forked from TERA_p3104/Client-Datasheets
619 lines
31 KiB
XML
619 lines
31 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="11009" skillId="10100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10102">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10103">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10104">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10105">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10105">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10203">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10204">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10205">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10205">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10301">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10302">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10303">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10304">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="10305">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="30100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSmashCue" volume="2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="30130">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege4930_Exp" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSmashCue" volume="2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="30200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="30200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="30230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="30230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="30300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="30330">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="40100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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<HitSound soundcue="" areaIndex="0" targetingIndex="2" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow01Cue" volume="1.7" stageIndex="-1" />
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<Sound time="1.611025" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow02Cue" volume="1.7" stageIndex="-1" />
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<Sound time="2.322897" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow03Cue" volume="2" stageIndex="-1" />
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<Sound time="2.256767" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="40120">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="40130">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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<HitSound soundcue="" areaIndex="0" targetingIndex="2" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="1.130633" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.6" stageIndex="-1" />
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<Sound time="0.557295" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow02Cue" volume="1.7" stageIndex="-1" />
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<Sound time="1.225514" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlow03Cue" volume="1.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="40200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="40200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="40220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="40220">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="40230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="40230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="40300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="40320">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="40330">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="50100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.FireBall_Exp" areaIndex="0" targetingIndex="2" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="0.959091" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow01Cue" volume="1.7" stageIndex="-1" />
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<Sound time="0.501875" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow02Cue" volume="0.7" stageIndex="-1" />
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<Sound time="0.86" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.7" stageIndex="-1" />
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<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion01Cue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="50130">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.FireBall_Exp" areaIndex="0" targetingIndex="2" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.257133" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow02Cue" volume="0.7" stageIndex="-1" />
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<Sound time="0.722899" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="0.7" stageIndex="-1" />
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<Sound time="0.849063" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainSuperBlow01Cue" volume="1.5" stageIndex="-1" />
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<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion01Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="50200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="50200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="50230">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FlameKnife_Casting_00Cue" volume="0" stageIndex="-1" />
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<Sound time="0.287673" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_FlameKnife_Casting_01Cue" volume="0" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="50230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="50300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="50330">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="60100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Critical_HitCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="2" isPlayArmorSound="false" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="3" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="1.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="60130">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="2" isPlayArmorSound="false" />
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|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="3" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="1.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="60131">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="2" isPlayArmorSound="false" />
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|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="3" isPlayArmorSound="false" />
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</HitSoundList>
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<Sound time="0.208656" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBlanDishCue" volume="2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="60131">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="11009" skillId="60190">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="11009" skillId="60200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="11009" skillId="60230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="11009" skillId="60231">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="11009" skillId="60290">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11009" skillId="70100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11009" skillId="70101">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11009" skillId="70101">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11009" skillId="70110">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11009" skillId="70110">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11009" skillId="70200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11009" skillId="70201">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11009" skillId="70210">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="11009" skillId="80100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="2" isPlayArmorSound="false" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="3" isPlayArmorSound="false" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="4" isPlayArmorSound="false" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="5" isPlayArmorSound="false" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="6" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.51" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBladeCue" volume="2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="11009" skillId="80130">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="2" isPlayArmorSound="false" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="3" isPlayArmorSound="false" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="4" isPlayArmorSound="false" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Chain_NormalCue" areaIndex="0" targetingIndex="5" isPlayArmorSound="false" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="6" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.51" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainBladeCue" volume="1.7" stageIndex="-1" />
|
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</SkillSound>
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<SkillSound templateId="11009" skillId="80130">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="80200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="80230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="90100">
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|
