forked from TERA_p3104/Client-Datasheets
407 lines
37 KiB
XML
407 lines
37 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Popori_M_ANI.Anim.Popori_M_Class03_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="bReactionCom2">
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<Sound time="0.707285" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.170818" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.260123" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.779386" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Medium" volume="0.1" />
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<Sound time="1.605933" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.701009" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.4" />
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<Sound time="0.755416" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.693316" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound time="0.440361" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.440361" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound time="0.98487" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.099541" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.504509" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
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<Sound time="0.484509" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.15" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1">
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<Sound time="0.403045" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.437975" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.803674" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.320497" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.305725" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.288663" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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<Sound time="0.833011" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="combo1R">
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<Sound time="0.249573" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.631163" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo2">
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<Sound time="0.232174" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.468663" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.611075" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.027089" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.06001" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.77932" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.731539" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo2R">
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<Sound time="0.446409" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.766736" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo3">
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<Sound time="0.538621" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.803415" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.464252" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.403064" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound time="0.51371" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo3R">
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<Sound time="0.128541" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.667291" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="combo4">
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<Sound time="0.166096" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.501948" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.982142" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.039879" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.354181" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.372275" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.588789" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.957169" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.033" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.649175" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.9" />
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<Sound time="1.003895" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.405872" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="1.012499" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="1.614202" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.473854" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="1.051367" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="1.235047" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.405872" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound time="0.982142" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="1" />
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<Sound time="0.967708" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0.35739" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.35739" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.5" />
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<Sound time="2.62117" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.52615" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.93667" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.4455" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.5" />
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<Sound time="0.4255" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.2" />
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<Sound time="1.1325" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_Turn_S_04" volume="0.5" />
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<Sound time="0.891" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.6236" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="1" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death00CUE" volume="1" />
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<Sound time="0.90907" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death01CUE" volume="0.3" />
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<Sound time="2.50272" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Death02CUE" volume="0.3" />
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<Sound time="1.10187" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Deathwait" />
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<AnimSound animName="Groggy1">
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.15" />
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<Sound time="1E-06" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.GroggyCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="GuardReaction1" />
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<AnimSound animName="handyslash">
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<Sound time="0.075253" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.470933" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.834495" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.416556" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.872731" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.967062" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="2.649011" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="3.005966" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="3.445029" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.985601" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound time="1.434595" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="0.028567" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackSCue" volume="0.8" />
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<Sound time="1.416118" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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<Sound time="0.477478" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.839163" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.434843" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="3.056961" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="1.546041" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.4881" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.676601" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="inweapon">
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<Sound time="0.800613" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.290733" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.706434" type="WeaponOff" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.708375" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound time="0.326635" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.735806" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.323059" type="WeaponOn" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1E-06" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.357275" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="0.7" />
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<Sound time="0.680083" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Run">
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<Sound time="0.039984" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.452736" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.039984" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run00Cue" volume="0.3" />
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<Sound time="0.452736" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.Run01Cue" volume="0.3" />
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</AnimSound>
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<AnimSound animName="sReaction">
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<Sound time="0.284366" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.006244" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SmallDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="swordDanceLoop" />
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<AnimSound animName="swordDanceShot">
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<Sound time="0.377924" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.589429" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.899722" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.39011" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.480285" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="2.258676" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.438519" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="2.460007" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
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<Sound time="0.445301" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="1.100346" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="1.867074" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.458373" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="1.124652" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="0.409508" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
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<Sound time="1.047196" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="1.047196" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="1" />
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</AnimSound>
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<AnimSound animName="swordDanceStart">
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<Sound time="0.333969" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.390784" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.671553" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.739421" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.205464" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.097205" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.PreAttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="tumbling">
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<Sound time="0.104699" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.011011" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.011011" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.7" />
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<Sound time="1.411918" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.46254" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.964488" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.321836" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_Turn_S_04" volume="0.6" />
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<Sound time="1.671939" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="0.114434" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="1.375731" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.059134" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="0.996577" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.DamageCUE" volume="0.8" />
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<Sound time="0.114434" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="Wait" />
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<AnimSound animName="BackAttackShot">
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<Sound time="0.451318" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.533958" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.911932" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.135736" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.135736" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.458652" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.976082" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.05" />
