Files
2025-03-03 19:44:55 -05:00

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<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="AbominationTyrant_ANI.Anim.AbominationTyrant_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Command" volume="1.5" />
<Sound time="0.036792" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="0.7" />
<Sound time="0.6" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_06CUE" volume="1" />
<Sound time="0.8292" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_FullPlate_L" volume="1.5" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Atk02" volume="1.3" />
<Sound time="0.02687" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="0.7" />
<Sound time="0.67288" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="1" />
<Sound time="0.5" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
</AnimSound>
<AnimSound animName="DashAtkEnd">
<Sound time="0.2" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="1" />
<Sound time="0.35" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="1" />
</AnimSound>
<AnimSound animName="DashAtkLoop">
<Sound time="0.376797" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.7" />
<Sound time="0.80564" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="DashAtkStart">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="0.3" />
<Sound time="0.44547" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.7" />
<Sound time="0.505831" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="1" />
<Sound time="0.549564" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Command01" volume="1.3" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Death" volume="1.3" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="0.7" />
<Sound time="0.47138" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="1" />
<Sound time="3.27302" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="1" />
</AnimSound>
<AnimSound animName="flinch">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Damage" volume="1.32" />
</AnimSound>
<AnimSound animName="Idle01">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_UnarmedWait" volume="1.2" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_KnockBackEnd" volume="1.3" />
<Sound time="0.118852" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="0.7" />
</AnimSound>
<AnimSound animName="KnockbackStart">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="0.7" />
<Sound time="0.146042" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.7" />
<Sound time="0.28185" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="1" />
<Sound time="0.527883" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.7" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_KnockBackStart" volume="1.3" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0.515722" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.5" />
<Sound time="1.123907" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Run" volume="1" />
</AnimSound>
<AnimSound animName="Walk">
<Sound time="0.678669" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.3" />
<Sound time="1.402047" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_NormalCUE" volume="0.3" />
</AnimSound>
<AnimSound animName="WhirlwindStart">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="0.5" />
<Sound time="0.2" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Command01" volume="1.3" />
<Sound time="0.55" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.7" />
<Sound time="0.95" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.7" />
</AnimSound>
<AnimSound animName="WhirlwindLoop">
<Sound time="0.27" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.7" />
</AnimSound>
<AnimSound animName="WhirlwindEnd">
<Sound time="0.4" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_04CUE" volume="1" />
</AnimSound>
</AnimSoundData>