forked from TERA_p3104/Client-Datasheets
25 lines
4.0 KiB
XML
25 lines
4.0 KiB
XML
<NpcSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/NpcSoundData NpcSoundData.xsd" huntingZoneId="17" xmlns="https://vezel.dev/novadrop/dc/NpcSoundData">
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<NpcSound id="300551" radius="1" volume="0.6" hitRadius="0.5" hitVolume="1" monArmorType="wood" monHitDamageVoice="Monster_Voice02.DwarfMadman_Cue.DwarfMadman_Damage" />
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<NpcSound id="300552" radius="1" volume="0.6" hitRadius="0.5" hitVolume="1" monArmorType="wood" monHitDamageVoice="Monster_Voice02.DwarfMadman_Cue.DwarfMadman_Damage" />
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<NpcSound id="300470" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="normal" monHitDamageVoice="Monster_Voice02.Creationfarmer_Cue.Creationfarmer_Damage" />
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<NpcSound id="103" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="normal" monHitDamageVoice="Monster_Voice02.Creationfarmer_Cue.Creationfarmer_Damage" />
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<NpcSound id="300580" radius="1" volume="0.7" hitRadius="0.5" hitVolume="1" monArmorType="normal" monHitDamageVoice="Monster_Voice01.CreationWorkman_Cue.CreationWorkman_Damage" />
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<NpcSound id="102" radius="1" volume="0.7" hitRadius="0.5" hitVolume="1" monArmorType="normal" monHitDamageVoice="Monster_Voice01.CreationWorkman_Cue.CreationWorkman_Damage" />
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<NpcSound id="300442" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="normal" monHitDamageVoice="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_Damage" />
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<NpcSound id="101" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="normal" monHitDamageVoice="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_Damage" />
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<NpcSound id="301201" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="metal" monHitDamageVoice="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Damage" />
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<NpcSound id="301220" radius="1" volume="0.8" hitRadius="0.5" hitVolume="1" monArmorType="normal" monHitDamageVoice="Monster_Voice10.TownMilitia_Cue.TownMilitia_Damage" />
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<NpcSound id="300050" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="normal" monHitDamageVoice="Monster_Voice03.LongTusk_Cue.LongTusk_Damage" />
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<NpcSound id="104" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="normal" monHitDamageVoice="Monster_Voice03.LongTusk_Cue.LongTusk_Damage" />
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<NpcSound id="201" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="normal" monHitDamageVoice="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_Damage" />
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<NpcSound id="202" radius="1" volume="0.6" hitRadius="0.5" hitVolume="1" monArmorType="wood" monHitDamageVoice="Monster_Voice02.DwarfMadman_Cue.DwarfMadman_Damage" />
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<NpcSound id="203" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="normal" monHitDamageVoice="Monster_Voice03.LongTusk_Cue.LongTusk_Damage" />
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<NpcSound id="204" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="normal" monHitDamageVoice="Monster_Voice03.LongTusk_Cue.LongTusk_Damage" />
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<NpcSound id="205" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="metal" monHitDamageVoice="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Damage" />
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<NpcSound id="301" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="metal" monHitDamageVoice="Monster_Voice06.FierceDoberman_Cue.FierceDoberman_Damage" />
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<NpcSound id="303" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="metal" monHitDamageVoice="Monster_Voice14.Berserker_Darker_Cue.berserker_Darker_Damage" />
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<NpcSound id="304" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="metal" monHitDamageVoice="Monster_Voice14.Elementalist_Darker_Cue.Elementalist_Darker_Damage" />
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<NpcSound id="305" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="metal" monHitDamageVoice="Monster_Voice05.SalvagangAmbusher_Cue.TownMilitiaOfficier_Damage" />
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<NpcSound id="1001" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="normal" monHitDamageVoice="Monster_Voice03.LongTusk_Cue.LongTusk_Damage" />
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</NpcSoundData>
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