forked from TERA_p3104/Client-Datasheets
219 lines
25 KiB
XML
219 lines
25 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Elion_Kubel_Ani.Anim.Elion_Kubel_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01">
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<Sound time="0.390103" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.6" />
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<Sound time="0.328897" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.5" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.353379" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="bReactionCom2">
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<Sound time="0.632091" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="1.033382" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="1.725396" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="1.693115" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="1.619744" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.788857" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="bReactionDown2">
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
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<Sound time="0.83538" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="bReactionStart2">
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<Sound time="0.654095" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.740515" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.26651" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.6" />
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<Sound time="1.14898" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.2" />
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<Sound time="0.26651" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.4" />
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<Sound time="0.55709" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="1.221625" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.027695" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="combo1R">
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<Sound time="0.3067" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.30935" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="combo2">
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<Sound time="0.061642" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.276306" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.371768" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.699803" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.78327" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.250483" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.4" />
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<Sound time="0.481141" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.4" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.48314" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo2R">
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<Sound time="0.290059" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.42107" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.31896" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="combo3">
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<Sound time="0.580518" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.6" />
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<Sound time="0.206751" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.4" />
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<Sound time="0.39959" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.6" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.411502" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="combo3R">
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<Sound time="0.268793" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.452517" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.490326" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.2" />
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<Sound time="0.239" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="combo4">
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<Sound time="0.38497" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
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<Sound time="1.021211" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="1.266217" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.063584" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_01CUE" volume="0.3" />
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<Sound time="0.454953" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.6" />
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<Sound time="0.374953" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="1.02761" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.467616" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Death">
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<Sound time="0.63612" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.73966" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.22196" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.5" />
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<Sound time="5.06044" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.3" />
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<Sound time="5.32704" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_SCUE" volume="0.3" />
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<Sound time="0.22196" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_LCUE" volume="0.4" />
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<Sound time="1.68702" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Chainmail_MCUE" volume="0.5" />
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<Sound time="3.41806" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.3" />
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<Sound time="5.1491" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_ChainDrop" volume="0.4" />
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<Sound time="5.609" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.3" />
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<Sound time="3.72868" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.WeaponDrop_Cue.WeaponDrop_MetalDrop_Heavy" volume="0.2" />
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<Sound time="0.651" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="1.53884" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="2.53022" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="3.21098" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="3.90662" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="5.63766" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.08866" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.BigDamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="DownBlow">
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<Sound time="0.584614" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
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<Sound time="0.635237" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.5" />
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<Sound time="1.036628" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="1.208257" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="1.418587" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.051813" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.3" />
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<Sound time="0.499853" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.6" />
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<Sound time="0.604047" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.ArmorHitCUE.ArmorHit_Chainmail_MCUE" volume="0.5" />
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<Sound time="0.894063" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.Weapon_Sword_Out" volume="0.4" />
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<Sound time="0.454047" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.Weapon_Cue.Weapon_Sword_In" volume="0" />
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<Sound time="0.077894" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="1.017196" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.565181" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="EvasionAttack">
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<Sound time="1.416347" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.6" />
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<Sound time="1.457718" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="2.124629" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="1E-06" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_03CUE" volume="0.4" />
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<Sound time="1.049427" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.6" />
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<Sound time="0.239481" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.990798" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="1.256054" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.072344" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackMCue" volume="1" />
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<Sound time="1.049427" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="Groggy1">
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<Sound time="0.3729" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
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<Sound time="1.5961" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="inweapon">
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<Sound time="0.39702" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="1.07978" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.51634" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.InWeaponCue.Kubel_inweaponCUE" volume="0.4" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.80678" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="1.92374" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.90584" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="magic_V">
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<Sound time="0.313533" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.692014" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.110568" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="1.061217" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="2.24228" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
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<Sound time="3.164708" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="outweapon">
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<Sound time="2.817504" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="3.420024" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
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<Sound time="4.042751" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="1.499214" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.InWeaponCue.Kubel_outweaponCUE" volume="0.3" />
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<Sound time="2.449981" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.InWeaponCue.Sword_WeaponCUE" volume="0.2" />
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<Sound time="3.432344" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
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<Sound time="3.601826" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
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<Sound time="3.883628" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
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<Sound time="4.067389" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
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<Sound time="4.214193" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.4" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.808448" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="2.36426" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="4.030432" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="4.214193" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.OutWeaponCue" volume="1" />
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</AnimSound>
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<AnimSound animName="PoisonBlow">
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<Sound time="0.051222" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.167007" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.6" />
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<Sound time="0.614567" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.685848" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.204887" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.8" />
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<Sound time="0.46538" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_MCUE" volume="0.3" />
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<Sound time="0.118024" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.202648" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackFCue" volume="1" />
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</AnimSound>
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<AnimSound animName="RisingAttack">
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<Sound time="0.190283" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.376408" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.698919" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.6" />
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<Sound time="1.33181" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="1.66264" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.421508" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_Sword_LCUE" volume="0.6" />
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<Sound time="0.31119" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.TrafficLineCUE.TrafficLine_M_00CUE" volume="0.5" />
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<Sound time="0.095142" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_MonsterCue.MonStep_FullPlate_SCUE" volume="0.2" />
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<Sound time="0.194443" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.744497" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="1.381374" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.2" />
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<Sound time="0.417826" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.AttackLCue" volume="1" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0.063042" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
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<Sound time="0.434016" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="sReaction">
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<Sound time="0.039734" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.3" />
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<Sound time="0.023824" type="Normal" radius="0.7" shapeId="0" soundcue="PCMale_Voice00.Male_VoiceCue.DamageCUE" volume="1" />
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</AnimSound>
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<AnimSound animName="tumbling">
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<Sound time="0.75109" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.78309" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.51336" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_FullPlate_LCUE" volume="0.5" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound time="0.665926" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
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<Sound time="1.315689" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
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<Sound time="4.064363" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
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<Sound time="4.753331" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
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<Sound time="0" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_FullPlate_LCUE" volume="0.06" />
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<Sound time="1.494459" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_FullPlate_LCUE" volume="0.06" />
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<Sound time="2.921791" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_FullPlate_LCUE" volume="0.06" />
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<Sound time="4.41625" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_FullPlate_LCUE" volume="0.06" />
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<Sound time="5.944626" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_FullPlate_LCUE" volume="0.06" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound time="0.166715" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
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<Sound time="1.054011" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCFullPlate_SCUE" volume="0.1" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0.086939" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="0.758449" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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</AnimSound>
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</AnimSoundData>
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