forked from TERA_p3104/Client-Datasheets
82 lines
6.0 KiB
XML
82 lines
6.0 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Arcdeva_Priest_ANI.Anim.Arcdeva_Priest_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="attackUp">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk01" volume="1.3" />
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</AnimSound>
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<AnimSound animName="AuraOn">
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<Sound time="0.415596" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk03" volume="1.3" />
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</AnimSound>
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<AnimSound animName="BackDash">
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<Sound time="0.560859" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
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<Sound time="0.820005" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk02_1" volume="1.5" />
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</AnimSound>
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<AnimSound animName="bReactionCom2">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_DownEnd" volume="2" />
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</AnimSound>
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<AnimSound animName="bReactionDown2" />
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<AnimSound animName="bReactionStart2">
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<Sound time="0.417146" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Leather" volume="0.4" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Damage" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0.36256" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Leather" volume="0.5" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Death" volume="2" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="DivineCombo1">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk03" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DivineCombo2">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk02_1" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DivineCombo3">
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<Sound time="0.02" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk01" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Groggy1">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Stun" volume="1.2" />
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</AnimSound>
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<AnimSound animName="healLoop" />
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<AnimSound animName="healShot1">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_End" volume="2" />
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</AnimSound>
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<AnimSound animName="healStart">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_ReadyAction" volume="1.5" />
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</AnimSound>
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<AnimSound animName="HolyBlast">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk01" volume="1.5" />
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</AnimSound>
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<AnimSound animName="magicShot">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk03" volume="2" />
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</AnimSound>
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<AnimSound animName="mpChargeEnd">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk02_1" volume="1.2" />
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</AnimSound>
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<AnimSound animName="mpChargeLoop" />
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<AnimSound animName="mpChargeStart">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk02" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Punishing">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk02_1" volume="2" />
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<Sound time="1.331835" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk03" volume="1.5" />
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<Sound time="1.415501" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Normal_BigBoss" volume="0.7" />
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</AnimSound>
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<AnimSound animName="purify">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_KnockBackStart" volume="1" />
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</AnimSound>
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<AnimSound animName="retributionWave">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Atk06" volume="1.3" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0.038901" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
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<Sound time="0.457234" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="sReaction">
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<Sound time="1E-06" type="Normal" radius="0.2" shapeId="0" soundcue="Monster_Voice01.DevaFemaleRogue_Cue.DevaFemaleRogue_Damage" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk">
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<Sound time="0.050416" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
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<Sound time="0.565916" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
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</AnimSound>
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</AnimSoundData>
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