forked from TERA_p3104/Client-Datasheets
91 lines
9.1 KiB
XML
91 lines
9.1 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Toad_ANI.Anim.Toad_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound time="0.74681" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RLCUE" volume="0.3" />
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<Sound time="0.6732" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RLCUE" volume="0.1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.3" />
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<Sound time="0.7174" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Moving_SpiderMov" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_SCUE" volume="0.1" />
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<Sound time="0.30223" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Toad_Cue.Toad_Atk01" volume="0.8" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="1.989806" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RMCUE" volume="0.15" />
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<Sound time="1.087177" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Mud_SCUE" volume="0.4" />
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<Sound time="1.087177" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.4" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.15" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.2" />
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<Sound time="0.3" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Toad_Cue.Toad_Death" volume="1" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound time="0.531479" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RMCUE" volume="0.3" />
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<Sound time="0.868753" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RMCUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_SCUE" volume="0.15" />
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<Sound time="0.131398" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.1" />
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<Sound time="0.155053" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Toad_Cue.Toad_DownEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound time="0.947458" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.4" />
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<Sound time="0.947458" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Mud_SCUE" volume="0.6" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound time="1.55754" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RMCUE" volume="0.3" />
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<Sound time="0.38318" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Mud_SCUE" volume="0.6" />
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<Sound time="0.38318" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.4" />
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<Sound time="0.97291" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Mud_SCUE" volume="0.6" />
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<Sound time="0.97291" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.4" />
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<Sound time="0.02941" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound time="0.65522" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.7" />
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<Sound time="0.37043" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Toad_Cue.Toad_DownStart" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle">
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<Sound time="1.35783" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Moving_SpiderMov" volume="0.3" />
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<Sound time="1.35783" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Cartoon_BodyFall_Normal01" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_LCUE" volume="0.15" />
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<Sound time="1.34676" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Toad_Cue.Toad_Idle" volume="1.5" />
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</AnimSound>
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<AnimSound animName="KnockbackEnd">
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<Sound time="0.531479" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RMCUE" volume="0.3" />
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<Sound time="0.868753" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RMCUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Skin_SCUE" volume="0.15" />
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<Sound time="0.131398" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.1" />
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<Sound time="0.212591" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Toad_Cue.Toad_KnockbackEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop">
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<Sound time="0.947458" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.4" />
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<Sound time="0.947458" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Mud_SCUE" volume="0.6" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="KnockbackStart">
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<Sound time="1.55754" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RMCUE" volume="0.3" />
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<Sound time="0.38318" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Mud_SCUE" volume="0.6" />
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<Sound time="0.38318" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.4" />
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<Sound time="0.97291" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Mud_SCUE" volume="0.6" />
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<Sound time="0.97291" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.4" />
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<Sound time="0.02941" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound time="0.65522" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.7" />
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<Sound time="0.37451" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Toad_Cue.Toad_KnockbackStart" volume="1.2" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound time="0.54621" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RMCUE" volume="0.5" />
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<Sound time="0.5271" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Toad_Cue.Toad_Run" volume="1" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound time="0.41364" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.LashOut_Shot" volume="0.1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.2" />
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<Sound time="0.4185" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Toad_Cue.Toad_Wait" volume="0.8" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0.481408" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RMCUE" volume="0.3" />
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<Sound time="0.792822" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RMCUE" volume="0.3" />
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<Sound time="1.236508" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RMCUE" volume="0.3" />
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<Sound time="1.571599" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Water_RMCUE" volume="0.3" />
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<Sound time="0.37559" type="Normal" radius="0.7" shapeId="0" soundcue="Monster.Toad_Cue.Toad_Wait" volume="1" />
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</AnimSound>
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</AnimSoundData>
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