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2025-03-03 19:44:55 -05:00

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<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="SynuuthEggrobber_ANI.Anim.SynuuthEggrobber_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="angry_Q">
<Sound time="1.619995" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.35" />
<Sound time="2.138888" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.35" />
<Sound time="3.072035" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.45" />
<Sound time="3.136427" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.45" />
<Sound time="3.888204" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="2.125473" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
<Sound time="3.901619" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Atk01" volume="1" />
<Sound time="3.6" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Jumpevasion" volume="1" />
</AnimSound>
<AnimSound animName="commandreceive">
<Sound time="1.256597" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound time="1.700808" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound time="1.838035" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound time="0.9" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.7" />
<Sound time="1.3" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.8" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Commandreceive" volume="1.1" />
</AnimSound>
<AnimSound animName="Death">
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<Sound time="0.355468" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound time="0.533201" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.7" />
<Sound time="2.564402" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
<Sound time="0.533201" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.7" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Death" volume="1.5" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound time="0.3" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound time="0.8" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound time="0.9" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound time="0.55476" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.7" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_DownEnd" volume="1.1" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.15" />
<Sound time="0.2" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_DownLoop" volume="1.2" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound time="0.31458" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.75" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_DownStart" volume="1.2" />
</AnimSound>
<AnimSound animName="Fire_Q">
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<Sound time="1.788488" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.2" />
<Sound time="3.253406" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_UnarmedWait" volume="1.3" />
<Sound time="2.877249" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Wait" volume="1.3" />
</AnimSound>
<AnimSound animName="jumpevasion">
<Sound time="0.480758" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.45" />
<Sound time="0.519289" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.45" />
<Sound time="0.84582" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound time="1.009138" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound time="0.159598" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.7" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Jumpevasion" volume="1.1" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound time="0.6" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound time="1.1" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound time="0.7" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.7" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_KnockBackEnd" volume="1.1" />
</AnimSound>
<AnimSound animName="KnockbackLoop">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound time="0.2" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_KnockBackLoop" volume="1.15" />
</AnimSound>
<AnimSound animName="KnockbackStart">
<Sound time="0.669694" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.6" />
<Sound time="0.721034" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.6" />
<Sound time="0.669694" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Wood_LCue" volume="0.6" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_KnockBackStart" volume="1.2" />
</AnimSound>
<AnimSound animName="laugh_Q">
<Sound time="2.75968" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound time="3.07048" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound time="4.8832" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound time="5.41072" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound time="0.89264" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="1.39328" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="2.44832" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
<Sound time="1.96112" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
<Sound time="4.45032" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0.31584" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound time="0.66892" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound time="0.31584" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.5" />
<Sound time="0.31584" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Run" volume="2" />
</AnimSound>
<AnimSound animName="talk_Q">
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<Sound time="1.86776" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_UnarmedWait" volume="1.3" />
<Sound time="2.09124" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Wait" volume="1.3" />
</AnimSound>
<AnimSound animName="unarmedwait">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_UnarmedWait" volume="1" />
</AnimSound>
<AnimSound animName="Wait">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.1" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Wait" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound time="0.710866" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Moving_Cue.Etc_Object01" volume="0.35" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Walk" volume="2" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="0.73678" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound time="0.79441" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
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<Sound time="1.2019" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="1" />
<Sound time="0.17697" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Shell_LCUE" volume="0.3" />
<Sound time="0.95914" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Shell_LCUE" volume="0.8" />
<Sound time="0.95914" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Cloth_LCUE" volume="0.8" />
<Sound time="0.391" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.7" />
<Sound time="0.03706" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice11.PirateSynuuth_Cue.PirateSynuuth_Atk03" volume="1.2" />
</AnimSound>
</AnimSoundData>