forked from TERA_p3104/Client-Datasheets
181 lines
20 KiB
XML
181 lines
20 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="UnseelieNoble_ANI.Anim.UnseelieNoble_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound time="0.357823" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
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<Sound time="0.500129" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
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<Sound time="1.219675" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
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<Sound time="1.654391" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
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<Sound time="1.985139" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.2" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="0.430817" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.6" />
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<Sound time="0.857953" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="0.6" />
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<Sound time="0.430817" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.5" />
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<Sound time="0.857953" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.5" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Atk01" volume="1" />
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</AnimSound>
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<AnimSound animName="atk02">
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<Sound time="1.188085" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
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<Sound time="1.643071" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
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<Sound time="2.033" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.2" />
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<Sound time="0.6284" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.4" />
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<Sound time="0.9" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.4" />
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<Sound time="1" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Atk02" volume="1" />
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</AnimSound>
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<AnimSound animName="atk03">
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<Sound time="0.606647" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.6" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.2" />
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<Sound time="0.530816" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.8" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Atk03" volume="1" />
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</AnimSound>
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<AnimSound animName="Command">
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Command" volume="1" />
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</AnimSound>
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<AnimSound animName="command01">
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<Sound time="0.36472" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.4" />
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<Sound time="1.101276" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.4" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Command01" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0.196422" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
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<Sound time="0.894133" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
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<Sound time="0.99262" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
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<Sound time="3.27277" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
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<Sound time="4.314634" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.6" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="1.818144" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="3.498516" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="3.498516" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound time="1.818144" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Death" volume="1.5" />
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</AnimSound>
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<AnimSound animName="DownEnd">
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<Sound time="0.4" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
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<Sound time="0.75" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.3" />
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<Sound time="0.2" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_DownEnd" volume="1" />
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</AnimSound>
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<AnimSound animName="DownLoop">
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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</AnimSound>
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<AnimSound animName="DownStart">
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_DownStart" volume="1" />
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<Sound time="0.23" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
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<Sound time="0.35" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.5" />
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<Sound time="0.35" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="flinch">
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Damage" volume="1.5" />
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</AnimSound>
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<AnimSound animName="idle">
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<Sound time="2.87702" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
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<Sound time="4.29031" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
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<Sound time="8.16643" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
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<Sound time="8.890051" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.35" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="2.05058" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="3.97991" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="5.96162" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="8.04615" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="8.04615" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound time="2.05058" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound time="3.97991" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound time="5.96162" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Idle" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackEnd">
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<Sound time="0.75" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
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<Sound time="1" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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<Sound time="0.25" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_KnockBackEnd" volume="1" />
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<Sound time="1.88" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="KnockbackLoop">
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_KnockBackLoop" volume="1" />
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</AnimSound>
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<AnimSound animName="KnockBackStart">
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<Sound time="0.45" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.6" />
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<Sound time="0.6" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_NormalCUE" volume="0.7" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_KnockBackStart" volume="1" />
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<Sound time="0.473304" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.6" />
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<Sound time="0.424161" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_KnockBackStart_1" volume="1" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound time="0.47278" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="1.04335" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_SCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_SCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Run" volume="2" />
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</AnimSound>
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<AnimSound animName="stun">
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<Sound time="0.483854" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="1.346862" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Stun" volume="1" />
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</AnimSound>
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<AnimSound animName="UnarmedWait">
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.1" />
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<Sound time="1.556839" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.1" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.15" />
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<Sound time="1.562298" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.15" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_UnarmedWait" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.15" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.1" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Wait" volume="1" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0.827686" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="1.805378" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.3" />
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Shell_LCUE" volume="0.25" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_Walk" volume="2" />
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</AnimSound>
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<AnimSound animName="Dyingwait">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.35" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_DyingWait" volume="1.2" />
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<Sound time="0.82127" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="ReadyAction">
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<Sound time="0.403026" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.55" />
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<Sound time="0.914894" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.5" />
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<Sound time="1.37786" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.3" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Wood_LCUE" volume="0.4" />
|
|
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_ReadyAction" volume="1.2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk01">
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|
<Sound time="0.710866" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
|
|
<Sound time="1.225302" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
|
|
<Sound time="0.3" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
<AnimSound animName="sidewalk02">
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|
<Sound time="0.596805" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
|
|
<Sound time="1.227761" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_LCUE" volume="0.3" />
|
|
<Sound time="0.2" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice06.UnseelieNoble_Cue.UnseelieNoble_SideWalk" volume="2" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|