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2025-03-03 19:44:55 -05:00

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<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="PrionWarrior_ANI.Anim.PrionWarrior_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.25" />
<Sound time="0.75191" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.25" />
<Sound time="0.75191" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_SCUE" volume="0.2" />
<Sound time="0.15708" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_MCUE" volume="0.35" />
<Sound time="0.85748" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionWarrior_Cue.PrionWarrior_Aggrochange" volume="1.5" />
</AnimSound>
<AnimSound animName="atk01">
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<Sound time="1.02683" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="1.345919" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.667081" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Blunt_LCUE" volume="0.9" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionWarrior_Cue.PrionWarrior_Atk01" volume="1.5" />
</AnimSound>
<AnimSound animName="atk02">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionWarrior_Cue.PrionWarrior_Atk02" volume="1.5" />
</AnimSound>
<AnimSound animName="atk03">
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<Sound time="1.85247" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Stone_MCUE" volume="0.3" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionWarrior_Cue.PrionWarrior_Atk03" volume="1.5" />
</AnimSound>
<AnimSound animName="Command">
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<Sound time="0.25" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_MCUE" volume="0.5" />
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</AnimSound>
<AnimSound animName="Death">
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<Sound time="1.805544" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.5" />
<Sound time="1.805544" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.3" />
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<Sound time="3.840219" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.4" />
<Sound time="0.25" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.3" />
<Sound time="1.2" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.4" />
<Sound time="1.2" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Metal_MCUE" volume="0.4" />
<Sound time="1.805544" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_LCUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_FullPlate_LCUE" volume="0.2" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
<Sound time="2.693319" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice04.PrionWarrior_Cue.PrionWarrior_Death" volume="1.5" />
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</AnimSound>
<AnimSound animName="DownEnd">
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<AnimSound animName="DownLoop">
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</AnimSound>
<AnimSound animName="DownStart">
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<AnimSound animName="flinch">
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<AnimSound animName="idle">
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<AnimSound animName="jumpevasion">
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</AnimSound>
<AnimSound animName="KnockBackEnd">
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<AnimSound animName="KnockBackLoop">
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</AnimSound>
<AnimSound animName="KnockBackStart">
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<AnimSound animName="stun">
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</AnimSound>
<AnimSound animName="Dyingwait">
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<AnimSound animName="worship_Q">
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