Files
Min-Client-Datasheets/DataCenter_Final_FRA/FloatingCastlePartsData/FloatingCastlePartsData-00000.xml
2025-03-03 19:44:55 -05:00

930 lines
55 KiB
XML

<FloatingCastlePartsData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/FloatingCastlePartsData FloatingCastlePartsData.xsd" xmlns="https://vezel.dev/novadrop/dc/FloatingCastlePartsData">
<Parts id="40009" slot="middle" grade="1" location="none" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_OBJ.sm.FC_A_Bridge_Fence_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="1" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98000" slot="top" grade="1" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_Base_SM" />
</Appearance>
</Parts>
<Parts id="98001" slot="top" grade="1" location="first" position="wall">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_Base_SM" />
<Mesh id="2" type="staticMesh" resName="FC_Interior.SM.FC_A_Ceiling_01_SM" />
<Mesh id="3" type="staticMesh" resName="FC_Interior.SM.FC_A_Decoration_01_SM" />
<Mesh id="4" type="staticMesh" resName="FC_Interior.SM.FC_A_Platform_01_SM" />
<Mesh id="5" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_01_SM" />
<Mesh id="6" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_02_SM" />
<Mesh id="7" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_03_SM" />
<Mesh id="8" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
</Appearance>
</Parts>
<Parts id="98002" slot="body" grade="1" location="first" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Center_03_SM">
<Effect effectId="44441101" />
<Effect effectId="44441001" />
</Mesh>
<Mesh id="2" type="skeletalMesh" animSet="FC_LowerParts.Anim.FC_A_Center03_SRock" animName="Center03_Srock" resName="FC_LowerParts.Skel.FC_A_Center03_SRock_Skel" />
</Appearance>
<Music priority="1" sound="Expansion.City.City_SkyAir_01Cue" />
</Parts>
<Parts id="98003" slot="body" grade="1" location="first" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Center_02_SM">
<Effect effectId="44441102" />
<Effect effectId="44441001" />
</Mesh>
<Mesh id="2" type="skeletalMesh" animSet="FC_LowerParts.Anim.FC_A_Center02_SRock" animName="Center02_Srock" resName="FC_LowerParts.Skel.FC_A_Center02_SRock_Skel" />
</Appearance>
<Music priority="1" sound="Expansion.City.City_SkyAir_01Cue" />
</Parts>
<Parts id="98004" slot="body" grade="1" location="first" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Center_01_SM">
<Effect effectId="44441103" />
<Effect effectId="44441001" />
</Mesh>
</Appearance>
<Music priority="1" sound="Expansion.City.City_SkyAir_01Cue" />
</Parts>
<Parts id="98005" slot="top" grade="1" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_01_Blue_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98006" slot="top" grade="1" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_01_Blue_SM" />
</Appearance>
<Material>
<Default color="1,0,0" paramName="VariationColor" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98007" slot="top" grade="1" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_01_Blue_SM" />
</Appearance>
<Material>
<Default color="0.1,0.1,0.05" paramName="VariationColor" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98008" slot="top" grade="2" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_02_Blue_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98009" slot="top" grade="2" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_02_Blue_SM" />
</Appearance>
<Material>
<Default color="1,0,0" paramName="VariationColor" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98010" slot="top" grade="2" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_02_Blue_SM" />
</Appearance>
<Material>
<Default color="0.1,0.1,0.05" paramName="VariationColor" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98011" slot="top" grade="3" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_03_Blue_SM" />
<Mesh id="2" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_03_02_Blue_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98012" slot="top" grade="3" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_03_Blue_SM" />
<Mesh id="2" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_03_02_Blue_SM" />
</Appearance>
<Material>
<Default color="1,0,0" paramName="VariationColor" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98013" slot="top" grade="3" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_03_Blue_SM" />
