forked from TERA_p3104/Client-Datasheets
991 lines
39 KiB
XML
991 lines
39 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="10703" skillId="10100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10102">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10103">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10203">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10301">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10302">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10303">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10401">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10402">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10403">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10501">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10502">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10503">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10601">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10602">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10603">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10701">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10702">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10703">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10801">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10802">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10803">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10901">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10902">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11001">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11002">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11003">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11102">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11103">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11203">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11301">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11302">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11303">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11401">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11402">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11403">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11501">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11502">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="11503">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="20100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="1" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_ImpactSlash_Casting_00Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.901593" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_ImpactSlash_Casting_01Cue" volume="1.2" stageIndex="-1" />
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<Sound time="1.189208" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SowrdDancing_Shot_00Cue" volume="1" stageIndex="-1" />
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<Sound time="1.422723" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_ImpactSlash_ShotCue" volume="1.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10703" skillId="20200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="20300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="20400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="20500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="20600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="20700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="20800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="20900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="21000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="21100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="21200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="21300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="21400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="30100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="1" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SowrdDancing_Casting_00Cue" volume="1.3" stageIndex="-1" />
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<Sound time="0.905324" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SowrdDancing_Casting_01Cue" volume="1.3" stageIndex="-1" />
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<Sound time="1.258942" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SowrdDancing_Shot_00Cue" volume="1.5" stageIndex="-1" />
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<Sound time="2.205419" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SowrdDancing_Shot_01Cue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10703" skillId="30200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="30300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="30400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="30500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="30600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="30700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="30800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="30900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="31000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="31100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="31200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="31300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="31400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="31500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="40100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.447272" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10703" skillId="40200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="40230" />
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<SkillSound templateId="10703" skillId="40300" />
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<SkillSound templateId="10703" skillId="50100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_Dash_CastingCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10703" skillId="50200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="50300" />
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<SkillSound templateId="10703" skillId="50400" />
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<SkillSound templateId="10703" skillId="50500" />
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<SkillSound templateId="10703" skillId="60100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_BackAttack_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.156129" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_BackAttack_Casting_00Cue" volume="1.2" stageIndex="-1" />
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<Sound time="0.207483" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_BackAttack_Casting_01Cue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10703" skillId="60200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="60300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="60400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="60500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="60600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="70100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_SpiritConcentrate_CastingCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10703" skillId="70200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="70300" />
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<SkillSound templateId="10703" skillId="70400" />
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<SkillSound templateId="10703" skillId="80100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_ExplosionCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_00Cue" volume="1.2" stageIndex="-1" />
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<Sound time="1.089741" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_01Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80130">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_ExplosionCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_00Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="1.089741" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound templateId="10703" skillId="80200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80330">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80430">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80530">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80630">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80730">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80830">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="80900" />
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<SkillSound templateId="10703" skillId="80930" />
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<SkillSound templateId="10703" skillId="81000" />
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<SkillSound templateId="10703" skillId="81030" />
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<SkillSound templateId="10703" skillId="81100" />
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<SkillSound templateId="10703" skillId="81130" />
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<SkillSound templateId="10703" skillId="81200" />
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<SkillSound templateId="10703" skillId="81230" />
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<SkillSound templateId="10703" skillId="90100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.381509" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_DownBlow_CastingCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10703" skillId="90200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="90300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="90400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="90500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="90600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="90700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="90800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="90900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="91000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="91100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="100100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.353179" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_RisingAttack_CastingCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10703" skillId="100200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="100300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="100400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="100500">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10703" skillId="100600">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10703" skillId="100700">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10703" skillId="100800">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10703" skillId="100900">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10703" skillId="101000">
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|
<ChargeSoundList />
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<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="101100">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="101200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="110100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="110200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="111111">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="120100">
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|
<ChargeSoundList />
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<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_StingerBlade_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_StingerBlade_CastingCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="0.901187" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_StingerBlade_ShotCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10703" skillId="120200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="120300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="120400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="120500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="120600" />
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<SkillSound templateId="10703" skillId="120700" />
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|
<SkillSound templateId="10703" skillId="120800" />
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<SkillSound templateId="10703" skillId="130100">
