Files
Min-Client-Datasheets/DataCenter_Final_EUR/StrSheet_AbnormalityKind/StrSheet_AbnormalityKind-00000.xml
2025-03-03 19:44:55 -05:00

652 lines
40 KiB
XML

<StrSheet_AbnormalityKind xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/StrSheet_AbnormalityKind StrSheet_AbnormalityKind.xsd" xmlns="https://vezel.dev/novadrop/dc/StrSheet_AbnormalityKind">
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<String id="4" name="$H_S_GOODBenefit$COLOR_END" />
<String id="5" name="$H_S_GOODBenefit$COLOR_END" />
<String id="6" name="$H_S_GOODBenefit$COLOR_END" />
<String id="7" name="$H_S_GOODBenefit$COLOR_END" />
<String id="8" name="$H_S_GOODBenefit$COLOR_END" />
<String id="9" name="$H_S_GOODBenefit$COLOR_END" />
<String id="10" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12" name="$H_S_GOODBenefit$COLOR_END" />
<String id="13" name="$H_S_GOODBenefit$COLOR_END" />
<String id="14" name="$H_S_GOODBenefit$COLOR_END" />
<String id="15" name="$H_S_GOODBenefit$COLOR_END" />
<String id="16" name="$H_S_GOODBenefit$COLOR_END" />
<String id="17" name="$H_S_GOODBenefit$COLOR_END" />
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<String id="20" name="$H_S_GOODBenefit$COLOR_END" />
<String id="21" name="$H_S_GOODBenefit$COLOR_END" />
<String id="22" name="$H_S_GOODBenefit$COLOR_END" />
<String id="23" name="$H_S_GOODBenefit$COLOR_END" />
<String id="24" name="$H_S_GOODBenefit$COLOR_END" />
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<String id="29" name="$H_S_GOODBenefit$COLOR_END" />
<String id="30" name="$H_S_GOODBenefit$COLOR_END" />
<String id="31" name="$H_S_GOODBenefit$COLOR_END" />
<String id="32" name="$H_S_GOODBenefit$COLOR_END" />
<String id="33" name="$H_S_GOODBenefit$COLOR_END" />
<String id="34" name="$H_S_GOODBenefit$COLOR_END" />
<String id="35" name="$H_S_GOODBenefit$COLOR_END" />
<String id="36" name="$H_S_GOODBenefit$COLOR_END" />
<String id="37" name="$H_S_GOODBenefit$COLOR_END" />
<String id="38" name="$H_S_GOODBenefit$COLOR_END" />
<String id="39" name="$H_S_GOODBenefit$COLOR_END" />
<String id="40" name="$H_S_GOODBenefit$COLOR_END" />
<String id="41" name="$H_S_GOODBenefit$COLOR_END" />
<String id="42" name="$H_S_GOODBenefit$COLOR_END" />
<String id="43" name="$H_S_GOODBenefit$COLOR_END" />
<String id="44" name="$H_W_GOODSpecial$COLOR_END" />
<String id="45" name="$H_S_GOODBenefit$COLOR_END" />
<String id="46" name="$H_S_GOODBenefit$COLOR_END" />
<String id="47" name="$H_S_GOODBenefit$COLOR_END" />
<String id="48" name="$H_S_GOODBenefit$COLOR_END" />
<String id="57" name="$H_S_GOODBenefit$COLOR_END" />
<String id="58" name="$H_S_GOODBenefit$COLOR_END" />
<String id="59" name="$H_S_GOODBenefit$COLOR_END" />
<String id="60" name="$H_S_GOODBenefit$COLOR_END" />
<String id="61" name="$H_S_GOODBenefit$COLOR_END" />
<String id="62" name="$H_S_GOODBenefit$COLOR_END" />
<String id="63" name="$H_S_GOODBenefit$COLOR_END" />
<String id="64" name="$H_S_GOODBenefit$COLOR_END" />
<String id="65" name="$H_S_GOODBenefit$COLOR_END" />
<String id="66" name="$H_S_GOODBenefit$COLOR_END" />
<String id="67" name="$H_S_GOODBenefit$COLOR_END" />
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<String id="71" name="$H_S_GOODBenefit$COLOR_END" />
<String id="72" name="$H_S_GOODBenefit$COLOR_END" />
<String id="100" name="$H_S_GOODBenefit$COLOR_END" />
<String id="101" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="456" name="$H_S_GOODBenefit$COLOR_END" />
<String id="501" name="$H_S_GOODBenefit$COLOR_END" />
<String id="502" name="$H_S_GOODBenefit$COLOR_END" />
<String id="888" name="$H_S_BADHarmful$COLOR_END" />
<String id="1500" name="$H_S_GOODSpecial$COLOR_END" />
<String id="1501" name="$H_S_GOODBenefit$COLOR_END" />
<String id="1502" name="$H_S_GOODSpecial$COLOR_END" />
<String id="1503" name="$H_S_GOODSpecial$COLOR_END" />
<String id="1504" name="$H_S_GOODSpecial$COLOR_END" />
<String id="1505" name="$H_S_GOODBenefit$COLOR_END" />
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<String id="1507" name="$H_S_GOODBenefit$COLOR_END" />
<String id="1508" name="$H_S_GOODSpecial$COLOR_END" />
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<String id="1600" name="$H_W_GOODSpecial Effect$COLOR_END" />
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<String id="1602" name="$H_W_GOODSpecial Effect$COLOR_END" />
<String id="1603" name="$H_W_GOODSpecial Effect$COLOR_END" />
<String id="1604" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="1605" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="1606" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="1607" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="1608" name="$H_W_GOODSpecial Effect$COLOR_END" />
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<String id="9693" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12801" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12802" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12803" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12804" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12805" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12806" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12807" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12808" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12809" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12810" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12811" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12812" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12813" name="$H_S_GOODBenefit$COLOR_END" />
<String id="12814" name="$H_S_GOODBenefit$COLOR_END" />
<String id="14000" name="$H_S_GOODBenefit$COLOR_END" />
<String id="14001" name="$H_S_GOODBenefit$COLOR_END" />
<String id="14002" name="$H_S_GOODBenefit$COLOR_END" />
<String id="14003" name="$H_S_BADHarmful$COLOR_END" />
<String id="14004" name="$H_S_GOODBenefit$COLOR_END" />
<String id="14005" name="$H_S_GOODBenefit$COLOR_END" />
<String id="14006" name="$H_S_GOODBenefit$COLOR_END" />
<String id="14007" name="$H_S_BADHarmful$COLOR_END" />
<String id="14008" name="$H_S_GOODBenefit$COLOR_END" />
<String id="16001" name="$H_S_GOODBenefit$COLOR_END" />
