forked from TERA_p3104/Client-Datasheets
47 lines
4.1 KiB
XML
47 lines
4.1 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Anon_Sorcerer_ANI.Anim.Anon_Sorcerer_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="blastBall">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ShurianHunter_Cue.ShurianHunter_atk01" volume="1.3" />
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<Sound time="0.35" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.8" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ShurianHunter_Cue.ShurianHunter_Death_1" volume="1.3" />
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<Sound time="0.41726" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.8" />
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<Sound time="2.83185" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_Cloth_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ShurianHunter_Cue.ShurianHunter_sidewalk" volume="1.3" />
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</AnimSound>
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<AnimSound animName="icestorm">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ShurianHunter_Cue.ShurianHunter_atk03_1" volume="1.3" />
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<Sound time="2.25" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ShurianHunter_Cue.ShurianHunter_atk03_2" volume="1.3" />
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<Sound time="2.2" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Wood" volume="1" />
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<Sound time="2.05" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.7" />
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<Sound time="0.15" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="Idle">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_Ice01_SCUE" volume="0.2" />
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<Sound time="2.489831" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Rock" volume="0.2" />
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<Sound time="2.890621" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootStep_Horse_Cue.FootStep_Horse_Rock" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice02.KoboldBeliever_Cue.KoboldBeliever_ReadyAction" volume="0.2" />
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</AnimSound>
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<AnimSound animName="KnockbackEnd">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Cloth_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="KnockbackStart">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ShurianHunter_Cue.ShurianHunter_Death_1" volume="1.3" />
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<Sound time="0.405981" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0.5" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
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<Sound time="1.005729" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="shockTrap">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ShurianHunter_Cue.ShurianHunter_atk03_1" volume="1.3" />
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<Sound time="0.2" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0.05043" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
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<Sound time="0.643133" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
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</AnimSound>
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</AnimSoundData>
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