forked from TERA_p3104/Client-Datasheets
1908 lines
71 KiB
XML
1908 lines
71 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="10605" skillId="10100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_FireBall_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FireBall_Casting_00Cue" volume="0.8" stageIndex="-1" />
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<Sound time="0.245699" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FireBall_Casting_01Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="10200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="10300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="10400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="10500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="10600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="10700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="10800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="10900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="11000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="11100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="11200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="11300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="11400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="11500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FlameKnife_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.287673" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FlameKnife_Casting_01Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20120">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_FlameKnife_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="10605" skillId="20200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20320">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20420">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20520">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20620">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20720">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20820">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="20920">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="21000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="21020">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="21100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="21120">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="21200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="21220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="21300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="21320">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="21400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="21420">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="21500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="21520">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.103521" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ShockTarp_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="1.682672" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ShockTarp_Casting_01Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30120">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_ShockTarp_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="10605" skillId="30200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30320">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30420">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30520">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30620">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30720">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30820">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="30920">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="31000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="31020">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="31100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="31120">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="31200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="31220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="40100">
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<ChargeSoundList>
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<ChargeSound radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_LoopCue" volume="0.5" stage="2" />
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<ChargeSound radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_LoopCue" volume="0.5" stage="3" />
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<ChargeSound radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_LoopCue" volume="0.5" stage="4" />
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<ChargeSound radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_LoopCue" volume="0.5" stage="1" />
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</ChargeSoundList>
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_00Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="40101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="40102">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="40103">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="40110">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.135186" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_01Cue" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="40111">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.135186" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_01Cue" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="40112">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.135186" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_01Cue" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="40113">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.135186" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_Casting_01Cue" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="40120">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="10605" skillId="40121">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="10605" skillId="40122">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="10605" skillId="40123">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastBall_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40200">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40201">
|
|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10605" skillId="40202">
|
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<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40203">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40210">
|
|
<ChargeSoundList />
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<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40211">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40212">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40213">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40221">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40222">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40223">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40301">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40302">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40303">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40310">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40311">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40312">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40313">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40320">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40321">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40322">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40323">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40401">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40402">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40403">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40410">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40411">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40412">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40413">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40420">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40421">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40422">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40423">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40501">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40502">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40503">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40510">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40511">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40512">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40513">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40520">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40521">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40522">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40523">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40601">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40602">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40603">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40610">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40611">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40612">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40613">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40620">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40621">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40622">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40623">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40701">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40702">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