forked from TERA_p3104/Client-Datasheets
359 lines
32 KiB
XML
359 lines
32 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="HighElf_F_ANI.Anim.HighElf_F_Class04_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="bash">
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<Sound time="0.439152" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.721792" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.380697" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="1.412865" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="2.004517" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="2.259" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.709242" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="0.609242" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.8" />
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<Sound time="0.614405" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.592545" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="0.8" />
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<Sound time="1.300528" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.709242" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound time="1.367978" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="1.820186" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.190107" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="blastSlashLoop" />
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<AnimSound animName="blastSlashShot">
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<Sound time="0.299664" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.325077" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.736556" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.339747" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.56724" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.780298" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.917526" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.209511" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.393825" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.258533" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.306983" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="blastSlashStart">
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<Sound time="0.434893" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.889929" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.148649" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.712008" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="bReactionCom2">
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<Sound time="0.511665" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.971719" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.438539" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.782523" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.650764" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.650764" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.MovingCUE.Climb_CUE" volume="0.2" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.59749" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.657258" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.StandUpCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound time="0.359664" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.926962" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.572627" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.400012" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
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<Sound time="0.400012" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.4" />
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<Sound time="0.400012" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.15" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound time="0.60399" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1" />
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<Sound time="0.359664" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
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</AnimSound>
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<AnimSound animName="combo1">
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<Sound time="0.234341" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.528001" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="0.750992" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.890311" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.509865" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.435624" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.532667" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1R">
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<Sound time="0.2584" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.64224" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="combo2">
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<Sound time="0.491042" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.845218" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.348309" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.360127" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo2R">
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<Sound time="0.1776" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.54568" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.7716" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="combo3">
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<Sound time="0.518537" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.932833" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.505066" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.505066" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="0.54693" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo3R">
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<Sound time="0.20276" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.537426" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.725172" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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</AnimSound>
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<AnimSound animName="combo4">
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<Sound time="0.142574" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.553264" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.838412" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="1.572935" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.005279" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="2.224224" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="2.372418" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.464505" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.386649" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound time="0.509957" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.488303" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="1.153729" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.587787" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0.32384" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="2.58624" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.46048" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.30144" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.28384" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.6" />
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<Sound time="0.32384" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_StaffDrop_Heavy" volume="0.4" />
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<Sound time="0.32384" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Metal_SCUE" volume="0.25" />
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<Sound time="0.28384" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.15" />
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<Sound time="2.62016" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="1.0792" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.42928" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death00CUE" volume="1" />
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<Sound time="1.40208" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death01CUE" volume="0.3" />
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<Sound time="2.58624" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Death02CUE" volume="0.3" />
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<Sound time="0.32384" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_FullPlate_Boss" volume="0.5" />
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<Sound time="1.45824" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Deathwait" />
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<AnimSound animName="defenceCancel">
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<Sound time="0.177986" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.678888" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.977941" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.141848" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.071587" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.108402" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="0.5" />
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<Sound time="0.427559" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="defenceHit">
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<Sound time="0.183722" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.617691" type="Normal" radius="0.5" shapeId="0" soundcue="PC_Skill.BerserkerCUE.Berserker_AxeDefenceCue" volume="1" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.498107" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.578092" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="defenceLoop" />
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<AnimSound animName="defenceStart">
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<Sound time="0.119285" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.449692" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.406867" type="Normal" radius="0.5" shapeId="0" soundcue="PC_Skill.BerserkerCUE.Berserker_AxeDefenceCue" volume="1" />
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<Sound time="0.359775" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.414948" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Groggy1">
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="inweapon">
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<Sound time="0.79829" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.096625" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.295651" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.37606" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.681866" type="WeaponOff" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1E-05" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.701168" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound time="0.070825" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.326682" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.797773" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.331564" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.35397" type="WeaponOn" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.427507" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.300467" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.OutWeaponCue" volume="0.7" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.783056" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound time="0.028072" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.41725" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.023657" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run00Cue" volume="0.3" />
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<Sound time="0.400923" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.Run01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="sReaction">
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<Sound time="0.286294" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.806344" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.1" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SmallDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="Wait" />
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<AnimSound animName="SelfBuffOn">
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<Sound time="0.338802" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.200929" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.12742" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="ShockingShoutEnd">
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<Sound time="0.225981" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.440758" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.300553" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="ShockingShoutLoop">
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="ShockingShoutStart">
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<Sound time="0.029337" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.161458" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.55782" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.728472" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.98166" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.503151" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.603685" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.RoarCUE" volume="1" />
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<Sound time="0.029337" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="TurnAttack">
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<Sound time="0.147015" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.495619" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.037381" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.307036" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.418638" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.550984" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.550984" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="1.057215" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.508225" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="DownBlow">
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<Sound time="0.537252" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.543668" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="1.513875" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.780943" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.022264" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.029328" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.2" />
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<Sound time="0.029328" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.3" />
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<Sound time="0.471997" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.077621" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.455867" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.530654" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="RisingAttack">
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<Sound time="0.113858" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.409335" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.120384" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.465252" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.708391" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.28477" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="0.28477" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound time="0.307781" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.504823" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.978798" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.329443" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="1.391252" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="WhirlwindEnd">
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<Sound time="0.07122" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.399664" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.229371" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.257314" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.050001" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="0.050001" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound time="0.852635" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.050871" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.178122" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="0.623642" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.969711" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.020349" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="WhirlwindLoop" />
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<AnimSound animName="WhirlwindShot">
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<Sound time="0.141056" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.317908" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.010394" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="0.3" />
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<Sound time="0.010394" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.3" />
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<Sound time="0.111154" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="0.122207" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="WhirlwindStart">
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<Sound time="0.403696" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.844064" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.60462" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.547157" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.PreAttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="MovingCharge">
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<Sound time="1E-06" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.405421" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="SoulStrike">
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<Sound time="0.070168" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.186586" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.407283" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.92668" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.567856" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.8855" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.191947" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.191947" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.304254" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.856512" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.5493" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="RibBreaker">
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<Sound time="0.009001" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.62994" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.687495" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.835013" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.472583" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.7" />
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<Sound time="0.472583" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.074597" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_09CUE" volume="0.5" />
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<Sound time="0.074597" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_03CUE" volume="0.5" />
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<Sound time="0.620939" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.062798" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="sideSlash">
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<Sound time="0.092999" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.501042" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.707516" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.53896" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.890265" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.223915" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.375283" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.55778" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.308294" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.888194" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.361544" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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<Sound time="0.067189" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="ThrowAxe">
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<Sound time="0.130477" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.514068" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="0.672143" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.002856" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.447165" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.561801" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.569427" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="1.17429" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.724304" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.352287" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.559509" type="Normal" radius="0.5" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.AttackFCue" volume="1" />
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<Sound time="0.098797" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="bReactionStart3">
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<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
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<Sound time="0.17" type="Normal" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
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<Sound time="1.408463" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
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<Sound time="0" type="Normal" radius="0.3" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.BigDamageCUE" volume="1.5" />
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</AnimSound>
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<AnimSound animName="bReactionRolling3">
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<Sound time="0.322977" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="bReactionDown3" />
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<AnimSound animName="bReactionCom3">
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<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="PCFemale_Voice00.Female_VoiceCue.SitDownCUE" volume="1.5" />
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</AnimSound>
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</AnimSoundData>
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