<String id="16002" name="$H_S_GOODBenefit$COLOR_END" />
<String id="16003" name="$H_S_GOODBenefit$COLOR_END" />
<String id="16004" name="$H_S_GOODBenefit$COLOR_END" />
<String id="16005" name="$H_S_GOODBenefit$COLOR_END" />
<String id="16006" name="$H_S_GOODBenefit$COLOR_END" />
<String id="16007" name="$H_S_GOODBenefit$COLOR_END" />
<String id="16008" name="$H_S_GOODBenefit$COLOR_END" />
<String id="16009" name="$H_S_GOODBenefit$COLOR_END" />
<String id="16010" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19201" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19202" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19203" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19204" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19205" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19206" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19207" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19208" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19209" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19210" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19212" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19213" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19214" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19215" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19216" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19217" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19218" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19219" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19220" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19221" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19222" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19225" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19226" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19227" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19228" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19229" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19230" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19231" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19232" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19233" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19234" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19235" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19236" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19237" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19238" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19239" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19240" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19241" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19242" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19243" name="$H_S_GOODBenefit$COLOR_END" />
<String id="19244" name="$H_W_GOODSpecial$COLOR_END" />
<String id="22401" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22402" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22403" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="22404" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22405" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22406" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22407" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22408" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22409" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22410" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22411" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22412" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22413" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22414" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22415" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22416" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22417" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22418" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22419" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="22420" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22421" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22422" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="22423" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="22424" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="22425" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22426" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22427" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="22428" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="22429" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="22430" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22431" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="22432" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="22433" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22434" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22435" name="$H_W_GOODSpecial$COLOR_END" />
<String id="22436" name="$H_W_GOODSpecial$COLOR_END" />
<String id="22437" name="$H_W_GOODSpecial$COLOR_END" />
<String id="22438" name="$H_W_GOODSpecial$COLOR_END" />
<String id="22439" name="$H_W_GOODSpecial$COLOR_END" />
<String id="22440" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22442" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22443" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22444" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22445" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22446" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="22447" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22448" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22449" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22450" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22451" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22452" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="22453" name="$H_S_GOODBenefit$COLOR_END" />
<String id="23000" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="23001" name="$H_S_BADHarmful$COLOR_END" />
