Files
2025-03-03 19:44:55 -05:00

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<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="ImpServant_ANI.Anim.ImpServant_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound time="0.51034" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound time="0.8364" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound time="1.12931" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound time="0.23256" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="0.56168" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="0.9452" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice01.ImpServant_Cue.ImpServant_Aggrochange" volume="0.5" />
</AnimSound>
<AnimSound animName="atk01">
<Sound time="1.200987" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound time="1.273795" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="0.230444" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="0.363902" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="0.494902" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="0.640517" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="0.909893" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="1.074905" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice01.ImpServant_Cue.ImpServant_Atk01" volume="0.6" />
</AnimSound>
<AnimSound animName="atk02">
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<Sound time="1.769277" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="2.206454" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="2.557325" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice01.ImpServant_Cue.ImpServant_Atk02" volume="0.6" />
</AnimSound>
<AnimSound animName="atk03">
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<Sound time="0.630358" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
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<Sound time="1.310725" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
<Sound time="1.719268" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
<Sound time="1.976977" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
<Sound time="2.156042" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.3" />
<Sound time="2.772284" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_SCUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice01.ImpServant_Cue.ImpServant_Atk03" volume="0.6" />
</AnimSound>
<AnimSound animName="Death">
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<Sound time="0.436328" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.35" />
<Sound time="1.047054" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.8" />
<Sound time="1.753128" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.6" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice01.ImpServant_Cue.ImpServant_Death" volume="0.6" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound time="0.23" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.75" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice01.ImpServant_Cue.ImpServant_DownStart" volume="0.6" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice01.ImpServant_Cue.ImpServant_DownLoop" volume="0.6" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound time="0.2" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice01.ImpServant_Cue.ImpServant_DownEnd" volume="0.6" />
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<Sound time="0.675" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
<Sound time="1.0906" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
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</AnimSound>
<AnimSound animName="flinch">
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<Sound time="0.280769" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.1" />
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</AnimSound>
<AnimSound animName="Idle">
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<Sound time="2.709682" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.1" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice01.ImpServant_Cue.ImpServant_Idle" volume="0.6" />
</AnimSound>
<AnimSound animName="jumpevasion">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice01.ImpServant_Cue.ImpServant_Jumpevasion" volume="0.6" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.5" />
<Sound time="0.432919" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="KnockBackStart">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice01.ImpServant_Cue.ImpServant_KnockBackStart" volume="0.6" />
<Sound time="0.8" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice01.ImpServant_Cue.ImpServant_KnockBackStart_1" volume="0.7" />
</AnimSound>
<AnimSound animName="KnockBackLoop">
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</AnimSound>
<AnimSound animName="KnockBackEnd">
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<Sound time="0.543369" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.FootSteps_MonsterCue.MonStep_WingFlap_SCUE" volume="0.2" />
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</AnimSound>
<AnimSound animName="Run">
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</AnimSound>
<AnimSound animName="stun">
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<Sound time="0.460715" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
<Sound time="1.36218" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.2" />
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</AnimSound>
<AnimSound animName="UnarmedWait">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice01.ImpServant_Cue.Impservant_Wait" volume="0.4" />
</AnimSound>
<AnimSound animName="Wait">
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</AnimSound>
<AnimSound animName="Walk">
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</AnimSound>
<AnimSound animName="Dyingwait">
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</AnimSound>
<AnimSound animName="sidewalk01">
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</AnimSound>
<AnimSound animName="sidewalk02">
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</AnimSound>
<AnimSound animName="ReadyAction">
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</AnimSound>
</AnimSoundData>