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|
<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_FlatBlade_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_FlatBlade_ExplosionCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_FlatBlade_CastingCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10703" skillId="130200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="130300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="130400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="130500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="130600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="130700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="130800" />
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|
<SkillSound templateId="10703" skillId="130900" />
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|
<SkillSound templateId="10703" skillId="131000" />
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<SkillSound templateId="10703" skillId="140100">
|
|
<ChargeSoundList />
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|
<HitSoundList>
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|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter00_CastingCue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.20681" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter00_ShotCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10703" skillId="140101">
|
|
<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter01_CastingCue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.15036" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter01_ShotCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10703" skillId="140102">
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|
<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter02_CastingCue" volume="1.3" stageIndex="-1" />
|
|
<Sound time="0.423271" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_TripleWindCutter02_ShotCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10703" skillId="140200">
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|
<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="140201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="140202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="140300">
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</SkillSound>
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<SkillSound templateId="10703" skillId="140301">
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</SkillSound>
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<SkillSound templateId="10703" skillId="140302">
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</SkillSound>
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<SkillSound templateId="10703" skillId="140400">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="140401">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="140402">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="140500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10703" skillId="140501">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10703" skillId="140502">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="140600">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10703" skillId="140601">
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|
<ChargeSoundList />
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<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10703" skillId="140602">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="140700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="140701">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10703" skillId="140702">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="140800" />
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|
<SkillSound templateId="10703" skillId="140801" />
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|
<SkillSound templateId="10703" skillId="140802" />
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<SkillSound templateId="10703" skillId="140900" />
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<SkillSound templateId="10703" skillId="140901" />
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<SkillSound templateId="10703" skillId="140902" />
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<SkillSound templateId="10703" skillId="141000" />
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<SkillSound templateId="10703" skillId="141001" />
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<SkillSound templateId="10703" skillId="141002" />
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<SkillSound templateId="10703" skillId="141100" />
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<SkillSound templateId="10703" skillId="141101" />
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<SkillSound templateId="10703" skillId="141102" />
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|
<SkillSound templateId="10703" skillId="150100">
|
|
<ChargeSoundList />
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|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_RetreatKick_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.055559" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_RetreatKickCue" volume="1.4" stageIndex="-1" />
|
|
<Sound time="0.704984" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.5" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10703" skillId="150200">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="150300">
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</SkillSound>
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<SkillSound templateId="10703" skillId="150400">
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</SkillSound>
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<SkillSound templateId="10703" skillId="150500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="150600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="150700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="150800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="150900" />
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<SkillSound templateId="10703" skillId="151000" />
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<SkillSound templateId="10703" skillId="151100" />
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<SkillSound templateId="10703" skillId="160100">
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|
<ChargeSoundList />
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|
<HitSoundList>
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|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_RagingStike_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_RagingStike_ExplosionCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.193854" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_RagingStikeCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.032386" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.3" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10703" skillId="160200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="160300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10703" skillId="160400" />
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<SkillSound templateId="10703" skillId="160500" />
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<SkillSound templateId="10703" skillId="160600" />
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<SkillSound templateId="10703" skillId="160700" />
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<SkillSound templateId="10703" skillId="170100">
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<ChargeSoundList />
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|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_AdvancingLeapCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="170200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="170300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="170400" />
|
|
<SkillSound templateId="10703" skillId="170500" />
|
|
<SkillSound templateId="10703" skillId="170600" />
|
|
<SkillSound templateId="10703" skillId="180100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_GatheringStrengthCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="180200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="180300" />
|
|
<SkillSound templateId="10703" skillId="180400" />
|
|
<SkillSound templateId="10703" skillId="190100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_Tenacity_CastingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="190200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="190300" />
|
|
<SkillSound templateId="10703" skillId="190400" />
|
|
<SkillSound templateId="10703" skillId="190500" />
|
|
<SkillSound templateId="10703" skillId="200100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.05" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_DestructionViagor_CastingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="200200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="200300" />
|
|
<SkillSound templateId="10703" skillId="200400" />
|
|
<SkillSound templateId="10703" skillId="210100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.SlayerCUE.Slayer_VeinSlash_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_VeinSlash_CastingCue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SlayerCUE.Slayer_VeinSlash_ShotCue" volume="1.3" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="210200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="210300" />
|
|
<SkillSound templateId="10703" skillId="210400" />
|
|
<SkillSound templateId="10703" skillId="210500" />
|
|
<SkillSound templateId="10703" skillId="220100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="220200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="230100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="1.094306" radius="0.5" soundcue="PC_Skill_00.SlayerCUE.Slayer_CutHead_Shot_00Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="230130" />
|
|
<SkillSound templateId="10703" skillId="230200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="230230" />
|
|
<SkillSound templateId="10703" skillId="230300" />
|
|
<SkillSound templateId="10703" skillId="230330" />
|
|
<SkillSound templateId="10703" skillId="230400" />
|
|
<SkillSound templateId="10703" skillId="230430" />
|
|
<SkillSound templateId="10703" skillId="230500" />
|
|
<SkillSound templateId="10703" skillId="230530" />
|
|
<SkillSound templateId="10703" skillId="240100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="ModuleSound.ArmorHitSliceCUE.ArmorHitSlice_Chainmail_CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.038212" radius="0.5" soundcue="PC_Skill_00.SlayerCUE.Slayer_JawBreaker_LongCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="240130">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="ModuleSound.ArmorHitSliceCUE.ArmorHitSlice_Chainmail_CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.030001" radius="0.3" soundcue="PC_Skill_00.SlayerCUE.Slayer_JawBreaker_LongCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="250100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Lightining_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Lightining_Exp" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1.010756" radius="0.3" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_01Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.2" radius="0.2" soundcue="PC_Skill_00.SlayerCUE.Slayer_JinCuttingSlash_LongCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0" radius="0.3" soundcue="Monster_Skill.Monster_Skill_Cue.Casting_Lightning03" volume="0.3" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="250130">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Lightining_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Lightining_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="0.3" soundcue="Monster_Skill.Monster_Skill_Cue.Casting_Lightning03" volume="0.2" stageIndex="-1" />
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.SlayerCUE.Slayer_JinCuttingSlash_LongCue" volume="1.1" stageIndex="-1" />
|
|
<Sound time="1.004659" radius="0.3" soundcue="PC_Skill.SlayerCUE.Slayer_CuttingSlash_Casting_01Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="9010100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.AbnormalCUE.Abnormality_HomeTownCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10703" skillId="9020100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Castanic_GallopCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
</SkillSoundData>
|