forked from TERA_p3104/Client-Datasheets
80 lines
6.2 KiB
XML
80 lines
6.2 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Arcdeva_Lancer_ANI.Anim.Arcdeva_Lancer_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
|
|
<AnimSound animName="BackDash">
|
|
<Sound time="0.408721" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
|
|
<Sound time="0.555686" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
|
|
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_combo1" volume="1.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionCom2">
|
|
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_DownEnd" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionDown2" />
|
|
<AnimSound animName="bReactionStart2">
|
|
<Sound time="0.353521" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
|
|
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_Damage" volume="1.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo1">
|
|
<Sound time="0.2" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_combo2" volume="1.5" />
|
|
<Sound time="0.341347" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo1R">
|
|
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_ShieldStrike" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo2">
|
|
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_angry_Q_00" volume="2" />
|
|
<Sound time="0.693193" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="combo2R" />
|
|
<AnimSound animName="combo3">
|
|
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_angry_Q_01" volume="1.5" />
|
|
<Sound time="0.88386" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="1.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="Death">
|
|
<Sound time="0.350255" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="1" />
|
|
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_Death" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="deathwait" />
|
|
<AnimSound animName="defenceCancel">
|
|
<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_angry_Q_02" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="defenceLoop" />
|
|
<AnimSound animName="defenceStart">
|
|
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_combo1" volume="1.5" />
|
|
<Sound time="0.163485" type="Normal" radius="0.5" shapeId="0" soundcue="PC_Skill.LancerCUE.Lancer_ShieldDefenceCue" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="Groggy1">
|
|
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_Stun" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="riposte">
|
|
<Sound time="0.445836" type="Normal" radius="0.5" shapeId="0" soundcue="PC_Skill.LancerCUE.Lancer_ShieldDefence_ExplosionCue" volume="2" />
|
|
<Sound time="1.02652" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="1.3" />
|
|
<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_ShieldStrike" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="Roar">
|
|
<Sound time="0.2" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_angry_Q_02" volume="1" />
|
|
<Sound time="1.2665" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_angry_Q_01" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="run">
|
|
<Sound time="0.02601" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
|
|
<Sound time="0.50796" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="ScrewThroughLoop" />
|
|
<AnimSound animName="ScrewThroughShot">
|
|
<Sound time="0.009194" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Spear" volume="1" />
|
|
<Sound time="4E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_combo2" volume="1.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="screwThroughStart">
|
|
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Sorcerer_Darker_Cue.Sorcerer_Darker_Run" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="ShieldStrike">
|
|
<Sound time="0.342026" type="Normal" radius="1" shapeId="0" soundcue="PC_Skill.LancerCUE.Lancer_ShieldDefence_ExplosionCue" volume="1" />
|
|
</AnimSound>
|
|
<AnimSound animName="sReaction">
|
|
<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice14.Lance_Darker_Cue.Lance_Darker_Damage" volume="1.3" />
|
|
</AnimSound>
|
|
<AnimSound animName="Wait" />
|
|
<AnimSound animName="Walk">
|
|
<Sound time="0.106294" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.3" />
|
|
<Sound time="0.799873" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|