">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220204">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220300">
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<SkillSound templateId="10806" skillId="220301">
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<SkillSound templateId="10806" skillId="220401">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220402">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220403">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220404">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220500">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220501">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="220502">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10806" skillId="220503">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220504">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220600">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220601">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220602">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220603">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220604">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220700">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220701">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220702">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220703">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220704">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220800">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220801">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220802">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220803">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220804">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220900">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220901">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220902">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220903">
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</SkillSound>
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<SkillSound templateId="10806" skillId="220904">
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</SkillSound>
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<SkillSound templateId="10806" skillId="221000">
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</SkillSound>
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<SkillSound templateId="10806" skillId="221001">
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</SkillSound>
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<SkillSound templateId="10806" skillId="221002">
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</SkillSound>
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<SkillSound templateId="10806" skillId="221003">
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</SkillSound>
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<SkillSound templateId="10806" skillId="221004">
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</SkillSound>
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<SkillSound templateId="10806" skillId="221100">
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</SkillSound>
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<SkillSound templateId="10806" skillId="221101">
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</SkillSound>
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<SkillSound templateId="10806" skillId="221102">
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</SkillSound>
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<SkillSound templateId="10806" skillId="221103">
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</SkillSound>
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<SkillSound templateId="10806" skillId="221104">
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</SkillSound>
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<SkillSound templateId="10806" skillId="230100">
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<ChargeSoundList />
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<HitSoundList />
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|
<Sound time="0.202786" radius="0.5" soundcue="PC_Skill_00.ArcherCUE.Archer_Paralysis_TrapArrow_CastingCue" volume="1" stageIndex="-1" />
|
|
<Sound time="1.305522" radius="0.5" soundcue="PC_Skill_00.ArcherCUE.Archer_Paralysis_TrapArrow_ShotCue" volume="1.3" stageIndex="-1" />
|
|
<Sound time="1.595911" radius="0.5" soundcue="PC_Skill_00.ArcherCUE.Archer_Explosion_TrapArrow_Explosion_01Cue" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="230120">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill_00.ArcherCUE.Archer_Paralysis_TrapArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="10806" skillId="230200">
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</SkillSound>
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<SkillSound templateId="10806" skillId="230220">
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<SkillSound templateId="10806" skillId="230300">
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</SkillSound>
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<SkillSound templateId="10806" skillId="230320">
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<SkillSound templateId="10806" skillId="230400">
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</SkillSound>
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<SkillSound templateId="10806" skillId="230420">
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</SkillSound>
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<SkillSound templateId="10806" skillId="230500">
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<SkillSound templateId="10806" skillId="230520">
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</SkillSound>
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<SkillSound templateId="10806" skillId="240100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.202786" radius="0.5" soundcue="PC_Skill_00.ArcherCUE.Archer_Web_TrapArrow_CastingCue" volume="1" stageIndex="-1" />
|
|
<Sound time="1.305522" radius="0.5" soundcue="PC_Skill_00.ArcherCUE.Archer_Web_TrapArrow_ShotCue" volume="1.3" stageIndex="-1" />
|
|
<Sound time="1.595911" radius="0.5" soundcue="PC_Skill_00.ArcherCUE.Archer_Explosion_TrapArrow_Explosion_01Cue" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="240120">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill_00.ArcherCUE.Archer_Web_TrapArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="10806" skillId="240200">
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</SkillSound>
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<SkillSound templateId="10806" skillId="240220">
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</SkillSound>
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<SkillSound templateId="10806" skillId="240300">
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</SkillSound>
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<SkillSound templateId="10806" skillId="240320">
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</SkillSound>
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<SkillSound templateId="10806" skillId="240400">
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<SkillSound templateId="10806" skillId="240420">
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</SkillSound>
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<SkillSound templateId="10806" skillId="240500">
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<SkillSound templateId="10806" skillId="240520">
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</SkillSound>
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<SkillSound templateId="10806" skillId="250100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.202786" radius="0.5" soundcue="PC_Skill_00.ArcherCUE.Archer_Explosion_TrapArrow_CastingCue" volume="1" stageIndex="-1" />
|
|
<Sound time="1.305522" radius="0.5" soundcue="PC_Skill_00.ArcherCUE.Archer_Explosion_TrapArrow_ShotCue" volume="1.3" stageIndex="-1" />
|
|
<Sound time="1.595911" radius="0.5" soundcue="PC_Skill_00.ArcherCUE.Archer_Explosion_TrapArrow_Explosion_01Cue" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10806" skillId="250120">
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<HitSound soundcue="PC_Skill_00.ArcherCUE.Archer_Explosion_TrapArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
|
|
<SkillSound templateId="10806" skillId="250200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="250220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="250300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="250320">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="250400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="250420">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="250500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="250520">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="260100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="260200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="270100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="270200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="280100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_FocusStance_OnCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="280150">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_FocusStance_OffCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="280200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="280250">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="280300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="280350">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="280400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="280450">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="290100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="ModuleSound.ArmorHitSliceCUE.ArmorHitSlice_Normal_CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.8" radius="0.3" soundcue="PC_Skill_00.ArcherCUE.Archer_ThunderDrake_ReCue" volume="1.3" stageIndex="-1" />
|
|
<Sound time="2.456674" radius="0.3" soundcue="PC_Skill_00.ArcherCUE.Archer_ThunderDrake_ShotCue" volume="1.4" stageIndex="-1" />
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill.ArcherCUE.Archer_RisingAttack_CastingCue" volume="0.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="290120">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="310100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_Tenacity_CastingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="1010100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="1020100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="9010100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.AbnormalCUE.Abnormality_HomeTownCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10806" skillId="9020100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Castanic_GallopCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
</SkillSoundData>
|