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</AnimSound>
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<AnimSound animName="BackAttackStart">
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<Sound time="0.180986" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.15025" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="BehindCatchShot">
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<Sound time="0.018128" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.505091" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.728519" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.112734" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.489003" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1E-06" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.048266" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.77279" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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</AnimSound>
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<AnimSound animName="BehindCatchStart">
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<Sound time="0.085747" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.088711" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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</AnimSound>
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<AnimSound animName="CuttingSlash">
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<Sound time="0.112405" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="0.43648" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.713112" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.864202" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.201415" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.21869" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.603347" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.8756" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.09165" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="2.130578" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.427721" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.547145" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.104545" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.143729" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="DownBlow">
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<Sound time="1.080219" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.110248" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.572531" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.702857" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.767928" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.488168" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.045642" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_04CUE" volume="0.3" />
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<Sound time="0.045642" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_05CUE" volume="0.2" />
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<Sound time="0.683709" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.084219" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.6075" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.453912" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="1.737358" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="1.39363" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Claw_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="RisingAttack">
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<Sound time="0.15389" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.594072" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.609496" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.114319" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.357459" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.375541" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.366356" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="0.366356" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound time="0.333205" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="0.48628" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.077406" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.405219" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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</AnimSound>
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<AnimSound animName="FlatBlade">
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<Sound time="1E-06" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.406926" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.468881" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.778108" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.334791" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="1.40976" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.712572" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.179084" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.345154" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.75208" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.396746" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.14277" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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<Sound time="1.563875" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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</AnimSound>
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<AnimSound animName="StingerBlade">
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<Sound time="0.345729" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.367383" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.812379" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.054462" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="1.374158" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.486563" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.841051" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.33349" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.332834" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.054462" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.823777" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.011155" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.011155" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="AdvLeap">
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<Sound time="0.12955" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.24335" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.3741" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.4903" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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</AnimSound>
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<AnimSound animName="WindCutter1">
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<Sound time="0.29659" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.48542" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.29864" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.24491" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.32237" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="WindCutter1R">
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<Sound time="0.187593" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="0.567737" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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</AnimSound>
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<AnimSound animName="WindCutter2">
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<Sound time="0.22372" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.38677" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.8" />
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<Sound time="0.25935" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.23051" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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</AnimSound>
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<AnimSound animName="WindCutter2R">
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<Sound time="0.362726" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.632816" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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</AnimSound>
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<AnimSound animName="WindCutter3">
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<Sound time="0.196998" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.384034" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.402973" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.594888" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.482431" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RagingStrike">
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<Sound time="0.086696" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.68698" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.738998" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="1.03047" type="Normal" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.124189" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.301472" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="1.037492" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.340051" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Retreatkick">
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<Sound time="0.827071" type="FallDown" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.827071" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.Moving_Cue.Cartoon_JumpFoot_S_01" volume="0.5" />
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<Sound time="1.242041" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.2462" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.159436" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_10CUE" volume="1" />
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<Sound time="0.159436" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
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<Sound time="0.84761" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.25" />
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<Sound time="1.208421" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="0.100687" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="CutHead">
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<Sound time="0.450001" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.248383" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.7" />
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<Sound time="1.736357" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="1.975393" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.166472" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.4" />
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<Sound time="2.541048" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.3" />
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<Sound time="1.320524" type="Weapon" radius="0.5" shapeId="0" soundcue="" volume="1" />
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<Sound time="0.536234" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.15" />
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<Sound time="1.645099" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="2.522207" type="Normal" radius="0.5" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_Steel" volume="0.1" />
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<Sound time="1.600817" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="2.122494" type="Rustle" radius="0.5" shapeId="0" soundcue="" volume="0.2" />
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<Sound time="1.288652" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="JawBreaker">
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<Sound time="0.205595" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.5" />
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<Sound time="0.672143" type="FootStep" radius="0.5" shapeId="0" soundcue="" volume="0.6" />
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<Sound time="0.264873" type="Normal" radius="0.5" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="bReactionCom3">
|
|
<Sound time="1E-06" type="Normal" radius="1" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.SitDownCUE" volume="1.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionDown3" />
|
|
<AnimSound animName="bReactionRolling3">
|
|
<Sound time="0.320446" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="0.5" />
|
|
</AnimSound>
|
|
<AnimSound animName="bReactionStart3">
|
|
<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_00_Cue" volume="1" />
|
|
<Sound time="0.239888" type="Normal" radius="0.3" shapeId="0" soundcue="SoundFx.bReaction3_01_Cue" volume="0.4" />
|
|
<Sound time="1.417771" type="FallDown" radius="0.3" shapeId="0" soundcue="" volume="1.8" />
|
|
<Sound time="1E-06" type="Normal" radius="0.3" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
|
|
</AnimSound>
|
|
</AnimSoundData>
|