<String id="25000" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="25001" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25002" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25003" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25004" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25005" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25006" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25007" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25008" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25009" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="25010" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25011" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="25012" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25013" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25014" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25015" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25100" name="$H_S_BADHarmful$COLOR_END [Stun]" />
<String id="25101" name="$H_S_BADHarmful$COLOR_END [Stun]" />
<String id="25102" name="$H_S_BADHarmful$COLOR_END [Weakening Effect]" />
<String id="25103" name="$H_W_BADSpecial$COLOR_END" />
<String id="25104" name="$H_S_BADHarmful$COLOR_END [Weakening Effect]" />
<String id="25105" name="$H_S_BADHarmful$COLOR_END [Periodic Damage]" />
<String id="25106" name="$H_S_BADHarmful$COLOR_END [Stun]" />
<String id="25601" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="25602" name="$H_W_BADSpecial$COLOR_END" />
<String id="25603" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25604" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="25605" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="25606" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="25607" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="25608" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="25609" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28701" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28801" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28802" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28803" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28804" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28805" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28806" name="$H_W_GOODSpecial$COLOR_END" />
<String id="28807" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28808" name="$H_W_GOODSpecial$COLOR_END" />
<String id="28809" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28810" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28811" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28812" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28813" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28814" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28815" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28816" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28817" name="$H_S_GOODBenefit$COLOR_END" />
<String id="28818" name="$H_W_GOODSpecial$COLOR_END" />
<String id="28819" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28820" name="$H_W_GOODSpecial$COLOR_END" />
<String id="28821" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28822" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28823" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28824" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28825" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28826" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28827" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28828" name="$H_W_GOODSpecial$COLOR_END" />
<String id="28829" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28830" name="$H_W_GOODSpecial$COLOR_END" />
<String id="28831" name="$H_S_GOODBenefit$COLOR_END" />
<String id="28832" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28833" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28834" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28835" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28836" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28837" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28838" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28839" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28840" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28841" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28842" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28843" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28844" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28845" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28846" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28847" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28848" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28849" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28850" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28851" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28852" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28853" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28854" name="$H_S_GOODBenefit$COLOR_END" />
<String id="28855" name="$H_W_GOODSpecial$COLOR_END" />
<String id="28856" name="$H_W_GOODSpecial$COLOR_END" />
<String id="28857" name="$H_W_GOODSpecial$COLOR_END" />
<String id="28858" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28859" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28860" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28861" name="$H_W_GOODSpecial$COLOR_END" />
<String id="28862" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28863" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28864" name="$H_S_GOODBenefit$COLOR_END" />
<String id="28865" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28866" name="$H_S_GOODBenefit$COLOR_END" />
<String id="28868" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28869" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28870" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28871" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28872" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28873" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28874" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28875" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28876" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28877" name="$H_W_GOODSpecial$COLOR_END" />
