forked from TERA_p3104/Client-Datasheets
38 lines
3.6 KiB
XML
38 lines
3.6 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_F_Survivor_Ani.Anim.Human_F_Survivor_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="Death">
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<Sound time="1.11072" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_SCUE" volume="0.5" />
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<Sound time="2.45024" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Leather_LCUE" volume="0.6" />
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<Sound time="0.0208" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound time="0.05568" type="Normal" radius="0.7" shapeId="0" soundcue="PCFemale_Voice02.Female_VoiceCue.Death00CUE" volume="1" />
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<Sound time="1.47168" type="Normal" radius="0.7" shapeId="0" soundcue="PCFemale_Voice02.Female_VoiceCue.Death01CUE" volume="0.6" />
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</AnimSound>
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<AnimSound animName="Idle">
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<Sound time="0.385258" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound time="2.051841" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound time="4.004501" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound time="5.323582" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="1.11725" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.5" />
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<Sound time="2.85322" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="Talk">
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<Sound time="0.578554" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound time="2.081814" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="unarmedwait">
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<Sound time="1.03194" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound time="3.021864" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound time="4.961912" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Wait">
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<Sound time="0.79574" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound time="3.009252" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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<Sound time="4.912035" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="Walk">
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<Sound time="0.03949" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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<Sound time="0.460279" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RSCUE" volume="0.4" />
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</AnimSound>
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</AnimSoundData>
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