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2025-03-03 19:44:55 -05:00

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<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="ChiefPriest_ANI.Anim.ChiefPriest_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound time="1.61814" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound time="1.024381" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.7" />
<Sound time="0.872185" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.7" />
<Sound time="0.018616" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound time="0.879534" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound time="0.033477" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk01_00Cue" volume="0.5" />
<Sound time="0.716234" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk01_01Cue" volume="0.5" />
</AnimSound>
<AnimSound animName="atk02">
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<Sound time="0.799376" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound time="1.113474" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound time="1.483073" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound time="1.866701" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound time="0.397451" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
<Sound time="0.702402" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
<Sound time="1.0165" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
<Sound time="1.349099" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.8" />
<Sound time="0.079973" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk02Cue" volume="0.6" />
<Sound time="0.454399" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk02Cue" volume="0.6" />
<Sound time="0.825701" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk02Cue" volume="0.6" />
<Sound time="1.042976" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk02Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="atk03">
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<Sound time="0.0906" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Herb_CUE" volume="0.7" />
<Sound time="0.3972" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.7" />
<Sound time="0.010424" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound time="0.533024" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound time="0.080176" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk03_00Cue" volume="0.6" />
<Sound time="1.156649" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk03_01Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="atk04">
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<Sound time="0.960999" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.8" />
<Sound time="1.529426" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.8" />
<Sound time="0.013824" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound time="1.090501" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
<Sound time="0.10165" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk04Cue" volume="0.6" />
<Sound time="0.864025" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk03_01Cue" volume="0.6" />
<Sound time="1.533898" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk03_01Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="atk05">
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<Sound time="3.397275" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound time="4.003752" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.6" />
<Sound time="3.9806" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.7" />
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<Sound time="2.139025" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_02Cue" volume="0.4" />
<Sound time="2.699701" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_00Cue" volume="0.4" />
<Sound time="3.812151" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_02CUE" volume="0.7" />
<Sound time="0.4575" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk05Cue" volume="0.6" />
<Sound time="3.771574" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Atk03_01Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="Death">
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<Sound time="0.500774" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound time="0.846275" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound time="1.450649" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_SCUE" volume="1" />
<Sound time="1.606175" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Cloth_LCUE" volume="1" />
<Sound time="0.120824" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.5" />
<Sound time="0.046101" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Death_00Cue" volume="0.6" />
<Sound time="1.525626" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_Death_01Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="Dyingwait">
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<Sound time="0.037292" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_DyingwaitCue" volume="0.6" />
</AnimSound>
<AnimSound animName="flinch">
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<Sound time="0.107948" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_DamageCue" volume="0.6" />
</AnimSound>
<AnimSound animName="Idle01">
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<Sound time="0.40665" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.3" />
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<Sound time="4.011196" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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</AnimSound>
<AnimSound animName="Idle02">
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</AnimSound>
<AnimSound animName="Idle03">
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</AnimSound>
<AnimSound animName="KnockbackEnd">
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</AnimSound>
<AnimSound animName="KnockbackLoop">
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</AnimSound>
<AnimSound animName="KnockbackStart">
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</AnimSound>
<AnimSound animName="ReadyAction">
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</AnimSound>
<AnimSound animName="run">
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</AnimSound>
<AnimSound animName="sidewalk01">
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</AnimSound>
<AnimSound animName="sidewalk02">
<Sound time="0.234319" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound time="0.615634" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound time="0.230872" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.3" />
<Sound time="0.594646" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_RunCue" volume="0.6" />
</AnimSound>
<AnimSound animName="stun">
<Sound time="0.496662" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound time="1.48531" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.5" />
<Sound time="0.273845" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound time="1.271845" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound time="0.037204" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_StunCue" volume="0.6" />
</AnimSound>
<AnimSound animName="unarmedwait">
<Sound time="0.947345" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound time="2.216098" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound time="4.094613" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound time="4.977958" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.3" />
<Sound time="1.140049" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.3" />
<Sound time="4.785254" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.3" />
<Sound time="2.424275" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_01Cue" volume="0.4" />
<Sound time="2.922212" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_01Cue" volume="0.4" />
<Sound time="3.596677" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.MovingCUE.Moving_Carpet_Jump_01Cue" volume="0.4" />
<Sound time="0.20888" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.15" />
<Sound time="1.974867" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.15" />
<Sound time="3.564325" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.15" />
<Sound time="4.383669" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.15" />
<Sound time="5.812775" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.15" />
<Sound time="0.064" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_unarmedwait_00Cue" volume="0.6" />
<Sound time="2.360275" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_unarmedwait_01Cue" volume="0.6" />
<Sound time="3.965909" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_unarmedwait_02Cue" volume="0.6" />
<Sound time="5.845127" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_unarmedwait_03Cue" volume="0.6" />
</AnimSound>
<AnimSound animName="Wait">
<Sound time="0.016528" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
<Sound time="0.016528" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_KnockbackLoopCue" volume="0.6" />
</AnimSound>
<AnimSound animName="Walk">
<Sound time="0.617569" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound time="1.347286" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.4" />
<Sound time="0.47086" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.2" />
<Sound time="0.573857" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.ChiefPriest_Cue.ChiefPriest_RunCue" volume="0.6" />
</AnimSound>
</AnimSoundData>