<Mesh id="2" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Castle_03_02_Blue_SM" />
</Appearance>
<Material>
<Default color="0.1,0.1,0.05" paramName="VariationColor" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98014" slot="top" grade="1" location="first" position="wall">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_01_None_SM" />
<Mesh id="2" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_01_02_None_SM" />
<Mesh id="3" type="staticMesh" resName="FC_Interior.SM.FC_A_Ceiling_01_SM" />
<Mesh id="4" type="staticMesh" resName="FC_Interior.SM.FC_A_Decoration_01_SM" />
<Mesh id="5" type="staticMesh" resName="FC_Interior.SM.FC_A_Platform_01_SM" />
<Mesh id="6" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_01_SM" />
<Mesh id="7" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_02_SM" />
<Mesh id="8" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_03_SM" />
<Mesh id="9" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98015" slot="top" grade="2" location="first" position="wall">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_02_01_None_SM" />
<Mesh id="2" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_02_02_None_SM" />
<Mesh id="3" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_02_03_None_SM" />
<Mesh id="4" type="staticMesh" resName="FC_Interior.SM.FC_A_Ceiling_01_SM" />
<Mesh id="5" type="staticMesh" resName="FC_Interior.SM.FC_A_Decoration_01_SM" />
<Mesh id="6" type="staticMesh" resName="FC_Interior.SM.FC_A_Platform_01_SM" />
<Mesh id="7" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_01_SM" />
<Mesh id="8" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_02_SM" />
<Mesh id="9" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_03_SM" />
<Mesh id="10" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98016" slot="top" grade="3" location="first" position="wall">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_03_01_None_SM" />
<Mesh id="2" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_03_02_None_SM" />
<Mesh id="3" type="staticMesh" resName="FC_UpperParts.SM.FC_A_Wall_03_03_None_SM" />
<Mesh id="4" type="staticMesh" resName="FC_Interior.SM.FC_A_Ceiling_01_SM" />
<Mesh id="5" type="staticMesh" resName="FC_Interior.SM.FC_A_Decoration_01_SM" />
<Mesh id="6" type="staticMesh" resName="FC_Interior.SM.FC_A_Platform_01_SM" />
<Mesh id="7" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_01_SM" />
<Mesh id="8" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_02_SM" />
<Mesh id="9" type="staticMesh" resName="FC_Interior.SM.FC_A_Floor_03_SM" />
<Mesh id="10" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98017" slot="middle" grade="1" location="none" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Main_SM" />
</Appearance>
<Material>
<Despawn duration="2" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="2" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98018" slot="middle" grade="1" location="none" position="up">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_01_None_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98019" slot="middle" grade="2" location="none" position="up">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_01_None_SM" />
<Mesh id="2" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_02_SM">
<Effect effectId="44441302">
<Material color="0.5,1,5,1" emitterName="GlowAP" paramName="Color" />
<Material color="0.3,0.5,1,1" emitterName="glowTP" paramName="Color" />
<Material color="0.3,1,1,1" emitterName="DustAM02" paramName="Color" />
<Material color="0.04,0.2,0.5,1" emitterName="GlowTM" paramName="Color" />
<Material color="1,2,5,1" emitterName="GlowAP02" paramName="Color" />
<Material color="0.8,1,1.5,1" emitterName="DustAM" paramName="Color" />
<Material color="1.22,2,3.5,1" emitterName="DustTM02" paramName="Color" />
</Effect>
</Mesh>
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98020" slot="middle" grade="2" location="none" position="up">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_01_None_SM" />
<Mesh id="2" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_02_SM">
<Effect effectId="44441302">
<Material color="1.0,0.0,0.0,0.8" emitterName="GlowAP" paramName="Color" />
<Material color="0.6,0.0,0.0,0.4" emitterName="glowTP" paramName="Color" />
<Material color="0.6,1.0,1.0,1" emitterName="DustAM02" paramName="Color" />