40703">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40710">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40711">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40712">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40713">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40720">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40721">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40722">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40723">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40801">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40802">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40803">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40810">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40811">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40812">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40813">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40820">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40821">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40822">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40823">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40901">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40902">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40903">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40910">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40911">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40912">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40913">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40920">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40921">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40922">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="40923">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41001">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41002">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41003">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41010">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41011">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41012">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41013">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41020">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41021">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41022">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41023">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41101">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41102">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41103">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41110">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41111">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41112">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41113">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41120">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41121">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41122">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41123">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41201">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41202">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41203">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41210">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41211">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41212">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41213">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41221">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41222">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41223">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41301">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41302">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41303">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41310">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41311">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41312">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41313">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41320">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41321">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41322">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41323">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41401">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41402">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41403">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41410">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41411">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="41412">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="41413">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="41420">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10605" skillId="41421">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="41422">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="41423">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="41500">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10605" skillId="41501">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10605" skillId="41502">
|
|
<ChargeSoundList />
|
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<HitSoundList />
|
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</SkillSound>
|
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<SkillSound templateId="10605" skillId="41503">
|
|
<ChargeSoundList />
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<HitSoundList />
|
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</SkillSound>
|
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<SkillSound templateId="10605" skillId="41510">
|
|
<ChargeSoundList />
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<HitSoundList />
|
|
</SkillSound>
|
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<SkillSound templateId="10605" skillId="41511">
|
|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10605" skillId="41512">
|
|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="41513">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="41520">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="41521">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="41522">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="41523">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10605" skillId="50100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_MPRegenCue" volume="0.8" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10605" skillId="50200">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="50300" />
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<SkillSound templateId="10605" skillId="50400" />
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<SkillSound templateId="10605" skillId="50500" />
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|
<SkillSound templateId="10605" skillId="50600" />
|
|
<SkillSound templateId="10605" skillId="60100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_Inferno_ExplosionCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.159386" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Inferno_Casting_00Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="4.324668" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Inferno_Casting_01Cue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="4.804988" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Inferno_ExplosionCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="60200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="60300">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="60400">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="60500">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="60600">
|
|
<ChargeSoundList />
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<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="60700">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="60800">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="60900">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="61000">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10605" skillId="70100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.168183" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.3" stageIndex="-1" />
|
|
<Sound time="0.500875" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.8" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10605" skillId="70200">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="70300" />
|
|
<SkillSound templateId="10605" skillId="80100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_FlamePillar_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FlamePillar_CastingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10605" skillId="80200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="80300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="80400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="80500">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="80600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="80700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="80800">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="80900">
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="81000">
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</SkillSound>
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<SkillSound templateId="10605" skillId="81100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="81200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="81300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="81400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="90100">
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|
<ChargeSoundList />
