forked from TERA_p3104/Client-Datasheets
2230 lines
80 KiB
XML
2230 lines
80 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="10107" skillId="10100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_HolyBall_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.431174" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_HolyBall_Casting_01Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10102">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10103">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10120">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.PriestCUE.Priest_HolyBall_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="10107" skillId="10121">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10122">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10123">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10203">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10221">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10222">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10223">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10301">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10302">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10303">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10320">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10321">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10322">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10323">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10401">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10402">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10403">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10420">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10421">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10422">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10423">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10501">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10502">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10503">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10520">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10521">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10522">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10523">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10601">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10602">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10603">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10620">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10621">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10622">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10623">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10701">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10702">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10703">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10720">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10721">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10722">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10723">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10801">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10802">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10803">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10820">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10821">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10822">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10823">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10901">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10902">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10920">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10921">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10922">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="10923">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11001">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11002">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11003">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11020">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11021">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11022">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11023">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11102">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11103">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11120">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11121">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11122">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11123">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11203">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11221">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11222">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11223">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11301">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11302">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11303">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="11320">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11321">
|
|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10107" skillId="11322">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10107" skillId="11323">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11400">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11401">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11402">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11403">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11420">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11421">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11422">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11423">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11501">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11502">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11503">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11520">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11521">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11522">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="11523">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="20100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.242932" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_WideHeal_Casting_00Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="2.282126" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_WideHeal_Casting_01Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="2.595239" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_WideHeal_ShotCue" volume="0.7" stageIndex="-1" />
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<Sound time="0.651706" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ConcentrateHeal_Casting_01Cue" volume="1.3" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ConcentrateHeal_Casting_03Cue" volume="1" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_DefenceUp_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.49778" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Recovery_Casting_01Cue" volume="0.7" stageIndex="-1" />
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<Sound time="0.384735" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Purify_Casting_00Cue" volume="1.2" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PartyTeleport_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PartyRecall_Casting_00Cue" volume="1" stageIndex="-1" />
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<HitSoundList />
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|
</SkillSound>
|
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<SkillSound templateId="10107" skillId="160100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_HolyBlast_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_HolyBlast_Casting_00Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.683019" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_HolyBlast_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound templateId="10107" skillId="160200">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="160300">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10107" skillId="160400">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="160500">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="160600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="160700">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="160800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10107" skillId="160900">
|
|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="161000">
|
|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10107" skillId="161100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="161200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="161300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="170100">
|
|
<ChargeSoundList />
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<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Composure_Casting_00Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="2.32551" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Composure_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10107" skillId="170200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="170300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="170400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="170500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="170600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="180100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_ConcentrateHeal_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.059238" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ConcentrateHeal_Casting_03Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.750945" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ConcentrateHeal_Casting_01Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10107" skillId="180200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="180300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="180400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="180500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="180600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="180700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="180800">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="180900">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="181000">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="181100">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="181200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="181300">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="181400">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="181500">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10107" skillId="190100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_HealingLight_LockOnCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="190110">
|
|
<ChargeSoundList />
