forked from TERA_p3104/Client-Datasheets
164 lines
18 KiB
XML
164 lines
18 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="AbandonedAutomatedGuardian_ANI.Anim.AbandonedAutomatedGuardian_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="aggrochange">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_00CUE" volume="0.65" />
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<Sound time="0.85" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_01CUE" volume="0.65" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.5" />
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<Sound time="0.8" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.5" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Aggrochange" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk01">
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<Sound time="0.4" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
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<Sound time="0.7" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.5" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Atk01" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound time="1.5" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_04CUE" volume="1" />
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<Sound time="1.73" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.5" />
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<Sound time="1.286764" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.5" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Atk02" volume="1.5" />
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<Sound time="1.561088" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_03CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound time="1.45" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="1.219133" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Atk03" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk04">
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<Sound time="0.2" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1.4" />
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<Sound time="0.1" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.5" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Atk04" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk05">
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<Sound time="1.3" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="1" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Atk05" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk06">
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<Sound time="1.45" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="1.15" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Atk06" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="2.776339" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.55" />
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<Sound time="3.047468" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.55" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="1.279675" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="2.658517" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="2.776339" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
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<Sound time="3.047468" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.35" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Death" volume="1.5" />
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<Sound time="2.76979" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
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<Sound time="3.076284" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_DownEnd" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
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<Sound time="0.2" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_DownLoop" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_DownStart" volume="1.5" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Damage" volume="1.5" />
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</AnimSound>
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<AnimSound animName="jumpevasion01">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_02CUE" volume="0.5" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Jumpevasion" volume="1.5" />
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</AnimSound>
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<AnimSound animName="jumpevasion02">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_03CUE" volume="0.5" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Jumpevasion" volume="1.5" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound time="1.812826" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound time="2.011247" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound time="1.812826" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_GroundKnock_Big" volume="0.4" />
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<Sound time="2.011247" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Weapon_Cue.Weapon_GroundKnock_Big" volume="0.4" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="0.978483" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.4" />
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<Sound time="0.812387" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound time="0.296005" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound time="0.6" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_L_00CUE" volume="1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_KnockBackEnd" volume="1.5" />
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<Sound time="1.55" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.8" />
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</AnimSound>
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<AnimSound animName="KnockBackLoop">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
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<Sound time="0.2" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_KnockBackLoop" volume="1.5" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound time="0.14501" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
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<Sound time="0.68" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.65" />
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<Sound time="0.68" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0" />
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<Sound time="0.14501" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound time="0.40154" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
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<Sound time="0.40154" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0" />
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<Sound time="1.46744" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_KnockBackStart" volume="1.5" />
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<Sound time="0.41934" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.7" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Run" volume="1.5" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
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<Sound time="1.1" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Stun" volume="1.5" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_UnarmedWait" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.12" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Wait" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
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<Sound time="1.148924" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
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<Sound time="1.966737" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Walk" volume="1.5" />
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<Sound time="1.762955" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_Walk" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Dyingwait">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.45" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_DyingWait" volume="2" />
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</AnimSound>
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<AnimSound animName="sidewalk01">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_01CUE" volume="0.65" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_SideWalk" volume="2" />
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</AnimSound>
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<AnimSound animName="sidewalk02">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.35" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_L_04CUE" volume="1" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_SideWalk" volume="2" />
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</AnimSound>
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<AnimSound animName="ReadyAction">
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<Sound time="0.148002" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.7" />
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<Sound time="0.567004" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.7" />
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<Sound time="0.920746" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.7" />
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<Sound time="1.307219" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.7" />
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<Sound time="1.307219" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.8" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.TrafficLine_Cue.TrafficLine_L_03CUE" volume="0.8" />
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<Sound time="0.36838" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.6" />
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<Sound time="0.743875" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.6" />
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<Sound time="1.079726" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.6" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.6" />
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<Sound time="1E-05" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice10.AbandonedAutomatedGuardian_Cue.AbandonedAutomatedGuardian_ReadyAction" volume="1.5" />
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</AnimSound>
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</AnimSoundData>
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