forked from TERA_p3104/Client-Datasheets
91 lines
9.7 KiB
XML
91 lines
9.7 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Ssalissali_ANI.Anim.Ssalissali_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.2" />
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<Sound time="0.3" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Ssklissali_Cue.Ssklissali_Atk01" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="2.451696" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.2" />
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<Sound time="0.823065" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.3" />
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<Sound time="0.411384" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.3" />
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<Sound time="0.411384" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.4" />
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<Sound time="0.823065" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.4" />
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<Sound time="2.408689" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.2" />
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<Sound time="2.408689" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.2" />
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<Sound time="0.380538" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Ssklissali_Cue.Ssklissali_Death" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound time="0.548091" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.3" />
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<Sound time="0.197708" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.2" />
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<Sound time="0.197708" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Jump" volume="0.3" />
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<Sound time="0.15" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Ssklissali_Cue.Ssklissali_DownEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="DownLoop" />
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<AnimSound animName="DownStart">
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<Sound time="1.172308" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.15" />
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<Sound time="1.407521" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.3" />
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<Sound time="0.362059" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.3" />
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<Sound time="0.362059" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.5" />
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<Sound time="0.742284" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.2" />
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<Sound time="0.742284" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.5" />
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<Sound time="1.004746" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.2" />
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<Sound time="1.167766" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.1" />
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<Sound time="1.167766" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.4" />
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<Sound time="0.329956" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Ssklissali_Cue.Ssklissali_DownStart" volume="1.2" />
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</AnimSound>
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<AnimSound animName="Idle">
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<Sound time="0.2261" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_DryDown_S_01" volume="0.3" />
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<Sound time="1.16926" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound time="1.63132" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound time="2.25012" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound time="2.7319" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
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<Sound time="1.91624" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_LCUE" volume="0.1" />
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<Sound time="1.21006" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Ssklissali_Cue.Ssklissali_Idle" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackEnd">
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<Sound time="0.548091" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.3" />
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<Sound time="0.197708" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.2" />
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<Sound time="0.197708" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Jump" volume="0.3" />
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<Sound time="0.15" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Ssklissali_Cue.Ssklissali_KnockbackEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop" />
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<AnimSound animName="KnockbackStart">
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<Sound time="1.172308" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.15" />
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<Sound time="1.407521" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.3" />
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<Sound time="0.362059" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.3" />
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<Sound time="0.362059" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.5" />
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<Sound time="0.742284" type="Normal" radius="0.6" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.2" />
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<Sound time="0.742284" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.5" />
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<Sound time="1.004746" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.2" />
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<Sound time="1.167766" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.1" />
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<Sound time="1.167766" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.4" />
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<Sound time="0.348905" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Ssklissali_Cue.Ssklissali_KnockbackStart" volume="1.2" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound time="0.209363" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.3" />
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<Sound time="0.505495" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.3" />
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<Sound time="0.209363" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Jump" volume="0.1" />
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<Sound time="0.505495" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Jump" volume="0.1" />
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<Sound time="0.187742" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Ssklissali_Cue.Ssklissali_Run" volume="0.4" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound time="0.148315" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.05" />
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<Sound time="0.707645" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.05" />
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<Sound time="0.363909" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.1" />
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<Sound time="0.981698" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.1" />
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<Sound time="0.301273" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Ssklissali_Cue.Ssklissali_unarmedwait" volume="0.4" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0.03234" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.3" />
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<Sound time="0.34594" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Grass_RSCUE" volume="0.3" />
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<Sound time="0.03234" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Jump" volume="0.1" />
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<Sound time="0.34594" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Jump" volume="0.1" />
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<Sound time="0.2898" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Ssklissali_Cue.Ssklissali_Walk" volume="0.4" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound time="0.278977" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_Wing_S_01" volume="0.1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Cloth_SCUE" volume="0.1" />
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<Sound time="0.090848" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Ssklissali_Cue.Ssklissali_wait" volume="0.4" />
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</AnimSound>
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</AnimSoundData>
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