forked from TERA_p3104/Client-Datasheets
20 lines
2.2 KiB
XML
20 lines
2.2 KiB
XML
<NpcSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/NpcSoundData NpcSoundData.xsd" huntingZoneId="417" xmlns="https://vezel.dev/novadrop/dc/NpcSoundData">
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<NpcSound id="1001" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="metal" monHitDamageVoice="Monster_Voice18.AncientGardener_Cue.AncientGardener_DamageCue" />
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<NpcSound id="1002" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="metal" monHitDamageVoice="Monster_Voice05.ServantOfGiant_Cue.ServantOfGiant_Damage" />
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<NpcSound id="1003" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="metal" monHitDamageVoice="Monster_Voice05.BronzeGolemFighter_Cue.BronzeGolemFighter_Damage" />
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<NpcSound id="2001" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="metal" monHitDamageVoice="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Damage" />
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<NpcSound id="3001" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="metal" />
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<NpcSound id="3002" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="metal" />
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<NpcSound id="3003" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="metal" />
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<NpcSound id="3004" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="wood" />
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<NpcSound id="3501" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="stone" />
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<NpcSound id="2002" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="wood" />
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<NpcSound id="2011" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="wood" />
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<NpcSound id="2012" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="wood" />
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<NpcSound id="2013" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="wood" />
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<NpcSound id="2014" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="wood" />
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<NpcSound id="2015" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="wood" />
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<NpcSound id="2016" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="wood" />
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<NpcSound id="2017" radius="1" volume="1" hitRadius="0.5" hitVolume="1" monArmorType="wood" />
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</NpcSoundData>
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