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2025-03-03 19:44:55 -05:00

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<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="VampirHandyman_ANI.Anim.VampirHandyman_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="aggrochange">
<Sound time="0.199989" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.4" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.1" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_Aggrochange" volume="1" />
</AnimSound>
<AnimSound animName="atk01">
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<Sound time="0.976082" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.45" />
<Sound time="0.770618" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.45" />
<Sound time="0.45" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.1" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_Atk01" volume="1" />
</AnimSound>
<AnimSound animName="atk02">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_Atk02" volume="1" />
<Sound time="1.3" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.ArmorHitCUE.ArmorHit_Leather_CUE" volume="0.85" />
</AnimSound>
<AnimSound animName="atk03">
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<Sound time="0.837799" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_MCUE" volume="0.3" />
<Sound time="1.169991" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_SCUE" volume="0.6" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_Atk03" volume="1" />
</AnimSound>
<AnimSound animName="atk04">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_Atk04" volume="1" />
</AnimSound>
<AnimSound animName="atk05">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_Atk05" volume="1" />
</AnimSound>
<AnimSound animName="Command">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_Command" volume="1" />
</AnimSound>
<AnimSound animName="Death">
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<Sound time="2.2" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.8" />
<Sound time="0.44896" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Wood_SCUE" volume="0.25" />
<Sound time="0.44896" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.25" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.1" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_Death" volume="1.5" />
<Sound time="0.43776" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_BluntDrop" volume="0.25" />
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</AnimSound>
<AnimSound animName="DownStart">
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</AnimSound>
<AnimSound animName="DownLoop">
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<Sound time="0.1" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_DownLoop" volume="1.5" />
</AnimSound>
<AnimSound animName="DownEnd">
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<Sound time="0.8" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_SCUE" volume="0.45" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.1" />
<Sound time="0.5" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_DownEnd" volume="1" />
</AnimSound>
<AnimSound animName="flinch">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_Damage" volume="1.5" />
</AnimSound>
<AnimSound animName="KnockBackStart">
<Sound time="0.456896" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.65" />
<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_KnockBackStart" volume="1" />
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</AnimSound>
<AnimSound animName="KnockBackLoop">
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</AnimSound>
<AnimSound animName="KnockBackEnd">
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<Sound time="0.3" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice03.VampirHandyman_Cue.VampirHandyman_KnockBackEnd" volume="1" />
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</AnimSound>
<AnimSound animName="Run">
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</AnimSound>
<AnimSound animName="sidestep01">
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</AnimSound>
<AnimSound animName="sidestep02">
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</AnimSound>
<AnimSound animName="stun">
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<AnimSound animName="UnarmedWait">
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<AnimSound animName="Wait">
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<AnimSound animName="Walk">
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<AnimSound animName="SideWalk01">
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<AnimSound animName="SideWalk02">
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<AnimSound animName="Dyingwait">
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</AnimSound>
<AnimSound animName="ReadyAction">
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</AnimSound>
<AnimSound animName="train_Q">
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</AnimSound>
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