forked from TERA_p3104/Client-Datasheets
68 lines
5.3 KiB
XML
68 lines
5.3 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Arcdeva_Sorcerer_ANI.Anim.Arcdeva_Sorcerer_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="AuraBurn">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_AuraBurn" volume="1.5" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Wing_Cue.WingFlap_Big" volume="0.5" />
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</AnimSound>
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<AnimSound animName="BackDash">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Wing_Cue.WingFlap_Big" volume="0.7" />
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<Sound time="0.54978" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
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<Sound time="0.746035" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_BackDash" volume="1.5" />
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</AnimSound>
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<AnimSound animName="blastBallLoop" />
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<AnimSound animName="blastBallShot">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_BlastBallShot" volume="2" />
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<Sound time="0.207875" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Blunt" volume="1" />
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</AnimSound>
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<AnimSound animName="blastBallStart">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_BlastBallStart" volume="2" />
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</AnimSound>
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<AnimSound animName="blastSoil">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_BlastSoil" volume="2" />
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</AnimSound>
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<AnimSound animName="bReactionCom2">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_DownEnd" volume="2" />
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</AnimSound>
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<AnimSound animName="bReactionDown2" />
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<AnimSound animName="bReactionStart2">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_Damage" volume="2" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_Death01" volume="1.5" />
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<Sound time="0.408951" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Leather" volume="1.2" />
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<Sound time="2.370096" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Leather" volume="0.5" />
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<Sound time="2.281105" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_Death02" volume="1.5" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="fireball">
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<Sound time="0.150001" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_FireBall" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Groggy1">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_DyingWait01" volume="2" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Leather_SCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="mpChargeEnd">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_DownEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="mpChargeLoop" />
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<AnimSound animName="mpChargeStart">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_BlastBallStart" volume="1" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0.055561" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.7" />
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<Sound time="0.473894" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.7" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_Walk" volume="1" />
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</AnimSound>
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<AnimSound animName="shockTrap">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_ShockTrap01" volume="1.5" />
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</AnimSound>
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<AnimSound animName="sReaction">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Queen_Cue.Dark_Queen_Damage" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk">
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<Sound time="0.056876" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.7" />
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<Sound time="0.646136" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
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</AnimSound>
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</AnimSoundData>
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