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|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ContractOfDestruction_CastingCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10605" skillId="90200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="90300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="90400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="90500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="90600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="90700" />
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<SkillSound templateId="10605" skillId="90800" />
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|
<SkillSound templateId="10605" skillId="90900" />
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|
<SkillSound templateId="10605" skillId="100100">
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|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.050001" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaShield_CastingCue" volume="1.3" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10605" skillId="100200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="100300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="100400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="100500">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="100600">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="100700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="100800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="110100">
|
|
<ChargeSoundList />
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<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_Howizer_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Howizer_Casting_00Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Howizer_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.70287" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Howizer_ExplosionCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10605" skillId="110140">
|
|
<ChargeSoundList />
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|
<HitSoundList>
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|
<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_Howizer_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Howizer_Casting_00Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Howizer_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.70287" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Howizer_ExplosionCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10605" skillId="110200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10605" skillId="110240" />
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|
<SkillSound templateId="10605" skillId="110300">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10605" skillId="110340" />
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|
<SkillSound templateId="10605" skillId="110400">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="110440" />
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|
<SkillSound templateId="10605" skillId="110500">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10605" skillId="110540" />
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|
<SkillSound templateId="10605" skillId="110600">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10605" skillId="110640" />
|
|
<SkillSound templateId="10605" skillId="110700">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10605" skillId="110740" />
|
|
<SkillSound templateId="10605" skillId="110800">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10605" skillId="110840" />
|
|
<SkillSound templateId="10605" skillId="110900">
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|
<ChargeSoundList />
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<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10605" skillId="110940" />
|
|
<SkillSound templateId="10605" skillId="111000">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10605" skillId="111040" />
|
|
<SkillSound templateId="10605" skillId="111100">
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|
<ChargeSoundList />
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|
<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10605" skillId="111111">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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|
<SkillSound templateId="10605" skillId="111140" />
|
|
<SkillSound templateId="10605" skillId="111200" />
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|
<SkillSound templateId="10605" skillId="111240" />
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<SkillSound templateId="10605" skillId="111300" />
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<SkillSound templateId="10605" skillId="111340" />
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<SkillSound templateId="10605" skillId="111400" />
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<SkillSound templateId="10605" skillId="111440" />
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|
<SkillSound templateId="10605" skillId="120100">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_LightOfRuin_Casting_00Cue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.158365" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_LightOfRuin_Casting_01Cue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="120120">
|
|
<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_LightOfRuin_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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|
</HitSoundList>
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|
</SkillSound>
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<SkillSound templateId="10605" skillId="120200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="120220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="120300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="120320">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="120400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="120420">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="120500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="120520">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="120600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="120620">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="120700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="120720">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="120800" />
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|
<SkillSound templateId="10605" skillId="120820" />
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<SkillSound templateId="10605" skillId="120900" />
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<SkillSound templateId="10605" skillId="120920" />
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|
<SkillSound templateId="10605" skillId="130100">
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|
<ChargeSoundList />
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|
<HitSoundList>
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|
<HitSound soundcue="" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_SleepWind_Casting_00" volume="1" stageIndex="-1" />
|
|
<Sound time="4.203018" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_SleepWind_Casting_01" volume="1.5" stageIndex="-1" />
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|
</SkillSound>
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<SkillSound templateId="10605" skillId="130200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="130300" />
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<SkillSound templateId="10605" skillId="130400" />
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|
<SkillSound templateId="10605" skillId="140100">
|
|
<ChargeSoundList />
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|
<HitSoundList>
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|
<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_RisingAttack_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_RisingAttack_Casting_00Cue" volume="1" stageIndex="-1" />
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<Sound time="0.104726" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_RisingAttack_Casting_01Cue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="140200">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="140300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="140400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="140500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="140600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="140700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="140800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="140900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="141000" />
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<SkillSound templateId="10605" skillId="141100" />
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<SkillSound templateId="10605" skillId="141200" />
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<SkillSound templateId="10605" skillId="141300" />
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<SkillSound templateId="10605" skillId="150100">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="150200">
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</SkillSound>
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<SkillSound templateId="10605" skillId="160100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_Disease_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Disease_Casting_00" volume="1" stageIndex="-1" />
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<Sound time="0.648257" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Disease_Casting_01" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="160200">
