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2025-03-03 19:44:55 -05:00

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<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="YuantiWarleader_ANI.Anim.YuantiWarleader_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound time="0.4" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.6" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.3" />
<Sound time="0.24" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="0.5" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiWarleader_Cue.YuantiWarleader_Atk01" volume="1" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="1.417214" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="1" />
<Sound time="1.84909" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="1" />
<Sound time="1.417214" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.8" />
<Sound time="1.7" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.8" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound time="1.327292" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
<Sound time="1.327292" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiWarleader_Cue.YuantiWarleader_Atk02" volume="1" />
</AnimSound>
<AnimSound animName="atk03">
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.4" />
<Sound time="0.321056" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiWarleader_Cue.YuantiWarleader_Atk03" volume="1.2" />
</AnimSound>
<AnimSound animName="atk04">
<Sound time="0.446563" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="0.5" />
<Sound time="0.893126" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="0.5" />
<Sound time="0.495619" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.6" />
<Sound time="0.849589" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.6" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiWarleader_Cue.YuantiWarleader_Atk04" volume="1.2" />
</AnimSound>
<AnimSound animName="Command">
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<Sound time="0.844915" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_SCUE" volume="0.15" />
<Sound time="1.27835" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Spear_SCUE" volume="0.15" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound time="0.718665" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="0.5" />
<Sound time="1.343203" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="0.5" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_SCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiWarleader_Cue.YuantiWarleader_Command" volume="1.2" />
</AnimSound>
<AnimSound animName="Death">
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<Sound time="2.7209" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="0.5" />
<Sound time="4.00338" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="0.4" />
<Sound time="2.54932" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.7" />
<Sound time="3.4316" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.4" />
<Sound time="4.23246" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Leather_LCUE" volume="0.25" />
<Sound time="2.5737" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.45" />
<Sound time="2.5737" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.45" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound time="2.68824" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
<Sound time="2.68824" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_LCUE" volume="0.35" />
<Sound time="3.33362" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="0.3" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.4" />
<Sound time="2.6941" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiWarleader_Cue.YuantiWarleader_Death" volume="1.5" />
<Sound time="2.51712" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.7" />
<Sound time="4.22142" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.35" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.35" />
<Sound time="0.8" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiWarleader_Cue.YuantiWarleader_DownEnd" volume="1" />
<Sound time="0.41025" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_Normal_LCUE" volume="0.4" />
</AnimSound>
<AnimSound animName="DownLoop">
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullPlateLight_SCUE" volume="0.25" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Leather_LCUE" volume="0.4" />
<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiWarleader_Cue.YuantiWarleader_DownLoop" volume="1.2" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound time="0.308247" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.65" />
<Sound time="0.288104" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.15" />
<Sound time="0.288104" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.2" />
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</AnimSound>
<AnimSound animName="flinch">
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<Sound time="0.719278" type="normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.FootSteps_Monster_Cue.FootStep_Crawl" volume="0.4" />
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</AnimSound>
<AnimSound animName="jumpevasion">
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</AnimSound>
<AnimSound animName="KnockBackEnd">
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</AnimSound>
<AnimSound animName="KnockBackLoop">
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</AnimSound>
<AnimSound animName="KnockBackStart">
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<Sound time="0" type="normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiWarleader_Cue.YuantiWarleader_KnockBackStart" volume="1" />
<Sound time="0.85394" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice09.YuantiWarleader_Cue.YuantiWarleader_KnockBackStart_1" volume="1" />
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</AnimSound>
<AnimSound animName="Run">
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</AnimSound>
<AnimSound animName="stun">
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</AnimSound>
<AnimSound animName="unarmedwait">
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<AnimSound animName="Wait">
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</AnimSound>
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</AnimSound>
<AnimSound animName="Dyingwait">
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</AnimSound>
<AnimSound animName="ReadyAction">
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</AnimSound>
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<AnimSound animName="sidewalk02">
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<AnimSound animName="angry_Q">
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<Sound time="2.551775" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_Sword_LCUE" volume="0.5" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_01.Rustle_Cue.Rustle_FullplateHeavy_LCUE" volume="0.25" />
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<Sound time="3.676783" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Mud_SCUE" volume="0.4" />
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<AnimSound animName="talk_Q">
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</AnimSound>
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