forked from TERA_p3104/Client-Datasheets
1765 lines
71 KiB
XML
1765 lines
71 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="10408" skillId="10100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_MagicArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MagicArrow_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.304646" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MagicArrow_Casting_01Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10101" />
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<SkillSound templateId="10408" skillId="10102" />
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<SkillSound templateId="10408" skillId="10103" />
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<SkillSound templateId="10408" skillId="10200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10201" />
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<SkillSound templateId="10408" skillId="10202" />
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<SkillSound templateId="10408" skillId="10203" />
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<SkillSound templateId="10408" skillId="10220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10301" />
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<SkillSound templateId="10408" skillId="10302" />
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<SkillSound templateId="10408" skillId="10303" />
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<SkillSound templateId="10408" skillId="10320">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10401" />
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<SkillSound templateId="10408" skillId="10402" />
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<SkillSound templateId="10408" skillId="10403" />
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<SkillSound templateId="10408" skillId="10420">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10501" />
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<SkillSound templateId="10408" skillId="10502" />
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<SkillSound templateId="10408" skillId="10503" />
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<SkillSound templateId="10408" skillId="10520">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10601" />
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<SkillSound templateId="10408" skillId="10602" />
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<SkillSound templateId="10408" skillId="10603" />
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<SkillSound templateId="10408" skillId="10620">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10701" />
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<SkillSound templateId="10408" skillId="10702" />
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<SkillSound templateId="10408" skillId="10703" />
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<SkillSound templateId="10408" skillId="10720">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10801" />
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<SkillSound templateId="10408" skillId="10802" />
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<SkillSound templateId="10408" skillId="10803" />
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<SkillSound templateId="10408" skillId="10820">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="10901" />
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<SkillSound templateId="10408" skillId="10902" />
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<SkillSound templateId="10408" skillId="10903" />
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<SkillSound templateId="10408" skillId="10920">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="11000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="11001" />
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<SkillSound templateId="10408" skillId="11002" />
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<SkillSound templateId="10408" skillId="11003" />
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<SkillSound templateId="10408" skillId="11020">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="11100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="11101" />
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<SkillSound templateId="10408" skillId="11102" />
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<SkillSound templateId="10408" skillId="11103" />
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<SkillSound templateId="10408" skillId="11120">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="11200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="11201" />
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<SkillSound templateId="10408" skillId="11202" />
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<SkillSound templateId="10408" skillId="11203" />
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<SkillSound templateId="10408" skillId="11220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="11300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="11301" />
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<SkillSound templateId="10408" skillId="11302" />
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<SkillSound templateId="10408" skillId="11303" />
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<SkillSound templateId="10408" skillId="11320">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="11400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="11401" />
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<SkillSound templateId="10408" skillId="11402" />
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<SkillSound templateId="10408" skillId="11403" />
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<SkillSound templateId="10408" skillId="11420">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="11500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="11501" />
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<SkillSound templateId="10408" skillId="11502" />
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<SkillSound templateId="10408" skillId="11503" />
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<SkillSound templateId="10408" skillId="11520">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.1" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Casting_00Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.823062" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Casting_01Cue" volume="1.2" stageIndex="-1" />
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<Sound time="1.036399" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Casting_02Cue" volume="1.2" stageIndex="-1" />
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<Sound time="1.336399" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_LoopCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20111">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_CancelCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20112">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_00Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.555406" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_01Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.780865" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_02Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.450001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_03Cue" volume="0.7" stageIndex="-1" />
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<Sound time="0.579934" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_04Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20211">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20212">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20311">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20312">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20411">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20412">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20511">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20512">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20611">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20612">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20711">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20712">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20811">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20812">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20911">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="20912">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="21000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="21011">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="21012">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="21100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="21111">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="21112">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="21200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="21211">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="21212">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10408" skillId="21300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10408" skillId="21311">
|
|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10408" skillId="21312">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10408" skillId="21400">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10408" skillId="21411">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10408" skillId="21412">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10408" skillId="30100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_Casting_00Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.555406" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.780865" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_Casting_02Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.450001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_Casting_03Cue" volume="0.7" stageIndex="-1" />
|
|
<Sound time="0.909419" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_ShotCue" volume="0.7" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10408" skillId="30200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10408" skillId="30300" />
|
|
<SkillSound templateId="10408" skillId="30400" />
|
|
<SkillSound templateId="10408" skillId="30500" />
|
|
<SkillSound templateId="10408" skillId="30600" />
|
|
<SkillSound templateId="10408" skillId="40100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.2" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SlowBall_Casting_00Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.582693" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SlowBall_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10408" skillId="40120">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_SlowBall_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="10408" skillId="40200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10408" skillId="40220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10408" skillId="40300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10408" skillId="40320">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10408" skillId="40400" />
|
|
<SkillSound templateId="10408" skillId="40420" />
|
|
<SkillSound templateId="10408" skillId="40500" />
|
|
<SkillSound templateId="10408" skillId="40520" />
|
|
<SkillSound templateId="10408" skillId="40600" />
|
|
<SkillSound templateId="10408" skillId="40620" />
|
|
<SkillSound templateId="10408" skillId="50100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_TargetHeal_LockOnCue" volume="1.4" stageIndex="-1" />
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</SkillSound>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_Heal_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Heal_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.651107" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Heal_Casting_01Cue" volume="1" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_FlashBomb_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.406911" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_FlashBomb_ShotCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_FlashBomb_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPRegenCue" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<Sound time="0.15" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ElementalStrike_CastingCue" volume="1.2" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_TargetPurify_LockOnCue" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_TargetPurify_LockOn_Shot_00Cue" volume="0.8" stageIndex="-1" />
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<Sound time="0.650631" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_TargetPurify_LockOn_Shot_01Cue" volume="0.8" stageIndex="-1" />
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_Resurrection_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<Sound time="0.205223" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Resurrection_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_PartyRecall_Casting_00Cue" volume="1.2" stageIndex="-1" />
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_PreResurrection_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_PreResurrectionCue" volume="1.2" stageIndex="-1" />
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_CriticalUpAura_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_CriticalUpAura_CastingCue" volume="1.1" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_CriticalUpAura_CastingCue" volume="1.1" stageIndex="-1" />
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_SpeedUpAura_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SpeedUpAura_CastingCue" volume="1.1" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SpeedUpAura_CastingCue" volume="1.1" stageIndex="-1" />
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_HPGainAura_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_HpGainAuraCue" volume="1.1" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_HpGainAuraCue" volume="1.1" stageIndex="-1" />
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<Sound time="0.050001" radius="0.5" soundcue="PC_Skill_00.ElementalistCUE.Elementalist_SummonEnergiesofRestriction_Casting_01Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.050001" radius="0.5" soundcue="PC_Skill_00.ElementalistCUE.Elementalist_SummonEnergiesofRestriction_Casting_02Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.050001" radius="0.5" soundcue="PC_Skill_00.ElementalistCUE.Elementalist_SummonEnergiesofQuickness_Casting_02Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.050001" radius="0.5" soundcue="PC_Skill_00.ElementalistCUE.Elementalist_SummonEnergiesofWillPower_Casting_02Cue" volume="1.2" stageIndex="-1" />
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