<String id="28879" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28880" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28881" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28883" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28884" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28885" name="$H_W_GOODSpecial$COLOR_END" />
<String id="28886" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28887" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28888" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28889" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28891" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28892" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28893" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28894" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28895" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28896" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28897" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28899" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28900" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28901" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28902" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28903" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28904" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="28905" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="28906" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="28907" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="32001" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="32002" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="32003" name="$H_S_GOODBenefit$COLOR_END" />
<String id="35201" name="$H_S_BADHarmful$COLOR_END" />
<String id="35202" name="$H_S_BADHarmful$COLOR_END" />
<String id="35203" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="35204" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="35205" name="$H_S_BADHarmful$COLOR_END" />
<String id="35206" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="35207" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="35208" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="35209" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="38401" name="$H_S_BADHarmful$COLOR_END Periodic Damage" />
<String id="41601" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="41603" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="41604" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="41605" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="41607" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="41608" name="$H_S_BADHarmful$COLOR_END Stun" />
<String id="41609" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="41610" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="41611" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="42000" name="$H_S_GOODBenefit$COLOR_END" />
<String id="42001" name="$H_S_GOODBenefit$COLOR_END" />
<String id="42002" name="$H_S_GOODBenefit$COLOR_END" />
<String id="44555" name="Valkyon Federation" />
<String id="44557" name="Valkyon Federation" />
<String id="44801" name="$H_S_BADHarmful$COLOR_END Weakening Effect" />
<String id="44802" name="$H_S_GOODBenefit$COLOR_END" />
<String id="44803" name="$H_S_GOODBenefit$COLOR_END" />
<String id="44804" name="$H_S_GOODBenefit$COLOR_END" />
<String id="44805" name="$H_S_GOODSpecial Effect$COLOR_END" />
<String id="44806" name="$H_S_GOODSpecial Effect$COLOR_END" />
<String id="44807" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="44808" name="$H_S_GOODBenefit$COLOR_END" />
<String id="44809" name="$H_W_GOODSpecial$COLOR_END" />
<String id="44810" name="$H_W_GOODSpecial$COLOR_END" />
<String id="44811" name="$H_W_BADSpecial$COLOR_END" />
<String id="44813" name="$H_S_GOODSpecial Effect$COLOR_END" />
<String id="44814" name="$H_S_GOODSpecial Effect$COLOR_END" />
<String id="45100" name="$H_S_GOODBenefit$COLOR_END" />
<String id="45200" name="$H_S_GOODBenefit$COLOR_END" />
<String id="45300" name="$H_S_GOODBenefit$COLOR_END" />
<String id="45400" name="$H_S_GOODBenefit$COLOR_END" />
<String id="45406" name="$H_W_GOODSpecial$COLOR_END" />
<String id="45555" name="$H_S_GOODSpecial Effect$COLOR_END" />
<String id="47031" name="$H_S_GOODBenefit$COLOR_END" />
<String id="48001" name="$H_W_GOODSpecial Effect$COLOR_END" />
<String id="48002" name="$H_W_GOODSpecial Effect$COLOR_END" />
<String id="48003" name="Lucky reward" />
<String id="48004" name="$H_S_GOODBenefit$COLOR_END" />
<String id="48005" name="$H_S_GOODBenefit$COLOR_END" />
<String id="48006" name="$H_S_GOODBenefit$COLOR_END" />
<String id="48007" name="$H_S_GOODBenefit$COLOR_END" />
<String id="48008" name="$H_S_GOODBenefit$COLOR_END" />
<String id="48010" name="$H_W_GOODRide Benefit$COLOR_END" />
<String id="48011" name="$H_W_BADSpecial$COLOR_END" />
<String id="48012" name="$H_W_BADSpecial$COLOR_END" />
<String id="48013" name="$H_W_GOODRide Benefit$COLOR_END" />
<String id="48014" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="48018" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="48019" name="$H_W_BADSpecial Effect$COLOR_END" />
<String id="48021" name="$H_S_BADHarmful$COLOR_END [Stun]" />
<String id="48050" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="48051" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="48052" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="48053" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="48054" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="48055" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="48056" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="48057" name="$H_S_GOODBeneficial Effect$COLOR_END" />
<String id="48058" name="$H_S_GOODSpecial$COLOR_END" />
<String id="48059" name="$H_S_GOODSpecial$COLOR_END" />
</StrSheet_AbnormalityKind>