<Material color="0.3,0.01,0.02,0.7" emitterName="GlowTM" paramName="Color" />
<Material color="1.5,1.5,0.8,0.8" emitterName="GlowAP02" paramName="Color" />
<Material color="1.2,1.0,0.8,1" emitterName="DustAM" paramName="Color" />
<Material color="3.0,1.0,1.0,1" emitterName="DustTM02" paramName="Color" />
</Effect>
</Mesh>
</Appearance>
<Material>
<Default color="1,0,0,1" paramName="color" />
<Despawn duration="2" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="6" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98021" slot="middle" grade="2" location="none" position="up">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_01_None_SM" />
<Mesh id="2" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Up_02_SM">
<Effect effectId="44441302">
<Material color="1,1.3,0.8,-0.5" emitterName="GlowAP" paramName="Color" />
<Material color="0.01,0,0.01,0.8" emitterName="glowTP" paramName="Color" />
<Material color="0.3,0.3,1.2,0.7" emitterName="DustAM02" paramName="Color" />
<Material color="0.01,0.0,0.02,0.8" emitterName="GlowTM" paramName="Color" />
<Material color="1.0,1.8,1.0,-0.3" emitterName="GlowAP02" paramName="Color" />
<Material color="1.4,1,1.5,0.5" emitterName="DustAM" paramName="Color" />
<Material color="2.3,1.3,2.5,1" emitterName="DustTM02" paramName="Color" />
</Effect>
</Mesh>
</Appearance>
<Material>
<Default color="0.1,0.1,0,05,1" paramName="color" />
<Despawn duration="2" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="6" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98022" slot="middle" grade="1" location="none" position="down">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_01_None_SM">
<Effect effectId="44441201" />
</Mesh>
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98023" slot="middle" grade="2" location="none" position="down">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_01_None_SM" />
<Mesh id="2" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_02_SM">
<Effect effectId="44441202">
<Material color="0.5,1,5,1" emitterName="GlowAP" paramName="Color" />
<Material color="0.3,0.5,1,1" emitterName="glowTP" paramName="Color" />
<Material color="0.3,1,1,1" emitterName="DustAM02" paramName="Color" />
<Material color="0.04,0.2,0.5,1" emitterName="GlowTM" paramName="Color" />
<Material color="1,2,5,1" emitterName="GlowAP02" paramName="Color" />
<Material color="0.8,1,1.5,1" emitterName="DustAM" paramName="Color" />
<Material color="1.22,2,3.5,1" emitterName="DustTM02" paramName="Color" />
</Effect>
</Mesh>
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98024" slot="middle" grade="2" location="none" position="down">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_01_None_SM" />
<Mesh id="2" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_02_SM">
<Effect effectId="44441202">
<Material color="1.0,0.0,0.0,1.1" emitterName="GlowAP" paramName="Color" />
<Material color="0.6,0.0,0.0,0.7" emitterName="glowTP" paramName="Color" />
<Material color="0.6,1.0,1.0,1" emitterName="DustAM02" paramName="Color" />
<Material color="0.3,0.01,0.02,0.7" emitterName="GlowTM" paramName="Color" />
<Material color="1.5,1.5,0.8,1.1" emitterName="GlowAP02" paramName="Color" />
<Material color="1.2,1.0,0.8,1" emitterName="DustAM" paramName="Color" />
<Material color="3.0,1.0,1.0,1" emitterName="DustTM02" paramName="Color" />
</Effect>
</Mesh>
</Appearance>
<Material>
<Default color="1,0,0,1" paramName="color" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98025" slot="middle" grade="2" location="none" position="down">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_01_None_SM" />
<Mesh id="2" type="staticMesh" resName="FC_MiddleParts.SM.FC_A_Bridge_Down_02_SM">
<Effect effectId="44441202">
<Material color="1,1.3,0.8,-0.5" emitterName="GlowAP" paramName="Color" />
<Material color="0.01,0,0.01,0.8" emitterName="glowTP" paramName="Color" />
<Material color="0.3,0.3,1.2,0.7" emitterName="DustAM02" paramName="Color" />
<Material color="0.01,0.0,0.02,0.8" emitterName="GlowTM" paramName="Color" />
<Material color="1.0,1.8,1.0,-0.3" emitterName="GlowAP02" paramName="Color" />
<Material color="1.4,1,1.5,0.5" emitterName="DustAM" paramName="Color" />
<Material color="2.3,1.3,2.5,1" emitterName="DustTM02" paramName="Color" />
</Effect>
</Mesh>
</Appearance>
<Material>
