forked from TERA_p3104/Client-Datasheets
1389 lines
49 KiB
XML
1389 lines
49 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="10102" skillId="10100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.3" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ComboAttack_00Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10101">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.656444" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ComboAttack_01Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10102">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.970778" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ComboAttack_02Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10301">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10302">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10401">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10402">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10501">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10502">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10601">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10602">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10701">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10702">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10801">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10802">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10901">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="10902">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11001">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11002">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11102">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11301">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11302">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11401">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11402">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11501">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="11502">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="20100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ShieldDefenceCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10102" skillId="20200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="20300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="1" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="0.957973" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ScrewThrust_CastingCue" volume="1.5" stageIndex="-1" />
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<Sound time="2.950592" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ScrewThrust_ShotCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30130">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="1" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="1.017332" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ScrewThrust_CastingCue" volume="1" stageIndex="-1" />
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<Sound time="3.050042" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ScrewThrust_ShotCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30330">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30430">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30530">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30630">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30730">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30830">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="30930">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="31000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="31030">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="31100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="31130">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="31200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="31230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="31300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="31330">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="31400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="31430">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="31500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="31530">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="40100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Roar_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.28853" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Roar_CastingCue" volume="1.3" stageIndex="-1" />
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<Sound time="0.800856" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Roar_ShotCue" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10102" skillId="40200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="40300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="40400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="40500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="40600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="40700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="40800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="40900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10102" skillId="41000">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10102" skillId="41100">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="41200">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="41300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="50100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
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|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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|
</HitSoundList>
|
|
<Sound time="0.422905" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ShieldStrikeCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="50200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="50300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="50400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="50500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="50600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="50700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="50800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="50900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="51000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="51100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="60100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.651023" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Voidtrap_CastingCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="2.02301" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Voidtrap_ShotCue" volume="2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="60120">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="60200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="60220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="70100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.100001" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_InspiringRoar_CastingCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="0.424764" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_InspiringRoar_ShotCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10102" skillId="70200">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="70300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="70400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="70500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="80100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Riposte_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Riposte_ExplosionCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.405868" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Riposte_CastingCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="0.854558" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Riposte_ShotCue" volume="1.5" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound templateId="10102" skillId="80200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="80300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="80400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="80500">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="80600">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="80700">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="80800">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="80900">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="81000">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="81100">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="81200">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="81300">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="81400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="90100">
|
|
<ChargeSoundList />
|
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<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Capture_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.160396" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Capture_Casting_00Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.749985" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Capture_Casting_01Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10102" skillId="90200">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="90300">
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</SkillSound>
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<SkillSound templateId="10102" skillId="90400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="90500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="90600">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="90700">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="90800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="90900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="91000">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10102" skillId="100100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ArmorBreak_CastingCue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.450001" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ArmorBreak_ShotCue" volume="1.8" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="100200">
|
|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10102" skillId="100300">
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|
<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10102" skillId="100400">
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|
<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10102" skillId="100500">
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|
<ChargeSoundList />
