forked from TERA_p3104/Client-Datasheets
234 lines
19 KiB
XML
234 lines
19 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Castanic_M_ANI.Anim.Castanic_M_Share_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="fall" />
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<AnimSound animName="JumpEnd">
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<Sound time="0.060049" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="1.5" />
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<Sound time="0.161491" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.762098" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="0.067868" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.15" />
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<Sound time="0.067868" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.5" />
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</AnimSound>
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<AnimSound animName="JumpEndLand">
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<Sound time="0.035018" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.064386" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="JumpLoop" />
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<AnimSound animName="JumpStart">
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.JumpCue" volume="0.8" />
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<Sound time="0.02256" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="land">
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<Sound time="0.034812" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.126646" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.601826" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.003663" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.50557" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="0.137596" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.DamageCUE" volume="1" />
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<Sound time="0.034812" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.3" />
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<Sound time="0.034812" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="1" />
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<Sound time="0.163317" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Pickup">
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<Sound time="0.096722" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PickupCue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="ride" />
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<AnimSound animName="Slide" />
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<AnimSound animName="swim">
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<Sound time="0.64793" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="1.5" />
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<Sound time="0.77759" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SwimmingCue" volume="0.7" />
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</AnimSound>
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<AnimSound animName="swimDeath" />
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<AnimSound animName="swimDeathWait" />
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<AnimSound animName="swimLoop">
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<Sound time="0.042205" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Moving_Swimming_M_03Cue" volume="0.5" />
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</AnimSound>
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<AnimSound animName="bug">
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<Sound time="0.62118" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.98906" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.25868" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.6783" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.8" />
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<Sound time="0.62118" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.81736" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="2.14132" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.64566" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="campitemUse">
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<Sound time="0.357441" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.5" />
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<Sound time="0.357441" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="charge" />
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<AnimSound animName="climbdown">
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<Sound time="0.467846" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound time="0.467846" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart00Cue" volume="0.2" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart01Cue" volume="0.2" />
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<Sound time="0.467846" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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</AnimSound>
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<AnimSound animName="climbEnd">
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<Sound time="0.643118" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.5" />
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<Sound time="1.478688" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.3" />
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<Sound time="3.289795" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="4.275588" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="4.993514" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="5.979307" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.846713" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.846801" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="4.312115" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.691744" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbEndCue" volume="0.5" />
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<Sound time="4.350397" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
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<Sound time="4.969021" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="ClimbLoop" />
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<AnimSound animName="climbup">
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<Sound time="0.478899" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound time="0.965132" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.4" />
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<Sound time="0.478899" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart00Cue" volume="0.2" />
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<Sound time="0.965132" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ClimbStart01Cue" volume="0.2" />
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<Sound time="0.478899" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="0.965132" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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</AnimSound>
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<AnimSound animName="enchant" />
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<AnimSound animName="Herb">
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<Sound time="0.147938" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.4" />
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<Sound time="0.601723" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.5" />
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<Sound time="1.4055" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Herb_CUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="mine">
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<Sound time="0.661365" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.581614" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Blunt_MCUE" volume="1" />
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<Sound time="0.67118" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Stone_SCUE" volume="1" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.539543" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="recall">
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<Sound time="0.689704" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.60271" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="0.7" />
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<Sound time="0.458536" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.592648" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotMCue" volume="0.6" />
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</AnimSound>
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<AnimSound animName="Craft_energy">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="Quest_Skill.QuestCUE.Quest_InstallationBombCue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Craft_metal">
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<Sound time="0.443951" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.357" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_SCUE" volume="0.7" />
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<Sound time="0.40373" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Fullplate_SCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Craft_sew">
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<Sound time="0.329173" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.4" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="summonPet">
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<Sound time="0.476738" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="0.022835" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.602835" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_NormalBody" volume="0.6" />
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<Sound time="1.415578" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.798188" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.35157" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="1.108595" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.451326" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="0.6" />
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</AnimSound>
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<AnimSound animName="Throw_Q">
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<Sound time="0.374972" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.187462" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.452058" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.359689" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound time="0.397047" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="1.121236" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.397047" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="0.5" />
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</AnimSound>
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<AnimSound animName="unarmedrun">
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<Sound time="0.043033" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.436969" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.043033" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
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<Sound time="0.436969" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Walk">
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<Sound time="0.084922" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.79664" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="SitEnd">
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<Sound time="0.890013" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.987688" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.796547" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.945377" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.881168" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.StandUpCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="SitLoop" />
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<AnimSound animName="SitStart">
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<Sound time="0.359335" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.740132" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.599839" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.903066" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.751512" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.317024" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.606891" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.800875" type="voice" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="PvpAttackshotMove">
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<Sound time="0.038785" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.415903" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.84223" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.212296" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.05994" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound time="0.05994" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PvpAttackshotStand">
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<Sound time="0.01763" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.835178" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.309016" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.035259" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound time="0.003526" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.803445" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.049363" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="0" />
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</AnimSound>
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<AnimSound animName="PvpBuffShotMove">
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<Sound time="0.042311" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.415903" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.831653" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.205245" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.035259" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound time="0.035259" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PvpBuffShotStand">
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<Sound time="0.003526" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.944481" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.359593" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.01763" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_MCUE" volume="1" />
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<Sound time="0.01763" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.902171" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.ShotLCue" volume="0" />
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</AnimSound>
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<AnimSound animName="PvpCastingMove">
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<Sound time="0.026823" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
<Sound time="0.448071" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
|
|
</AnimSound>
|
|
<AnimSound animName="PvpCastingStand" />
|
|
<AnimSound animName="R01idle01" />
|
|
<AnimSound animName="R01idle02">
|
|
<Sound time="0.246836" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
<Sound time="3.294284" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
|
|
</AnimSound>
|
|
<AnimSound animName="R01Jump01" />
|
|
<AnimSound animName="R01JumpEnd" />
|
|
<AnimSound animName="R01JumpEndLand" />
|
|
<AnimSound animName="R01JumpLoop" />
|
|
<AnimSound animName="R01JumpStart" />
|
|
<AnimSound animName="R01Run" />
|
|
<AnimSound animName="R01RunFast" />
|
|
<AnimSound animName="R01talk" />
|
|
<AnimSound animName="R01TurnL" />
|
|
<AnimSound animName="R01TurnR" />
|
|
<AnimSound animName="R01unarmedWait" />
|
|
<AnimSound animName="Halt">
|
|
<Sound time="0.04404" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
|
|
<Sound time="0.15252" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
|
|
<Sound time="0.86556" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
|
|
<Sound time="0.04404" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|