forked from TERA_p3104/Client-Datasheets
1489 lines
60 KiB
XML
1489 lines
60 KiB
XML
<SkillSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/SkillSoundData SkillSoundData.xsd" huntingZoneId="0" xmlns="https://vezel.dev/novadrop/dc/SkillSoundData">
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<SkillSound templateId="10601" skillId="10100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10102">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10103">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10203">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10301">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10302">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10303">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10401">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10402">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10403">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10501">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10502">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10503">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10601">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10602">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10603">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10701">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10702">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10703">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10801">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10802">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10803">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10901">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10902">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="10903">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11001">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11002">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11003">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11100">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11101">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11102">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11103">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11201">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11202">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11203">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11301">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11302">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11303">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11401">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11402">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11403">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11501">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11502">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="11503">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="20100">
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<ChargeSoundList />
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<HitSoundList />
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<Sound time="0.457719" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10601" skillId="20200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="20300" />
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<SkillSound templateId="10601" skillId="30100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="1" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="0.123771" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_DualSwordDancing_00Cue" volume="1.5" stageIndex="-1" />
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<Sound time="0.535827" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.5" stageIndex="-1" />
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<Sound time="0.822162" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.2" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10601" skillId="30200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="30300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="30400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="30500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="30600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="30700">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="30800">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="30900">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="31000">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="31100" />
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<SkillSound templateId="10601" skillId="31200" />
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<SkillSound templateId="10601" skillId="40100">
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<ChargeSoundList />
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<HitSoundList>
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="1" isPlayArmorSound="true" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="2" isPlayArmorSound="true" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="3" isPlayArmorSound="true" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="4" isPlayArmorSound="true" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="5" isPlayArmorSound="true" />
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<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="6" isPlayArmorSound="true" />
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</HitSoundList>
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<Sound time="0.059034" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_ConcentrateAttack_00Cue" volume="1.5" stageIndex="-1" />
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<Sound time="0.341497" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.2" stageIndex="-1" />
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<Sound time="0.857189" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.2" stageIndex="-1" />
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<Sound time="1.115035" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.2" stageIndex="-1" />
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<Sound time="1.577779" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.2" stageIndex="-1" />
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<Sound time="1.676468" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="1.2" stageIndex="-1" />
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<Sound time="1.992147" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AttackCue" volume="0.8" stageIndex="-1" />
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</SkillSound>
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<SkillSound templateId="10601" skillId="40130">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="40200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="40230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="40300">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="40330">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="40400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="40430">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="40500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="40530">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="40600">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10601" skillId="40630">
|
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
|
<SkillSound templateId="10601" skillId="40700">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="40730">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="40800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="40830">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="40900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="40930">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="41000">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="41030">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="41100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="41130">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="41200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="41230">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="41300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="41330">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="41400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="41430">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="41500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="41530">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="50100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.WarriorCUE.Warrior_DeafeningRoar_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.399977" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_DeafeningRoar_CastingCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="1.901743" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_DeafeningRoar_ShotCue" volume="1.8" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="50200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="50300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="50400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="50500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="50600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="50700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="50800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="50900">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="51000" />
|
|
<SkillSound templateId="10601" skillId="51100" />
|
|
<SkillSound templateId="10601" skillId="51200" />
|
|
<SkillSound templateId="10601" skillId="51300" />
|
|
<SkillSound templateId="10601" skillId="60100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.187489" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_Voidtrap_CastingCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="2.173736" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_Voidtrap_ShotCue" volume="2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="60120">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="60200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="60220">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="70100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.165072" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_InspiringRoar_CastingCue" volume="1.2" stageIndex="-1" />