<Default color="0.1,0.1,0.05,1" paramName="color" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98026" slot="bottom" grade="1" location="none" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98027" slot="bottom" grade="1" location="none" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98028" slot="bottom" grade="1" location="none" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98029" slot="bottom" grade="1" location="none" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98030" slot="bottom" grade="1" location="none" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98031" slot="bottom" grade="1" location="none" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_A_Function_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98037" slot="top" grade="1" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_Base_SM" />
</Appearance>
</Parts>
<Parts id="98038" slot="top" grade="1" location="first" position="wall">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_Base_SM" />
<Mesh id="2" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_Base_02_SM" />
<Mesh id="3" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Ceiling_01_SM" />
<Mesh id="4" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Decoration_01_SM" />
<Mesh id="5" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Platform_01_SM" />
<Mesh id="6" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_01_SM" />
<Mesh id="7" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_02_SM" />
<Mesh id="8" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_03_SM" />
<Mesh id="9" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
</Appearance>
</Parts>
<Parts id="98039" slot="body" grade="1" location="first" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_B_Center_03_SM">
<Effect effectId="44442101" />
<Effect effectId="44442001" />
</Mesh>
<Mesh id="2" type="skeletalMesh" animSet="FC_LowerParts.Anim.FC_A_Center03_SRock" animName="Center03_Srock" resName="FC_LowerParts.Skel.FC_B_Center03_SRock_Skel" />
</Appearance>
<Music priority="1" sound="Expansion.City.City_SkyAir_01Cue" />
</Parts>
<Parts id="98040" slot="body" grade="1" location="first" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_B_Center_02_SM">
<Effect effectId="44442102" />
<Effect effectId="44442001" />
</Mesh>
<Mesh id="2" type="skeletalMesh" animSet="FC_LowerParts.Anim.FC_A_Center02_SRock" animName="Center02_Srock" resName="FC_LowerParts.Skel.FC_B_Center02_SRock_Skel" />
</Appearance>
<Music priority="1" sound="Expansion.City.City_SkyAir_01Cue" />
</Parts>
<Parts id="98041" slot="body" grade="1" location="first" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_LowerParts.SM.FC_B_Center_01_SM">
<Effect effectId="44442103" />
<Effect effectId="44442001" />
</Mesh>
</Appearance>
<Music priority="1" sound="Expansion.City.City_SkyAir_01Cue" />
</Parts>
<Parts id="98042" slot="top" grade="1" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_01_SM">
<Effect effectId="44442501">
<Material color="0.3,0.6,1.0,1.2" emitterName="DustTp" paramName="Color" />
<Material color="0.3,0.7,2.0,1.0" emitterName="GlowAP" paramName="Color" />
<Material color="0.5,0.7,4.5,1.5" emitterName="GlowAP02" paramName="Color" />
<Material color="0.04,0.1,0.5,1.0" emitterName="GlowTM" paramName="Color" />
<Material color="0.2,0.3,2.0,1.0" emitterName="FireTM" paramName="Color" />
<Material color="0.2,0.7,3.0,0.65" emitterName="FireAM" paramName="Color" />
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</Mesh>
</Appearance>
<Material>
<Default color="0,5,100" paramName="EmissiveColor" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98043" slot="top" grade="1" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_01_SM">
<Effect effectId="44442501">
<Material color="1.1,0.2,0.05,1.3" emitterName="DustTp" paramName="Color" />
<Material color="1.9,0.3,0.05,0.45" emitterName="GlowAP" paramName="Color" />
<Material color="2.0,0.3,0.05,0.7" emitterName="GlowAP02" paramName="Color" />
<Material color="0.5,0.02,0.02,0.8" emitterName="GlowTM" paramName="Color" />
<Material color="0.7,0.05,0.035,0.35" emitterName="FireTM" paramName="Color" />
<Material color="3.0,1.0,0.4,0.5" emitterName="FireAM" paramName="Color" />
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</Mesh>
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98044" slot="top" grade="1" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_01_SM">