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</SkillSound>
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<SkillSound templateId="10605" skillId="160300">
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</SkillSound>
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<SkillSound templateId="10605" skillId="160400">
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</SkillSound>
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<SkillSound templateId="10605" skillId="160500">
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</SkillSound>
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<SkillSound templateId="10605" skillId="160600">
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<SkillSound templateId="10605" skillId="160700">
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<SkillSound templateId="10605" skillId="160800">
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</SkillSound>
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<SkillSound templateId="10605" skillId="160900" />
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<SkillSound templateId="10605" skillId="161000" />
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<SkillSound templateId="10605" skillId="161100" />
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<SkillSound templateId="10605" skillId="161200" />
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<SkillSound templateId="10605" skillId="170100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastMine_Casting_00" volume="1" stageIndex="-1" />
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<Sound time="1.624491" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastMine_Casting_01" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="170120">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_BlastMine_Explosion" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="10605" skillId="170200">
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</SkillSound>
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<SkillSound templateId="10605" skillId="170220">
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</SkillSound>
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<SkillSound templateId="10605" skillId="170300">
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</SkillSound>
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<SkillSound templateId="10605" skillId="170320">
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<SkillSound templateId="10605" skillId="170400">
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<SkillSound templateId="10605" skillId="170420">
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</SkillSound>
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<SkillSound templateId="10605" skillId="170500">
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</SkillSound>
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<SkillSound templateId="10605" skillId="170520">
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</SkillSound>
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<SkillSound templateId="10605" skillId="170600" />
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<SkillSound templateId="10605" skillId="170620" />
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<SkillSound templateId="10605" skillId="170700" />
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<SkillSound templateId="10605" skillId="170720" />
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<SkillSound templateId="10605" skillId="170800" />
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<SkillSound templateId="10605" skillId="170820" />
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<SkillSound templateId="10605" skillId="170900" />
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<SkillSound templateId="10605" skillId="170920" />
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<SkillSound templateId="10605" skillId="180100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_FreezingTheEarth_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.046966" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FreezingTheEarthCue" volume="1" stageIndex="-1" />
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<Sound time="0.914484" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="180200">
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<SkillSound templateId="10605" skillId="180300">
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<SkillSound templateId="10605" skillId="180400">
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<SkillSound templateId="10605" skillId="180500">
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<SkillSound templateId="10605" skillId="180600">
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<SkillSound templateId="10605" skillId="180700">
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<SkillSound templateId="10605" skillId="180800">
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</SkillSound>
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<SkillSound templateId="10605" skillId="181200" />
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<SkillSound templateId="10605" skillId="190100">
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<ChargeSoundList>
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<ChargeSound radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaExtortion_Charge_LoopCue" volume="0.5" stage="1" />
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<ChargeSound radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaExtortion_Charge_LoopCue" volume="0.5" stage="2" />
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<ChargeSound radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaExtortion_Charge_LoopCue" volume="0.5" stage="3" />
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<ChargeSound radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaExtortion_Charge_LoopCue" volume="0.5" stage="4" />
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</ChargeSoundList>
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaExtortion_CastingCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="190110">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaExtortion_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaExtortion_ShotCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="190111">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaExtortion_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaExtortion_ShotCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="190112">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaExtortion_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaExtortion_ShotCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="190113">
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaExtortion_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ManaExtortion_ShotCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="190200">
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<SkillSound templateId="10605" skillId="190210">
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<SkillSound templateId="10605" skillId="190211">
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<SkillSound templateId="10605" skillId="190212">
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</SkillSound>
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<SkillSound templateId="10605" skillId="190213">
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</SkillSound>
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<SkillSound templateId="10605" skillId="190300" />
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<SkillSound templateId="10605" skillId="190310" />
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<SkillSound templateId="10605" skillId="190311" />
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<SkillSound templateId="10605" skillId="190312" />
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<SkillSound templateId="10605" skillId="190313" />
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<SkillSound templateId="10605" skillId="190411" />
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<SkillSound templateId="10605" skillId="190412" />
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<SkillSound templateId="10605" skillId="190413" />
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<SkillSound templateId="10605" skillId="190500" />
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<SkillSound templateId="10605" skillId="190511" />
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<SkillSound templateId="10605" skillId="190512" />
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<SkillSound templateId="10605" skillId="190513" />
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<SkillSound templateId="10605" skillId="190600" />
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<SkillSound templateId="10605" skillId="190610" />
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<SkillSound templateId="10605" skillId="190611" />
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<SkillSound templateId="10605" skillId="190612" />
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<SkillSound templateId="10605" skillId="190613" />
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<SkillSound templateId="10605" skillId="200100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FireAndBrimstone_CastingCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="200110">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_FireAndBrimstone_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1.301492" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FireAndBrimstone_LockOnCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="200200">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="200210">
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</SkillSound>
