forked from TERA_p3104/Client-Datasheets
69 lines
5.6 KiB
XML
69 lines
5.6 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="ElementalSpiritWater_ANI.Anim.ElementalSpiritWater_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound time="0.8" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Warrior_Cue.Dark_Rook_Warrior_Combo01" volume="1.5" />
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Quest_Skill.QuestCUE.WaterCannonCue" volume="0.7" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Quest_Skill.QuestCUE.WaterCannonCue" volume="0.5" />
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Warrior_Cue.Dark_Rook_Warrior_Combo04" volume="1.6" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.7" />
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<Sound time="0.29457" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Warrior_Cue.Dark_Rook_Warrior_Nanmu01" volume="1.5" />
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</AnimSound>
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<AnimSound animName="atk04">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.5" />
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<Sound time="0.770914" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_LCUE" volume="0.4" />
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Warrior_Cue.Dark_Rook_Warrior_Pointattack02" volume="1.5" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Quest_Skill.QuestCUE.WaterCannonCue" volume="0.7" />
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Warrior_Cue.Dark_Rook_Warrior_Death01" volume="1.5" />
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<Sound time="2.27434" type="Normal" radius="0.5" shapeId="0" soundcue="Quest_Skill.3M_AbnormalCue.Abnormal_Volition_StartCue" volume="1" />
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<Sound time="3.297306" type="Normal" radius="0.7" shapeId="0" soundcue="Quest_Skill.3M_QuestCue.Quest_300100006Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Dyingwait" />
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<AnimSound animName="flinch">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Warrior_Cue.Dark_Rook_Warrior_Damage" volume="1.5" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.7" />
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</AnimSound>
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<AnimSound animName="KnockbackEnd">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_LCUE" volume="1" />
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<Sound time="1.154279" type="Normal" radius="1" shapeId="0" soundcue="Quest_Skill.3M_AbnormalCue.Abnormal_Toolsha_StartCue" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop" />
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<AnimSound animName="KnockbackStart">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Warrior_Cue.Dark_Rook_Warrior_DeafeningRoarShot" volume="1" />
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_LCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Modechange01">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="1" />
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<Sound time="0.227373" type="Normal" radius="0.7" shapeId="0" soundcue="Quest_Skill.3M_AbnormalCue.Abnormal_Volition_EndCue" volume="0.5" />
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<Sound time="0.878732" type="Normal" radius="0.5" shapeId="0" soundcue="Quest_Skill.3M_QuestCue.Quest_300100006Cue" volume="1" />
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</AnimSound>
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<AnimSound animName="Modechange02">
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<Sound time="0.86967" type="Normal" radius="0.7" shapeId="0" soundcue="Quest_Skill.QuestCUE.WaterCannonCue" volume="0.5" />
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</AnimSound>
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<AnimSound animName="ReadyAction">
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<Sound time="0.0572" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_LCUE" volume="0.3" />
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<Sound time="0.2342" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Warrior_Cue.Dark_Rook_Warrior_KnockBackStart" volume="1" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Water_SCUE" volume="0.5" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Warrior_Cue.Dark_Rook_Warrior_Run" volume="1" />
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</AnimSound>
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<AnimSound animName="sidewalk01">
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<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="sidewalk02">
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound time="0" type="Normal" radius="0.5" shapeId="0" soundcue="ModuleSound_02.Rustle_Cue.Rustle_Water_SCUE" volume="0.2" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Monster_Voice15.Dark_Rook_Warrior_Cue.Dark_Rook_Warrior_Stun" volume="1" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk" />
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</AnimSoundData>
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