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<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_ConcentrateHeal_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ConcentrateHeal_Casting_03Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.550496" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ConcentrateHeal_Casting_01Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10107" skillId="190200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="190210">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="190300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="190310">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="190400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="190410">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="190500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="190510">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="190600">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="190610">
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</SkillSound>
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<SkillSound templateId="10107" skillId="190700">
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</SkillSound>
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<SkillSound templateId="10107" skillId="190710">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="190800">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="190810">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="190900">
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</SkillSound>
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<SkillSound templateId="10107" skillId="190910">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="191000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="191010">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="191100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="191110">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="191200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="191210">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="200100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_AgilityBless_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_AgilityBless_CastingCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10107" skillId="200200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="200300">
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</SkillSound>
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<SkillSound templateId="10107" skillId="200400">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="200500">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="200600">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="210100">
|
|
<ChargeSoundList />
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|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_ResistanceBless_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ResistanceBless_Casting_00Cue" volume="1.3" stageIndex="-1" />
|
|
<Sound time="0.608598" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ResistanceBless_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10107" skillId="210200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="210300">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="210400">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="210500">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="220100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_ArmorOfProtection_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ArmorOfProtection_CastingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10107" skillId="220200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="220300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="220400">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="220500">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="220600">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="220700">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="220800">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="220900">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="221000">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="221100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="221200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="221300">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="221400">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10107" skillId="230100">
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|
<ChargeSoundList />
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|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_RefreshBless_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_RefreshBless_Casting_00Cue" volume="0.9" stageIndex="-1" />
|
|
<Sound time="0.789589" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_RefreshBless_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10107" skillId="230200">
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|
<ChargeSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="230300">
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|
<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="230400">
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|
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</SkillSound>
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<SkillSound templateId="10107" skillId="230500">
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</SkillSound>
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<SkillSound templateId="10107" skillId="230600">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="230700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="230800">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="230900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="240100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="240200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="250100">
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|
<ChargeSoundList />
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|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_RisingAttack_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_RisingAttack_Casting_00Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.327878" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_RisingAttack_Casting_01Cue" volume="1" stageIndex="-1" />
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|
</SkillSound>
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|
<SkillSound templateId="10107" skillId="250200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="250300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="250400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="250500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="250600">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="250700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="250800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="250900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="251000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10107" skillId="251100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="251200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10107" skillId="260100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_SanctuaryOfFetters_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.02" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_SanctuaryOfFettersCue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_SanctuaryOfFetters_01Cue" volume="0.5" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10107" skillId="260200">
|
|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="260300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="260400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="260500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="260600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="260700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="260800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="260900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="261000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="261100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="261200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="261300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="261400">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10107" skillId="270100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_CastingCue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.938277" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ShotCue" volume="1.3" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="270130">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_CastingCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.938277" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_PunishingTouch_ShotCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
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<SkillSound templateId="10107" skillId="270200">
|
|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270300">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270330">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270430">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270530">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270630">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270730">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270830">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="270930">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="271000">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="271030">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="271100">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="271130">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="271200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="271230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="271300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="271330">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="280100">
|
|
<ChargeSoundList>
|
|
<ChargeSound radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ManaRefill_ChargeCue" volume="0.5" stage="1" />
|
|
<ChargeSound radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ManaRefill_ChargeCue" volume="0.5" stage="2" />
|
|
<ChargeSound radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ManaRefill_ChargeCue" volume="0.5" stage="3" />
|
|
<ChargeSound radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ManaRefill_ChargeCue" volume="0.5" stage="4" />
|
|
</ChargeSoundList>
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ManaRefill_CastingCue" volume="0.8" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="280110">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.05" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ManaRefill_ShotCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10107" skillId="280111">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
<Sound time="0.05" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ManaRefill_ShotCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="280112">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
<Sound time="0.05" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ManaRefill_ShotCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="280113">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