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<SkillSound templateId="10605" skillId="200300">
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</SkillSound>
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<SkillSound templateId="10605" skillId="200310">
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</SkillSound>
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<SkillSound templateId="10605" skillId="200400">
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</SkillSound>
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<SkillSound templateId="10605" skillId="200410">
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</SkillSound>
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<SkillSound templateId="10605" skillId="200500" />
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<SkillSound templateId="10605" skillId="200510" />
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<SkillSound templateId="10605" skillId="200600" />
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<SkillSound templateId="10605" skillId="200610" />
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<SkillSound templateId="10605" skillId="200700" />
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<SkillSound templateId="10605" skillId="200710" />
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<SkillSound templateId="10605" skillId="200800" />
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<SkillSound templateId="10605" skillId="200810" />
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<SkillSound templateId="10605" skillId="210100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Neurasthenia_CastingCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="210110">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_Neurasthenia_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.266335" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Neurasthenia_ShotCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="210200">
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</SkillSound>
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<SkillSound templateId="10605" skillId="210210">
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</SkillSound>
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<SkillSound templateId="10605" skillId="210300" />
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<SkillSound templateId="10605" skillId="210310" />
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<SkillSound templateId="10605" skillId="210410" />
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<SkillSound templateId="10605" skillId="220100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BurningBreath_CastingCue" volume="1.3" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="10605" skillId="220110">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_BurningBreath_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.276376" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BurningBreath_ShotCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="220200">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="220210">
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<ChargeSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="220300">
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</SkillSound>
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<SkillSound templateId="10605" skillId="220310">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10605" skillId="220400" />
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<SkillSound templateId="10605" skillId="220410" />
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<SkillSound templateId="10605" skillId="220500" />
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<SkillSound templateId="10605" skillId="220510" />
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<SkillSound templateId="10605" skillId="220600" />
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<SkillSound templateId="10605" skillId="220610" />
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<SkillSound templateId="10605" skillId="220700" />
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<SkillSound templateId="10605" skillId="220710" />
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<SkillSound templateId="10605" skillId="230100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_MpSink_CastingCue" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="230110">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_MpSink_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.252913" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_MpSink_ShotCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10605" skillId="230200">
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<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="230210">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="230300" />
|
|
<SkillSound templateId="10605" skillId="230310" />
|
|
<SkillSound templateId="10605" skillId="230400" />
|
|
<SkillSound templateId="10605" skillId="230410" />
|
|
<SkillSound templateId="10605" skillId="240100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.256254" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_ContractOfQuickness_CastingCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="240200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="250100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.050001" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_CurseOfShackle_CastingCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="250110">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_CurseOfShackle_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_CurseOfShackle_ShotCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="250200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="250210">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="250300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="250310">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="250400" />
|
|
<SkillSound templateId="10605" skillId="250410" />
|
|
<SkillSound templateId="10605" skillId="250500" />
|
|
<SkillSound templateId="10605" skillId="250510" />
|
|
<SkillSound templateId="10605" skillId="250600" />
|
|
<SkillSound templateId="10605" skillId="250610" />
|
|
<SkillSound templateId="10605" skillId="260100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.209029" radius="0.5" soundcue="PC_Skill.ElementalistCUE.Elementalist_ShortTeleportCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="260200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="270100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill_00.SorcererCUE.Sorcerer_IceStorm_CastingCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.437246" radius="0.5" soundcue="PC_Skill_00.SorcererCUE.Sorcerer_IceStorm_ShotCue" volume="1.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="270120">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill_00.SorcererCUE.Sorcerer_IceStorm_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="270200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="270220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="270300" />
|
|
<SkillSound templateId="10605" skillId="270320" />
|
|
<SkillSound templateId="10605" skillId="270400" />
|
|
<SkillSound templateId="10605" skillId="270420" />
|
|
<SkillSound templateId="10605" skillId="270500" />
|
|
<SkillSound templateId="10605" skillId="270520" />
|
|
<SkillSound templateId="10605" skillId="270600" />
|
|
<SkillSound templateId="10605" skillId="270620" />
|
|
<SkillSound templateId="10605" skillId="270700" />
|
|
<SkillSound templateId="10605" skillId="270720" />
|
|
<SkillSound templateId="10605" skillId="280100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="280150">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="280200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="280250">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="280300" />
|
|
<SkillSound templateId="10605" skillId="280350" />
|
|
<SkillSound templateId="10605" skillId="280400" />
|
|
<SkillSound templateId="10605" skillId="280450" />
|
|
<SkillSound templateId="10605" skillId="290100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="290120">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="290200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="290220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="300100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="ModuleSound.ArmorHitSliceCUE.ArmorHitSlice_Mud_CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.338" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_Inferno_Casting_01Cue" volume="0.5" stageIndex="-1" />
|
|
<Sound time="0.338" radius="0.3" soundcue="PC_Skill.SorcererCUE.Sorcerer_ShockTarp_ExplosionCue" volume="0.5" stageIndex="-1" />
|
|
<Sound time="2.623793" radius="0.3" soundcue="PC_Skill.SorcererCUE.Sorcerer_Inferno_ExplosionCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.338" radius="0.3" soundcue="PC_Skill.SorcererCUE.Sorcerer_RisingAttack_Casting_00Cue" volume="1.4" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="310100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.339812" radius="0.3" soundcue="PC_Skill_00.SorcererCUE.Sorcerer_DistrotionField_CastCue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.339812" radius="0.5" soundcue="Monster_Skill.Monster_Skill_Cue.Casting_Lightning03" volume="0.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="9010100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.AbnormalCUE.Abnormality_HomeTownCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10605" skillId="9020100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Aman_EnduranceCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
</SkillSoundData>
|