<Effect effectId="44442501">
<Material color="1.4,1.0,0.5,1.0" emitterName="DustTp" paramName="Color" />
<Material color="1.5,1.2,0.4,0.4" emitterName="GlowAP" paramName="Color" />
<Material color="1.4,1.2,0.5,0.6" emitterName="GlowAP02" paramName="Color" />
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<Material color="0.5,0.3,0.1,1.0" emitterName="FireTM" paramName="Color" />
<Material color="3.0,2.0,1.0,0.22" emitterName="FireAM" paramName="Color" />
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</Mesh>
</Appearance>
<Material>
<Default color="2,10,0" paramName="EmissiveColor" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98045" slot="top" grade="2" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_02_SM">
<Effect effectId="44442502">
<Material color="0.3,0.6,1.0,1.2" emitterName="DustTp" paramName="Color" />
<Material color="0.3,0.7,2.0,1.0" emitterName="GlowAP" paramName="Color" />
<Material color="0.5,0.7,4.5,1.5" emitterName="GlowAP02" paramName="Color" />
<Material color="0.04,0.1,0.5,1.0" emitterName="GlowTM" paramName="Color" />
<Material color="0.1,0.3,1.7,1.0" emitterName="FireTM" paramName="Color" />
<Material color="0.2,0.7,3.0,0.65" emitterName="FireAM" paramName="Color" />
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</Mesh>
</Appearance>
<Material>
<Default color="0,5,100" paramName="EmissiveColor" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98046" slot="top" grade="2" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_02_SM">
<Effect effectId="44442502">
<Material color="1.1,0.2,0.05,1.3" emitterName="DustTp" paramName="Color" />
<Material color="1.9,0.3,0.05,0.45" emitterName="GlowAP" paramName="Color" />
<Material color="2.0,0.3,0.05,0.7" emitterName="GlowAP02" paramName="Color" />
<Material color="0.5,0.02,0.02,0.8" emitterName="GlowTM" paramName="Color" />
<Material color="0.7,0.05,0.035,0.35" emitterName="FireTM" paramName="Color" />
<Material color="3.0,1.0,0.4,0.5" emitterName="FireAM" paramName="Color" />
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</Mesh>
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<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
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</Parts>
<Parts id="98047" slot="top" grade="2" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_02_SM">
<Effect effectId="44442502">
<Material color="1.4,1.0,0.5,1.0" emitterName="DustTp" paramName="Color" />
<Material color="1.5,1.2,0.4,0.4" emitterName="GlowAP" paramName="Color" />
<Material color="1.4,1.2,0.5,0.6" emitterName="GlowAP02" paramName="Color" />
<Material color="0.5,0.3,0.02,0.8" emitterName="GlowTM" paramName="Color" />
<Material color="0.5,0.4,0.1,1.0" emitterName="FireTM" paramName="Color" />
<Material color="3.0,2.0,1.0,0.22" emitterName="FireAM" paramName="Color" />
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</Mesh>
</Appearance>
<Material>
<Default color="2,10,0" paramName="EmissiveColor" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98048" slot="top" grade="3" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_03_SM">
<Effect effectId="44442503">
<Material color="0.3,0.6,1.0,1.2" emitterName="DustTp" paramName="Color" />
<Material color="0.3,0.7,2.0,1.0" emitterName="GlowAP" paramName="Color" />
<Material color="0.5,0.7,4.5,1.5" emitterName="GlowAP02" paramName="Color" />
<Material color="0.04,0.1,0.5,1.0" emitterName="GlowTM" paramName="Color" />
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<Material color="0.2,0.7,3.0,0.65" emitterName="FireAM" paramName="Color" />
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</Mesh>
<Mesh id="2" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_03_Statue_SM">
<Effect effectId="44442504">
<Material color="0.2,0.2,6,0.5" emitterName="GlowAP" paramName="Color" />
<Material color="0.5,1,5,1" emitterName="FireTM" paramName="Color" />
<Material color="0.2,0.9,5.5,0.5" emitterName="GlowAP02" paramName="Color" />
<Material color="0.3,2,3,3" emitterName="FireAM" paramName="Color" />
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<Effect effectId="44442505">
<Material color="0.2,0.2,8,0.5" emitterName="GlowAP" paramName="Color" />
<Material color="0.5,1,5,1" emitterName="FireTM" paramName="Color" />
<Material color="0.2,0.7,7.1,0.5" emitterName="GlowAP02" paramName="Color" />
<Material color="0.3,2,3,3" emitterName="FireAM" paramName="Color" />