|
|
<Sound time="0.229315" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_InspiringRoar_ShotCue" volume="2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="70200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="80100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_ResolutionOfMenace_CastingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="80150">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_ResolutionOfMenace_CastingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="80200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="80250">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="80300" />
|
|
<SkillSound templateId="10601" skillId="80350" />
|
|
<SkillSound templateId="10601" skillId="80400" />
|
|
<SkillSound templateId="10601" skillId="80450" />
|
|
<SkillSound templateId="10601" skillId="80500" />
|
|
<SkillSound templateId="10601" skillId="80550" />
|
|
<SkillSound templateId="10601" skillId="80600" />
|
|
<SkillSound templateId="10601" skillId="80650" />
|
|
<SkillSound templateId="10601" skillId="90100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_ResolutionOfIron_CastingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="90150">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_ResolutionOfIron_CastingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="90200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="90250">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="90300" />
|
|
<SkillSound templateId="10601" skillId="90350" />
|
|
<SkillSound templateId="10601" skillId="90400" />
|
|
<SkillSound templateId="10601" skillId="90450" />
|
|
<SkillSound templateId="10601" skillId="90500" />
|
|
<SkillSound templateId="10601" skillId="90550" />
|
|
<SkillSound templateId="10601" skillId="90600" />
|
|
<SkillSound templateId="10601" skillId="90650" />
|
|
<SkillSound templateId="10601" skillId="100100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.901857" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_EvasionAttack_CastingCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="1.447538" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.5" stageIndex="-1" />
|
|
<Sound time="0.071261" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.5" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="100200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="100300">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="100400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="100500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="100600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="100700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="100800">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="100900">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="101000" />
|
|
<SkillSound templateId="10601" skillId="110100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.WarriorCUE.Warrior_PoisonBlowAttack_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.051062" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_PoisonBlowAttack_CastingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="110200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="110300">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="110400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="110500">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="110600">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="110700">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="110800">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="110900" />
|
|
<SkillSound templateId="10601" skillId="111000" />
|
|
<SkillSound templateId="10601" skillId="111100" />
|
|
<SkillSound templateId="10601" skillId="111111">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="120100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="0.373346" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_DownBlowAttack_CastingCue" volume="1.3" stageIndex="-1" />
|
|
<Sound time="0.984536" radius="0.5" soundcue="PC_Skill.SorcererCUE.Sorcerer_BackDashCue" volume="0.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="120200">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="120300">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="120400">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="120500">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="120600">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="120700">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="120800">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="120900">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="121000">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="121100">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="130100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.220529" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_RisingAttack_CastingCue" volume="1.3" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="130200">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="130300">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="130400">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="130500">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="130600">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="130700">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="130800">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="130900">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="131000">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="131100">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="131200">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="140100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AimingAnkle_CastingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="140150">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AimingAnkle_CancelCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="140200">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="140250">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="150100">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="150200">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="160100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_RushingSlash_CastingCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="160101">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.051564" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_RushingSlashCue" volume="1.2" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="160200">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="160201">
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|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="160300">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="160301">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="160400">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="160401">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="160500">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="160501">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="160600">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="160601">
|
|
<ChargeSoundList />
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|
<HitSoundList />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="160700" />
|
|
<SkillSound templateId="10601" skillId="160701" />
|
|
<SkillSound templateId="10601" skillId="160800" />
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|
<SkillSound templateId="10601" skillId="160801" />
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|
<SkillSound templateId="10601" skillId="160900" />
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|
<SkillSound templateId="10601" skillId="160901" />
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|
<SkillSound templateId="10601" skillId="161000" />
|
|
<SkillSound templateId="10601" skillId="161001" />
|
|
<SkillSound templateId="10601" skillId="170100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.350374" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_AllRoundSlash_CastingCue" volume="1.3" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="170200">
|
|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="170300">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="170400">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="170500">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="170600">
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|
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|
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="170700">
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|
<ChargeSoundList />
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|
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="170800">
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|
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|
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="170900">
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|
<ChargeSoundList />
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|
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="171000">
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|
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|
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="171100" />
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|
<SkillSound templateId="10601" skillId="171200" />
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|
<SkillSound templateId="10601" skillId="171300" />
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<SkillSound templateId="10601" skillId="280630">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10601" skillId="280700" />
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|