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<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10102" skillId="100600">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="100700">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="100800">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="100900">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="110100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.352486" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_RisingAttack_CastingCue" volume="1.8" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="110200">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10102" skillId="110300">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="110400">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="110500">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="110600">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10102" skillId="110700">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10102" skillId="110800">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="110900">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10102" skillId="111000">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10102" skillId="111100">
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|
<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10102" skillId="111111">
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|
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="111200">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
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<SkillSound templateId="10102" skillId="120100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.LancerCUE.Lancer_ProvokeRage_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.28853" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ProvokeRage_CastingCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="1.250856" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ProvokeRage_ShotCue" volume="2" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10102" skillId="120200">
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|
<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="120300">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="120400">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="120500">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="120600">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="130100">
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|
<ChargeSoundList />
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|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Riposte_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.582699" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_LeapAttack_CastingCUE" volume="1.2" stageIndex="-1" />
|
|
<Sound time="1.058306" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_LeapAttack_ShotCUE" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="130130">
|
|
<ChargeSoundList />
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<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Riposte_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_LeapAttack_CastingCUE" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.206209" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_LeapAttack_ShotCUE" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10102" skillId="130200">
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|
<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="130230">
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</SkillSound>
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<SkillSound templateId="10102" skillId="130300">
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</SkillSound>
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<SkillSound templateId="10102" skillId="130330">
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</SkillSound>
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<SkillSound templateId="10102" skillId="130400">
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</SkillSound>
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<SkillSound templateId="10102" skillId="130430">
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</SkillSound>
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<SkillSound templateId="10102" skillId="130500">
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</SkillSound>
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<SkillSound templateId="10102" skillId="130530">
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</SkillSound>
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<SkillSound templateId="10102" skillId="130600">
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</SkillSound>
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<SkillSound templateId="10102" skillId="130630">
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</SkillSound>
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<SkillSound templateId="10102" skillId="130700">
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</SkillSound>
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<SkillSound templateId="10102" skillId="130730">
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</SkillSound>
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<SkillSound templateId="10102" skillId="130800">
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</SkillSound>
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<SkillSound templateId="10102" skillId="130830">
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<SkillSound templateId="10102" skillId="130900">
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<SkillSound templateId="10102" skillId="130930">
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</SkillSound>
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<SkillSound templateId="10102" skillId="131000">
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</SkillSound>
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<SkillSound templateId="10102" skillId="131100">
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</SkillSound>
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<SkillSound templateId="10102" skillId="131130">
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</SkillSound>
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<SkillSound templateId="10102" skillId="131200">
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<SkillSound templateId="10102" skillId="131230">
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</SkillSound>
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<SkillSound templateId="10102" skillId="131300">
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</SkillSound>
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<SkillSound templateId="10102" skillId="131330">
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</SkillSound>
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<SkillSound templateId="10102" skillId="131400">
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</SkillSound>
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<SkillSound templateId="10102" skillId="131430">
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</SkillSound>
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<SkillSound templateId="10102" skillId="140100">
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</SkillSound>
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<SkillSound templateId="10102" skillId="140200">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150100">
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|
<ChargeSoundList />
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|
<HitSoundList>
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|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_AdvancingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10102" skillId="150101">
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|
<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_AdvCharge_ShotCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10102" skillId="150200">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150201">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150300">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150301">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150400">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150401">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150500">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150501">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150600">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150601">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150700">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150701">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150800">
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<SkillSound templateId="10102" skillId="150801">
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</SkillSound>
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<SkillSound templateId="10102" skillId="150900">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="150901">
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</SkillSound>
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<SkillSound templateId="10102" skillId="151000">
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</SkillSound>
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<SkillSound templateId="10102" skillId="151001">
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</SkillSound>
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<SkillSound templateId="10102" skillId="151100">
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</SkillSound>
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<SkillSound templateId="10102" skillId="151101">
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</SkillSound>
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<SkillSound templateId="10102" skillId="151200">
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</SkillSound>
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<SkillSound templateId="10102" skillId="151201">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="151300">
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</SkillSound>
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<SkillSound templateId="10102" skillId="151301">
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</SkillSound>
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<SkillSound templateId="10102" skillId="160100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.057192" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_RejuvenationCue" volume="1.2" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound templateId="10102" skillId="160200">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10102" skillId="160300">
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</SkillSound>
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<SkillSound templateId="10102" skillId="160400">
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</SkillSound>
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<SkillSound templateId="10102" skillId="160500">
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</SkillSound>
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<SkillSound templateId="10102" skillId="170100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.161885" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_FightingWillCue" volume="1.5" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound templateId="10102" skillId="170200">
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<SkillSound templateId="10102" skillId="170300">
