forked from TERA_p3104/Client-Datasheets
72 lines
5.6 KiB
XML
72 lines
5.6 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Abomination_Guard_ANI.Anim.Abomination_Guard_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01_1">
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<Sound time="0.159702" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.3" />
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<Sound time="0.605958" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.BigMonStep_Leather_L" volume="0.4" />
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<Sound time="0.559777" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1" />
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<Sound time="0.15" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_atk02_02_Cue" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk01_2">
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<Sound time="0.27377" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Blunt" volume="1" />
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_atk02_02_Cue" volume="1.4" />
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</AnimSound>
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<AnimSound animName="atk01_3">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_heavyatk01_00_Cue" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk01_4">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_roundAtk_Cue" volume="1.5" />
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<Sound time="0.525613" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0.409963" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="1" />
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<Sound time="0.91975" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.6" />
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<Sound time="3.919313" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.3" />
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_Reaction_Start_Cue" volume="1.4" />
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<Sound time="3.468258" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_Death_01_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="defence_atk">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_atk03_00_Cue" volume="1.5" />
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<Sound time="0.766798" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="1" />
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</AnimSound>
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<AnimSound animName="defence_End">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="defence_Loop" />
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<AnimSound animName="defence_Start">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_atk01_Cue" volume="1" />
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<Sound time="0.762971" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="1" />
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</AnimSound>
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<AnimSound animName="Dyingwait" />
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<AnimSound animName="flinch">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_Damege_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle" />
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<AnimSound animName="knockback_End" />
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<AnimSound animName="knockback_Loop" />
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<AnimSound animName="knockback_Start">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_Reaction_Start_Cue" volume="1.5" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0.04772" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.4" />
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<Sound time="0.536903" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="sideAtk01">
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<Sound time="0.348959" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="1.5" />
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<Sound time="1.338533" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1" />
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</AnimSound>
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<AnimSound animName="sideAtk02">
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<Sound time="0.348959" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_FullPlate_SCUE" volume="1" />
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<Sound time="1.34635" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Axe" volume="1" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound time="0" type="Normal" radius="0.2" shapeId="0" soundcue="Monster_Voice20.LarvaKing_Cue.LarvaKing_Groggy_Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="unarmedWait01" />
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<AnimSound animName="unarmedWait02" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk">
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<Sound time="0.070895" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.3" />
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<Sound time="0.755671" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_BigCUE" volume="0.2" />
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</AnimSound>
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</AnimSoundData>
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