forked from TERA_p3104/Client-Datasheets
65 lines
5.5 KiB
XML
65 lines
5.5 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="LizardShaman_ANI.Anim.LizardShaman_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ArgoniteGiant_Cue.ArgoniteGiant_atk01" volume="1.2" />
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<Sound time="1.02217" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Staff" volume="1" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound time="0.25" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ArgoniteGiant_Cue.ArgoniteGiant_atk02" volume="1.2" />
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<Sound time="1.60022" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Staff" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ArgoniteGiant_Cue.ArgoniteGiant_atk04_1" volume="1" />
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<Sound time="1.099007" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Staff" volume="1" />
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</AnimSound>
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<AnimSound animName="atk04">
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<Sound time="0" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice16.ArgoniteGiant_Cue.ArgoniteGiant_atk01" volume="1" />
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<Sound time="2.38624" type="Normal" radius="1" shapeId="0" soundcue="Monster_Voice16.ArgoniteGiant_Cue.ArgoniteGiant_atk01_1" volume="1" />
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</AnimSound>
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<AnimSound animName="Command">
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<Sound time="0.346768" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ArgoniteGiant_Cue.ArgoniteGiant_aggrochange" volume="1" />
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<Sound time="1.083871" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ArgoniteGiant_Cue.ArgoniteGiant_aggrochange" volume="1" />
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<Sound time="0.365512" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="1" />
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<Sound time="1.077538" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_MetalDrop" volume="1" />
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<Sound time="2.031466" type="Normal" radius="1" shapeId="0" soundcue="ModuleSound_02.Weapon_Cue.Weapon_Staff" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0.748935" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_FullPlate" volume="0.7" />
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<Sound time="0.345688" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Leather" volume="0.8" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ArgoniteGiant_Cue.ArgoniteGiant_Death_1" volume="1" />
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<Sound time="2.435974" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ArgoniteGiant_Cue.ArgoniteGiant_Death_3" volume="1" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="Dyingwait" />
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<AnimSound animName="flinch">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ArgoniteGiant_Cue.ArgoniteGiant_Damage" volume="1" />
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</AnimSound>
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<AnimSound animName="Idle" />
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<AnimSound animName="KnockbackEnd">
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<Sound time="0.559803" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Chainmail" volume="0.6" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ArgoniteGiant_Cue.ArgoniteGiant_KnockbackEnd_1" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop" />
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<AnimSound animName="KnockbackStart">
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<Sound time="0.36762" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Chainmail" volume="1" />
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<Sound time="0.7854" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Cloth" volume="0.8" />
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<Sound time="1.37016" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Chainmail" volume="0.6" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice16.ArgoniteGiant_Cue.ArgoniteGiant_KnockbackStart" volume="1.2" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0.390177" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound time="0.77394" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="sidewalk01">
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<Sound time="0.632868" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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<Sound time="0.021526" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="sidewalk02">
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<Sound time="1.151538" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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<Sound time="0.564013" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="stun" />
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk" />
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</AnimSoundData>
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