forked from TERA_p3104/Client-Datasheets
95 lines
9.0 KiB
XML
95 lines
9.0 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="AnonCrossbowman_ANI.Anim.AnonCrossbowman_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01_1">
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<Sound time="0.1" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_blastBallShot" volume="1" />
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<Sound time="0.19704" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Sword" volume="1" />
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</AnimSound>
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<AnimSound animName="atk01_2">
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<Sound time="0.307214" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_blastSoil" volume="1" />
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<Sound time="0.577171" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_02CUE" volume="1" />
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<Sound time="0.297627" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.6" />
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<Sound time="0.741735" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.8" />
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<Sound time="1.039362" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound time="0.803442" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_fireball" volume="1" />
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<Sound time="0.543265" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_SCUE" volume="0.5" />
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<Sound time="1.0165" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_CrossBowShot_CUE" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound time="0.612136" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_SCUE" volume="0.7" />
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<Sound time="1.0165" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowShot_CUE" volume="1.5" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_mpChargeStart" volume="1.2" />
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</AnimSound>
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<AnimSound animName="atk04">
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<Sound time="1.284802" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_SCUE" volume="1" />
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<Sound time="2.2966" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_fireball" volume="1" />
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_mpChargeStart" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0.89262" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Leather" volume="0.7" />
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<Sound time="1.85814" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_SCUE" volume="1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_Damage" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="Dyingwait" />
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<AnimSound animName="flinch">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_Damage" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle01" />
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<AnimSound animName="knockback_End">
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<Sound time="0.1" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_mpChargeEnd" volume="1" />
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<Sound time="0.48411" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="1" />
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<Sound time="0.937213" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
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<Sound time="1.206861" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="knockback_Loop">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_stun" volume="1" />
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</AnimSound>
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<AnimSound animName="knockback_Start">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_KnockBackEnd" volume="1" />
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<Sound time="1.311788" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="1" />
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</AnimSound>
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<AnimSound animName="modechange1">
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<Sound time="0.350001" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_aggrochange" volume="1" />
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<Sound time="0.791795" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.8" />
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<Sound time="0.99737" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="modechange2">
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<Sound time="0.618106" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_BackDash" volume="1" />
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<Sound time="0.756842" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.6" />
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<Sound time="1.319607" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0.233957" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
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<Sound time="0.55128" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_Run" volume="1" />
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</AnimSound>
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<AnimSound animName="sideAtk01">
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<Sound time="0.190265" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="1" />
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<Sound time="0.839881" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_SCUE" volume="0.8" />
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<Sound time="1.187967" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowShot_CUE" volume="1" />
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<Sound time="0.793506" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_fireball" volume="1.2" />
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</AnimSound>
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<AnimSound animName="sideAtk02">
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<Sound time="0.180917" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
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<Sound time="0.199614" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
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<Sound time="0.877091" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowString_SCUE" volume="0.7" />
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<Sound time="1.215829" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BowShot_CUE" volume="0.8" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_shockTrap" volume="1" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_stun" volume="1" />
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<Sound time="0.64614" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
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<Sound time="0.85206" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
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<Sound time="1.5818" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
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<Sound time="1.8546" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Bone_SCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk">
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<Sound time="0.72915" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
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<Sound time="0.03045" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
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</AnimSound>
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</AnimSoundData>
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