<Sound time="0.05" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ManaRefill_ShotCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10107" skillId="280200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="280210">
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|
<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="280211">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="280212">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="280213">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="290100">
|
|
<ChargeSoundList />
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|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_DivineRetrivution_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_DivineRetrivutionCombo00Cue" volume="1.3" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="290101">
|
|
<ChargeSoundList />
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|
<HitSoundList>
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|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_DivineRetrivution_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_DivineRetrivutionCombo01Cue" volume="1.4" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10107" skillId="290102">
|
|
<ChargeSoundList />
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|
<HitSoundList>
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|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_DivineRetrivution_Explosion_01Cue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_DivineRetrivutionCombo02_CastingCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="0.702534" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_DivineRetrivutionCombo02_ShotCue" volume="1.5" stageIndex="-1" />
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|
</SkillSound>
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|
<SkillSound templateId="10107" skillId="290200">
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|
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</SkillSound>
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<SkillSound templateId="10107" skillId="290201">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290202">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290300">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290301">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290302">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290400">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290401">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290402">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="290500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="290501">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290502">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="290600">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="290601">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290602">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290700">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290701">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="290702">
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|
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</SkillSound>
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<SkillSound templateId="10107" skillId="290800">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290801">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290802">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290900">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290901">
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</SkillSound>
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<SkillSound templateId="10107" skillId="290902">
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</SkillSound>
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<SkillSound templateId="10107" skillId="291000">
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|
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</SkillSound>
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<SkillSound templateId="10107" skillId="291001">
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|
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</SkillSound>
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<SkillSound templateId="10107" skillId="291002">
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|
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="291100">
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</SkillSound>
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<SkillSound templateId="10107" skillId="291101">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="291102">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="291200">
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</SkillSound>
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<SkillSound templateId="10107" skillId="291201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="291202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="291300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="291301">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="291302">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="291400">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10107" skillId="291401">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10107" skillId="291402">
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|
<ChargeSoundList />
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<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="300100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ProphecyOfLethargy_CastingCue" volume="1.3" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="300110">
|
|
<ChargeSoundList />
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|
<HitSoundList>
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|
<HitSound soundcue="PC_Skill.PriestCUE.Priest_ProphecyOfLethargy_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.803653" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ProphecyOfLethargy_ShotCue" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10107" skillId="300200">
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</SkillSound>
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</SkillSound>
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</SkillSound>
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_GuardianAura_CastingCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.PriestCUE.Priest_Restoration_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Restoration_CastingCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10107" skillId="330100">
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_LullabyOfIshara_CastingCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10107" skillId="330110">
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<HitSound soundcue="PC_Skill.PriestCUE.Priest_LullabyOfIshara_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.303696" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_LullabyOfIshara_ShotCue" volume="1.4" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10107" skillId="340100">
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<HitSoundList />
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<Sound time="0.500973" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ConcentrateHeal_Casting_01Cue" volume="1.3" stageIndex="-1" />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_ConcentrateHeal_Casting_03Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10107" skillId="350100">
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_DivineLightning_CastingCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10107" skillId="350110">
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<HitSound soundcue="PC_Skill.PriestCUE.Priest_DivineLightning_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.012535" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_DivineLightning_ShotCue" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10107" skillId="350610">
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<SkillSound templateId="10107" skillId="370100">
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<Sound time="0.001999" radius="0.5" soundcue="PC_Skill_00.PriestCUE.Priest_Cure_Wing_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.360058" radius="0.5" soundcue="PC_Skill_00.PriestCUE.Priest_Cure_Wing_Casting_01Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<HitSound soundcue="PC_Skill_00.PriestCUE.Priest_Cure_Wing_BuffCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.007617" radius="0.5" soundcue="PC_Skill_00.PriestCUE.Priest_Cure_Wing_ShotCue" volume="1" stageIndex="-1" />
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<SkillSound templateId="10107" skillId="380100">
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<Sound time="0.508963" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.8" stageIndex="-1" />
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<Sound time="0.174597" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10107" skillId="390100">
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<Sound time="0.342222" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Resurrection_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="3.262471" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Resurrection_Casting_01Cue" volume="1" stageIndex="-1" />
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<Sound time="3.553518" radius="0.5" soundcue="PC_Skill.PriestCUE.Priest_Resurrection_ShotCue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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</SkillSound>
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<SkillSound templateId="10107" skillId="400100">
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<Sound time="1.050229" radius="0.3" soundcue="PC_Skill_00.PriestCUE.Priest_GodBreath_CastCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10107" skillId="400120">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="ModuleSound.ArmorHitSliceCUE.ArmorHitSlice_Stone_CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="10107" skillId="410100">
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<ChargeSoundList />
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<Sound time="0" radius="0.3" soundcue="PC_Skill_00.PriestCUE.Priest_HelpingHand_LockOnCue" volume="1.4" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10107" skillId="410110">
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<Sound time="0.405314" radius="0.3" soundcue="PC_Skill_00.PriestCUE.Priest_HelpingHand_ShotCue" volume="1.4" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="1010100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="1020100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="9010100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.AbnormalCUE.Abnormality_HomeTownCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10107" skillId="9020100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Human_ShowdownPrideCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
</SkillSoundData>
|