Files
2025-03-03 19:44:55 -05:00

94 lines
8.6 KiB
XML

<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="FatherOfGhillieDhu_ANI.Anim.FatherOfGhillieDhu_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_Atk00_Cue" volume="1.5" />
<Sound time="1.578317" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1.3" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_Atk00_Cue" volume="1.5" />
<Sound time="1.578317" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1.3" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_death_Cue" volume="1.7" />
<Sound time="3.326813" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="0.7" />
</AnimSound>
<AnimSound animName="deathwait" />
<AnimSound animName="flinch">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_damege_Cue" volume="1.8" />
<Sound time="0.3915" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="0.7" />
<Sound time="2.31876" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="0.5" />
</AnimSound>
<AnimSound animName="Groggy">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_groggy_Cue" volume="1.8" />
</AnimSound>
<AnimSound animName="heavyatk01">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_heavyAtk00_Cue" volume="1.8" />
<Sound time="1.245359" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_heavyAtk01_Cue" volume="1.7" />
<Sound time="0.920033" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
<Sound time="1.727248" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
<Sound time="5.351271" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
</AnimSound>
<AnimSound animName="heavyatk02">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_heavyAtk00_Cue" volume="1.8" />
<Sound time="2.54562" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_heavyAtk02_Cue" volume="1.7" />
<Sound time="0.93351" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
<Sound time="1.73652" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
<Sound time="8.191921" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
</AnimSound>
<AnimSound animName="heavyAtk03">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_heavyAtk00_Cue" volume="1" />
<Sound time="1.750777" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_heavyAtk03_Cue" volume="1" />
<Sound time="0.806612" type="Normal" radius="1.5" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.3" />
<Sound time="1.443094" type="Normal" radius="1.5" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.3" />
<Sound time="2.158607" type="Normal" radius="1.2" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_LCUE" volume="2" />
</AnimSound>
<AnimSound animName="modealram">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_modealram_Cue" volume="1" />
<Sound time="0.881211" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1.3" />
<Sound time="1.640624" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="1.4" />
<Sound time="2.331881" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.4" />
<Sound time="2.400038" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.5" />
<Sound time="2.946913" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_SCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="Modechange01">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_modechange_Cue" volume="1" />
<Sound time="0.671854" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="1" />
<Sound time="1.419779" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="1" />
<Sound time="1.844568" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Wood_SCUE" volume="1" />
</AnimSound>
<AnimSound animName="Reaction_End">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_end_Cue" volume="1" />
<Sound time="0.8772" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.7" />
</AnimSound>
<AnimSound animName="Reaction_Loop">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_loop_Cue" volume="1" />
</AnimSound>
<AnimSound animName="Reaction_Start">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_Atk00_Cue" volume="1" />
<Sound time="0.278187" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.7" />
</AnimSound>
<AnimSound animName="reactionAtk">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_reAtk_Cue" volume="1" />
<Sound time="2.388192" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_reAtk_Cue" volume="1" />
<Sound time="3.412374" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="1" />
</AnimSound>
<AnimSound animName="roundAtk01">
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_roundAtk_Cue" volume="1" />
<Sound time="2.166528" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_roundAtk_Cue" volume="1" />
<Sound time="3.113879" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.7" />
</AnimSound>
<AnimSound animName="roundatk02">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_roundAtk_Cue" volume="1" />
<Sound time="1.992302" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_roundAtk_Cue" volume="1" />
<Sound time="3.091295" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="1" />
</AnimSound>
<AnimSound animName="roundmove01" />
<AnimSound animName="roundmove02" />
<AnimSound animName="UltraAtk01">
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice22.FatherGhill_CUE.FatherGhill_ultraAtk_Cue" volume="1" />
<Sound time="1.017929" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="1.4" />
<Sound time="3.812798" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Wood" volume="0.4" />
</AnimSound>
<AnimSound animName="unarmedwait" />
<AnimSound animName="Wait" />
</AnimSoundData>