<SkillSound templateId="10601" skillId="280730" />
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|
<SkillSound templateId="10601" skillId="280800" />
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<SkillSound templateId="10601" skillId="280830" />
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<SkillSound templateId="10601" skillId="280900" />
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<SkillSound templateId="10601" skillId="280930" />
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<SkillSound templateId="10601" skillId="281000" />
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<SkillSound templateId="10601" skillId="281030" />
|
|
<SkillSound templateId="10601" skillId="290100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.WarriorCUE.Warrior_PoisonBlowAttack_ExplosionCue" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="1" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.300144" radius="0.5" soundcue="PC_Skill_00.WarriorCUE.Warrior_RivalDancing_00Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.720411" radius="0.5" soundcue="PC_Skill_00.WarriorCUE.Warrior_RivalDancing_01Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="290130">
|
|
<ChargeSoundList />
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<HitSoundList />
|
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</SkillSound>
|
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<SkillSound templateId="10601" skillId="290200">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
|
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<SkillSound templateId="10601" skillId="290230">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="290300">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="290330">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="290400">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="290430">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="290500">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="290530">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="290600">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="290630">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="290700" />
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<SkillSound templateId="10601" skillId="290730" />
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<SkillSound templateId="10601" skillId="290800" />
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<SkillSound templateId="10601" skillId="290830" />
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<SkillSound templateId="10601" skillId="290900" />
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<SkillSound templateId="10601" skillId="290930" />
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<SkillSound templateId="10601" skillId="291000" />
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<SkillSound templateId="10601" skillId="291030" />
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<SkillSound templateId="10601" skillId="300100">
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<ChargeSoundList />
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<HitSoundList>
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|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
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|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="1" isPlayArmorSound="true" />
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|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="2" isPlayArmorSound="true" />
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|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="3" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.3837" radius="0.5" soundcue="PC_Skill_00.WarriorCUE.Warrior_Raker_ShotCue" volume="1.3" stageIndex="-1" />
|
|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="300130">
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|
<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="300200">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="300230">
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<ChargeSoundList />
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<HitSoundList />
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</SkillSound>
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<SkillSound templateId="10601" skillId="300300" />
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<SkillSound templateId="10601" skillId="300330" />
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<SkillSound templateId="10601" skillId="300400" />
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<SkillSound templateId="10601" skillId="300430" />
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<SkillSound templateId="10601" skillId="300500" />
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<SkillSound templateId="10601" skillId="300530" />
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|
<SkillSound templateId="10601" skillId="310100">
|
|
<ChargeSoundList />
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|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="1" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.449293" radius="0.5" soundcue="PC_Skill_00.WarriorCUE.Warrior_Rupture_ShotCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="310130">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="0" isPlayArmorSound="true" />
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="1" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.471453" radius="0.5" soundcue="PC_Skill_00.WarriorCUE.Warrior_Rupture_ShotCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="310200">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310230">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310300">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310330">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310400">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310430">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310500">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310530">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310600">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310630">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310700">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310730">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310800">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310830">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310900">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="310930">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="311000">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="311030">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="311100" />
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|
<SkillSound templateId="10601" skillId="311130" />
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|
<SkillSound templateId="10601" skillId="311200" />
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|
<SkillSound templateId="10601" skillId="311230" />
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|
<SkillSound templateId="10601" skillId="320100">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="320200">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="330100">
|
|
<ChargeSoundList />
|
|
<HitSoundList>
|
|
<HitSound soundcue="PC_Skill.DamageCUE.Damage00CUE" areaIndex="0" targetingIndex="2" isPlayArmorSound="true" />
|
|
</HitSoundList>
|
|
<Sound time="0.051848" radius="0.5" soundcue="PC_Skill.WarriorCUE.Warrior_DualSwordDancing_00Cue" volume="1" stageIndex="-1" />
|
|
<Sound time="0.665652" radius="0.5" soundcue="PC_Skill_00.WarriorCUE.Warrior_RivalDancing_00Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="330200">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="330300">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="330400">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="330500">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="330600">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="330700">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="330800">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="330900">
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|
<ChargeSoundList />
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|
<HitSoundList />
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|
</SkillSound>
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|
<SkillSound templateId="10601" skillId="331000" />
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|
<SkillSound templateId="10601" skillId="331100" />
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|
<SkillSound templateId="10601" skillId="331200" />
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|
<SkillSound templateId="10601" skillId="340100">
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|
<ChargeSoundList />
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|
<HitSoundList>
|
|
<HitSound soundcue="" areaIndex="0" targetingIndex="1" isPlayArmorSound="false" />
|
|
<HitSound soundcue="" areaIndex="0" targetingIndex="2" isPlayArmorSound="false" />
|
|
</HitSoundList>
|
|
<Sound time="0.2" radius="0.5" soundcue="PC_Skill_00.WarriorCUE.Warrior_BindingBlade_CastCue" volume="1.5" stageIndex="-1" />
|
|
<Sound time="1.151584" radius="0.5" soundcue="Monster_Skill.Monster_Skill_Cue.GoolaChef_24" volume="1.4" stageIndex="-1" />
|
|
<Sound time="0.992611" radius="0.5" soundcue="PC_Skill_00.WarriorCUE.Warrior_RivalDancing_Shot_00Cue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="340130" />
|
|
<SkillSound templateId="10601" skillId="9010100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.AbnormalCUE.Abnormality_HomeTownCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
<SkillSound templateId="10601" skillId="9020100">
|
|
<ChargeSoundList />
|
|
<HitSoundList />
|
|
<Sound time="1E-06" radius="0.5" soundcue="PC_Skill.CharacterSkillCUE.Aman_EnduranceCue" volume="1" stageIndex="-1" />
|
|
</SkillSound>
|
|
</SkillSoundData>
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