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</Mesh>
</Appearance>
<Material>
<Default color="0,5,100" paramName="EmissiveColor" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
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</Parts>
<Parts id="98049" slot="top" grade="3" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_03_SM">
<Effect effectId="44442503">
<Material color="1.1,0.2,0.05,1.3" emitterName="DustTp" paramName="Color" />
<Material color="1.9,0.3,0.05,0.45" emitterName="GlowAP" paramName="Color" />
<Material color="2.0,0.3,0.05,0.7" emitterName="GlowAP02" paramName="Color" />
<Material color="0.5,0.02,0.02,0.8" emitterName="GlowTM" paramName="Color" />
<Material color="0.7,0.1,0.035,0.35" emitterName="FireTM" paramName="Color" />
<Material color="3.0,1.0,0.4,0.5" emitterName="FireAM" paramName="Color" />
</Effect>
</Mesh>
<Mesh id="2" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_03_Statue_SM">
<Effect effectId="44442504">
<Material color="4.0,0.1,0.02,0.4" emitterName="GlowAP" paramName="Color" />
<Material color="1.0,0.1,0.035,1.2" emitterName="FireTM" paramName="Color" />
<Material color="3.0,0.4,0.05,0.4" emitterName="GlowAP02" paramName="Color" />
<Material color="3.0,1.0,0.15,1.0" emitterName="FireAM" paramName="Color" />
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<Effect effectId="44442505">
<Material color="4.0,0.1,0.02,0.4" emitterName="GlowAP" paramName="Color" />
<Material color="1.0,0.1,0.035,1.2" emitterName="FireTM" paramName="Color" />
<Material color="3.0,0.4,0.05,0.4" emitterName="GlowAP02" paramName="Color" />
<Material color="3.0,1.0,0.15,1.0" emitterName="FireAM" paramName="Color" />
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</Mesh>
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98050" slot="top" grade="3" location="first" position="castle">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_03_SM">
<Effect effectId="44442503">
<Material color="1.4,1.0,0.5,1.0" emitterName="DustTp" paramName="Color" />
<Material color="1.5,1.2,0.4,0.4" emitterName="GlowAP" paramName="Color" />
<Material color="1.4,1.2,0.5,0.6" emitterName="GlowAP02" paramName="Color" />
<Material color="0.5,0.3,0.02,0.8" emitterName="GlowTM" paramName="Color" />
<Material color="0.5,0.3,0.1,1.0" emitterName="FireTM" paramName="Color" />
<Material color="3.0,2.0,1.0,0.22" emitterName="FireAM" paramName="Color" />
</Effect>
</Mesh>
<Mesh id="2" type="staticMesh" resName="FC_B_CastleParts.SM.FC_B_Castle_03_Statue_SM">
<Effect effectId="44442504">
<Material color="1.7,1.2,0.6,0.5" emitterName="GlowAP" paramName="Color" />
<Material color="1.0,1.8,1.7,1.15" emitterName="FireTM" paramName="Color" />
<Material color="1.9,1.5,0.6,1.0" emitterName="GlowAP02" paramName="Color" />
<Material color="3.0,2.0,1.0,0.7" emitterName="FireAM" paramName="Color" />
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<Effect effectId="44442505">
<Material color="1.7,1.2,0.6,0.5" emitterName="GlowAP" paramName="Color" />
<Material color="1.0,1.8,1.7,1.15" emitterName="FireTM" paramName="Color" />
<Material color="1.9,1.5,0.6,1.0" emitterName="GlowAP02" paramName="Color" />
<Material color="3.0,2.0,1.0,0.7" emitterName="FireAM" paramName="Color" />
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</Mesh>
</Appearance>
<Material>
<Default color="2,10,0" paramName="EmissiveColor" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98051" slot="top" grade="1" location="first" position="wall">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_Base_SM" />
<Mesh id="2" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_01_02_SM" />
<Mesh id="3" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Ceiling_01_SM" />
<Mesh id="4" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Decoration_01_SM" />
<Mesh id="5" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Platform_01_SM" />
<Mesh id="6" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_01_SM" />
<Mesh id="7" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_02_SM" />
<Mesh id="8" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_03_SM" />
<Mesh id="9" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98052" slot="top" grade="2" location="first" position="wall">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_Base_SM" />
