forked from TERA_p3104/Client-Datasheets
2127 lines
79 KiB
XML
2127 lines
79 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="10108" skillId="10100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_MagicArrow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MagicArrow_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.354646" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MagicArrow_Casting_01Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10102">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10103">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10203">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10301">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10302">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10303">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10320">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10401">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10402">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10403">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10420">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10501">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10502">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10503">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10520">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10601">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10602">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10603">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10620">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10701">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10702">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10703">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10720">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10801">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10802">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10803">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10820">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10901">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10902">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="10920">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11001">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11002">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11003">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11020">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11102">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11103">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11120">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11203">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11301">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11302">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11303">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11320">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11401">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11402">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11403">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11420">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11501">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11502">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11503">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="11520">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="20100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.050001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Casting_00Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.823062" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Casting_01Cue" volume="1.2" stageIndex="-1" />
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<Sound time="1.036399" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Casting_02Cue" volume="1.2" stageIndex="-1" />
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<Sound time="1.336399" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_LoopCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10108" skillId="20111">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_CancelCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10108" skillId="20112">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_00Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.555406" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_01Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.780865" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_02Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.450001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_03Cue" volume="0.7" stageIndex="-1" />
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<Sound time="0.579934" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPSupply_Shot_04Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10108" skillId="20200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="20211">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="20212">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="20300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="20311">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="20312">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10108" skillId="20400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20411">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20412">
|
|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20511">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20512">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20611">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20612">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20711">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20712">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20811">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20812">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20911">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="20912">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="21000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="21011">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="21012">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="21100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="21111">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="21112">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="21200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="21211">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="21212">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10108" skillId="21300">
|
|
<ChargeSoundList />
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</SkillSound>
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</SkillSound>
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<SkillSound templateId="10108" skillId="21312">
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</SkillSound>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_Casting_00Cue" volume="1.2" stageIndex="-1" />
|
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<Sound time="0.555406" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
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<Sound time="0.780865" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_Casting_02Cue" volume="1.2" stageIndex="-1" />
|
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<Sound time="0.500001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_Casting_03Cue" volume="0.7" stageIndex="-1" />
|
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<Sound time="0.909419" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_RageBless_ShotCue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10108" skillId="30200">
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<Sound time="0.150001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SlowBall_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.602693" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SlowBall_Casting_01Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_SlowBall_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_TargetHeal_LockOnCue" volume="1.4" stageIndex="-1" />
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</SkillSound>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_Heal_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Heal_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.684483" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Heal_Casting_01Cue" volume="1" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_FlashBomb_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.406503" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_FlashBomb_ShotCue" volume="1" stageIndex="-1" />
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_FlashBomb_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<SkillSound templateId="10108" skillId="70100">
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_MPRegenCue" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_ElementalStrike_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_ElementalStrike_ExplosionCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.194241" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ElementalStrike_CastingCue" volume="1.2" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_TargetPurify_LockOnCue" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_TargetPurify_LockOn_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_TargetPurify_LockOn_Shot_00Cue" volume="0.8" stageIndex="-1" />
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<Sound time="0.604501" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_TargetPurify_LockOn_Shot_01Cue" volume="0.8" stageIndex="-1" />
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_Resurrection_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<Sound time="0.205223" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Resurrection_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="3.357492" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Resurrection_Casting_01Cue" volume="1.3" stageIndex="-1" />
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<Sound time="2.451689" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Resurrection_ShotCue" volume="1" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_PartyRecall_Casting_00Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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</SkillSound>
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<SkillSound templateId="10108" skillId="230700">
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</SkillSound>
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<SkillSound templateId="10108" skillId="230800">
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</SkillSound>
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<SkillSound templateId="10108" skillId="230900">
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</SkillSound>
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<SkillSound templateId="10108" skillId="231000">
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</SkillSound>
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<SkillSound templateId="10108" skillId="231100">
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</SkillSound>
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<SkillSound templateId="10108" skillId="231200">
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</SkillSound>
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<SkillSound templateId="10108" skillId="231300">
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</SkillSound>
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<SkillSound templateId="10108" skillId="240100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_PainfulShackle_LockOnCastingCue" volume="1.3" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound templateId="10108" skillId="240110">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_PainfulShackle_LockOnExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
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</HitSoundList>
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<Sound time="0.803627" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_PainfulShackle_LockOnShotCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10108" skillId="240200">
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<Sound time="0.665143" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SummonElemental_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.665143" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SummonElemental_Casting_01Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.100001" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SummonElemental_Casting_02Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<Sound time="0.665143" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SummonElemental_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.665143" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SummonElemental_Casting_01Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.1" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SummonElemental_Casting_02Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.665143" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SummonElemental_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.665143" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SummonElemental_Casting_01Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.1" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SummonElemental_Casting_02Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ShackleOfQuicksansd_CastingCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_ShackleOfQuicksansd_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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|
</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ShackleOfQuicksansd_ShotCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<HitSoundList>
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_Dispell_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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|
</HitSoundList>
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<Sound time="0.502711" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_Dispell_CastingCue" volume="1.2" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SpiritOfLassitude_CastingCue" volume="1.5" stageIndex="-1" />
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|
</SkillSound>
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<SkillSound templateId="10108" skillId="300110">
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<HitSound soundcue="PC_Skill.ElementalistCUE.Elementalist_SpiritOfLassitude_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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|
</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_SpiritOfLassitude_ShotCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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