forked from TERA_p3104/Client-Datasheets
15 lines
1.5 KiB
XML
15 lines
1.5 KiB
XML
<AnimSoundData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="https://vezel.dev/novadrop/dc/AnimSoundData AnimSoundData.xsd" animSet="Q_Human_M_Feller1_Ani.Anim.Q_Human_M_Feller1_Anim" xmlns="https://vezel.dev/novadrop/dc/AnimSoundData">
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<AnimSound animName="Walk_Q">
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<Sound time="0.057914" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
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<Sound time="0.752321" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.3" />
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</AnimSound>
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<AnimSound animName="work_Q">
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<Sound time="0.586124" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.6" />
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<Sound time="1.892249" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.FootSteps_PCCUE.PCStep_Dirt_RMCUE" volume="0.8" />
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<Sound time="0.684546" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.WeaponCUE.Weapon_BareHand_LCUE" volume="1" />
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<Sound time="0.798096" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_01.VillagerAnimCue.TreeAxeCUE" volume="0.5" />
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<Sound time="0.537182" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.3" />
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<Sound time="1.723251" type="Normal" radius="0.7" shapeId="0" soundcue="PCModuleSound_00.RustleCue.Rustle_PCLeather_SCUE" volume="0.3" />
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</AnimSound>
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</AnimSoundData>
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