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2025-03-03 19:44:55 -05:00

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<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="GuardianSpirit_ANI.Anim.GuardianSpirit_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
<AnimSound animName="atk01">
<Sound time="0.364352" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound time="0.832275" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound time="1.207723" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound time="0.453991" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="1" />
<Sound time="0.296001" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="1" />
<Sound time="0.019605" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="0.68937" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="0.008384" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Atk01_00Cue" volume="1" />
</AnimSound>
<AnimSound animName="atk02">
<Sound time="0.166299" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="0.619048" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.6" />
<Sound time="1.386099" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.7" />
<Sound time="2.009824" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound time="0.540575" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="1" />
<Sound time="1.242976" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.WeaponCUE.Weapon_BareHand_LCUE" volume="1" />
<Sound time="0.466573" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_01CUE" volume="1" />
<Sound time="1.127298" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_03CUE" volume="1" />
<Sound time="0.027649" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="0.877849" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="1.737198" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="0.221774" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Atk02_00Cue" volume="1" />
<Sound time="1.016024" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Atk02_01Cue" volume="1" />
</AnimSound>
<AnimSound animName="commandreceive">
<Sound time="0.535301" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.6" />
<Sound time="0.303051" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="1" />
<Sound time="0.021177" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="0.347501" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_CommandreceiveCue" volume="1" />
</AnimSound>
<AnimSound animName="Death">
<Sound time="0.023176" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.8" />
<Sound time="0.6284" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1.5" />
<Sound time="0.6284" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.BodyFall_Cue.BodyFall_Metal" volume="0.5" />
<Sound time="0.970351" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_SCUE" volume="0.6" />
<Sound time="1.090501" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_SCUE" volume="0.4" />
<Sound time="1.4416" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_SteelDrop" volume="0.2" />
<Sound time="1.677225" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.WeaponDrop_Cue.WeaponDrop_SteelDrop" volume="0.2" />
<Sound time="0.0185" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Death_00Cue" volume="1" />
</AnimSound>
<AnimSound animName="DownEnd">
<Sound time="0.281252" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound time="0.571202" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound time="1.524364" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="0.550261" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound time="1.445304" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
<Sound time="0.070361" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="0.632671" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="1.181836" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="0.167011" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_DownEnd_00Cue" volume="1" />
<Sound time="1.400039" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_DownEnd_01Cue" volume="1" />
</AnimSound>
<AnimSound animName="DownLoop">
<Sound time="0.016425" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound time="0.016425" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="DownStart">
<Sound time="0.036029" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.7" />
<Sound time="0.61284" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1" />
<Sound time="0.61284" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_LCUE" volume="0.6" />
<Sound time="0.921809" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.7" />
<Sound time="0.921809" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_SCUE" volume="0.7" />
<Sound time="0.012916" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Death_00Cue" volume="1" />
</AnimSound>
<AnimSound animName="Idle">
<Sound time="0.447974" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_01CUE" volume="0.5" />
<Sound time="1.420051" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="0.5" />
<Sound time="0.489624" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="1.371826" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="2.364223" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="0.379125" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.3" />
<Sound time="1.799176" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.3" />
<Sound time="0.447974" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Idle_00Cue" volume="1" />
<Sound time="0.889276" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Idle_01Cue" volume="1" />
<Sound time="2.336927" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Idle_02Cue" volume="1" />
</AnimSound>
<AnimSound animName="KnockbackEnd">
<Sound time="0.281252" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound time="0.571202" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound time="1.524364" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.5" />
<Sound time="0.550261" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_02CUE" volume="1" />
<Sound time="1.445304" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_S_00CUE" volume="1" />
<Sound time="0.070361" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="0.632671" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="1.181836" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
<Sound time="0.167011" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_DownEnd_00Cue" volume="1" />
<Sound time="1.400039" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_DownEnd_01Cue" volume="1" />
</AnimSound>
<AnimSound animName="KnockbackLoop">
<Sound time="0.016425" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
<Sound time="0.016425" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0.2" />
</AnimSound>
<AnimSound animName="KnockbackStart">
<Sound time="0.036029" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.7" />
<Sound time="0.61284" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_LCUE" volume="1" />
<Sound time="0.61284" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_LCUE" volume="0.6" />
<Sound time="0.921809" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.7" />
<Sound time="0.921809" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.BodyFallCue.BodyFall_Metal_SCUE" volume="0.7" />
<Sound time="0.012916" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_Death_00Cue" volume="1" />
</AnimSound>
<AnimSound animName="run">
<Sound time="0.058674" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound time="0.563501" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound_02.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.4" />
<Sound time="0.050451" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_RunCue" volume="1" />
</AnimSound>
<AnimSound animName="Wait">
<Sound time="0.012431" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_PCFullPlate_SCUE" volume="0" />
<Sound time="0.012431" type="Normal" radius="0.7" shapeId="0" soundcue="ModuleSound.RustleCue.Rustle_Metal_SCUE" volume="0" />
<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="Monster_Voice18.GuardianSpirit_Cue.GuardianSpirit_WaitCue" volume="0" />
</AnimSound>
</AnimSoundData>