<ChargeSoundList />
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<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="1E-06" radius="1" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainStrike01Cue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="0.302324" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainStrike02Cue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="0.452324" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Stone_Exp" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="90130">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="100100">
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|
<ChargeSoundList />
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<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
|
|
<Sound time="0.10548" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainUppercutCue" volume="2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="100130">
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|
<ChargeSoundList />
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<HitSoundList>
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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|
<Sound time="0.10548" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainUppercutCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="100130">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="100200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="100230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="110100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="2" isPlayArmorSound="false" />
|
|
<HitSound soundcue="PCModuleSound_00.DamageArmorHitCUE.Sword_NormalCue" areaIndex="0" targetingIndex="3" isPlayArmorSound="false" />
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|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ChainFlurryCue" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="110101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="110102">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="110103">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="110130">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="110130">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="110190">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="110200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="110201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="110202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="110203">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="110290">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="120100">
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<ChargeSoundList />
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<HitSoundList>
|
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp01" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="2E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion01Cue" volume="1.3" stageIndex="-1" />
|
|
<Sound time="1.214271" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion02Cue" volume="1.7" stageIndex="-1" />
|
|
<Sound time="1.214271" radius="1" soundcue="Monster_Skill.Monster_SkillExp_Cue.Bomb" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="120101">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp01" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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|
</HitSoundList>
|
|
<Sound time="0.156135" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion02Cue" volume="1.6" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="120101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="120130">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp01" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion01Cue" volume="1.3" stageIndex="-1" />
|
|
<Sound time="1.214271" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion02Cue" volume="1.6" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="120200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="120201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="120230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="130100">
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<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege4930_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrGraspCue" volume="0.7" stageIndex="-1" />
|
|
<Sound time="0" radius="0.3" soundcue="PCModuleSound_01.Weapon_Cue.ChainRollBack_S" volume="1.5" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="130120">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege4930_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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</HitSoundList>
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</SkillSound>
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<SkillSound templateId="11009" skillId="130130">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DarkGrasp_PositionSwapCue" volume="1.3" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="140100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_RisingAttackCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="140200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="140300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="150100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.040001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_CounterAttack_ActivateCue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.555794" radius="0.3" soundcue="PC_Skill_00.BerserkerCUE.Berserker_RibBreakerEvade_Shot_00Cue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="150180">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Nature_Exp01" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_CounterAttack_ActivateCue" volume="2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="150200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="150280">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="150300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="150380">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="160100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.050001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DascentOfDarknessCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="170100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ReverseGravityCue" volume="2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="170110">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Ice_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Ice_Exp" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
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|
</HitSoundList>
|
|
<Sound time="1E-06" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_DakrExplosion02Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="1E-06" radius="0.3" soundcue="Monster_Skill.Monster_SkillExp_Cue.Lightining_Exp" volume="0.5" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="11009" skillId="180100">
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|
<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_Skill_Cue.Dummy_Sound" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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|
</HitSoundList>
|
|
<Sound time="0" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_Hide_In_DarknessCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="200100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="Monster_Skill.Monster_SkillExp_Cue.Soulless_SkillDamege_Exp" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
<HitSound soundcue="Monster_Skill.Monster_Skill_Cue.Dummy_Sound" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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|
</HitSoundList>
|
|
<Sound time="0.354471" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_ReverseCaptureCue" volume="0.7" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="200130">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="11009" skillId="400100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.100001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_InsantLeap01Cue" volume="1.1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="400130">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.SorcererCUE.Sorcerer_ShockTarp_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
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|
</HitSoundList>
|
|
<Sound time="0.100001" radius="0.3" soundcue="PC_Skill_00.SoullessCUE.Soulless_InsantLeap02Cue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="9010100">
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<ChargeSoundList />
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<HitSoundList />
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|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.AbnormalCUE.Abnormality_HomeTownCue" volume="1" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="11009" skillId="9020100">
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<ChargeSoundList />
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<HitSoundList />
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|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Popori_VeilOfNatureCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
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<SkillSound templateId="11009" skillId="9030100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Popori_WindWalkCue" volume="1" stageIndex="-1" />
|
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</SkillSound>
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</SkillSoundData>
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