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</SkillSound>
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<SkillSound templateId="10102" skillId="180100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
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</HitSoundList>
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|
<Sound time="0.150001" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ShieldCombo00Cue" volume="1.2" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound templateId="10102" skillId="180101">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="0.100001" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ShieldCombo01Cue" volume="1.2" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound templateId="10102" skillId="180200">
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</SkillSound>
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<SkillSound templateId="10102" skillId="180201">
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</SkillSound>
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<SkillSound templateId="10102" skillId="180300">
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</SkillSound>
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<SkillSound templateId="10102" skillId="180301">
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</SkillSound>
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<SkillSound templateId="10102" skillId="180400">
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</SkillSound>
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<SkillSound templateId="10102" skillId="180500">
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</SkillSound>
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<SkillSound templateId="10102" skillId="180501">
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</SkillSound>
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<SkillSound templateId="10102" skillId="180600">
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</SkillSound>
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<SkillSound templateId="10102" skillId="180601">
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</SkillSound>
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<SkillSound templateId="10102" skillId="181200">
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</SkillSound>
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</SkillSound>
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<SkillSound templateId="10102" skillId="181301">
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</SkillSound>
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<SkillSound templateId="10102" skillId="190100">
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|
<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.151709" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_VowOfProtection_CastingCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10102" skillId="190200">
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</SkillSound>
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<SkillSound templateId="10102" skillId="200100">
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|
<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.LancerCUE.Lancer_MenaceWave_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_MenaceWave_CastingCue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.621891" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_MenaceWave_ShotCue" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10102" skillId="200200">
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<SkillSound templateId="10102" skillId="200300">
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</SkillSound>
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<SkillSound templateId="10102" skillId="210100">
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|
<ChargeSoundList />
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|
<HitSoundList>
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|
<HitSound soundcue="PC_Skill.LancerCUE.Lancer_ShockBlow_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
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|
<Sound time="0.183161" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ShockBlow_ShotCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10102" skillId="210200">
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<SkillSound templateId="10102" skillId="210300">
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</SkillSound>
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<SkillSound templateId="10102" skillId="210400">
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</SkillSound>
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<SkillSound templateId="10102" skillId="210500">
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</SkillSound>
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<SkillSound templateId="10102" skillId="210600">
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</SkillSound>
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<SkillSound templateId="10102" skillId="210700">
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</SkillSound>
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<SkillSound templateId="10102" skillId="220100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.050258" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ArmoredWill_CastingCue" volume="1.2" stageIndex="-1" />
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|
</SkillSound>
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<SkillSound templateId="10102" skillId="220200">
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</SkillSound>
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<SkillSound templateId="10102" skillId="220300">
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</SkillSound>
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<SkillSound templateId="10102" skillId="220400">
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</SkillSound>
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<SkillSound templateId="10102" skillId="220500">
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</SkillSound>
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<SkillSound templateId="10102" skillId="220600">
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</SkillSound>
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<SkillSound templateId="10102" skillId="220700">
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</SkillSound>
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<SkillSound templateId="10102" skillId="220800">
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</SkillSound>
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<SkillSound templateId="10102" skillId="230100">
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|
<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.LancerCUE.Lancer_Capture_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.143589" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Capture_Casting_00Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.701093" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_Capture_Casting_01Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10102" skillId="230200">
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</SkillSound>
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<SkillSound templateId="10102" skillId="230300">
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</SkillSound>
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<SkillSound templateId="10102" skillId="240100">
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<HitSoundList>
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<HitSound soundcue="PC_Skill_00.LancerCUE.Lancer_HarpoonShot_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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|
</HitSoundList>
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|
<Sound time="0.209749" radius="0.5" soundcue="PC_Skill_00.LancerCUE.Lancer_HarpoonShot_ShotCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10102" skillId="240120">
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|
<ChargeSoundList />
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<HitSound soundcue="PC_Skill_00.LancerCUE.Lancer_HarpoonShot_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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|
</HitSoundList>
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</SkillSound>
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<SkillSound templateId="10102" skillId="240200">
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</SkillSound>
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</SkillSound>
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</SkillSound>
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<SkillSound templateId="10102" skillId="250100">
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|
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|
<Sound time="0.20547" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ProvokeRage_CastingCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.80217" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ProvokeRage_ExplosionCue" volume="1" stageIndex="-1" />
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|
</SkillSound>
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<SkillSound templateId="10102" skillId="250130">
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|
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
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|
<Sound time="0.18576" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ProvokeRage_CastingCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.84878" radius="0.5" soundcue="PC_Skill.LancerCUE.Lancer_ProvokeRage_ExplosionCue" volume="1" stageIndex="-1" />
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|
</SkillSound>
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<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="251030">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="260100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.061892" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="0.5" stageIndex="-1" />
|
|
<Sound time="0.405921" radius="0.5" soundcue="PC_Skill.ArcherCUE.Archer_BackDashCue" volume="1.3" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="260200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="260300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="270100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.281776" radius="0.5" soundcue="PC_Skill_00.LancerCUE.Lancer_HoldtheLine_RoarCue" volume="1.8" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="1010100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="1020100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="9010100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.AbnormalCUE.Abnormality_HomeTownCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10102" skillId="9020100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Human_ShowdownPrideCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
</SkillSoundData>
|