<Mesh id="2" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_02_01_SM" />
<Mesh id="3" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_02_02_SM" />
<Mesh id="3" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Ceiling_01_SM" />
<Mesh id="4" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Decoration_01_SM" />
<Mesh id="5" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Platform_01_SM" />
<Mesh id="6" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_01_SM" />
<Mesh id="7" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_02_SM" />
<Mesh id="8" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_03_SM" />
<Mesh id="10" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98053" slot="top" grade="3" location="first" position="wall">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_Base_SM" />
<Mesh id="2" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_02_02_SM" />
<Mesh id="3" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_03_01_SM" />
<Mesh id="4" type="staticMesh" resName="FC_B_WallParts.SM.FC_B_Wall_03_02_SM" />
<Mesh id="5" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Ceiling_01_SM" />
<Mesh id="6" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Decoration_01_SM" />
<Mesh id="7" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Platform_01_SM" />
<Mesh id="8" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_01_SM" />
<Mesh id="9" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_02_SM" />
<Mesh id="10" type="staticMesh" resName="FC_B_Interior.SM.FC_B_Floor_03_SM" />
<Mesh id="11" type="staticMesh" resName="FC_OBJ.SM.FC_A_Flag_01_SM" />
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<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98054" slot="middle" grade="1" location="none" position="normal">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Main_SM" />
</Appearance>
<Material>
<Despawn duration="2" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="2" paramName="Spawning" endValue="1" startValue="0" />
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</Parts>
<Parts id="98055" slot="middle" grade="1" location="none" position="up">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Up_01_None_SM" />
</Appearance>
<Material>
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
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</Parts>
<Parts id="98056" slot="middle" grade="2" location="none" position="up">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Up_01_None_SM" />
<Mesh id="2" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Up_02_SM">
<Effect effectId="44442302">
<Material color="0.3,0.6,5.5,0.7" emitterName="GlowAP" paramName="Color" />
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<Effect effectId="44442322">
<Material color="0.7,2,50,1.5" emitterName="FireTM" paramName="Color" />
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<Material color="0.2,0.3,7.0,1.5" emitterName="glowTM02" paramName="Color" />
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</Mesh>
</Appearance>
<Material>
<Default color="0,10,150" paramName="EmissiveColor" />
<Despawn duration="1" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="3" paramName="Spawning" endValue="1" startValue="0" />
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</Parts>
<Parts id="98057" slot="middle" grade="2" location="none" position="up">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Up_01_None_SM" />
<Mesh id="2" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Up_02_SM">
<Effect effectId="44442302">
<Material color="2.1,0.1,0.02,0.7" emitterName="GlowAP" paramName="Color" />
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<Effect effectId="44442322">
<Material color="3.0,1.5,0.5,1.0" emitterName="FireTM" paramName="Color" />
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<Material color="3.0,0.2,0.15,1.4" emitterName="glowTM02" paramName="Color" />
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</Mesh>
</Appearance>
<Material>
<Despawn duration="2" paramName="Spawning" endValue="0" startValue="1" />
<Spawn duration="6" paramName="Spawning" endValue="1" startValue="0" />
</Material>
</Parts>
<Parts id="98058" slot="middle" grade="2" location="none" position="up">
<Appearance>
<Mesh id="1" type="staticMesh" resName="FC_B_MiddleParts.SM.FC_B_Bridge_Up_01_None_SM" />
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