forked from TERA_p3104/Client-Datasheets
43 lines
4.1 KiB
XML
43 lines
4.1 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Human_M_Peddler_ANI.Anim.Human_M_Peddler_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="atk01" />
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<AnimSound animName="Death">
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<Sound time="1.107242" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.6" />
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<Sound time="1.207242" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.8" />
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<Sound time="1.107242" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.BodyFallCue.BodyFall_Cloth_SCUE" volume="0.3" />
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<Sound time="3.920373" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.BodyFall_Cue.BodyFall_Leather_Boss" volume="0.4" />
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<Sound time="1.039585" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.4" />
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<Sound time="2.108025" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.2" />
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</AnimSound>
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<AnimSound animName="deathwait" />
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<AnimSound animName="Groggy_Q" />
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<AnimSound animName="idle1">
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<Sound time="1.200325" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
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<Sound time="2.696625" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
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<Sound time="3.759075" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
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<Sound time="4.674375" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
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<Sound time="5.5566" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.2" />
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<Sound time="6.374025" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
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<Sound time="3.759075" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.4" />
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<Sound time="3.301425" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.FootSteps_Monster_Cue.BigMonStep_WingFlap_Small" volume="0.3" />
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<Sound time="3.301425" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCCloth_SCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="run">
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<Sound time="0.063" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound time="0.569" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="sReaction_Q">
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<Sound time="0.054558" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.6" />
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<Sound time="0.19078" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound time="0.597627" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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<Sound time="0.819842" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.4" />
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</AnimSound>
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<AnimSound animName="Talk" />
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<AnimSound animName="Tire_Q" />
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<AnimSound animName="unarmedwait" />
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<AnimSound animName="Wait" />
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<AnimSound animName="Walk">
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<Sound time="0.09398" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
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<Sound time="0.821102" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RLCUE" volume="0.3" />
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</AnimSound>
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</AnimSoundData>
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